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he
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SCUMM: Move _heV7RoomIntOffsets from ScummEngine to ScummEngine_v70he
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2011-04-05 15:18:09 +02:00 |
imuse
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AUDIO: Change several fake MidiDrivers to MidiDriver_BASE subclasses
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2011-03-23 15:25:47 +01:00 |
imuse_digi
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JANITORIAL: Remove/comment unused vars
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2011-03-29 21:57:56 +02:00 |
insane
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JANITORIAL: Remove/comment unused vars
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2011-03-29 21:57:56 +02:00 |
smush
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SCUMM: Adapt to setPalette RGBA->RGB change.
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2011-02-14 17:08:33 +01:00 |
actor_he.h
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SCUMM: Move ActorHE into its own header, move some HE specific stuff out of scumm.h
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2011-04-05 15:18:08 +02:00 |
actor.cpp
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SCUMM: Move ActorHE into its own header, move some HE specific stuff out of scumm.h
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2011-04-05 15:18:08 +02:00 |
actor.h
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SCUMM: Move ActorHE into its own header, move some HE specific stuff out of scumm.h
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2011-04-05 15:18:08 +02:00 |
akos.cpp
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ALL: Fix indention (whitespaces -> tabs)
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2010-10-23 15:46:50 +00:00 |
akos.h
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base-costume.cpp
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base-costume.h
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bomp.cpp
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bomp.h
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boxes.cpp
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ENGINES: Replace many printfs by warning/debug/debugN
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2010-11-01 21:37:47 +00:00 |
boxes.h
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camera.cpp
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charset-fontdata.cpp
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SCUMM: Remove direct usage of OSystem quit() function in SCUMM engine code.
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2011-01-30 14:53:47 +00:00 |
charset.cpp
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SCUMM: More DISABLE_TOWNS_DUAL_LAYER_MODE mess
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2011-02-20 12:09:58 +01:00 |
charset.h
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SCUMM/FM-TOWNS JAPANESE: fix out of bounds text drawing
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2010-11-05 00:36:23 +00:00 |
costume.cpp
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ENGINES: Replace many printfs by warning/debug/debugN
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2010-11-01 21:37:47 +00:00 |
costume.h
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cursor.cpp
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SCUMM: Adapt to setPalette RGBA->RGB change.
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2011-02-14 17:08:33 +01:00 |
debugger.cpp
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SCUMM: Extend debug command 'object' to allow querying state
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2011-04-04 13:04:17 +02:00 |
debugger.h
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DEBUG: Let GUI::Debugger::preEnter and postEnter (un)pause the engine
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2010-12-07 18:54:21 +00:00 |
detection_tables.h
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SCUMM: Add workaround to allow saved games to be shared between Macintosh and Windows versions of Backyard Baseball 2001.
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2010-10-23 06:27:16 +00:00 |
detection.cpp
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SCUMM: Move _heV7DiskOffsets from ScummEngine to ScummEngine_v70he
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2011-04-05 15:18:09 +02:00 |
detection.h
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dialogs.cpp
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AUDIO: Rename sound/ dir to audio/
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2011-02-09 01:09:01 +00:00 |
dialogs.h
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SCUMM: Fix for bug #3064655 "Restart with F8 key not working properly".
