mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-21 09:21:08 +00:00
b8e32a5b6f
svn-id: r8485
196 lines
4.4 KiB
C++
196 lines
4.4 KiB
C++
/* ScummVM - Scumm Interpreter
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* Copyright (C) 2002-2003 The ScummVM project
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* $Header$
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*/
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#ifndef SCUMM_DIALOGS_H
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#define SCUMM_DIALOGS_H
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#include "common/str.h"
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#include "gui/dialog.h"
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#ifndef DISABLE_HELP
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#include "help.h"
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#endif
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class ListWidget;
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class Scumm;
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class ScummDialog : public Dialog {
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public:
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ScummDialog(NewGui *gui, Scumm *scumm, int x, int y, int w, int h)
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: Dialog(gui, x, y, w, h), _scumm(scumm) {}
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protected:
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typedef ScummVM::String String;
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Scumm *_scumm;
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void addResText(int x, int y, int w, int h, int resID);
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// Query a string from the resources
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const String queryResString(int stringno);
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// Query a custom string. This is in a seperate method so that we
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// can easily localize the messages in the future if we want to.
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const char *queryCustomString(int stringno);
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};
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class SaveLoadDialog : public ScummDialog {
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public:
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SaveLoadDialog(NewGui *gui, Scumm *scumm);
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~SaveLoadDialog();
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virtual void handleCommand(CommandSender *sender, uint32 cmd, uint32 data);
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virtual void open();
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virtual void close();
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protected:
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ListWidget *_savegameList;
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PushButtonWidget *_saveButton;
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PushButtonWidget *_loadButton;
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Dialog *_aboutDialog;
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#ifndef DISABLE_HELP
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Dialog *_helpDialog;
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#endif
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bool _saveMode;
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void fillList();
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void save();
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void load();
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void switchToSaveMode();
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void switchToLoadMode();
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};
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class AboutDialog : public ScummDialog {
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public:
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AboutDialog(NewGui *gui, Scumm *scumm);
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};
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#ifndef DISABLE_HELP
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class HelpDialog : public ScummDialog {
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public:
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HelpDialog(NewGui *gui, Scumm *scumm);
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virtual void handleCommand(CommandSender *sender, uint32 cmd, uint32 data);
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protected:
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typedef ScummVM::String String;
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PushButtonWidget *_nextButton;
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PushButtonWidget *_prevButton;
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StaticTextWidget *_title;
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StaticTextWidget *_key[HELP_NUM_LINES];
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StaticTextWidget *_dsc[HELP_NUM_LINES];
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int _page;
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int _numPages;
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byte _gameId;
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void displayKeyBindings();
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};
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#endif
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class OptionsDialog : public ScummDialog {
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protected:
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#ifdef _WIN32_WCE
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Dialog *_keysDialog;
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#endif
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public:
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OptionsDialog(NewGui *gui, Scumm *scumm);
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~OptionsDialog();
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virtual void open();
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virtual void handleCommand(CommandSender *sender, uint32 cmd, uint32 data);
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protected:
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int _soundVolumeMaster;
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int _soundVolumeMusic;
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int _soundVolumeSfx;
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SliderWidget *_masterVolumeSlider;
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SliderWidget *_musicVolumeSlider;
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SliderWidget *_sfxVolumeSlider;
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StaticTextWidget *_masterVolumeLabel;
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StaticTextWidget *_musicVolumeLabel;
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StaticTextWidget *_sfxVolumeLabel;
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CheckboxWidget *subtitlesCheckbox;
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CheckboxWidget *amigaPalCheckbox;
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};
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class InfoDialog : public ScummDialog {
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public:
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// arbitrary message
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InfoDialog(NewGui *gui, Scumm *scumm, const String& message);
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// from resources
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InfoDialog(NewGui *gui, Scumm *scumm, int res);
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virtual void handleMouseDown(int x, int y, int button, int clickCount) {
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close();
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}
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virtual void handleKeyDown(uint16 ascii, int keycode, int modifiers) {
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setResult(ascii);
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close();
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}
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protected:
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void setInfoText (const String& message);
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};
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class PauseDialog : public InfoDialog {
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public:
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PauseDialog(NewGui *gui, Scumm *scumm);
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virtual void handleKeyDown(uint16 ascii, int keycode, int modifiers)
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{
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if (ascii == ' ') // Close pause dialog if space key is pressed
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close();
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else
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ScummDialog::handleKeyDown(ascii, keycode, modifiers);
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}
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};
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#ifdef _WIN32_WCE
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class KeysDialog : public ScummDialog {
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public:
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KeysDialog(NewGui *gui, Scumm *scumm);
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virtual void handleCommand(CommandSender *sender, uint32 cmd, uint32 data);
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virtual void handleKeyDown(uint16 ascii, int keycode, int modifiers);
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protected:
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ListWidget *_actionsList;
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StaticTextWidget *_actionTitle;
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StaticTextWidget *_keyMapping;
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int _actionSelected;
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};
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#endif
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#endif
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