mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-22 18:02:05 +00:00
b697026ae0
svn-id: r35257
214 lines
6.2 KiB
C++
214 lines
6.2 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*
|
|
* $URL$
|
|
* $Id$
|
|
*
|
|
*/
|
|
|
|
#ifndef TINSEL_H
|
|
#define TINSEL_H
|
|
|
|
#include "common/scummsys.h"
|
|
#include "common/system.h"
|
|
#include "common/error.h"
|
|
#include "common/events.h"
|
|
#include "common/keyboard.h"
|
|
#include "common/util.h"
|
|
|
|
#include "sound/mididrv.h"
|
|
#include "sound/mixer.h"
|
|
|
|
#include "engines/engine.h"
|
|
#include "tinsel/debugger.h"
|
|
#include "tinsel/graphics.h"
|
|
#include "tinsel/sound.h"
|
|
#include "tinsel/dw.h"
|
|
|
|
namespace Tinsel {
|
|
|
|
class MidiMusicPlayer;
|
|
class PCMMusicPlayer;
|
|
class Scheduler;
|
|
class SoundManager;
|
|
|
|
enum TinselGameID {
|
|
GID_DW1 = 0,
|
|
GID_DW2 = 1
|
|
};
|
|
|
|
enum TinselGameFeatures {
|
|
GF_DEMO = 1 << 0,
|
|
GF_CD = 1 << 1,
|
|
GF_FLOPPY = 1 << 2,
|
|
GF_SCNFILES = 1 << 3,
|
|
|
|
// The GF_USE_?FLAGS values specify how many country flags are displayed
|
|
// in the subtitles options dialog.
|
|
// None of these defined -> 1 language, in ENGLISH.TXT
|
|
GF_USE_3FLAGS = 1 << 4, // French, German, Spanish
|
|
GF_USE_4FLAGS = 1 << 5, // French, German, Spanish, Italian
|
|
GF_USE_5FLAGS = 1 << 6 // All 5 flags
|
|
};
|
|
|
|
/**
|
|
* The following is the ScummVM definitions of the various Tinsel versions:
|
|
* TINSEL_V0 - This was an early engine version that was only used in the Discworld 1
|
|
* demo. It is not currently supported.
|
|
* TINSEL_V1 - This was the engine version used by Discworld 1. Note that there were two
|
|
* major releases: an earlier version that used *.gra files, and a later one that
|
|
* used *.scn files, and contained certain script and engine bugfixes. In ScummVM,
|
|
* we treat both releases as 'Tinsel 1', since the engine fixes from the later
|
|
* version work equally well the earlier version data.
|
|
* TINSEL_V2 - This is the engine used for the Discworld 2 game.
|
|
*/
|
|
enum TinselEngineVersion {
|
|
TINSEL_V0 = 0,
|
|
TINSEL_V1 = 1,
|
|
TINSEL_V2 = 2
|
|
};
|
|
|
|
enum {
|
|
kTinselDebugAnimations = 1 << 0,
|
|
kTinselDebugActions = 1 << 1,
|
|
kTinselDebugSound = 1 << 2,
|
|
kTinselDebugMusic = 2 << 3
|
|
};
|
|
|
|
#define DEBUG_BASIC 1
|
|
#define DEBUG_INTERMEDIATE 2
|
|
#define DEBUG_DETAILED 3
|
|
|
|
struct TinselGameDescription;
|
|
|
|
enum TinselKeyDirection {
|
|
MSK_LEFT = 1, MSK_RIGHT = 2, MSK_UP = 4, MSK_DOWN = 8,
|
|
MSK_DIRECTION = MSK_LEFT | MSK_RIGHT | MSK_UP | MSK_DOWN
|
|
};
|
|
|
|
typedef bool (*KEYFPTR)(const Common::KeyState &);
|
|
|
|
#define SCREEN_WIDTH (_vm->screen().w) // PC screen dimensions
|
|
#define SCREEN_HEIGHT (_vm->screen().h)
|
|
#define SCRN_CENTRE_X ((SCREEN_WIDTH - 1) / 2) // screen centre x
|
|
#define SCRN_CENTRE_Y ((SCREEN_HEIGHT - 1) / 2) // screen centre y
|
|
#define UNUSED_LINES 48
|
|
#define EXTRA_UNUSED_LINES 3
|
|
//#define SCREEN_BOX_HEIGHT1 (SCREEN_HEIGHT - UNUSED_LINES)
|
|
//#define SCREEN_BOX_HEIGHT2 (SCREEN_BOX_HEIGHT1 - EXTRA_UNUSED_LINES)
