mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-23 02:11:38 +00:00
d0e9fef9a2
svn-id: r7019
1130 lines
26 KiB
C++
1130 lines
26 KiB
C++
/* ScummVM - Scumm Interpreter
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* Copyright (C) 2001 Ludvig Strigeus
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* Copyright (C) 2001-2003 The ScummVM project
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* $Header$
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*
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*/
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#include "stdafx.h"
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#include "scumm.h"
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#include "actor.h"
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#include "resource.h"
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#include "common/util.h"
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/* Script status type (slot.status) */
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enum {
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ssDead = 0,
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ssPaused = 1,
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ssRunning = 2
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};
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/* Start executing script 'script' with parameters 'a' and 'b' */
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void Scumm::runScript(int script, int a, int b, int *lvarptr) {
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byte *scriptPtr;
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uint32 scriptOffs;
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byte scriptType;
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int slot;
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ScriptSlot *s;
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if (script == 0)
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return;
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if (b == 0)
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stopScriptNr(script);
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if (script < _numGlobalScripts) {
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scriptPtr = getResourceAddress(rtScript, script);
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scriptOffs = _resourceHeaderSize;
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scriptType = WIO_GLOBAL;
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} else {
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scriptOffs = _localScriptList[script - _numGlobalScripts];
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if (scriptOffs == 0)
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error("Local script %d is not in room %d", script, _roomResource);
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scriptType = WIO_LOCAL;
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}
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slot = getScriptSlot();
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s = &vm.slot[slot];
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s->number = script;
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s->offs = scriptOffs;
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s->status = ssRunning;
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s->where = scriptType;
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s->unk1 = a;
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s->unk2 = b;
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s->freezeCount = 0;
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s->delayFrameCount = 0;
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initializeLocals(slot, lvarptr);
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runScriptNested(slot);
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}
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/* Stop script 'script' */
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void Scumm::stopScriptNr(int script) {
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ScriptSlot *ss;
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NestedScript *nest;
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int i, num;
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if (script == 0)
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return;
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ss = &vm.slot[1];
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for (i = 1; i < NUM_SCRIPT_SLOT; i++, ss++) {
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if (script != ss->number || ss->where != WIO_GLOBAL && ss->where != WIO_LOCAL || ss->status == ssDead)
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continue;
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if (ss->cutsceneOverride)
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error("Script %d stopped with active cutscene/override", script);
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ss->number = 0;
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ss->status = ssDead;
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if (_currentScript == i)
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_currentScript = 0xFF;
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}
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if (_numNestedScripts == 0)
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return;
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nest = &vm.nest[0];
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num = _numNestedScripts;
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do {
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if (nest->number == script && (nest->where == WIO_GLOBAL || nest->where == WIO_LOCAL)) {
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nest->number = 0xFF;
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nest->slot = 0xFF;
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nest->where = 0xFF;
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}
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} while (nest++, --num);
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}
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/* Stop an object script 'script'*/
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void Scumm::stopObjectScript(int script) {
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ScriptSlot *ss;
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NestedScript *nest;
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int i, num;
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if (script == 0)
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return;
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ss = &vm.slot[1];
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for (i = 1; i < NUM_SCRIPT_SLOT; i++, ss++) {
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if (script == ss->number && ss->status != ssDead &&
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(ss->where == WIO_ROOM || ss->where == WIO_INVENTORY || ss->where == WIO_FLOBJECT)) {
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if (ss->cutsceneOverride)
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error("Object %d stopped with active cutscene/override", script);
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ss->number = 0;
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ss->status = ssDead;
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if (_currentScript == i)
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_currentScript = 0xFF;
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}
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}
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if (_numNestedScripts == 0)
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return;
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nest = &vm.nest[0];
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num = _numNestedScripts;
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do {
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if (nest->number == script &&
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(nest->where == WIO_ROOM || nest->where == WIO_FLOBJECT || nest->where == WIO_INVENTORY)) {
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nest->number = 0xFF;
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nest->slot = 0xFF;
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nest->where = 0xFF;
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}
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} while (nest++, --num);
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}
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/* Return a free script slot */
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int Scumm::getScriptSlot() {
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ScriptSlot *ss;
