mirror of
https://github.com/libretro/scummvm.git
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49b9a8fc9d
svn-id: r8377
489 lines
12 KiB
C++
489 lines
12 KiB
C++
/* ScummVM - Scumm Interpreter
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* Copyright (C) 2001 Ludvig Strigeus
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* Copyright (C) 2001-2003 The ScummVM project
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* $Header$
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*
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*/
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#include "stdafx.h"
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#include "scumm.h"
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#include "bomp.h"
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static void bompScaleFuncX(byte *line_buffer, byte *scaling_x_ptr, byte skip, int32 size);
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static void bompDecodeLineReverse(byte *dst, const byte *src, int size);
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static void bompApplyShadow0(const byte *line_buffer, byte *dst, int32 size, byte transparency);
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static void bompApplyShadow1(const byte *shadowPalette, const byte *line_buffer, byte *dst, int32 size, byte transparency);
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static void bompApplyShadow3(const byte *shadowPalette, const byte *line_buffer, byte *dst, int32 size, byte transparency);
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static void bompApplyActorPalette(byte *actorPalette, byte *line_buffer, int32 size);
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void decompressBomp(byte *dst, const byte *src, int w, int h) {
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assert(w > 0);
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assert(h > 0);
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do {
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bompDecodeLine(dst, src + 2, w);
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src += READ_LE_UINT16(src) + 2;
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dst += w;
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} while (--h);
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}
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void bompDecodeLine(byte *dst, const byte *src, int size) {
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assert(size > 0);
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int len, num;
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byte code, color;
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len = size;
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while (len) {
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code = *src++;
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num = (code >> 1) + 1;
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if (num > len)
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num = len;
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len -= num;
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if (code & 1) {
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color = *src++;
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memset(dst, color, num);
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} else {
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memcpy(dst, src, num);
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src += num;
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}
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dst += num;
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}
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}
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void bompDecodeLineReverse(byte *dst, const byte *src, int size) {
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assert(size > 0);
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dst += size;
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int len, num;
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byte code, color;
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len = size;
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while (len) {
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code = *src++;
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num = (code >> 1) + 1;
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if (num > len)
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num = len;
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len -= num;
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dst -= num;
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if (code & 1) {
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color = *src++;
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memset(dst, color, num);
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} else {
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memcpy(dst, src, num);
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src += num;
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}
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}
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}
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void bompApplyMask(byte *line_buffer, byte *mask, byte maskbit, int32 size, byte transparency) {
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while (1) {
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do {
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if (size-- == 0)
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return;
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if (*mask & maskbit) {
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*line_buffer = transparency;
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}
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line_buffer++;
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maskbit >>= 1;
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} while (maskbit);
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mask++;
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maskbit = 128;
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}
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}
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void bompApplyShadow(int shadowMode, const byte *shadowPalette, const byte *line_buffer, byte *dst, int32 size, byte transparency) {
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assert(size > 0);
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switch(shadowMode) {
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case 0:
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bompApplyShadow0(line_buffer, dst, size, transparency);
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break;
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case 1:
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bompApplyShadow1(shadowPalette, line_buffer, dst, size, transparency);
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break;
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case 3:
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bompApplyShadow3(shadowPalette, line_buffer, dst, size, transparency);
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break;
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default:
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error("Unknown shadow mode %d", shadowMode);
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}
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}
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void bompApplyShadow0(const byte *line_buffer, byte *dst, int32 size, byte transparency) {
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while (size-- > 0) {
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byte tmp = *line_buffer++;
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if (tmp != transparency) {
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*dst = tmp;
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}
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dst++;
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}
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}
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void bompApplyShadow1(const byte *shadowPalette, const byte *line_buffer, byte *dst, int32 size, byte transparency) {
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while (size-- > 0) {
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byte tmp = *line_buffer++;
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if (tmp != transparency) {
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if (tmp == 13) {
