..
smush
moved GameId declaration to common/engine.h (more logical); moved scumm specific stuff from gameDetector.h to scumm.h; cleaned up some #includes (ideally, never #include something in a header file if you can avoid it - this cuts down interdepencies)
2003-06-15 01:42:19 +00:00
.cvsignore
fixed the 'intelligent' GCC build rules; added .cvsignore files
2002-08-21 16:28:19 +00:00
actor.cpp
renamed _bcr -> _costumeRenderer
2003-06-14 13:38:22 +00:00
actor.h
init actor things to make valgrind happy
2003-06-14 13:49:47 +00:00
akos.cpp
Patch #754151 : Removed READ_*_UNALIGNED and always read stuff bytewise; augmented by some more changes of mine
2003-06-14 18:52:30 +00:00
akos.h
cleanup / added comments / code unification
2003-06-01 13:09:30 +00:00
base-costume.cpp
Fxi win32 compile
2003-05-29 10:43:57 +00:00
base-costume.h
converted from struc to class and added a function to update _numStrips, needed since we don't reinstantiate BCR all the time anymore
2003-06-05 02:46:08 +00:00
bomp.cpp
follow our coding conventions
2003-06-07 00:49:36 +00:00
bomp.h
cleanup / added comments / code unification
2003-06-01 13:09:30 +00:00
boxes.cpp
The compressed box matrix would sometimes refer to the box after the last
2003-06-12 06:53:05 +00:00
boxes.h
ScummPoint -> ScummVM::Point
2003-05-15 21:57:38 +00:00
bundle.cpp
fixed leaks
2003-06-15 00:31:58 +00:00
bundle.h
fixed bug #739560 : COMI: crash at start of part III
2003-05-31 00:18:22 +00:00
camera.cpp
runHook -> runInventoryScript, VAR_HOOK_SCRIPT -> VAR_INVENTORY_SCRIPT
2003-06-14 12:23:30 +00:00
charset.cpp
Made CharsetRendererNut::printChar() take the shadow into consideration
2003-06-15 15:19:22 +00:00
charset.h
Patch #747021 : DIG&CMI 2 byte charset support (very heavily modified by me; still needs more cleanup but already works well enough)
2003-06-04 14:37:43 +00:00
costume.cpp
some changes for v1 costumes
2003-06-07 10:44:54 +00:00
costume.h
more costume cleanup. soone we should be able to merger AKOS codec1 and the old costume code
2003-05-30 21:37:58 +00:00
debugger.cpp
runHook -> runInventoryScript, VAR_HOOK_SCRIPT -> VAR_INVENTORY_SCRIPT
2003-06-14 12:23:30 +00:00
debugger.h
added box matrix debug command
2003-05-31 14:32:35 +00:00
dialogs.cpp
cleanup
2003-06-15 01:00:43 +00:00
dialogs.h
Patch #745843 : Help Dialog; in addition, I moved the 'About' dialog button from the options dialog to the main save/load dialog and enlarged & rearranged that dialog
2003-06-14 21:18:14 +00:00
gfx.cpp
Patch #754151 : Removed READ_*_UNALIGNED and always read stuff bytewise; augmented by some more changes of mine
2003-06-14 18:52:30 +00:00
gfx.h
fixed almost object drawing for v1 games, (ugly hack for drawBitmap)
2003-06-06 05:27:45 +00:00
help.cpp
fixed 'quit' entry in help for Mac OS X; disabled Alt-X/Ctrl-Z on OS X (Cmd-Q is the one and only true way to quit here :-)
2003-06-15 11:32:14 +00:00
help.h
Patch #745843 : Help Dialog; in addition, I moved the 'About' dialog button from the options dialog to the main save/load dialog and enlarged & rearranged that dialog
2003-06-14 21:18:14 +00:00
imuse_digi.cpp
moved GameId declaration to common/engine.h (more logical); moved scumm specific stuff from gameDetector.h to scumm.h; cleaned up some #includes (ideally, never #include something in a header file if you can avoid it - this cuts down interdepencies)
2003-06-15 01:42:19 +00:00
imuse_digi.h
moved GameId declaration to common/engine.h (more logical); moved scumm specific stuff from gameDetector.h to scumm.h; cleaned up some #includes (ideally, never #include something in a header file if you can avoid it - this cuts down interdepencies)
2003-06-15 01:42:19 +00:00
imuse_internal.h
Some last SysEx cleanup.