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2010-09-13 23:35:55 +00:00 |
file_nes.cpp
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SCUMM: Use explicit XOR decoding code in BaseScummFile subclasses
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2010-11-23 22:25:36 +00:00 |
file_nes.h
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SCUMM: Use explicit XOR decoding code in BaseScummFile subclasses
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2010-11-23 22:25:36 +00:00 |
file.cpp
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SCUMM: Use explicit XOR decoding code in BaseScummFile subclasses
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2010-11-23 22:25:36 +00:00 |
file.h
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SCUMM: Use explicit XOR decoding code in BaseScummFile subclasses
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2010-11-23 22:25:36 +00:00 |
gfx_towns.cpp
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SCUMM FM-TOWNS: minor cleanup (git test)
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2011-02-13 15:19:43 +01:00 |
gfx.cpp
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SCUMM FM-TOWNS: cleanup (thx LordHoto)
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2011-03-22 15:53:43 +01:00 |
gfx.h
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SCUMM/FM-TOWNS: disable new graphics code in DS port
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2010-10-05 19:04:52 +00:00 |
gfxARM.s
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help.cpp
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I18N: Break keyboard shortcut translation by key
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2011-03-22 22:20:18 +00:00 |
help.h
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input.cpp
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GUI: Rename gui/GuiManager.* to gui/gui-manager.*
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2010-11-16 10:19:01 +00:00 |
midiparser_ro.cpp
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AUDIO: Rename sound/ dir to audio/
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2011-02-09 01:09:01 +00:00 |
module.mk
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SCUMM: Move shared code of Player_V2 & Player_V2CMS to new common base class
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2010-10-25 16:42:24 +00:00 |
music.h
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nut_renderer.cpp
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nut_renderer.h
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object.cpp
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SCUMM: Add patch #3093541 - MMC64: Actor Walk / Object Fix.
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2010-10-25 08:03:55 +00:00 |
object.h
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palette.cpp
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SCUMM: Adapt to setPalette RGBA->RGB change.
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2011-02-14 17:08:33 +01:00 |
player_mod.cpp
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AUDIO: Rename sound/ dir to audio/
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2011-02-09 01:09:01 +00:00 |
player_mod.h
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AUDIO: Rename sound/ dir to audio/
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2011-02-09 01:09:01 +00:00 |
player_nes.cpp
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AUDIO: Rename sound/ dir to audio/
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2011-02-09 01:09:01 +00:00 |
player_nes.h
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AUDIO: Rename sound/ dir to audio/
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2011-02-09 01:09:01 +00:00 |
player_pce.cpp
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ENGINES: Use Common::StackLock in more places
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2011-03-23 15:25:46 +01:00 |
player_pce.h
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AUDIO: Rename sound/ dir to audio/
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2011-02-09 01:09:01 +00:00 |
player_sid.cpp
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ENGINES: Use Common::StackLock in more places
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2011-03-23 15:25:46 +01:00 |
player_sid.h
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AUDIO: Rename sound/ dir to audio/
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2011-02-09 01:09:01 +00:00 |
player_towns.cpp
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LOOM PC-Engine: fix regression
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2010-10-10 10:26:49 +00:00 |
player_towns.h
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AUDIO: Rename sound/ dir to audio/
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2011-02-09 01:09:01 +00:00 |
player_v1.cpp
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player_v1.h
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player_v2.cpp
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JANITORIAL: Suppress some useless includes
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2011-01-02 14:06:42 +00:00 |
player_v2.h
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SCUMM: Move shared code of Player_V2 & Player_V2CMS to new common base class
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2010-10-25 16:42:24 +00:00 |
player_v2a.cpp
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player_v2a.h
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player_v2base.cpp
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SCUMM: Move shared code of Player_V2 & Player_V2CMS to new common base class
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2010-10-25 16:42:24 +00:00 |
player_v2base.h
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AUDIO: Rename sound/ dir to audio/
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2011-02-09 01:09:01 +00:00 |
player_v2cms.cpp
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AUDIO: Rename sound/ dir to audio/
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2011-02-09 01:09:01 +00:00 |
player_v2cms.h
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SCUMM: Move shared code of Player_V2 & Player_V2CMS to new common base class
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2010-10-25 16:42:24 +00:00 |
player_v3a.cpp
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player_v3a.h
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player_v4a.cpp
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player_v4a.h
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AUDIO: Rename sound/ dir to audio/
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2011-02-09 01:09:01 +00:00 |
proc3ARM.s
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resource_v2.cpp
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ENGINES: Replace many printfs by warning/debug/debugN
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2010-11-01 21:37:47 +00:00 |
resource_v3.cpp
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SCUMM: Move _heV7RoomIntOffsets from ScummEngine to ScummEngine_v70he
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2011-04-05 15:18:09 +02:00 |
resource_v4.cpp
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SCUMM: Move _heV7RoomIntOffsets from ScummEngine to ScummEngine_v70he
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2011-04-05 15:18:09 +02:00 |
resource.cpp
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SCUMM: Move _heV7RoomIntOffsets from ScummEngine to ScummEngine_v70he
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2011-04-05 15:18:09 +02:00 |
resource.h
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room.cpp
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JANITORIAL: Remove/comment unused vars
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2011-03-29 21:57:56 +02:00 |
saveload.cpp
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SCUMM: Rename InfoStuff to SaveStateMetaInfos
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2011-04-05 15:18:08 +02:00 |
saveload.h
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SCUMM: Add alternative version of patch #3094717 - MMC64: save actor state.