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tmp = shadowPalette[*dst];
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}
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*dst = tmp;
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}
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dst++;
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}
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}
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void bompApplyShadow3(const byte *shadowPalette, const byte *line_buffer, byte *dst, int32 size, byte transparency) {
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while (size-- > 0) {
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byte tmp = *line_buffer++;
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if (tmp != transparency) {
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if (tmp < 8) {
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tmp = shadowPalette[*dst + (tmp << 8)];
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}
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*dst = tmp;
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}
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dst++;
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}
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}
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void bompApplyActorPalette(byte *actorPalette, byte *line_buffer, int32 size) {
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if (actorPalette != 0) {
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actorPalette[255] = 255;
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while (size-- > 0) {
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*line_buffer = actorPalette[*line_buffer];
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line_buffer++;
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}
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}
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}
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void bompScaleFuncX(byte *line_buffer, byte *scaling_x_ptr, byte skip, int32 size) {
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byte *line_ptr1 = line_buffer;
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byte *line_ptr2 = line_buffer;
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byte tmp = *scaling_x_ptr++;
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while (size--) {
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if ((skip & tmp) == 0) {
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*line_ptr1++ = *line_ptr2;
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}
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line_ptr2++;
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skip >>= 1;
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if (skip == 0) {
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skip = 128;
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tmp = *scaling_x_ptr++;
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}
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}
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}
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void Scumm::drawBomp(const BompDrawData &bd, bool mirror) {
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const byte *src;
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byte *dst;
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byte maskbit;
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byte *mask = 0;
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byte *charset_mask;
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int clip_left, clip_right, clip_top, clip_bottom;
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byte *scalingYPtr = bd.scalingYPtr;
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byte skip_y_bits = 0x80;
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byte skip_y_new = 0;
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byte tmp;
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if (bd.x < 0) {
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clip_left = -bd.x;
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} else {
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clip_left = 0;
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}
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if (bd.y < 0) {
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clip_top = -bd.y;
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} else {
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clip_top = 0;
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}
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clip_right = bd.srcwidth;
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if (clip_right > bd.outwidth - bd.x) {
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clip_right = bd.outwidth - bd.x;
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}
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clip_bottom = bd.srcheight;
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if (clip_bottom > bd.outheight - bd.y) {
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clip_bottom = bd.outheight - bd.y;
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}
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src = bd.dataptr;
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dst = bd.out + bd.y * bd.outwidth + bd.x + clip_left;
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maskbit = revBitMask[(bd.x + clip_left) & 7];
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// Always mask against the charset mask
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charset_mask = getMaskBuffer(bd.x + clip_left, bd.y, 0);
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// Also mask against any additionally imposed mask
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if (bd.maskPtr) {
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mask = bd.maskPtr + (bd.y * gdi._numStrips) + ((bd.x + clip_left) >> 3);
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}
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// Setup vertical scaling
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if (bd.scale_y != 255) {
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assert(scalingYPtr);
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skip_y_new = *scalingYPtr++;
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skip_y_bits = 0x80;
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if (clip_bottom > bd.scaleBottom) {
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clip_bottom = bd.scaleBottom;
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}
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}
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// Setup horizontal scaling
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if (bd.scale_x != 255) {
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assert(bd.scalingXPtr);
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if (clip_right > bd.scaleRight) {
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clip_right = bd.scaleRight;
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}
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}
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const int width = clip_right - clip_left;
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if (width <= 0)
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return;
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int pos_y = 0;
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byte line_buffer[1024];
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byte *line_ptr = line_buffer + clip_left;
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// Loop over all lines
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while (pos_y < clip_bottom) {
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// Decode a single (bomp encoded) line, reversed if we are in mirror mode
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if (mirror)
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bompDecodeLineReverse(line_buffer, src + 2, bd.srcwidth);
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else
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bompDecodeLine(line_buffer, src + 2, bd.srcwidth);
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src += READ_LE_UINT16(src) + 2;
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// If vertical scaling is enabled, do it
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if (bd.scale_y != 255) {
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// A bit set means we should skip this line...