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int i;
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ss = &vm.slot[1];
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for (i = 1; i < NUM_SCRIPT_SLOT; i++, ss++) {
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if (ss->status == ssDead)
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return i;
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}
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error("Too many scripts running, %d max", NUM_SCRIPT_SLOT);
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return -1;
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}
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/* Run script 'script' nested - eg, within the parent script.*/
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void Scumm::runScriptNested(int script) {
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NestedScript *nest;
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ScriptSlot *slot;
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updateScriptPtr();
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nest = &vm.nest[_numNestedScripts];
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if (_currentScript == 0xFF) {
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nest->number = 0xFF;
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nest->where = 0xFF;
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} else {
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slot = &vm.slot[_currentScript];
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nest->number = slot->number;
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nest->where = slot->where;
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nest->slot = _currentScript;
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}
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if (++_numNestedScripts > sizeof(vm.nest) / sizeof(vm.nest[0]))
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error("Too many nested scripts");
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_currentScript = script;
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getScriptBaseAddress();
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getScriptEntryPoint();
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executeScript();
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_numNestedScripts--;
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nest = &vm.nest[_numNestedScripts];
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if (nest->number != 0xFF) {
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slot = &vm.slot[nest->slot];
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if (slot->number == nest->number && slot->where == nest->where &&
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slot->status != ssDead && slot->freezeCount == 0) {
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_currentScript = nest->slot;
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getScriptBaseAddress();
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getScriptEntryPoint();
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return;
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}
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}
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_currentScript = 0xFF;
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}
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void Scumm::updateScriptPtr() {
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if (_currentScript == 0xFF)
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return;
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vm.slot[_currentScript].offs = _scriptPointer - _scriptOrgPointer;
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}
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/* Get the code pointer to a script */
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void Scumm::getScriptBaseAddress() {
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ScriptSlot *ss;
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int idx;
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if (_currentScript == 0xFF)
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return;
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ss = &vm.slot[_currentScript];
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switch (ss->where) {
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case WIO_INVENTORY: /* inventory script * */
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idx = getObjectIndex(ss->number);
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_scriptOrgPointer = getResourceAddress(rtInventory, idx);
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assert(idx < _maxInventoryItems);
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_lastCodePtr = &_baseInventoryItems[idx];
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break;
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case 3:
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case WIO_ROOM: /* room script */
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if (_features & GF_AFTER_V8) {
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_scriptOrgPointer = getResourceAddress(rtRoomScripts, _roomResource);
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assert(_roomResource < res.num[rtRoomScripts]);
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_lastCodePtr = &res.address[rtRoomScripts][_roomResource];
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} else {
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_scriptOrgPointer = getResourceAddress(rtRoom, _roomResource);
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assert(_roomResource < _maxRooms);
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_lastCodePtr = &_baseRooms[_roomResource];
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}
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break;
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case WIO_GLOBAL: /* global script */
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_scriptOrgPointer = getResourceAddress(rtScript, ss->number);
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assert(ss->number < _maxScripts);
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_lastCodePtr = &_baseScripts[ss->number];
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break;
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case WIO_FLOBJECT: /* flobject script */
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idx = getObjectIndex(ss->number);
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_scriptOrgPointer = getResourceAddress(rtFlObject, _objs[idx].fl_object_index);
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assert(idx < _maxFLObject);
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_lastCodePtr = &_baseFLObject[idx];
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break;
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default:
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error("Bad type while getting base address");
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}
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}
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void Scumm::getScriptEntryPoint() {
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if (_currentScript == 0xFF)
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return;
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_scriptPointer = _scriptOrgPointer + vm.slot[_currentScript].offs;
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}
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/* Execute a script - Read opcode, and execute it from the table */
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void Scumm::executeScript() {
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while (_currentScript != 0xFF) {
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_opcode = fetchScriptByte();
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vm.slot[_currentScript].didexec = 1;
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debug(7, "Script %d, offset 0x%x: [%X] %s()",
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vm.slot[_currentScript].number,
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_scriptPointer - _scriptOrgPointer,
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_opcode,
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getOpcodeDesc(_opcode));
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executeOpcode(_opcode);
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}
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CHECK_HEAP;
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}
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byte Scumm::fetchScriptByte() {
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if (*_lastCodePtr + sizeof(MemBlkHeader) != _scriptOrgPointer) {
