scummvm/engines/cruise
2009-03-26 11:16:34 +00:00
..
actor.cpp Renamed parameter to silence warning. 2009-03-03 19:49:50 +00:00
actor.h Bugfix for frequent freezes when doing actions - the main movement state switch statement was actually relying on falling through case statements to work properly 2009-03-02 09:14:36 +00:00
background.cpp Code formatting, added further constant references, and corrected method signatures 2009-03-16 09:45:37 +00:00
background.h Code formatting, added further constant references, and corrected method signatures 2009-03-16 09:45:37 +00:00
backgroundIncrust.cpp Code formatting, added further constant references, and corrected method signatures 2009-03-16 09:45:37 +00:00
backgroundIncrust.h Changed the save/load process to use a common serialiser 2009-02-09 11:30:18 +00:00
cell.cpp Code formatting, added further constant references, and corrected method signatures 2009-03-16 09:45:37 +00:00
cell.h Changed the save/load process to use a common serialiser 2009-02-09 11:30:18 +00:00
cruise_main.cpp Code formatting, added further constant references, and corrected method signatures 2009-03-16 09:45:37 +00:00
cruise_main.h Code formatting, added further constant references, and corrected method signatures 2009-03-16 09:45:37 +00:00
cruise.cpp Fixed some method parameters, changed the main loop to a method of the engine class, and moved the frame delay code to the main loop to make the game more responsive to events 2009-03-07 07:12:10 +00:00
cruise.h Code formatting, added further constant references, and corrected method signatures 2009-03-16 09:45:37 +00:00
ctp.cpp Code formatting fixes, automatically performed by astyle 2009-01-16 02:43:41 +00:00
ctp.h Nearly working pathfinder 2007-12-27 17:37:38 +00:00
dataLoader.cpp Bug fixes for handling 5-bit layered sprites correctly - this fixes the black boxes appearing in the first room during the fade-in 2009-03-22 09:37:49 +00:00
dataLoader.h -Cleanup strings 2007-11-10 17:15:48 +00:00
debugger.cpp Code formatting, added further constant references, and corrected method signatures 2009-03-16 09:45:37 +00:00
debugger.h Added debugger console 2009-02-11 10:03:01 +00:00
decompiler.cpp Code formatting fixes, automatically performed by astyle 2009-01-16 02:43:41 +00:00
delphine-unpack.cpp Code formatting fixes, automatically performed by astyle 2009-01-16 02:43:41 +00:00
detection.cpp Renamed MetaEngine::getCopyright() to getOriginalCopyright() to better match the meaning of the returned string, as discussed some time ago in scummvm-devel 2009-03-05 12:04:58 +00:00
font.cpp Formatting fixes 2009-03-03 09:00:49 +00:00
font.h Formatting fixes 2009-03-03 09:00:49 +00:00
function.cpp Corrected the positions of two library functions in the library function list 2009-03-26 11:16:34 +00:00
function.h Fix loading savegame from original interpreter 2007-12-18 20:12:42 +00:00
gfxModule.cpp Code formatting, added further constant references, and corrected method signatures 2009-03-16 09:45:37 +00:00
gfxModule.h Code formatting, added further constant references, and corrected method signatures 2009-03-16 09:45:37 +00:00
linker.cpp Code formatting fixes, automatically performed by astyle 2009-01-16 02:43:41 +00:00
linker.h Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots 2007-05-30 21:56:52 +00:00
mainDraw.cpp Code formatting, added further constant references, and corrected method signatures 2009-03-16 09:45:37 +00:00
mainDraw.h Code formatting, added further constant references, and corrected method signatures 2009-03-16 09:45:37 +00:00
menu.cpp Formatting fixes 2009-03-03 09:00:49 +00:00
menu.h Code formatting fixes, automatically performed by astyle 2009-01-16 02:43:41 +00:00
module.mk Merged the contents of fontCharacterTable into staticres 2009-02-19 11:08:11 +00:00
mouse.cpp Moved mouse cursor definition data into staticres.cpp 2009-03-01 02:16:44 +00:00
mouse.h Moved mouse cursor definition data into staticres.cpp 2009-03-01 02:16:44 +00:00
object.cpp Added debugger console 2009-02-11 10:03:01 +00:00
object.h Added debugger console 2009-02-11 10:03:01 +00:00
overlay.cpp Code formatting fixes, automatically performed by astyle 2009-01-16 02:43:41 +00:00
overlay.h Code formatting fixes, automatically performed by astyle 2009-01-16 02:43:41 +00:00
perso.cpp Changed the int16[5] array used in pathfinding to a structure with explicitly named fields 2009-03-03 10:10:35 +00:00
perso.h Changed the int16[5] array used in pathfinding to a structure with explicitly named fields 2009-03-03 10:10:35 +00:00
polys.cpp Some code formating fixes 2007-11-04 13:01:41 +00:00
polys.h Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots 2007-05-30 21:56:52 +00:00
saveload.cpp CRUISE: Fixed bug when loading backgroundIncrustStruct::saveWidth (don't divide by 2, rather *multiply* by 2); also some cleanup 2009-03-24 11:30:37 +00:00
saveload.h Converted the Cruise engine to use the new Common::Serializer class 2009-03-16 09:17:49 +00:00
script.cpp Code formatting fixes, automatically performed by astyle 2009-01-16 02:43:41 +00:00
script.h Cleanup load savegame from original interpreter 2007-11-08 22:59:29 +00:00
stack.cpp Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots 2007-05-30 21:56:52 +00:00
stack.h Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots 2007-05-30 21:56:52 +00:00
staticres.cpp Moved mouse cursor definition data into staticres.cpp 2009-03-01 02:16:44 +00:00
staticres.h Moved mouse cursor definition data into staticres.cpp 2009-03-01 02:16:44 +00:00
various.cpp Code formatting fixes, automatically performed by astyle 2009-01-16 02:43:41 +00:00
various.h -Fade in/fade out 2007-12-24 01:05:36 +00:00
vars.cpp In progress work on cleaning up the font system - giving proper variable names, types, and converted memory accesses to endian safe structures 2009-02-19 09:57:39 +00:00
vars.h Bug fixes for handling 5-bit layered sprites correctly - this fixes the black boxes appearing in the first room during the fade-in 2009-03-22 09:37:49 +00:00
volume.cpp Code formatting fixes, automatically performed by astyle 2009-01-16 02:43:41 +00:00
volume.h Fix loading savegame from original interpreter 2007-12-18 20:12:42 +00:00