scummvm/engines/scumm/he
2011-04-05 15:18:09 +02:00
..
animation_he.cpp AUDIO: Rename sound/ dir to audio/ 2011-02-09 01:09:01 +00:00
animation_he.h AUDIO: Rename sound/ dir to audio/ 2011-02-09 01:09:01 +00:00
cup_player_he.cpp SCUMM: Adapt to setPalette RGBA->RGB change. 2011-02-14 17:08:33 +01:00
cup_player_he.h SCUMM: Adapt to setPalette RGBA->RGB change. 2011-02-14 17:08:33 +01:00
floodfill_he.cpp Fix building with specific games disabled in MSVC. 2009-08-12 00:53:35 +00:00
floodfill_he.h Allow static and dynamic plugins to be used at the same time 2008-05-06 03:00:26 +00:00
intern_he.h SCUMM: Move _heV7RoomIntOffsets from ScummEngine to ScummEngine_v70he 2011-04-05 15:18:09 +02:00
logic_he.cpp SCUMM: Changed usage of PI to M_PI (normally defined in math.h) 2011-03-19 02:33:09 +02:00
logic_he.h SCUMM: Disable multiplayer option in Backyard Baseball 2001. 2010-10-23 13:39:04 +00:00
palette_he.cpp SCUMM: Adapt to setPalette RGBA->RGB change. 2011-02-14 17:08:33 +01:00
resource_he.cpp SCUMM: Use the new WinCursor code in SCUMM HE 2011-03-06 19:57:18 -05:00
resource_he.h SCUMM: Use the new WinCursor code in SCUMM HE 2011-03-06 19:57:18 -05:00
script_v60he.cpp SCUMM: Make sure finalize is called from o60_closeFile() 2011-04-01 22:52:12 -04:00
script_v70he.cpp SCUMM: Skip endian conversion on little endian systems (instead of assigning values back to themselves) 2010-10-23 15:47:23 +00:00
script_v71he.cpp Fix building with specific games disabled in MSVC. 2009-08-12 00:53:35 +00:00
script_v72he.cpp SCUMM: Add support for append mode to o72_openFile() 2011-04-02 00:59:29 -04:00
script_v80he.cpp SCUMM: Replace Common::File uses by SeekableReadStream and SearchMan 2010-11-23 22:25:10 +00:00
script_v90he.cpp SCUMM: Changed usage of PI to M_PI (normally defined in math.h) 2011-03-19 02:33:09 +02:00
script_v100he.cpp SCUMM: Skip endian conversion on little endian systems (instead of assigning values back to themselves) 2010-10-23 15:47:23 +00:00
sound_he.cpp AUDIO: Rename sound/ dir to audio/ 2011-02-09 01:09:01 +00:00
sound_he.h Update sound code in HE80+ games, for sound rate differences. 2009-06-05 00:57:58 +00:00
sprite_he.cpp SCUMM: Move _heV7RoomIntOffsets from ScummEngine to ScummEngine_v70he 2011-04-05 15:18:09 +02:00
sprite_he.h Allow static and dynamic plugins to be used at the same time 2008-05-06 03:00:26 +00:00
wiz_he.cpp SCUMM: Changed usage of PI to M_PI (normally defined in math.h) 2011-03-19 02:33:09 +02:00
wiz_he.h SCUMM: Fix bug #2952298 - HE (16Bit): Inventory items (Cursors) have wrong color. 2010-10-17 12:44:56 +00:00