mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-28 20:55:19 +00:00
4c14cf6d1a
svn-id: r23974
432 lines
9.8 KiB
C++
432 lines
9.8 KiB
C++
/* ScummVM - Scumm Interpreter
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* Copyright (C) 2002-2006 The ScummVM project
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*/
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#include "common/stdafx.h"
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#include "engines/engine.h"
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#include "common/util.h"
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namespace Common {
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//
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// Print hexdump of the data passed in
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//
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void hexdump(const byte * data, int len, int bytesPerLine) {
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assert(1 <= bytesPerLine && bytesPerLine <= 32);
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int i;
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byte c;
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int offset = 0;
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while (len >= bytesPerLine) {
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printf("%06x: ", offset);
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for (i = 0; i < bytesPerLine; i++) {
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printf("%02x ", data[i]);
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if (i % 4 == 3)
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printf(" ");
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}
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printf(" |");
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for (i = 0; i < bytesPerLine; i++) {
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c = data[i];
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if (c < 32 || c >= 127)
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c = '.';
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printf("%c", c);
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}
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printf("|\n");
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data += bytesPerLine;
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len -= bytesPerLine;
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offset += bytesPerLine;
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}
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if (len <= 0)
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return;
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printf("%06x: ", offset);
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for (i = 0; i < bytesPerLine; i++) {
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if (i < len)
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printf("%02x ", data[i]);
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else
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printf(" ");
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if (i % 4 == 3)
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printf(" ");
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}
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printf(" |");
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for (i = 0; i < len; i++) {
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c = data[i];
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if (c < 32 || c >= 127)
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c = '.';
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printf("%c", c);
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}
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for (; i < bytesPerLine; i++)
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printf(" ");
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printf("|\n");
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}
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#pragma mark -
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RandomSource::RandomSource() {
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// Use system time as RNG seed. Normally not a good idea, if you are using
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// a RNG for security purposes, but good enough for our purposes.
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#if defined (__SYMBIAN32__) && defined (__WINS__)
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uint32 seed = 0; // Symbian produces RT crash on time(0)
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#else
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uint32 seed = time(0);
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#endif
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setSeed(seed);
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}
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void RandomSource::setSeed(uint32 seed) {
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_randSeed = seed;
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}
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uint RandomSource::getRandomNumber(uint max) {
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_randSeed = 0xDEADBF03 * (_randSeed + 1);
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_randSeed = (_randSeed >> 13) | (_randSeed << 19);
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return _randSeed % (max + 1);
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}
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uint RandomSource::getRandomNumberRng(uint min, uint max) {
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return getRandomNumber(max - min) + min;
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}
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#pragma mark -
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const LanguageDescription g_languages[] = {
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{"en", "English", EN_ANY}, // Generic English (when only one game version exist)
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{"us", "English (US)", EN_USA},
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{"gb", "English (GB)", EN_GRB},
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{"de", "German", DE_DEU},
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{"fr", "French", FR_FRA},
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{"it", "Italian", IT_ITA},
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{"br", "Portuguese", PT_BRA},
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{"es", "Spanish", ES_ESP},
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{"jp", "Japanese", JA_JPN},
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{"zh", "Chinese (Taiwan)", ZH_TWN},
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{"kr", "Korean", KO_KOR},
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{"se", "Swedish", SE_SWE},
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{"hb", "Hebrew", HB_ISR},
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{"ru", "Russian", RU_RUS},
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{"cz", "Czech", CZ_CZE},
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{"nl", "Dutch", NL_NLD},
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{"nb", "Norwegian Bokm\xE5l", NB_NOR},
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{"pl", "Polish", PL_POL},
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{0, 0, UNK_LANG}
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};
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Language parseLanguage(const String &str) {
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if (str.empty())
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return UNK_LANG;
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const char *s = str.c_str();
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const LanguageDescription *l = g_languages;
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for (; l->code; ++l) {
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if (!scumm_stricmp(l->code, s))
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return l->id;
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}
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return UNK_LANG;
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}
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const char *getLanguageCode(Language id) {
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const LanguageDescription *l = g_languages;
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for (; l->code; ++l) {
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if (l->id == id)
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return l->code;
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}
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return 0;
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}
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const char *getLanguageDescription(Language id) {
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const LanguageDescription *l = g_languages;
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for (; l->code; ++l) {
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if (l->id == id)
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return l->description;
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}
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return 0;
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}
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#pragma mark -
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const PlatformDescription g_platforms[] = {
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{"3do", "3do", "3DO", kPlatform3DO},
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{"acorn", "acorn", "Acorn", kPlatformAcorn},
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{"amiga", "ami", "Amiga", kPlatformAmiga},
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{"atari", "atari-st", "Atari ST", kPlatformAtariST},
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{"c64", "c64", "Commodore 64", kPlatformC64},
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{"pc", "dos", "DOS", kPlatformPC},
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// The 'official' spelling seems to be "FM-TOWNS" (e.g. in the Indy4 demo).