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uint32 oldoffs = _scriptPointer - _scriptOrgPointer;
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getScriptBaseAddress();
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_scriptPointer = _scriptOrgPointer + oldoffs;
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}
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return *_scriptPointer++;
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}
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uint Scumm::fetchScriptWord() {
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int a;
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if (*_lastCodePtr + sizeof(MemBlkHeader) != _scriptOrgPointer) {
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uint32 oldoffs = _scriptPointer - _scriptOrgPointer;
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getScriptBaseAddress();
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_scriptPointer = _scriptOrgPointer + oldoffs;
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}
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a = READ_LE_UINT16(_scriptPointer);
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_scriptPointer += 2;
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return a;
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}
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int Scumm::fetchScriptWordSigned() {
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return (int16)fetchScriptWord();
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}
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#ifndef BYPASS_COPY_PROT
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#define BYPASS_COPY_PROT
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#endif
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int Scumm::readVar(uint var) {
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int a;
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#ifdef BYPASS_COPY_PROT
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static byte copyprotbypassed;
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#endif
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debug(9, "readvar=%d", var);
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if (!(var & 0xF000)) {
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#if defined(BYPASS_COPY_PROT)
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if (var == 490 && _gameId == GID_MONKEY2 && !copyprotbypassed) {
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copyprotbypassed = true;
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var = 518;
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}
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if (var == 179 && (_gameId == GID_MONKEY_VGA || _gameId == GID_MONKEY_EGA) && !copyprotbypassed) {
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copyprotbypassed = true;
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var = 266;
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}
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#endif
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checkRange(_numVariables - 1, 0, var, "Variable %d out of range(r)");
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return _vars[var];
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}
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if (var & 0x2000 && !(_features & GF_NEW_OPCODES)) {
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a = fetchScriptWord();
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if (a & 0x2000)
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var += readVar(a & ~0x2000);
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else
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var += a & 0xFFF;
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var &= ~0x2000;
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}
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if (!(var & 0xF000))
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return _vars[var];
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if (var & 0x8000) {
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if ((_gameId == GID_ZAK256) || (_features & GF_OLD_BUNDLE)) {
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// Emulate a wierd hack in Zak256 to read individual
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// bits of a normal global
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int b = (var & 0x000F);
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var &= 0x0FFF;
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var >>= 4;
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checkRange(_numVariables - 1, 0, var, "Variable %d out of range(rzb)");
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return (_vars[ var ] & ( 1 << b ) ) ? 1 : 0;
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}
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var &= 0x7FFF;
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checkRange(_numBitVariables - 1, 0, var, "Bit variable %d out of range(r)");
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return (_bitVars[var >> 3] & (1 << (var & 7))) ? 1 : 0;
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}
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if (var & 0x4000) {
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if (_gameId == GID_INDY3_256) {
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var &= 0xF;
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} else {
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var &= 0xFFF;
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}
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checkRange(20, 0, var, "Local variable %d out of range(r)");
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return vm.localvar[_currentScript][var];
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}
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error("Illegal varbits (r)");
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return -1;
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}
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void Scumm::writeVar(uint var, int value) {
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if (!(var & 0xF000)) {
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checkRange(_numVariables - 1, 0, var, "Variable %d out of range(w)");
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// FIXME: Find some better place to put this.
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if (var == VAR_CHARINC)
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_vars[VAR_CHARINC] = _defaultTalkDelay / 20;
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else
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_vars[var] = value;
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if ((_varwatch == (int)var) || (_varwatch == 0)) {
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if (vm.slot[_currentScript].number < 100)
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debug(1, "vars[%d] = %d (via script-%d)", var, value, vm.slot[_currentScript].number);
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else
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debug(1, "vars[%d] = %d (via room-%d-%d)", var, value, _currentRoom,
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vm.slot[_currentScript].number);
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}
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return;
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}
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if (var & 0x8000) {
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if ((_gameId == GID_ZAK256) || (_features & GF_OLD_BUNDLE)) {
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// Emulate a wierd hack in Zak256 to read individual
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// bits of a normal global
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int b = (var & 0x000F);
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var &= 0x7FFF;
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var >>= 4;
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checkRange(_numVariables - 1, 0, var, "Variable %d out of range(wzb)");
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if(value)
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_vars[ var ] |= ( 1 << b );
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else
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_vars[ var ] &= ~( 1 << b );
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return;
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}
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var &= 0x7FFF;
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checkRange(_numBitVariables - 1, 0, var, "Bit variable %d out of range(w)");
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/* FIXME: Enable Indy4 mousefighting by default.
