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animation.cpp
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Debugged computation and displaying of optimal walking paths
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2009-11-01 12:57:06 +00:00 |
animation.h
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Commented on loop() before refactoring.
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2009-11-01 23:04:56 +00:00 |
barchive.cpp
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Changed foo(void) to foo() in almost all non-backend source files
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2009-11-02 21:54:57 +00:00 |
barchive.h
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Changed foo(void) to foo() in almost all non-backend source files
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2009-11-02 21:54:57 +00:00 |
detection.cpp
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Fix memory leaks when reading thumbnails
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2009-10-16 00:09:20 +00:00 |
draci.cpp
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Refactored running loop().
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2009-11-02 02:28:43 +00:00 |
draci.h
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Moved all one-line getters/setters to the header files
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2009-10-30 06:11:04 +00:00 |
font.cpp
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Remove trailing whitespaces
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2009-09-30 16:04:21 +00:00 |
font.h
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Remove most of default parameter values.
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2009-10-30 01:41:57 +00:00 |
game.cpp
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Implement properly stayOn instead of using walkOn
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2009-11-03 21:30:24 +00:00 |
game.h
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Implement properly stayOn instead of using walkOn
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2009-11-03 21:30:24 +00:00 |
module.mk
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Move WalkingMap into new module.
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2009-10-30 00:52:05 +00:00 |
mouse.cpp
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Don't change mouse cursors so ridiculously often.
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2009-10-27 23:51:32 +00:00 |
mouse.h
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Remove most of default parameter values.
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2009-10-30 01:41:57 +00:00 |
music.cpp
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Fixed svn:keywords
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2009-10-30 05:21:44 +00:00 |
music.h
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Changed foo(void) to foo() in almost all non-backend source files
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2009-11-02 21:54:57 +00:00 |
saveload.cpp
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Refactored running loop().
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2009-11-02 02:28:43 +00:00 |
saveload.h
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Fixed svn:keywords
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2009-10-30 05:21:44 +00:00 |
screen.cpp
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Moved all one-line getters/setters to the header files
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2009-10-30 06:11:04 +00:00 |
screen.h
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Moved all one-line getters/setters to the header files
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2009-10-30 06:11:04 +00:00 |
script.cpp
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Removed an old FIXME
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2009-11-03 21:34:38 +00:00 |
script.h
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Implement properly stayOn instead of using walkOn
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2009-11-03 21:30:24 +00:00 |
sound.cpp
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Moved all one-line getters/setters to the header files
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2009-10-30 06:11:04 +00:00 |
sound.h
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Changed foo(void) to foo() in almost all non-backend source files
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2009-11-02 21:54:57 +00:00 |
sprite.cpp
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Get rid of doubling memory allocation and a lot of copying.
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2009-11-01 10:03:37 +00:00 |
sprite.h
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Get rid of doubling memory allocation and a lot of copying.
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2009-11-01 10:03:37 +00:00 |
surface.cpp
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Moved all one-line getters/setters to the header files
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2009-10-30 06:11:04 +00:00 |
surface.h
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Moved all one-line getters/setters to the header files
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2009-10-30 06:11:04 +00:00 |
walking.cpp
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Let setPath() store path with pixel precision, and update the map sprite when reloaded
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2009-11-03 21:05:26 +00:00 |
walking.h
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Implement properly stayOn instead of using walkOn
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2009-11-03 21:30:24 +00:00 |