|
|
#define SCREEN_BOX_HEIGHT1 SCREEN_HEIGHT
|
|
#define SCREEN_BOX_HEIGHT2 SCREEN_HEIGHT
|
|
|
|
#define GAME_FRAME_DELAY (1000 / ONE_SECOND)
|
|
|
|
#define TinselVersion (_vm->getVersion())
|
|
#define TinselV0 (TinselVersion == TINSEL_V0)
|
|
#define TinselV1 (TinselVersion == TINSEL_V1)
|
|
#define TinselV2 (TinselVersion == TINSEL_V2)
|
|
|
|
class TinselEngine : public Engine {
|
|
int _gameId;
|
|
Common::KeyState _keyPressed;
|
|
Common::RandomSource _random;
|
|
Graphics::Surface _screenSurface;
|
|
Common::Point _mousePos;
|
|
uint8 _dosPlayerDir;
|
|
Console *_console;
|
|
Scheduler *_scheduler;
|
|
|
|
static const char *_sampleIndices[][3];
|
|
static const char *_sampleFiles[][3];
|
|
static const char *_textFiles[][3];
|
|
|
|
protected:
|
|
|
|
// Engine APIs
|
|
virtual Common::Error init();
|
|
virtual Common::Error go();
|
|
virtual bool hasFeature(EngineFeature f) const;
|
|
Common::Error loadGameState(int slot);
|
|
bool canLoadGameStateCurrently();
|
|
virtual void syncSoundSettings();
|
|
|
|
public:
|
|
TinselEngine(OSystem *syst, const TinselGameDescription *gameDesc);
|
|
virtual ~TinselEngine();
|
|
int getGameId() {
|
|
return _gameId;
|
|
}
|
|
|
|
const TinselGameDescription *_gameDescription;
|
|
uint32 getGameID() const;
|
|
uint32 getFeatures() const;
|
|
Common::Language getLanguage() const;
|
|
uint16 getVersion() const;
|
|
Common::Platform getPlatform() const;
|
|
|
|
const char *getSampleIndex(LANGUAGE lang);
|
|
const char *getSampleFile(LANGUAGE lang);
|
|
const char *getTextFile(LANGUAGE lang);
|
|
|
|
MidiDriver *_driver;
|
|
SoundManager *_sound;
|
|
MidiMusicPlayer *_midiMusic;
|
|
PCMMusicPlayer *_pcmMusic;
|
|
|
|
KEYFPTR _keyHandler;
|
|
private:
|
|
//MidiMusicPlayer *_midiMusic;
|
|
int _musicVolume;
|
|
|
|
void NextGameCycle(void);
|
|
void CreateConstProcesses(void);
|
|
void RestartGame(void);
|
|
void RestartDrivers(void);
|
|
void ChopDrivers(void);
|
|
void ProcessKeyEvent(const Common::Event &event);
|
|
bool pollEvent();
|
|
|
|
public:
|
|
const Common::String getTargetName() const { return _targetName; }
|
|
Common::String getSavegameFilename(int16 saveNum) const;
|
|
Common::SaveFileManager *getSaveFileMan() { return _saveFileMan; }
|
|
Graphics::Surface &screen() { return _screenSurface; }
|
|
|
|
Common::Point getMousePosition() const { return _mousePos; }
|
|
void setMousePosition(const Common::Point &pt) {
|
|
int ySize = (g_system->getHeight() - _screenSurface.h) / 2;
|
|
g_system->warpMouse(pt.x, pt.y + ySize);
|
|
_mousePos = pt;
|
|
}
|
|
void divertKeyInput(KEYFPTR fptr) { _keyHandler = fptr; }
|
|
int getRandomNumber(int maxNumber) { return _random.getRandomNumber(maxNumber); }
|
|
uint8 getKeyDirection() const { return _dosPlayerDir; }
|
|
};
|
|
|
|
// Global reference to the TinselEngine object
|
|
extern TinselEngine *_vm;
|
|
|
|
// Externally available methods
|
|
void CuttingScene(bool bCutting);
|
|
void CDChangeForRestore(int cdNumber);
|
|
void CdHasChanged(void);
|
|
|
|
} // End of namespace Tinsel
|
|
|
|
#endif /* TINSEL_H */
|