scummvm/engines/kyra
Max Horn 4a80db4c7b * Added copyright string to all engine plugins
* Modified about dialog to list all available plugins with their resp. copyright
* Modified about dialog credits to show the GPL last (like movie end credits do with their legal text, too)

svn-id: r23645
2006-07-31 13:41:21 +00:00
..
animator.cpp Fixes bug # 1494945 ("KYRA1: Actor disappearing in an animation"). 2006-05-28 11:33:17 +00:00
animator.h Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
debugger.cpp Added the proper death dialog, changed the sequence skipping code a bit to avoid 2006-03-07 14:16:52 +00:00
debugger.h Made the kyra debug extensions more generic, i.e. scumm engine could replace 2006-02-14 23:31:25 +00:00
gui.cpp More whitespace changes. 2006-07-14 13:33:58 +00:00
items.cpp Replaced a bunch of delay loops with a new delayUntil() function. Now all of 2006-05-08 15:40:30 +00:00
kyra2.cpp Added _quitFlag test to Kyra 2 animation and to waitForEvent(). 2006-07-29 05:59:44 +00:00
kyra2.h Moves the kyra2 code to kyra2.cpp and kyra2.h, renames WSAMovieV3 to WSAMovie2 (kyra2 uses the same format), renames a define in kyra3.h for consistency, and adds a case for CMDS in the VQA player to avoid the constant warning (the tag is always present and empty). Credit/blame for the last one goes to Clemmy :). Starting kyra2 will now show the title animation. 2006-07-28 11:42:53 +00:00
kyra3.cpp Const correctness 2006-07-31 13:37:47 +00:00
kyra3.h removing never used buffer. 2006-07-30 15:05:36 +00:00
kyra.cpp Added _quitFlag test to Kyra 2 animation and to waitForEvent(). 2006-07-29 05:59:44 +00:00
kyra.h Moves the kyra2 code to kyra2.cpp and kyra2.h, renames WSAMovieV3 to WSAMovie2 (kyra2 uses the same format), renames a define in kyra3.h for consistency, and adds a case for CMDS in the VQA player to avoid the constant warning (the tag is always present and empty). Credit/blame for the last one goes to Clemmy :). Starting kyra2 will now show the title animation. 2006-07-28 11:42:53 +00:00
module.mk Moves the kyra2 code to kyra2.cpp and kyra2.h, renames WSAMovieV3 to WSAMovie2 (kyra2 uses the same format), renames a define in kyra3.h for consistency, and adds a case for CMDS in the VQA player to avoid the constant warning (the tag is always present and empty). Credit/blame for the last one goes to Clemmy :). Starting kyra2 will now show the title animation. 2006-07-28 11:42:53 +00:00
plugin.cpp * Added copyright string to all engine plugins 2006-07-31 13:41:21 +00:00
resource.cpp - fixes bug in fileData (introduced with last commit) 2006-07-30 08:22:39 +00:00
resource.h Adds filesize check for kyra.dat, this forces to upgrade always to the newest version though. 2006-07-15 20:46:27 +00:00
saveload.cpp - renaming all opcodes from cmd_* to c1_* 2006-07-27 20:30:51 +00:00
scene.cpp - renaming all opcodes from cmd_* to c1_* 2006-07-27 20:30:51 +00:00
screen.cpp Implements item shape loading for kyra3. 2006-07-30 14:53:28 +00:00
screen.h Implements item shape loading for kyra3. 2006-07-30 14:53:28 +00:00
script_v1.cpp Oops it should never be renamed to c1_* but to o1_* changing this now. 2006-07-27 20:39:52 +00:00
script.cpp - renaming all opcodes from cmd_* to c1_* 2006-07-27 20:30:51 +00:00
script.h - renaming all opcodes from cmd_* to c1_* 2006-07-27 20:30:51 +00:00
seqplayer.cpp Nicer quit handling in the intro sequences. 2006-07-26 05:27:34 +00:00
seqplayer.h Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
sequences_v1.cpp Skips scroll down sequence then the user wishes to skip the intro. 2006-07-26 05:33:48 +00:00
sound_adlib.cpp Removed unnecessary #include 2006-07-26 06:36:58 +00:00
sound_digital.cpp GCC 2.9x fix for Symbian OS, for accessing class within Common namespace 2006-05-31 19:55:29 +00:00
sound.cpp Make the midi player threadsafe (this should fix bug #1506583 "KYRA1: Crash on exceeded polyphony"). 2006-07-26 22:24:33 +00:00
sound.h Make the midi player threadsafe (this should fix bug #1506583 "KYRA1: Crash on exceeded polyphony"). 2006-07-26 22:24:33 +00:00
sprites.cpp Implements cmd_fadeEntirePalette, should fix some missing palette fades. 2006-06-03 15:13:18 +00:00
sprites.h Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
staticres.cpp Oops it should never be renamed to c1_* but to o1_* changing this now. 2006-07-27 20:39:52 +00:00
text.cpp More whitespace changes. 2006-07-14 13:33:58 +00:00
text.h - started to rework static resource loading 2006-03-18 14:43:18 +00:00
timer.cpp Implemented the last menu (the settings screen). Walking speed, text speed, 2006-03-08 13:15:13 +00:00
vqa.cpp It's play(), not open(), that encounters the CMDS tag. At least in the intro 2006-07-30 09:10:54 +00:00
vqa.h Cleanup. 2006-05-22 07:27:20 +00:00
wsamovie.cpp Moves the kyra2 code to kyra2.cpp and kyra2.h, renames WSAMovieV3 to WSAMovie2 (kyra2 uses the same format), renames a define in kyra3.h for consistency, and adds a case for CMDS in the VQA player to avoid the constant warning (the tag is always present and empty). Credit/blame for the last one goes to Clemmy :). Starting kyra2 will now show the title animation. 2006-07-28 11:42:53 +00:00
wsamovie.h Moves the kyra2 code to kyra2.cpp and kyra2.h, renames WSAMovieV3 to WSAMovie2 (kyra2 uses the same format), renames a define in kyra3.h for consistency, and adds a case for CMDS in the VQA player to avoid the constant warning (the tag is always present and empty). Credit/blame for the last one goes to Clemmy :). Starting kyra2 will now show the title animation. 2006-07-28 11:42:53 +00:00