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// However, on the net many variations can be seen, like "FMTOWNS",
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// "FM TOWNS", "FmTowns", etc.
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{"fmtowns", "towns", "FM-TOWNS", kPlatformFMTowns},
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{"linux", "linux", "Linux", kPlatformLinux},
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{"macintosh", "mac", "Macintosh", kPlatformMacintosh},
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{"nes", "nes", "NES", kPlatformNES},
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{"segacd", "segacd", "SegaCD", kPlatformSegaCD},
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{"windows", "win", "Windows", kPlatformWindows},
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{0, 0, "Default", kPlatformUnknown}
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};
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Platform parsePlatform(const String &str) {
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if (str.empty())
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return kPlatformUnknown;
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const char *s = str.c_str();
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// Handle some special case separately, for compatibility with old config
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// files.
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if (!strcmp(s, "1"))
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return kPlatformAmiga;
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else if (!strcmp(s, "2"))
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return kPlatformAtariST;
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else if (!strcmp(s, "3"))
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return kPlatformMacintosh;
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const PlatformDescription *l = g_platforms;
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for (; l->code; ++l) {
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if (!scumm_stricmp(l->code, s) || !scumm_stricmp(l->code2, s))
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return l->id;
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}
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return kPlatformUnknown;
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}
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const char *getPlatformCode(Platform id) {
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const PlatformDescription *l = g_platforms;
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for (; l->code; ++l) {
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if (l->id == id)
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return l->code;
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}
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return 0;
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}
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const char *getPlatformDescription(Platform id) {
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const PlatformDescription *l = g_platforms;
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for (; l->code; ++l) {
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if (l->id == id)
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return l->description;
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}
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return l->description;
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}
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#pragma mark -
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const RenderModeDescription g_renderModes[] = {
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{"hercGreen", "Hercules Green", kRenderHercG},
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{"hercAmber", "Hercules Amber", kRenderHercA},
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{"cga", "CGA", kRenderCGA},
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{"ega", "EGA", kRenderEGA},
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{"amiga", "Amiga", kRenderAmiga},
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{0, 0, kRenderDefault}
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};
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RenderMode parseRenderMode(const String &str) {
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if (str.empty())
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return kRenderDefault;
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const char *s = str.c_str();
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const RenderModeDescription *l = g_renderModes;
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for (; l->code; ++l) {
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if (!scumm_stricmp(l->code, s))
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return l->id;
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}
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return kRenderDefault;
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}
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const char *getRenderModeCode(RenderMode id) {
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const RenderModeDescription *l = g_renderModes;
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for (; l->code; ++l) {
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if (l->id == id)
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return l->code;
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}
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return 0;
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}
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const char *getRenderModeDescription(RenderMode id) {
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const RenderModeDescription *l = g_renderModes;
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for (; l->code; ++l) {
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if (l->id == id)
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return l->description;
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}
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return 0;
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}
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#pragma mark -
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Array<EngineDebugLevel> gDebugLevels;
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uint32 gDebugLevelsEnabled = 0;
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bool addSpecialDebugLevel(uint32 level, const String &option, const String &description) {
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for (uint i = 0; i < gDebugLevels.size(); ++i) {
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if (!scumm_stricmp(option.c_str(), gDebugLevels[i].option.c_str())) {
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warning("Declared engine debug level '%s' again", option.c_str());
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gDebugLevels[i] = EngineDebugLevel(level, option, description);
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return true;
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}
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}
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gDebugLevels.push_back(EngineDebugLevel(level, option, description));
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return true;
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}
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void clearAllSpecialDebugLevels() {
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gDebugLevelsEnabled = 0;
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gDebugLevels.clear();
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}
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bool enableSpecialDebugLevel(const String &option) {
