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animation_he.cpp
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AUDIO: Rename sound/ dir to audio/
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2011-02-09 01:09:01 +00:00 |
animation_he.h
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AUDIO: Rename sound/ dir to audio/
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2011-02-09 01:09:01 +00:00 |
cup_player_he.cpp
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SCUMM: Adapt to setPalette RGBA->RGB change.
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2011-02-14 17:08:33 +01:00 |
cup_player_he.h
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SCUMM: Adapt to setPalette RGBA->RGB change.
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2011-02-14 17:08:33 +01:00 |
floodfill_he.cpp
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Fix building with specific games disabled in MSVC.
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2009-08-12 00:53:35 +00:00 |
floodfill_he.h
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Allow static and dynamic plugins to be used at the same time
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2008-05-06 03:00:26 +00:00 |
intern_he.h
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SCUMM: Move _heV7RoomIntOffsets from ScummEngine to ScummEngine_v70he
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2011-04-05 15:18:09 +02:00 |
logic_he.cpp
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SCUMM: Changed usage of PI to M_PI (normally defined in math.h)
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2011-03-19 02:33:09 +02:00 |
logic_he.h
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SCUMM: Disable multiplayer option in Backyard Baseball 2001.
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2010-10-23 13:39:04 +00:00 |
palette_he.cpp
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SCUMM: Adapt to setPalette RGBA->RGB change.
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2011-02-14 17:08:33 +01:00 |
resource_he.cpp
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SCUMM: Use the new WinCursor code in SCUMM HE
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2011-03-06 19:57:18 -05:00 |
resource_he.h
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SCUMM: Use the new WinCursor code in SCUMM HE
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2011-03-06 19:57:18 -05:00 |
script_v60he.cpp
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SCUMM: Make sure finalize is called from o60_closeFile()
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2011-04-01 22:52:12 -04:00 |
script_v70he.cpp
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SCUMM: Skip endian conversion on little endian systems (instead of assigning values back to themselves)
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2010-10-23 15:47:23 +00:00 |
script_v71he.cpp
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Fix building with specific games disabled in MSVC.
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2009-08-12 00:53:35 +00:00 |
script_v72he.cpp
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SCUMM: Add support for append mode to o72_openFile()
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2011-04-02 00:59:29 -04:00 |
script_v80he.cpp
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SCUMM: Replace Common::File uses by SeekableReadStream and SearchMan
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2010-11-23 22:25:10 +00:00 |
script_v90he.cpp
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SCUMM: Changed usage of PI to M_PI (normally defined in math.h)
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2011-03-19 02:33:09 +02:00 |
script_v100he.cpp
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SCUMM: Skip endian conversion on little endian systems (instead of assigning values back to themselves)
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2010-10-23 15:47:23 +00:00 |
sound_he.cpp
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AUDIO: Rename sound/ dir to audio/
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2011-02-09 01:09:01 +00:00 |
sound_he.h
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Update sound code in HE80+ games, for sound rate differences.
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2009-06-05 00:57:58 +00:00 |
sprite_he.cpp
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SCUMM: Move _heV7RoomIntOffsets from ScummEngine to ScummEngine_v70he
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2011-04-05 15:18:09 +02:00 |
sprite_he.h
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Allow static and dynamic plugins to be used at the same time
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2008-05-06 03:00:26 +00:00 |
wiz_he.cpp
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SCUMM: Changed usage of PI to M_PI (normally defined in math.h)
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2011-03-19 02:33:09 +02:00 |
wiz_he.h
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SCUMM: Fix bug #2952298 - HE (16Bit): Inventory items (Cursors) have wrong color.
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2010-10-17 12:44:56 +00:00 |