scummvm/engines/draci
Denis Kasak 4a4aab83d0 Fixed typo.
svn-id: r42034
2009-07-02 19:54:18 +00:00
..
animation.cpp Added empty animation.cpp and animation.h files. 2009-07-01 16:20:47 +00:00
animation.h Added empty animation.cpp and animation.h files. 2009-07-01 16:20:47 +00:00
barchive.cpp DraciEngine now opens and stores pointers to essential archives. Changed code that used those archives to use that instead of opening them manually. Replaced BArchive::operator[] functionality with BArchive::getFile() to prevent ugliness when accessing archives via pointers. 2009-07-02 16:15:32 +00:00
barchive.h DraciEngine now opens and stores pointers to essential archives. Changed code that used those archives to use that instead of opening them manually. Replaced BArchive::operator[] functionality with BArchive::getFile() to prevent ugliness when accessing archives via pointers. 2009-07-02 16:15:32 +00:00
detection.cpp Make the meta engine pass the pointer to the detected version and not the whole ADGameDescription table. 2009-07-02 10:31:56 +00:00
draci.cpp DraciEngine now opens and stores pointers to essential archives. Changed code that used those archives to use that instead of opening them manually. Replaced BArchive::operator[] functionality with BArchive::getFile() to prevent ugliness when accessing archives via pointers. 2009-07-02 16:15:32 +00:00
draci.h DraciEngine now opens and stores pointers to essential archives. Changed code that used those archives to use that instead of opening them manually. Replaced BArchive::operator[] functionality with BArchive::getFile() to prevent ugliness when accessing archives via pointers. 2009-07-02 16:15:32 +00:00
font.cpp Added Text as a subclass of Drawable. Fixed syntax error in font.cpp 2009-07-01 01:11:48 +00:00
font.h Added Font::drawString overload that takes in a pointer to a byte buffer and a length instead of a Common::String. Changed the former drawString to be a wrapper for the new one. 2009-07-01 01:02:48 +00:00
game.cpp DraciEngine now opens and stores pointers to essential archives. Changed code that used those archives to use that instead of opening them manually. Replaced BArchive::operator[] functionality with BArchive::getFile() to prevent ugliness when accessing archives via pointers. 2009-07-02 16:15:32 +00:00
game.h Fixed typo. 2009-07-02 19:54:18 +00:00
module.mk Renamed gpldisasm.* to script.* in anticipation of using it as a script intepreter. 2009-06-27 15:00:14 +00:00
mouse.cpp DraciEngine now opens and stores pointers to essential archives. Changed code that used those archives to use that instead of opening them manually. Replaced BArchive::operator[] functionality with BArchive::getFile() to prevent ugliness when accessing archives via pointers. 2009-07-02 16:15:32 +00:00
mouse.h Renamed *cursorNum identifiers in Mouse to *cursorType for consistency. 2009-06-25 15:08:49 +00:00
screen.cpp Changed Font::fillScreen() to accept a uint8 instead of a uint16. 2009-06-22 20:18:53 +00:00
screen.h Removed declaration of Screen::drawSprite() which is now obsolete. 2009-07-01 16:01:07 +00:00
script.cpp Added an offset parameter to Script::run() so we can specify where to start the GPL program execution. Also, the init script for the dragon object is now run inside Game::Game(). 2009-06-28 16:28:16 +00:00
script.h Added an offset parameter to Script::run() so we can specify where to start the GPL program execution. Also, the init script for the dragon object is now run inside Game::Game(). 2009-06-28 16:28:16 +00:00
sprite.cpp Added Text::setSpacing() method. 2009-07-01 16:15:06 +00:00
sprite.h Added Text::setSpacing() method. 2009-07-01 16:15:06 +00:00
surface.cpp * Expanded docs for the Sprite class 2009-06-22 20:13:25 +00:00
surface.h * Expanded docs for the Sprite class 2009-06-22 20:13:25 +00:00