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for (uint i = 0; i < gDebugLevels.size(); ++i) {
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if (!scumm_stricmp(option.c_str(), gDebugLevels[i].option.c_str())) {
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gDebugLevelsEnabled |= gDebugLevels[i].level;
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gDebugLevels[i].enabled = true;
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return true;
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}
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}
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return false;
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}
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void enableSpecialDebugLevelList(const String &option) {
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uint start = 0;
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uint end = 0;
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const char *str = option.c_str();
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for (end = start + 1; end <= option.size(); ++end) {
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if (str[end] == ',' || end == option.size()) {
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if (!enableSpecialDebugLevel(Common::String(&str[start], end-start))) {
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warning("Engine does not support debug level '%s'", Common::String(&str[start], end-start).c_str());
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}
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start = end + 1;
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}
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}
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}
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bool disableSpecialDebugLevel(const String &option) {
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for (uint i = 0; i < gDebugLevels.size(); ++i) {
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if (!scumm_stricmp(option.c_str(), gDebugLevels[i].option.c_str())) {
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gDebugLevelsEnabled &= ~gDebugLevels[i].level;
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gDebugLevels[i].enabled = false;
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return true;
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}
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}
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return false;
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}
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const Array<EngineDebugLevel> &listSpecialDebugLevels() {
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return gDebugLevels;
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}
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} // End of namespace Common
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/**
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* The debug level. Initially set to -1, indicating that no debug output
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* should be shown. Positive values usually imply an increasing number of
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* debug output shall be generated, the higher the value, the more verbose the
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* information (although the exact semantics are up to the engines).
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*/
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int gDebugLevel = -1;
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static void debugHelper(char *buf, bool caret = true) {
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#ifndef _WIN32_WCE
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if (caret)
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printf("%s\n", buf);
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else
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printf("%s", buf);
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#endif
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#if defined( USE_WINDBG )
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if (caret)
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strcat(buf, "\n");
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#if defined( _WIN32_WCE )
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TCHAR buf_unicode[1024];
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MultiByteToWideChar(CP_ACP, 0, buf, strlen(buf) + 1, buf_unicode, sizeof(buf_unicode));
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OutputDebugString(buf_unicode);
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#else
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OutputDebugString(buf);
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#endif
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#endif
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fflush(stdout);
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}
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void CDECL debug(int level, const char *s, ...) {
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char buf[STRINGBUFLEN];
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va_list va;
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if (level > gDebugLevel)
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return;
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va_start(va, s);
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vsnprintf(buf, STRINGBUFLEN, s, va);
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va_end(va);
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debugHelper(buf);
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}
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void CDECL debugN(int level, const char *s, ...) {
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char buf[STRINGBUFLEN];
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va_list va;
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if (level > gDebugLevel)
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return;
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va_start(va, s);
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vsnprintf(buf, STRINGBUFLEN, s, va);
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va_end(va);
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debugHelper(buf, false);
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}
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void CDECL debug(const char *s, ...) {
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char buf[STRINGBUFLEN];
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va_list va;
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va_start(va, s);
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vsnprintf(buf, STRINGBUFLEN, s, va);
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va_end(va);
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debugHelper(buf);
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}
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void CDECL debugC(int level, uint32 engine_level, const char *s, ...) {
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char buf[STRINGBUFLEN];
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va_list va;
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if (level > gDebugLevel || !(Common::gDebugLevelsEnabled & engine_level))
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return;
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va_start(va, s);
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vsnprintf(buf, STRINGBUFLEN, s, va);
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va_end(va);
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debugHelper(buf);
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}
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