.. |
background.cpp
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NEVERHOOD: Remove DirtyBackground which became obsolete after the renderqueue stuff
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2013-05-08 20:47:31 +02:00 |
background.h
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NEVERHOOD: Remove DirtyBackground which became obsolete after the renderqueue stuff
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2013-05-08 20:47:31 +02:00 |
blbarchive.cpp
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NEVERHOOD: Fix Klaymen "grow" animation after drinking the potion
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2013-05-08 20:47:38 +02:00 |
blbarchive.h
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NEVERHOOD: Work on the resource system:
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2013-05-08 20:47:07 +02:00 |
detection.cpp
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NEVERHOOD: Clean up DiskplayerScene
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2013-05-08 20:47:39 +02:00 |
diskplayerscene.cpp
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NEVERHOOD: Clean up DiskplayerScene
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2013-05-08 20:47:39 +02:00 |
diskplayerscene.h
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NEVERHOOD: Clean up DiskplayerScene
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2013-05-08 20:47:39 +02:00 |
entity.cpp
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NEVERHOOD: Clean up DiskplayerScene
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2013-05-08 20:47:39 +02:00 |
entity.h
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NEVERHOOD: Fix Klaymen "grow" animation after drinking the potion
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2013-05-08 20:47:38 +02:00 |
gamemodule.cpp
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NEVERHOOD: Implement restart functionality (from both main menu and game logic)
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2013-05-08 20:47:42 +02:00 |
gamemodule.h
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NEVERHOOD: Implement restart functionality (from both main menu and game logic)
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2013-05-08 20:47:42 +02:00 |
gamevars.cpp
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NEVERHOOD: Implement restart functionality (from both main menu and game logic)
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2013-05-08 20:47:42 +02:00 |
gamevars.h
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NEVERHOOD: Implement restart functionality (from both main menu and game logic)
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2013-05-08 20:47:42 +02:00 |
graphics.cpp
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NEVERHOOD: Change graphic resource draw method to get a Surface instead of separate pixels/pitch
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2013-05-08 20:47:40 +02:00 |
graphics.h
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NEVERHOOD: Clean up DiskplayerScene
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2013-05-08 20:47:39 +02:00 |
klaymen.cpp
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NEVERHOOD: Rename "Klayman" to "Klaymen" (the correct name of the game's hero)
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2013-05-08 20:47:41 +02:00 |
klaymen.h
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NEVERHOOD: Rename "Klayman" to "Klaymen" (the correct name of the game's hero)
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2013-05-08 20:47:41 +02:00 |
menumodule.cpp
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NEVERHOOD: Implement restart functionality (from both main menu and game logic)
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2013-05-08 20:47:42 +02:00 |
menumodule.h
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NEVERHOOD: Merge TextSurface into FontSurface
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2013-05-08 20:47:39 +02:00 |
messages.h
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NEVERHOOD: Rename "Klayman" to "Klaymen" (the correct name of the game's hero)
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2013-05-08 20:47:41 +02:00 |
microtiles.cpp
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NEVERHOOD: Add initCubeSymbolsPuzzle
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2013-05-08 20:47:37 +02:00 |
microtiles.h
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NEVERHOOD: Add initCubeSymbolsPuzzle
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2013-05-08 20:47:37 +02:00 |
module1000.cpp
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NEVERHOOD: Rename "Klayman" to "Klaymen" (the correct name of the game's hero)
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2013-05-08 20:47:41 +02:00 |
module1000.h
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NEVERHOOD: Rename "Klayman" to "Klaymen" (the correct name of the game's hero)
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2013-05-08 20:47:41 +02:00 |
module1100.cpp
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NEVERHOOD: Rename "Klayman" to "Klaymen" (the correct name of the game's hero)
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2013-05-08 20:47:41 +02:00 |
module1100.h
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NEVERHOOD: Clean up Module1100:
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2013-05-08 20:47:34 +02:00 |
module1200.cpp
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NEVERHOOD: Rename "Klayman" to "Klaymen" (the correct name of the game's hero)
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2013-05-08 20:47:41 +02:00 |
module1200.h
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NEVERHOOD: Rename "Klayman" to "Klaymen" (the correct name of the game's hero)
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2013-05-08 20:47:41 +02:00 |
module1300.cpp
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NEVERHOOD: Rename "Klayman" to "Klaymen" (the correct name of the game's hero)
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2013-05-08 20:47:41 +02:00 |
module1300.h
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NEVERHOOD: Rename "Klayman" to "Klaymen" (the correct name of the game's hero)
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2013-05-08 20:47:41 +02:00 |
module1400.cpp
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NEVERHOOD: Rename "Klayman" to "Klaymen" (the correct name of the game's hero)
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2013-05-08 20:47:41 +02:00 |
module1400.h
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NEVERHOOD: Rename "Klayman" to "Klaymen" (the correct name of the game's hero)
