scummvm/engines/access
2014-12-12 22:32:14 -05:00
..
amazon ACCESS: Implement chkVLine and chkHLine 2014-12-12 22:32:14 -05:00
martian ACCESS: Fix compilation warning by adding a dummy inventory combo array for Martian 2014-12-12 22:27:40 -05:00
access.cpp ACCESS: Fix display in cmdDeath() 2014-12-12 22:29:02 -05:00
access.h ACCESS: Fix resetting cursor after conversations 2014-12-12 22:21:35 -05:00
animation.cpp ACCESS: Fix redundant pointer references in adding items to _images list 2014-12-12 22:29:27 -05:00
animation.h ACCESS: Refactor the file manager to return resource structures 2014-08-27 22:13:43 -04:00
asurface.cpp ACCESS: Fix item Z ordering issue causing flickering in airplane rear scene 2014-12-12 22:30:23 -05:00
asurface.h ACCESS: Fix redundant pointer references in adding items to _images list 2014-12-12 22:29:27 -05:00
bubble_box.cpp ACCESS: Fix incorrect screen draw during setup of bubble boxes 2014-12-12 22:30:08 -05:00
bubble_box.h ACCESS: Move _maxChars to asurface 2014-08-25 23:34:40 +02:00
char.cpp ACCESS: Further cleanup of doEstablish parameters 2014-08-30 21:02:22 -04:00
char.h ACCESS: More implementation of CharManager 2014-08-23 13:13:56 -04:00
configure.engine
data.cpp ACCESS: Add synchronize method for savegames 2014-08-29 21:03:11 -04:00
data.h ACCESS: Implemented cmdDead 2014-08-30 17:17:19 -04:00
debugger.cpp ACCESS: Add some safeguards in LoadScene debugger command 2014-12-12 22:27:52 -05:00
debugger.h ACCESS: Add some code to display scene number & description 2014-12-12 22:27:28 -05:00
decompress.cpp ACCESS: Added decompression code 2014-08-03 16:59:22 -04:00
decompress.h ACCESS: Fix more gcc compiler warnings 2014-08-13 22:54:04 -04:00
detection_tables.h ACCESS: Fix typo in detection comment 2014-08-28 02:02:03 +02:00
detection.cpp ACCESS: Implement saving and loading savegames 2014-08-30 09:57:51 -04:00
events.cpp ACCESS: Fixes for flying plane cutscene 2014-12-12 22:26:35 -05:00
events.h ACCESS: Fixes for flying plane cutscene 2014-12-12 22:26:35 -05:00
files.cpp ACCESS: Simplification of logic for selectively applying loaded palettes 2014-12-12 22:25:45 -05:00
files.h ACCESS: Fix display of cutscene at the end of chapter 3 2014-12-12 22:25:34 -05:00
font.cpp ACCESS: Fix display in cmdDeath() 2014-12-12 22:29:02 -05:00
font.h ACCESS: Implement printText() 2014-08-31 02:19:05 +02:00
inventory.cpp ACCESS: Fix compilation warning by adding a dummy inventory combo array for Martian 2014-12-12 22:27:40 -05:00
inventory.h ACCESS: Add enum for inventory item states 2014-12-12 22:24:21 -05:00
module.mk ACCESS: Split font code into a separate file 2014-08-24 23:59:37 -04:00
player.cpp ACCESS: Fix redundant pointer references in adding items to _images list 2014-12-12 22:29:27 -05:00
player.h ACCESS: Start implementing mWhileJWalk() 2014-12-12 22:22:41 -05:00
resources.cpp ACCESS: In progress inventory display screen 2014-08-23 23:21:17 -04:00
resources.h ACCESS: In progress inventory display screen 2014-08-23 23:21:17 -04:00
room.cpp ACCESS: Fix cutscene of pilot falling out of plane 2014-12-12 22:28:02 -05:00
room.h ACCESS: Workaround for original game vertical room scrolling 2014-12-12 22:25:01 -05:00
screen.cpp ACCESS: Simplification of logic for selectively applying loaded palettes 2014-12-12 22:25:45 -05:00
screen.h ACCESS: Simplification of logic for selectively applying loaded palettes 2014-12-12 22:25:45 -05:00
scripts.cpp ACCESS: Fix crashes for scene debugger command when launched from cmdCheckTimer 2014-12-12 22:29:58 -05:00
scripts.h ACCESS: Implemented chapter debug command 2014-12-12 22:25:25 -05:00
sound.cpp ACCESS: Merge the sound resource and priority lists 2014-12-12 22:24:34 -05:00
sound.h ACCESS: Merge the sound resource and priority lists 2014-12-12 22:24:34 -05:00
video.cpp ACCESS: Implemented code for cmdChapter 2014-12-12 22:18:37 -05:00
video.h ACCESS: Implemented code for cmdChapter 2014-12-12 22:18:37 -05:00