scummvm/engines/xeen
2018-03-31 15:11:31 -04:00
..
dialogs XEEN: Cleanup of item bonus flags to a bitfield state structure 2018-03-31 12:37:36 -04:00
swordsofxeen XEEN: Added Swords of Xeen endgame screen 2018-03-27 19:14:13 -04:00
worldofxeen XEEN: Change bool _isDarkCc to int _ccNum 2018-03-17 20:27:42 -04:00
character.cpp XEEN: Cleanup of item bonus flags to a bitfield state structure 2018-03-31 12:37:36 -04:00
character.h XEEN: Cleanup of item bonus flags to a bitfield state structure 2018-03-31 12:37:36 -04:00
combat.cpp XEEN: Cleanup of item bonus flags to a bitfield state structure 2018-03-31 12:37:36 -04:00
combat.h XEEN: Handle weapon elemental category like original does 2018-03-24 22:54:37 -04:00
configure.engine
cutscenes.cpp XEEN: Compilation fix 2018-03-10 22:02:36 -05:00
cutscenes.h XEEN: Refactoring subtitles for use in location cutscenes, updated Reaper cutscene 2018-03-11 21:28:11 -04:00
debugger.cpp XEEN: Added intangible debugger command 2018-03-29 21:35:25 -04:00
debugger.h XEEN: Added intangible debugger command 2018-03-29 21:35:25 -04:00
detection_tables.h XEEN: Add custom engine option for showing inventory item costs 2018-03-25 23:14:22 -04:00
detection.cpp XEEN: Add custom engine option for showing inventory item costs 2018-03-25 23:14:22 -04:00
events.cpp XEEN: Fix exiting to main menu after playing ending cutscenes 2018-02-11 21:16:23 -05:00
events.h XEEN: Subtitle improvements, set up correct subtitles for Darkside intro 2018-03-10 21:56:38 -05:00
files.cpp XEEN: Change bool _isDarkCc to int _ccNum 2018-03-17 20:27:42 -04:00
files.h XEEN: Added override specifier 2018-03-28 12:42:51 +02:00
font.cpp XEEN: Fix bottom of letters like g, y, getting cropped off 2018-03-30 17:29:26 -04:00
font.h XEEN: Fix use of globally constructed object 2018-03-10 07:54:28 -05:00
interface_minimap.cpp XEEN: Add custom minimap logo for Swords of Xeen 2018-02-23 20:19:09 -05:00
interface_minimap.h XEEN: Split drawing minimap indoors & outdoors into separate methods 2017-12-05 19:53:16 -05:00
interface_scene.cpp XEEN: Fix loop limit when drawing monsters attacking 2018-03-25 00:10:35 -04:00
interface_scene.h XEEN: Separation of scene indoors & outdoors drawing 2017-12-07 22:13:35 -05:00
interface.cpp XEEN: Removal of deprecated code 2018-03-30 21:05:52 -04:00
interface.h XEEN: Fix highlighting of character when Cast Spell dialog is opened 2018-03-30 20:08:31 -04:00
item.cpp XEEN: Fix implementation of hasCursedItems method 2018-03-31 12:49:54 -04:00
item.h XEEN: Cleanup of item bonus flags to a bitfield state structure 2018-03-31 12:37:36 -04:00
items.cpp XEEN: Implemented attack2 2015-02-20 23:57:45 -05:00
locations.cpp XEEN: Cleanup of item bonus flags to a bitfield state structure 2018-03-31 12:37:36 -04:00
locations.h XEEN: Fix healing and uncursing at the temples 2018-03-30 16:10:17 -04:00
map.cpp XEEN: Cleanup of item bonus flags to a bitfield state structure 2018-03-31 12:37:36 -04:00
map.h XEEN: Cleanup of item bonus flags to a bitfield state structure 2018-03-31 12:37:36 -04:00
module.mk XEEN: Add original copy protection dialog 2018-03-22 20:22:52 -04:00
party.cpp XEEN: Cleanup of item bonus flags to a bitfield state structure 2018-03-31 12:37:36 -04:00
party.h XEEN: Fix highlighting of character when Cast Spell dialog is opened 2018-03-30 20:08:31 -04:00
POTFILES XEEN: Add POTFILES 2018-03-30 09:52:37 +02:00
resources.cpp XEEN: Add data for Swords of Xeen to create_xeen 2018-03-28 20:49:44 -04:00
resources.h XEEN: Add data for Swords of Xeen to create_xeen 2018-03-28 20:49:44 -04:00
saves.cpp XEEN: Change Map _loadDarkSide bool to int _loadCcNum 2018-03-27 21:45:17 -04:00
saves.h XEEN: Defer creating new game state until needed 2018-02-26 18:24:24 -05:00
screen.cpp XEEN: Change bool _isDarkCc to int _ccNum 2018-03-17 20:27:42 -04:00
screen.h XEEN: Fix shadowed field warning 2018-03-05 21:46:46 -05:00
scripts.cpp XEEN: Properly remove river bottles when opened 2018-03-31 15:11:31 -04:00
scripts.h XEEN: Fix whether events are checked after openGrate calls 2018-03-19 21:25:59 -04:00
sound_driver.cpp XEEN: Refactor to merge Sound and Music classes 2018-02-19 10:17:33 -05:00
sound_driver.h XEEN: Refactor to merge Sound and Music classes 2018-02-19 10:17:33 -05:00
sound.cpp XEEN: Add playVoice method for voice sample playback 2018-03-12 19:33:55 -04:00
sound.h XEEN: Add playVoice method for voice sample playback 2018-03-12 19:33:55 -04:00
spells.cpp XEEN: Change Map _loadDarkSide bool to int _loadCcNum 2018-03-27 21:45:17 -04:00
spells.h XEEN: Fix spells list selection for Vertigo guild 2018-03-18 21:29:51 -04:00
sprites.cpp XEEN: Properly implement sprite flag SPRFLAG_BOTTOM_CLIPPED 2018-03-09 21:47:28 -05:00
sprites.h XEEN: Properly implement sprite flag SPRFLAG_BOTTOM_CLIPPED 2018-03-09 21:47:28 -05:00
subtitles.cpp XEEN: Change bool _isDarkCc to int _ccNum 2018-03-17 20:27:42 -04:00
subtitles.h XEEN: Refactoring subtitles for use in location cutscenes, updated Reaper cutscene 2018-03-11 21:28:11 -04:00
window.cpp XEEN: Fix display of Lloyd's Beacon spell 2018-03-17 20:21:27 -04:00
window.h XEEN: Fix animated text cursor partialy overlapping prior char 2017-12-24 23:53:31 -05:00
xeen.cpp XEEN: Change Map _loadDarkSide bool to int _loadCcNum 2018-03-27 21:45:17 -04:00
xeen.h XEEN: Add custom engine option for showing inventory item costs 2018-03-25 23:14:22 -04:00
xsurface.cpp XEEN: Converted XSurface to derive from ManagedSurface 2016-09-04 21:30:05 -04:00
xsurface.h XEEN: Converted XSurface to derive from ManagedSurface 2016-09-04 21:30:05 -04:00