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is there a better place to put this? */
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if (_gameId == GID_INDY4 && var == 107 && vm.slot[_currentScript].number == 1)
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value = 1;
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if (value)
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_bitVars[var >> 3] |= (1 << (var & 7));
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else
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_bitVars[var >> 3] &= ~(1 << (var & 7));
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return;
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}
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if (var & 0x4000) {
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if (_gameId == GID_INDY3_256) {
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var &= 0xF;
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} else {
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var &= 0xFFF;
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}
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checkRange(20, 0, var, "Local variable %d out of range(w)");
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vm.localvar[_currentScript][var] = value;
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return;
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}
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error("Illegal varbits (w)");
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}
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void Scumm::getResultPos() {
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int a;
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_resultVarNumber = fetchScriptWord();
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if (_resultVarNumber & 0x2000) {
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a = fetchScriptWord();
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if (a & 0x2000) {
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_resultVarNumber += readVar(a & ~0x2000);
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} else {
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_resultVarNumber += a & 0xFFF;
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}
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_resultVarNumber &= ~0x2000;
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}
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}
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void Scumm::setResult(int value) {
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writeVar(_resultVarNumber, value);
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}
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void Scumm::push(int a) {
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assert(_scummStackPos >= 0 && (unsigned int)_scummStackPos < ARRAYSIZE(_scummStack));
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_scummStack[_scummStackPos++] = a;
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}
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int Scumm::pop() {
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if ((_scummStackPos < 1) || ((unsigned int)_scummStackPos > ARRAYSIZE(_scummStack))) {
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error("No items on stack to pop() for %s (0x%X) at [%d-%d]", getOpcodeDesc(_opcode), _opcode, _roomResource, vm.slot[_currentScript].number);
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}
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return _scummStack[--_scummStackPos];
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}
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void Scumm::drawBox(int x, int y, int x2, int y2, int color) {
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int top, bottom, count;
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VirtScreen *vs;
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byte *backbuff, *bgbuff;
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if ((vs = findVirtScreen(y)) == NULL)
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return;
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top = vs->topline;
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bottom = top + vs->height;
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if (x > x2)
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SWAP(x, x2);
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if (y > y2)
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SWAP(y, y2);
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x2++;
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y2++;
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if (x > _realWidth - 1)
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return;
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if (x < 0)
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x = 0;
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if (y < 0)
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y = 0;
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if (x2 < 0)
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return;