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2013-05-08 20:47:41 +02:00 |
module1500.cpp
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NEVERHOOD: Merge CollisionMan into Scene class
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2013-05-08 20:47:39 +02:00 |
module1500.h
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NEVERHOOD: Clean up Module1500 (like the ones before)
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2013-05-08 20:47:34 +02:00 |
module1600.cpp
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NEVERHOOD: Implement restart functionality (from both main menu and game logic)
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2013-05-08 20:47:42 +02:00 |
module1600.h
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NEVERHOOD: Rename "Klayman" to "Klaymen" (the correct name of the game's hero)
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2013-05-08 20:47:41 +02:00 |
module1700.cpp
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NEVERHOOD: Rename "Klayman" to "Klaymen" (the correct name of the game's hero)
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2013-05-08 20:47:41 +02:00 |
module1700.h
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NEVERHOOD: Clean up Module1700 (like the ones before)
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2013-05-08 20:47:35 +02:00 |
module1800.cpp
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NEVERHOOD: Rename "Klayman" to "Klaymen" (the correct name of the game's hero)
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2013-05-08 20:47:41 +02:00 |
module1800.h
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NEVERHOOD: Clean up Module1800 (like the ones before)
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2013-05-08 20:47:35 +02:00 |
module1900.cpp
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NEVERHOOD: Implement restart functionality (from both main menu and game logic)
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2013-05-08 20:47:42 +02:00 |
module1900.h
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NEVERHOOD: Clean up Module1900 (like the ones before)
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2013-05-08 20:47:35 +02:00 |
module2000.cpp
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NEVERHOOD: Rename "Klayman" to "Klaymen" (the correct name of the game's hero)
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2013-05-08 20:47:41 +02:00 |
module2000.h
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NEVERHOOD: Clean up Module2000 (like the ones before)
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2013-05-08 20:47:35 +02:00 |
module2100.cpp
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NEVERHOOD: Rename "Klayman" to "Klaymen" (the correct name of the game's hero)
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2013-05-08 20:47:41 +02:00 |
module2100.h
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NEVERHOOD: Rename "Klayman" to "Klaymen" (the correct name of the game's hero)
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2013-05-08 20:47:41 +02:00 |
module2200.cpp
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NEVERHOOD: Rename "Klayman" to "Klaymen" (the correct name of the game's hero)
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2013-05-08 20:47:41 +02:00 |
module2200.h
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NEVERHOOD: Rename "Klayman" to "Klaymen" (the correct name of the game's hero)
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2013-05-08 20:47:41 +02:00 |
module2300.cpp
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NEVERHOOD: Add support for the demo version
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2013-05-08 20:47:38 +02:00 |
module2300.h
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NEVERHOOD: Clean up Module2300 (like the ones before)
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2013-05-08 20:47:35 +02:00 |
module2400.cpp
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NEVERHOOD: Rename "Klayman" to "Klaymen" (the correct name of the game's hero)
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2013-05-08 20:47:41 +02:00 |
module2400.h
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NEVERHOOD: Rename "Klayman" to "Klaymen" (the correct name of the game's hero)
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2013-05-08 20:47:41 +02:00 |
module2500.cpp
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NEVERHOOD: Rename "Klayman" to "Klaymen" (the correct name of the game's hero)
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2013-05-08 20:47:41 +02:00 |
module2500.h
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NEVERHOOD: Rename "Klayman" to "Klaymen" (the correct name of the game's hero)
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2013-05-08 20:47:41 +02:00 |
module2600.cpp
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NEVERHOOD: Merge CollisionMan into Scene class
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2013-05-08 20:47:39 +02:00 |
module2600.h
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NEVERHOOD: Clean up Module2600 (like the ones before)
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2013-05-08 20:47:35 +02:00 |
module2700.cpp
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NEVERHOOD: Rename "Klayman" to "Klaymen" (the correct name of the game's hero)
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2013-05-08 20:47:41 +02:00 |
module2700.h
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NEVERHOOD: Rework the car track scenes in Module2500 and Module2700
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2013-05-08 20:47:40 +02:00 |
module2800.cpp
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NEVERHOOD: Rename "Klayman" to "Klaymen" (the correct name of the game's hero)
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2013-05-08 20:47:41 +02:00 |
module2800.h
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NEVERHOOD: Rename "Klayman" to "Klaymen" (the correct name of the game's hero)
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2013-05-08 20:47:41 +02:00 |
module2900.cpp
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NEVERHOOD: Clean up DiskplayerScene
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2013-05-08 20:47:39 +02:00 |
module2900.h
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NEVERHOOD: Cleanup and fixes
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2013-05-08 20:47:07 +02:00 |
module3000.cpp
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NEVERHOOD: Merge CollisionMan into Scene class
