.. |
driver
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Fix dumb CE compiler
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2004-12-11 00:37:05 +00:00 |
.cvsignore
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bs2
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2003-07-28 01:44:38 +00:00 |
anims.cpp
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Cleanup
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2004-11-14 15:00:01 +00:00 |
build_display.cpp
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Cleanup
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2004-11-14 15:00:01 +00:00 |
build_display.h
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It's a new year in BS2 land, too!
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2004-01-06 13:44:17 +00:00 |
console.cpp
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Cleanup
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2004-11-14 15:00:01 +00:00 |
console.h
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Cleanup
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2004-11-14 15:00:01 +00:00 |
controls.cpp
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Cleanup
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2004-11-14 15:00:01 +00:00 |
controls.h
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If the user has previous savegames, display a restart/restore dialog when
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2004-03-04 08:03:32 +00:00 |
debug.cpp
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Cleanup
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2004-11-16 09:15:25 +00:00 |
debug.h
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Cleanup. (Mostly of the comments.)
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2004-04-14 07:12:10 +00:00 |
defs.h
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Use the same syntax for accessing script variables as BS1 does, i.e. now
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2004-03-17 09:03:15 +00:00 |
events.cpp
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Cleanup
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2004-11-14 15:00:01 +00:00 |
function.cpp
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Cleanup
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2004-11-16 09:15:25 +00:00 |
header.h
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Cleaned up the palette handling a bit. Renamed _palCopy to _palette since I
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2004-06-09 06:33:29 +00:00 |
icons.cpp
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Cleanup
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2004-11-14 15:00:01 +00:00 |
icons.h
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It's a new year in BS2 land, too!
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2004-01-06 13:44:17 +00:00 |
interpreter.cpp
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Cleanup
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2004-11-14 15:00:01 +00:00 |
interpreter.h
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Removed redundant comments.
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2004-01-09 14:52:39 +00:00 |
layers.cpp
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As an experiment, expire SCREEN_FILE resources faster than other resources.
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2004-09-12 17:10:59 +00:00 |
layers.h
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Cleanup.
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2004-04-07 12:31:32 +00:00 |
logic.cpp
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Cleanup
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2004-11-16 09:15:25 +00:00 |
logic.h
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Cleanup
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2004-11-14 15:00:01 +00:00 |
maketext.cpp
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Itsy-bitsy cleanup.
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2004-06-17 06:46:18 +00:00 |
maketext.h
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Added a destructor to the FontRenderer class to free any remaining text
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2004-08-25 05:57:17 +00:00 |
memory.cpp
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Cleanup
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2004-11-14 15:00:01 +00:00 |
memory.h
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Major revamping of the BS2 memory manager and, some small changes to the
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2004-04-23 07:02:11 +00:00 |
module.mk
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Removed the buffering of mouse and keyboard events. I don't think any of
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2004-05-09 13:32:04 +00:00 |
mouse.cpp
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Cleanup
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2004-11-14 15:00:01 +00:00 |
mouse.h
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It's a new year in BS2 land, too!
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2004-01-06 13:44:17 +00:00 |
object.h
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It's a new year in BS2 land, too!
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2004-01-06 13:44:17 +00:00 |
protocol.cpp
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Cleanup
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2004-11-16 09:15:25 +00:00 |
resman.cpp
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Make use of our String class instead of juggling with char pointers; added File::exists method
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2004-11-27 15:09:53 +00:00 |
resman.h
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Fixed evil regression #2. Restarting the game, or using the "start" debug
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2004-09-08 07:10:54 +00:00 |
router.cpp
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Cleanup
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2004-11-16 09:15:25 +00:00 |
router.h
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Major revamping of the BS2 memory manager and, some small changes to the
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2004-04-23 07:02:11 +00:00 |
save_rest.cpp
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Moved Engine::getSavePath() to class SaveFileManager; removed the 'directory' parameter from SaveFileManager::openSavefile and listSavefiles (they always use getSavePath() now, which is what we did anyway)
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2004-11-27 00:26:11 +00:00 |
save_rest.h
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It's a new year in BS2 land, too!
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2004-01-06 13:44:17 +00:00 |
scroll.cpp
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Cleanup
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2004-04-27 08:59:58 +00:00 |
sound.cpp
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Cleanup
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2004-11-14 15:00:01 +00:00 |
sound.h
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Simplified the handling of sound effects. It's not necessary for the driver
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2004-05-01 10:42:23 +00:00 |
speech.cpp
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Cleanup
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2004-11-14 15:00:01 +00:00 |
speech.h
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It's a new year in BS2 land, too!
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2004-01-06 13:44:17 +00:00 |
startup.cpp
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Cleanup
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2004-11-14 15:00:01 +00:00 |
startup.h
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It's a new year in BS2 land, too!
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2004-01-06 13:44:17 +00:00 |
sword2.cpp
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Pass subdirectories to gamedetector functions
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2004-12-09 15:06:49 +00:00 |
sword2.h
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Fix a`ll engines. They work, though current fix is just temporary.
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2004-11-24 00:14:21 +00:00 |
sync.cpp
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Cleanup.
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2004-05-07 19:56:19 +00:00 |
walker.cpp
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Cleanup
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2004-11-14 15:00:01 +00:00 |