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tmp = skip_y_new & skip_y_bits;
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// Advance the scale-skip bit mask, if it's 0, get the next scale-skip byte
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skip_y_bits >>= 1;
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if (skip_y_bits == 0) {
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skip_y_bits = 0x80;
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skip_y_new = *scalingYPtr++;
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}
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// Skip the current line if the above check tells us to
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if (tmp != 0)
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continue;
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}
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// Perform horizontal scaling
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if (bd.scale_x != 255) {
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bompScaleFuncX(line_buffer, bd.scalingXPtr, 0x80, bd.srcwidth);
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}
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// The first clip_top lines are to be clipped, i.e. not drawn
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if (clip_top > 0) {
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clip_top--;
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} else {
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// Replace the parts of the line which are masked with the transparency color
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if (bd.maskPtr)
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bompApplyMask(line_ptr, mask, maskbit, width, 255);
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bompApplyMask(line_ptr, charset_mask, maskbit, width, 255);
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// Apply custom color map, if available
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if (_bompActorPalettePtr)
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bompApplyActorPalette(_bompActorPalettePtr, line_ptr, width);
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// Finally, draw the decoded, scaled, masked and recolored line onto
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// the target surface, using the specified shadow mode
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bompApplyShadow(bd.shadowMode, _shadowPalette, line_ptr, dst, width, 255);
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}
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// Advance to the next line
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pos_y++;
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mask += gdi._numStrips;
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charset_mask += gdi._numStrips;
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dst += bd.outwidth;
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}
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}
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static byte _bompScaleTable[] = {
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0, 128, 64, 192, 32, 160, 96, 224,
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16, 144, 80, 208, 48, 176, 112, 240,
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8, 136, 72, 200, 40, 168, 104, 232,
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24, 152, 88, 216, 56, 184, 120, 248,
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4, 132, 68, 196, 36, 164, 100, 228,
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20, 148, 84, 212, 52, 180, 116, 244,
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12, 140, 76, 204, 44, 172, 108, 236,
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28, 156, 92, 220, 60, 188, 124, 252,
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2, 130, 66, 194, 34, 162, 98, 226,
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18, 146, 82, 210, 50, 178, 114, 242,
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10, 138, 74, 202, 42, 170, 106, 234,
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26, 154, 90, 218, 58, 186, 122, 250,
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6, 134, 70, 198, 38, 166, 102, 230,
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22, 150, 86, 214, 54, 182, 118, 246,
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14, 142, 78, 206, 46, 174, 110, 238,
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30, 158, 94, 222, 62, 190, 126, 254,
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1, 129, 65, 193, 33, 161, 97, 225,
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17, 145, 81, 209, 49, 177, 113, 241,
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9, 137, 73, 201, 41, 169, 105, 233,
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25, 153, 89, 217, 57, 185, 121, 249,
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5, 133, 69, 197, 37, 165, 101, 229,
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21, 149, 85, 213, 53, 181, 117, 245,
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13, 141, 77, 205, 45, 173, 109, 237,
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29, 157, 93, 221, 61, 189, 125, 253,
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3, 131, 67, 195, 35, 163, 99, 227,
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19, 147, 83, 211, 51, 179, 115, 243,
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11, 139, 75, 203, 43, 171, 107, 235,
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27, 155, 91, 219, 59, 187, 123, 251,
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7, 135, 71, 199, 39, 167, 103, 231,
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23, 151, 87, 215, 55, 183, 119, 247,
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15, 143, 79, 207, 47, 175, 111, 239,
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31, 159, 95, 223, 63, 191, 127, 255,
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0, 128, 64, 192, 32, 160, 96, 224,
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16, 144, 80, 208, 48, 176, 112, 240,
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8, 136, 72, 200, 40, 168, 104, 232,
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24, 152, 88, 216, 56, 184, 120, 248,
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4, 132, 68, 196, 36, 164, 100, 228,
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20, 148, 84, 212, 52, 180, 116, 244,
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12, 140, 76, 204, 44, 172, 108, 236,
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28, 156, 92, 220, 60, 188, 124, 252,
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2, 130, 66, 194, 34, 162, 98, 226,
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18, 146, 82, 210, 50, 178, 114, 242,
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10, 138, 74, 202, 42, 170, 106, 234,
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26, 154, 90, 218, 58, 186, 122, 250,
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6, 134, 70, 198, 38, 166, 102, 230,
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22, 150, 86, 214, 54, 182, 118, 246,
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14, 142, 78, 206, 46, 174, 110, 238,
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30, 158, 94, 222, 62, 190, 126, 254,
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1, 129, 65, 193, 33, 161, 97, 225,