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2013-05-08 20:47:39 +02:00 |
module3000.h
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NEVERHOOD: Clean up Module1000:
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2013-05-08 20:47:34 +02:00 |
module.cpp
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NEVERHOOD: Minor renaming and cleanup
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2013-05-08 20:47:40 +02:00 |
module.h
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NEVERHOOD: Minor renaming and cleanup
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2013-05-08 20:47:40 +02:00 |
module.mk
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NEVERHOOD: Rename "Klayman" to "Klaymen" (the correct name of the game's hero)
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2013-05-08 20:47:41 +02:00 |
mouse.cpp
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NEVERHOOD: Rename stuff in Sprite:
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2013-05-08 20:47:33 +02:00 |
mouse.h
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NEVERHOOD: Add making of video to the main menu
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2013-05-08 20:47:33 +02:00 |
navigationscene.cpp
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NEVERHOOD: Merge CollisionMan into Scene class
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2013-05-08 20:47:39 +02:00 |
navigationscene.h
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NEVERHOOD: Enable/fixup navigation scene sound update code in several modules
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2013-05-08 20:44:39 +02:00 |
neverhood.cpp
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NEVERHOOD: Implement restart functionality (from both main menu and game logic)
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2013-05-08 20:47:42 +02:00 |
neverhood.h
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NEVERHOOD: Merge CollisionMan into Scene class
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2013-05-08 20:47:39 +02:00 |
palette.cpp
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NEVERHOOD: Remove TODOs concerning the original engine's debug code
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2013-05-08 20:47:31 +02:00 |
palette.h
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NEVERHOOD: Remove TODOs concerning the original engine's debug code
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2013-05-08 20:47:31 +02:00 |
resource.cpp
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NEVERHOOD: Rename "Klayman" to "Klaymen" (the correct name of the game's hero)
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2013-05-08 20:47:41 +02:00 |
resource.h
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NEVERHOOD: Rename "Klayman" to "Klaymen" (the correct name of the game's hero)
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2013-05-08 20:47:41 +02:00 |
resourceman.cpp
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NEVERHOOD: Implement resource cache purging and purge it after each scene
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2013-05-08 20:47:39 +02:00 |
resourceman.h
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NEVERHOOD: Implement resource cache purging and purge it after each scene
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2013-05-08 20:47:39 +02:00 |
saveload.cpp
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NEVERHOOD: Implement savegame loading via GMM (in-game saving/loading still TODO)
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2013-05-08 20:47:39 +02:00 |
scene.cpp
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NEVERHOOD: Rename "Klayman" to "Klaymen" (the correct name of the game's hero)
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2013-05-08 20:47:41 +02:00 |
scene.h
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NEVERHOOD: Rename "Klayman" to "Klaymen" (the correct name of the game's hero)
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2013-05-08 20:47:41 +02:00 |
screen.cpp
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NEVERHOOD: Add initCubeSymbolsPuzzle
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2013-05-08 20:47:37 +02:00 |
screen.h
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NEVERHOOD: Add initCubeSymbolsPuzzle
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2013-05-08 20:47:37 +02:00 |
smackerplayer.cpp
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NEVERHOOD: Improve frame-exact seeking for Scene2802
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2013-05-08 20:47:38 +02:00 |
smackerplayer.h
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NEVERHOOD: Improve frame-exact seeking for Scene2802
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2013-05-08 20:47:38 +02:00 |
smackerscene.cpp
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NEVERHOOD: Minor renaming and cleanup
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2013-05-08 20:47:40 +02:00 |
smackerscene.h
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NEVERHOOD: Minor renaming and cleanup
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2013-05-08 20:47:40 +02:00 |
sound.cpp
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NEVERHOOD: Rework the sound system
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2013-05-08 20:47:41 +02:00 |
sound.h
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NEVERHOOD: Rework the sound system
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2013-05-08 20:47:41 +02:00 |
sprite.cpp
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NEVERHOOD: Change graphic resource draw method to get a Surface instead of separate pixels/pitch
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2013-05-08 20:47:40 +02:00 |
sprite.h
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NEVERHOOD: Add new method StaticSprite::loadSprite and use it instead of setting stuff "manually"
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2013-05-08 20:47:34 +02:00 |
staticdata.cpp
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NEVERHOOD: Don't load a DataResource if the same data is already loaded; this fixes a nasty bug in several scenes which use message lists from a DataResource
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2013-05-08 20:47:40 +02:00 |
staticdata.h
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NEVERHOOD: Rename SceneInfo2700 to TrackInfo
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2013-05-08 20:47:40 +02:00 |
todo.txt
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NEVERHOOD: Update todo.txt
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2013-05-08 20:47:39 +02:00 |