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if (x2 > _realWidth - 1)
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x2 = _realWidth - 1;
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if (y2 > bottom - 1)
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y2 = bottom - 1;
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updateDirtyRect(vs->number, x, x2, y - top, y2 - top, 0);
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backbuff = vs->screenPtr + vs->xstart + (y - top) * _realWidth + x;
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if (color == -1) {
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if (vs->number != 0)
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error("can only copy bg to main window");
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bgbuff = getResourceAddress(rtBuffer, vs->number + 5) + vs->xstart + (y - top) * _realWidth + x;
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blit(backbuff, bgbuff, x2 - x, y2 - y);
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} else {
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count = y2 - y;
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while (count) {
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memset(backbuff, color, x2 - x);
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backbuff += _realWidth;
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count--;
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}
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}
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}
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void Scumm::stopObjectCode() {
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ScriptSlot *ss;
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ss = &vm.slot[_currentScript];
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if (ss->cutsceneOverride == 255) { /* FIXME: What does this? */
|
|
warning("Cutscene for script %d has overflown. Resetting.", ss->number);
|
|
ss->cutsceneOverride = 0;
|
|
}
|
|
|
|
if (ss->where != WIO_GLOBAL && ss->where != WIO_LOCAL) {
|
|
if (ss->cutsceneOverride) {
|
|
warning("Object %d ending with active cutscene/override", ss->number);
|
|
ss->cutsceneOverride = 0;
|
|
}
|
|
} else {
|
|
if (ss->cutsceneOverride) {
|
|
warning("Script %d ending with active cutscene/override (%d)", ss->number, ss->cutsceneOverride);
|
|
ss->cutsceneOverride = 0;
|
|
}
|
|
}
|
|
ss->number = 0;
|
|
ss->status = ssDead;
|
|
_currentScript = 0xFF;
|
|
}
|
|
|
|
bool Scumm::isScriptInUse(int script) {
|
|
ScriptSlot *ss;
|
|
int i;
|
|
|
|
ss = vm.slot;
|
|
for (i = 0; i < NUM_SCRIPT_SLOT; i++, ss++) {
|
|
if (ss->number == script)
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
|
|
void Scumm::runHook(int i) {
|
|
int tmp[16];
|
|
tmp[0] = i;
|
|
if (_vars[VAR_HOOK_SCRIPT]) {
|
|
runScript(_vars[VAR_HOOK_SCRIPT], 0, 0, tmp);
|
|
}
|
|
}
|
|
|
|
void Scumm::freezeScripts(int flag) {
|
|
int i;
|
|
|
|
for (i = 1; i < NUM_SCRIPT_SLOT; i++) {
|
|
if (_currentScript != i && vm.slot[i].status != ssDead && (vm.slot[i].unk1 == 0 || flag >= 0x80)) {
|
|
vm.slot[i].status |= 0x80;
|
|
vm.slot[i].freezeCount++;
|
|
}
|
|
}
|
|
|
|
for (i = 0; i < 6; i++)
|
|
_sentence[i].freezeCount++;
|
|
|
|
if (vm.cutSceneScriptIndex != 0xFF) {
|
|
vm.slot[vm.cutSceneScriptIndex].status &= 0x7F;
|
|
vm.slot[vm.cutSceneScriptIndex].freezeCount = 0;
|
|
}
|
|
}
|
|
|
|
void Scumm::unfreezeScripts() {
|
|
int i;
|
|
for (i = 1; i < NUM_SCRIPT_SLOT; i++) {
|
|
if (vm.slot[i].status & 0x80) {
|
|
if (!--vm.slot[i].freezeCount) {
|
|
vm.slot[i].status &= 0x7F;
|
|
}
|
|
}
|
|
}
|
|
|
|
for (i = 0; i < 6; i++) {
|
|
if (_sentence[i].freezeCount > 0)
|
|
_sentence[i].freezeCount--;
|
|
}
|
|
}
|
|
|
|
void Scumm::runAllScripts() {
|
|
int i;
|
|
|
|
for (i = 0; i < NUM_SCRIPT_SLOT; i++)
|
|
vm.slot[i].didexec = 0;
|
|
|
|
// FIXME - why is _curExecScript?!? The only place it is ever set is here.
|
|
// The outer world will only see it as consequence of the calls made in the following
|
|
// for loop. But in that case, _curExecScript will be equal to _currentScript. Hence
|
|
// it would seem we can replace all occurances of _curExecScript by _currentScript.
|
|
_currentScript = 0xFF;
|
|
for (_curExecScript = 0; _curExecScript < NUM_SCRIPT_SLOT; _curExecScript++) {
|
|
if (vm.slot[_curExecScript].status == ssRunning && vm.slot[_curExecScript].didexec == 0) {
|
|
_currentScript = (char)_curExecScript;
|
|
getScriptBaseAddress();
|
|
getScriptEntryPoint();
|
|
executeScript();
|
|
}
|
|
}
|
|
}
|
|
|
|
void Scumm::runExitScript() {
|
|
if (_vars[VAR_EXIT_SCRIPT])
|
|
runScript(_vars[VAR_EXIT_SCRIPT], 0, 0, 0);
|
|
if (_EXCD_offs) {
|
|
int slot = getScriptSlot();
|
|
vm.slot[slot].status = ssRunning;
|
|
vm.slot[slot].number = 10001;
|
|
vm.slot[slot].where = WIO_ROOM;
|
|
vm.slot[slot].offs = _EXCD_offs;
|
|
vm.slot[slot].unk1 = 0;
|
|
vm.slot[slot].unk2 = 0;
|
|
vm.slot[slot].freezeCount = 0;
|
|
|
|
vm.slot[slot].delayFrameCount = 0;
|
|
|
|
// FIXME: the exit script of room 7 in indy3 only seems to have a size and tag
|
|
// not actual data not even a 00 (stop code)
|
|
// maybe we should be limiting ourselves to strictly reading the size
|
|
// described in the header?