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17, 145, 81, 209, 49, 177, 113, 241,
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9, 137, 73, 201, 41, 169, 105, 233,
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25, 153, 89, 217, 57, 185, 121, 249,
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5, 133, 69, 197, 37, 165, 101, 229,
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21, 149, 85, 213, 53, 181, 117, 245,
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13, 141, 77, 205, 45, 173, 109, 237,
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29, 157, 93, 221, 61, 189, 125, 253,
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3, 131, 67, 195, 35, 163, 99, 227,
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19, 147, 83, 211, 51, 179, 115, 243,
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11, 139, 75, 203, 43, 171, 107, 235,
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27, 155, 91, 219, 59, 187, 123, 251,
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7, 135, 71, 199, 39, 167, 103, 231,
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23, 151, 87, 215, 55, 183, 119, 247,
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15, 143, 79, 207, 47, 175, 111, 239,
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31, 159, 95, 223, 63, 191, 127, 255,
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};
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static byte _bompBitsTable[] = {
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8, 7, 7, 6, 7, 6, 6, 5, 7, 6, 6, 5, 6, 5, 5, 4,
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7, 6, 6, 5, 6, 5, 5, 4, 6, 5, 5, 4, 5, 4, 4, 3,
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7, 6, 6, 5, 6, 5, 5, 4, 6, 5, 5, 4, 5, 4, 4, 3,
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6, 5, 5, 4, 5, 4, 4, 3, 5, 4, 4, 3, 4, 3, 3, 2,
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7, 6, 6, 5, 6, 5, 5, 4, 6, 5, 5, 4, 5, 4, 4, 3,
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6, 5, 5, 4, 5, 4, 4, 3, 5, 4, 4, 3, 4, 3, 3, 2,
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6, 5, 5, 4, 5, 4, 4, 3, 5, 4, 4, 3, 4, 3, 3, 2,
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5, 4, 4, 3, 4, 3, 3, 2, 4, 3, 3, 2, 3, 2, 2, 1,
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7, 6, 6, 5, 6, 5, 5, 4, 6, 5, 5, 4, 5, 4, 4, 3,
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6, 5, 5, 4, 5, 4, 4, 3, 5, 4, 4, 3, 4, 3, 3, 2,
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6, 5, 5, 4, 5, 4, 4, 3, 5, 4, 4, 3, 4, 3, 3, 2,
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5, 4, 4, 3, 4, 3, 3, 2, 4, 3, 3, 2, 3, 2, 2, 1,
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6, 5, 5, 4, 5, 4, 4, 3, 5, 4, 4, 3, 4, 3, 3, 2,
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5, 4, 4, 3, 4, 3, 3, 2, 4, 3, 3, 2, 3, 2, 2, 1,
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5, 4, 4, 3, 4, 3, 3, 2, 4, 3, 3, 2, 3, 2, 2, 1,
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4, 3, 3, 2, 3, 2, 2, 1, 3, 2, 2, 1, 2, 1, 1, 0,
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};
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int32 setupBompScale(byte * scaling, int32 size, byte scale) {
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uint32 tmp = (256 - (size >> 1));
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int32 count = (size + 7) >> 3;
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assert(tmp < sizeof(_bompScaleTable));
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byte * tmp_ptr = _bompScaleTable + tmp;
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byte * tmp_scaling = scaling;
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byte a = 0;
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while ((count--) != 0) {
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tmp = *(tmp_ptr + 3);
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a <<= 1;
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if (scale < tmp) {
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a |= 1;
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}
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tmp = *(tmp_ptr + 2);
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a <<= 1;
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if (scale < tmp) {
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a |= 1;
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}
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tmp = *(tmp_ptr + 1);
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a <<= 1;
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if (scale < tmp) {
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a |= 1;
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}
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tmp = *(tmp_ptr + 0);
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a <<= 1;
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if (scale < tmp) {
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a |= 1;
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}
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tmp_ptr += 4;
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tmp = *(tmp_ptr + 3);
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a <<= 1;
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if (scale < tmp) {
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a |= 1;
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}
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tmp = *(tmp_ptr + 2);
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a <<= 1;
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if (scale < tmp) {
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a |= 1;
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}
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tmp = *(tmp_ptr + 1);
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a <<= 1;
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if (scale < tmp) {
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a |= 1;
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}
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tmp = *(tmp_ptr + 0);
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a <<= 1;
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if (scale < tmp) {
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a |= 1;
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}
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tmp_ptr += 4;
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*(tmp_scaling++) = a;
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}
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if ((size & 7) != 0) {
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*(tmp_scaling - 1) |= revBitMask[size & 7];
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}
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count = (size + 7) >> 3;
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byte ret_value = 0;
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while (count--) {
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tmp = *scaling++;
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assert(tmp < sizeof(_bompBitsTable));
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ret_value += _bompBitsTable[tmp];
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}
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return ret_value;
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}
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|
|