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2010-10-26 04:20:20 +00:00 |
script_v0.cpp
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SCUMM: Avoid hiding overloaded virtual method
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2011-02-07 17:53:34 +00:00 |
script_v2.cpp
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SCUMM: Avoid hiding overloaded virtual method
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2011-02-07 17:53:34 +00:00 |
script_v3.cpp
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SCUMM: More finely differentiate opcode tables between v3, v4 and v5
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2010-08-16 19:58:01 +00:00 |
script_v4.cpp
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ALL: Fix whitespaces / indention
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2011-02-07 23:01:06 +00:00 |
script_v5.cpp
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SCUMM: Extend workaround for bug #1668393 (see bug #3267665)
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2011-04-04 13:04:17 +02:00 |
script_v6.cpp
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JANITORIAL: Remove/comment unused vars
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2011-03-29 21:57:56 +02:00 |
script_v8.cpp
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AUDIO: Rename sound/ dir to audio/
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2011-02-09 01:09:01 +00:00 |
script.cpp
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SCUMM: Cleanup
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2011-04-05 15:18:08 +02:00 |
script.h
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SCUMM: Fix off-by-one mistakes in out-of-bounds checks; name some constants
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2011-04-05 15:18:08 +02:00 |
scumm_v0.h
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SCUMM: Avoid hiding overloaded virtual method
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2011-02-07 17:53:34 +00:00 |
scumm_v2.h
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SCUMM: Avoid hiding overloaded virtual method
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2011-02-07 17:53:34 +00:00 |
scumm_v3.h
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SCUMM: Move _heV7RoomIntOffsets from ScummEngine to ScummEngine_v70he
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2011-04-05 15:18:09 +02:00 |
scumm_v4.h
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SCUMM: Move _heV7RoomIntOffsets from ScummEngine to ScummEngine_v70he
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2011-04-05 15:18:09 +02:00 |
scumm_v5.h
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SCUMM: _resultVarNumber and related methods are specific to v0-v5
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2010-08-11 12:49:16 +00:00 |
scumm_v6.h
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scumm_v7.h
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scumm_v8.h
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scumm-md5.h
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SCUMM: Correct incorrect demo entry for Backyard Football 2002.
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2010-10-18 00:43:49 +00:00 |
scumm.cpp
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SCUMM: Move _heV7RoomIntOffsets from ScummEngine to ScummEngine_v70he
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2011-04-05 15:18:09 +02:00 |
scumm.h
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SCUMM: Move _heV7RoomIntOffsets from ScummEngine to ScummEngine_v70he
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2011-04-05 15:18:09 +02:00 |
sound.cpp
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SCUMM: Cleanup
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2011-04-05 15:18:08 +02:00 |
sound.h
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AUDIO: Rename sound/ dir to audio/
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2011-02-09 01:09:01 +00:00 |
string.cpp
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SCUMM: Correct fix for bug #3145951 - DIG: Subtitles won't turn off (regression).
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2010-12-28 06:05:57 +00:00 |
usage_bits.cpp
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usage_bits.h
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util.cpp
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util.h
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vars.cpp
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SCUMM: Avoid hiding overloaded virtual method
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2011-02-07 17:53:34 +00:00 |
verbs.cpp
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SCUMM: Avoid hiding overloaded virtual method
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2011-02-07 17:53:34 +00:00 |
verbs.h
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