2003-06-01 04:05:13 +00:00
imuse_player.cpp
Hack to fix odd usage of the ParameterFader
2003-06-01 19:16:34 +00:00
imuse.cpp
moved GameId declaration to common/engine.h (more logical); moved scumm specific stuff from gameDetector.h to scumm.h; cleaned up some #includes (ideally, never #include something in a header file if you can avoid it - this cuts down interdepencies)
2003-06-15 01:42:19 +00:00
imuse.h
moved GameId declaration to common/engine.h (more logical); moved scumm specific stuff from gameDetector.h to scumm.h; cleaned up some #includes (ideally, never #include something in a header file if you can avoid it - this cuts down interdepencies)
2003-06-15 01:42:19 +00:00
instrument.cpp
fix gcc compile
2003-06-01 10:53:21 +00:00
instrument.h
Added command line options for
2003-05-17 03:06:16 +00:00
intern.h
more camera spliting
2003-05-29 23:44:24 +00:00
module.mk
Patch #745843 : Help Dialog; in addition, I moved the 'About' dialog button from the options dialog to the main save/load dialog and enlarged & rearranged that dialog
2003-06-14 21:18:14 +00:00
nut_renderer.cpp
follow our coding conventions
2003-06-07 00:49:36 +00:00
nut_renderer.h
make SmushFont inherit from NutRenderer (TODO: drawChar stuff should be unified, too)
2003-06-07 00:33:46 +00:00
object.cpp
Bypass the Maniac Mansion copy protection by making the security door stay
2003-06-16 14:45:23 +00:00
object.h
const as const can!
2003-05-28 20:01:47 +00:00
player_v2.cpp
cleanup
2003-06-15 01:00:43 +00:00
player_v2.h
cleanup
2003-06-15 01:00:43 +00:00
resource_v2.cpp
replaced GF_AFTER with _version
2003-06-07 00:13:26 +00:00
resource_v3.cpp
don't use _gameDataPath directly; minor cleanup
2003-05-24 22:13:01 +00:00
resource_v4.cpp
updated copyrights headers
2003-03-06 21:46:56 +00:00
resource.cpp
Patch #754151 : Removed READ_*_UNALIGNED and always read stuff bytewise; augmented by some more changes of mine
2003-06-14 18:52:30 +00:00
resource.h
Patch #754151 : Removed READ_*_UNALIGNED and always read stuff bytewise; augmented by some more changes of mine
2003-06-14 18:52:30 +00:00
saveload.cpp
made stuff in class Sound protected where possible; moved readCreativeVocFile to imuse_digi.cpp and turned it into a static function; put the DigitalTrackInfo stuff into sound.cpp (keeping it private); removed #includes from sound.h (this cuts down interdependencies a little)
2003-06-15 00:54:14 +00:00
saveload.h
moved GameId declaration to common/engine.h (more logical); moved scumm specific stuff from gameDetector.h to scumm.h; cleaned up some #includes (ideally, never #include something in a header file if you can avoid it - this cuts down interdepencies)
2003-06-15 01:42:19 +00:00
script_v2.cpp
runHook -> runInventoryScript, VAR_HOOK_SCRIPT -> VAR_INVENTORY_SCRIPT
2003-06-14 12:23:30 +00:00
script_v5.cpp
Patch #754151 : Removed READ_*_UNALIGNED and always read stuff bytewise; augmented by some more changes of mine
2003-06-14 18:52:30 +00:00
script_v6.cpp
made stuff in class Sound protected where possible; moved readCreativeVocFile to imuse_digi.cpp and turned it into a static function; put the DigitalTrackInfo stuff into sound.cpp (keeping it private); removed #includes from sound.h (this cuts down interdependencies a little)
2003-06-15 00:54:14 +00:00
script_v8.cpp
made stuff in class Sound protected where possible; moved readCreativeVocFile to imuse_digi.cpp and turned it into a static function; put the DigitalTrackInfo stuff into sound.cpp (keeping it private); removed #includes from sound.h (this cuts down interdependencies a little)
2003-06-15 00:54:14 +00:00
script.cpp
After some consideration, I've reverted to the old Loom bypassing scheme
2003-06-16 11:37:08 +00:00
scumm.h
moved GameId declaration to common/engine.h (more logical); moved scumm specific stuff from gameDetector.h to scumm.h; cleaned up some #includes (ideally, never #include something in a header file if you can avoid it - this cuts down interdepencies)
2003-06-15 01:42:19 +00:00
scummvm.cpp
moved GameId declaration to common/engine.h (more logical); moved scumm specific stuff from gameDetector.h to scumm.h; cleaned up some #includes (ideally, never #include something in a header file if you can avoid it - this cuts down interdepencies)
2003-06-15 01:42:19 +00:00
sound.cpp
moved GameId declaration to common/engine.h (more logical); moved scumm specific stuff from gameDetector.h to scumm.h; cleaned up some #includes (ideally, never #include something in a header file if you can avoid it - this cuts down interdepencies)
2003-06-15 01:42:19 +00:00
sound.h
more cleanup
2003-06-15 01:56:47 +00:00
string.cpp
Format string/argument mismatch fix.
2003-06-14 08:58:56 +00:00
usage_bits.cpp
updated copyrights headers
2003-03-06 21:46:56 +00:00
usage_bits.h
updated copyrights headers
2003-03-06 21:46:56 +00:00
vars.cpp
runHook -> runInventoryScript, VAR_HOOK_SCRIPT -> VAR_INVENTORY_SCRIPT
2003-06-14 12:23:30 +00:00
verbs.cpp
V2 inventory arrow tweaks - closes cosmetic bug #751659
2003-06-16 11:52:04 +00:00
verbs.h
some more ScummVM::Rect
2003-05-15 22:36:43 +00:00