scummvm/engines/agos
Colin Snover 432fd522d2 ENGINES: Remove default1x scaler flag
This flag is removed for a few reasons:

* Engines universally set this flag to true for widths > 320,
  which made it redundant everywhere;
* This flag functioned primarily as a "force 1x scaler" flag,
  since its behaviour was almost completely undocumented and users
  would need to figure out that they'd need an explicit non-default
  scaler set to get a scaler to operate at widths > 320;
* (Most importantly) engines should not be in the business of
  deciding how the backend may choose to render its virtual screen.
  The choice of rendering behaviour belongs to the user, and the
  backend, in that order.

A nearby future commit restores the default1x scaler behaviour in
the SDL backend code for the moment, but in the future it is my
hope that there will be a better configuration UI to allow users
to specify how they want scaling to work for high resolutions.
2017-10-07 12:30:29 -05:00
..
drivers
agos.cpp
agos.h
animation.cpp
animation.h
charset-fontdata.cpp
charset.cpp
configure.engine
contain.cpp
cursor.cpp
debug.cpp
debug.h
debugger.cpp
debugger.h
detection_tables.h
detection.cpp
draw.cpp
event.cpp
feeble.cpp
gfx.cpp
icons.cpp
input_pn.cpp
input.cpp
intern.h
items.cpp
menus.cpp
midi.cpp
midi.h
midiparser_s1d.cpp
module.mk
oracle.cpp
pn.cpp
POTFILES
res_ami.cpp
res_snd.cpp
res.cpp
rooms.cpp
saveload.cpp
script_dp.cpp
script_e1.cpp
script_e2.cpp
script_ff.cpp
script_pn.cpp
script_pp.cpp
script_s1.cpp
script_s2.cpp
script_ww.cpp
script.cpp
sound.cpp
sound.h
string_pn.cpp
string.cpp
subroutine.cpp
verb_pn.cpp
verb.cpp
vga_e2.cpp
vga_ff.cpp
vga_pn.cpp
vga_s1.cpp
vga_s2.cpp
vga_ww.cpp
vga.cpp
vga.h
window.cpp
zones.cpp