.. |
anim.cpp
|
LAB: Remove superfluous class variables
|
2016-01-08 02:01:28 +02:00 |
anim.h
|
LAB: Remove superfluous class variables
|
2016-01-08 02:01:28 +02:00 |
configure.engine
|
LAB: Correct engine name spelling. No functional change.
|
2015-12-23 21:34:09 +01:00 |
console.cpp
|
LAB: Simulate events by setting an unused key
|
2015-12-28 01:59:17 +02:00 |
console.h
|
LAB: Extend the scene_resources command and add the find_action command
|
2015-12-23 21:43:16 +01:00 |
detection.cpp
|
LAB: Add support for saving and loading games from the GMM
|
2015-12-27 23:22:54 +02:00 |
dispman.cpp
|
LAB: Prevent duplicate processing of input
|
2016-01-11 01:50:11 +02:00 |
dispman.h
|
LAB: Remove unused variable
|
2015-12-29 10:45:39 +01:00 |
engine.cpp
|
LAB: The parameter of doMap() isn't needed
|
2016-01-14 23:41:27 +02:00 |
eventman.cpp
|
LAB: Prevent excessive screen updates when checking for events
|
2016-01-11 01:50:10 +02:00 |
eventman.h
|
LAB: Remove two other unused variables
|
2015-12-29 10:48:26 +01:00 |
image.cpp
|
LAB: Clean up Image._imageData memory handling
|
2015-12-26 21:59:10 +01:00 |
image.h
|
LAB: Clean up Image._imageData memory handling
|
2015-12-26 21:59:10 +01:00 |
interface.cpp
|
LAB: Bugfixes for the lowres DOS version
|
2016-01-08 02:01:28 +02:00 |
intro.cpp
|
LAB: Simplify and clean up the intro code
|
2016-01-05 21:47:31 +02:00 |
intro.h
|
LAB: Simplify and clean up the intro code
|
2016-01-05 21:47:31 +02:00 |
lab.cpp
|
LAB: Prevent duplicate processing of input
|
2016-01-11 01:50:11 +02:00 |
lab.h
|
LAB: The parameter of doMap() isn't needed
|
2016-01-14 23:41:27 +02:00 |
labsets.cpp
|
LAB: Replace char* by Common::String in several functions
|
2015-12-23 21:35:31 +01:00 |
labsets.h
|
LAB: Replace char* by Common::String in several functions
|
2015-12-23 21:35:31 +01:00 |
map.cpp
|
LAB: The parameter of doMap() isn't needed
|
2016-01-14 23:41:27 +02:00 |
module.mk
|
LAB: Rename TilePuzzle to SpecialLocks, to better reflect its purpose
|
2015-12-27 01:42:45 +02:00 |
music.cpp
|
LAB: Do not pause the background music when a sound effect is played
|
2015-12-27 21:42:51 +02:00 |
music.h
|
LAB: Do not pause the background music when a sound effect is played
|
2015-12-27 21:42:51 +02:00 |
processroom.cpp
|
LAB: Refactor the music code
|
2015-12-27 21:16:43 +02:00 |
processroom.h
|
LAB: Remove useless pragma
|
2015-12-27 01:30:00 +01:00 |
resource.cpp
|
LAB: Fix small getFont() memory leak
|
2015-12-28 11:05:36 +01:00 |
resource.h
|
LAB: Use friendlier names for lists
|
2015-12-25 14:12:05 +02:00 |
savegame.cpp
|
LAB: Add support for loading games from the launcher
|
2015-12-27 23:07:41 +02:00 |
special.cpp
|
LAB: Fix switching between texts in monitor
|
2016-01-05 23:00:06 +01:00 |
speciallocks.cpp
|
LAB: Bugfixes for the lowres DOS version
|
2016-01-08 02:01:28 +02:00 |
speciallocks.h
|
LAB: Rename TilePuzzle to SpecialLocks, to better reflect its purpose
|
2015-12-27 01:42:45 +02:00 |
utils.cpp
|
LAB: Bugfixes for the lowres DOS version
|
2016-01-08 02:01:28 +02:00 |
utils.h
|
LAB: Move some more comments to header files
|
2015-12-23 21:35:33 +01:00 |