|
|
if (_gameId == GID_INDY3_256) {
|
|
// FIXME: Oddly, Indy3 seems to contain exit scripts with only a size
|
|
// and a tag - not even a terminating NULL!
|
|
byte *roomptr = getResourceAddress(rtRoom, _roomResource);
|
|
byte *excd = findResourceData(MKID('EXCD'), roomptr) - _resourceHeaderSize;
|
|
if (!excd || (getResourceDataSize(excd) < 1)) {
|
|
debug(2, "Exit-%d is empty", _roomResource);
|
|
return;
|
|
}
|
|
}
|
|
|
|
runScriptNested(slot);
|
|
}
|
|
if (_vars[VAR_EXIT_SCRIPT2])
|
|
runScript(_vars[VAR_EXIT_SCRIPT2], 0, 0, 0);
|
|
}
|
|
|
|
void Scumm::runEntryScript() {
|
|
if (_vars[VAR_ENTRY_SCRIPT])
|
|
runScript(_vars[VAR_ENTRY_SCRIPT], 0, 0, 0);
|
|
if (_ENCD_offs) {
|
|
int slot = getScriptSlot();
|
|
vm.slot[slot].status = ssRunning;
|
|
vm.slot[slot].number = 10002;
|
|
vm.slot[slot].where = WIO_ROOM;
|
|
vm.slot[slot].offs = _ENCD_offs;
|
|
vm.slot[slot].unk1 = 0;
|
|
vm.slot[slot].unk2 = 0;
|
|
vm.slot[slot].freezeCount = 0;
|
|
vm.slot[slot].delayFrameCount = 0;
|
|
runScriptNested(slot);
|
|
}
|
|
if (_vars[VAR_ENTRY_SCRIPT2])
|
|
runScript(_vars[VAR_ENTRY_SCRIPT2], 0, 0, 0);
|
|
}
|
|
|
|
void Scumm::killScriptsAndResources() {
|
|
ScriptSlot *ss;
|
|
int i;
|
|
|
|
ss = &vm.slot[1];
|
|
|
|
for (i = 1; i < NUM_SCRIPT_SLOT; i++, ss++) {
|
|
if (ss->where == WIO_ROOM || ss->where == WIO_FLOBJECT) {
|
|
if (ss->cutsceneOverride)
|
|
error("Object %d stopped with active cutscene/override in exit", ss->number);
|
|
ss->status = ssDead;
|
|
} else if (ss->where == WIO_LOCAL) {
|
|
if (ss->cutsceneOverride)
|
|
error("Script %d stopped with active cutscene/override in exit", ss->number);
|
|
ss->status = ssDead;
|
|
}
|
|
}
|
|
|
|
/* Nuke local object names */
|
|
if (_newNames) {
|
|
for (i = 0; i < _numNewNames; i++) {
|
|
int j = _newNames[i];
|
|
if (j && getOwner(j) == 0) {
|
|
_newNames[i] = 0;
|
|
nukeResource(rtObjectName, i);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void Scumm::killAllScriptsExceptCurrent() {
|
|
for (int i = 1; i < NUM_SCRIPT_SLOT; i++) {
|
|
if (i != _currentScript)
|
|
vm.slot[i].status = ssDead;
|
|
}
|
|
}
|
|
|
|
void Scumm::doSentence(int c, int b, int a) {
|
|
SentenceTab *st;
|
|
|
|
if (_features & GF_AFTER_V7) {
|
|
|
|
if (b == a)
|
|
return;
|
|
|
|
st = &_sentence[_sentenceNum - 1];
|
|
|
|
|
|
// Check if this doSentence request is identical to the previous one;
|
|
// if yes, ignore this invocation.
|
|
if (_sentenceNum && st->unk5 == c && st->unk4 == b && st->unk3 == a)
|
|
return;
|
|
|
|
_sentenceNum++;
|
|
st++;
|
|
|
|
} else {
|
|
|
|
st = &_sentence[_sentenceNum++];
|
|
|
|
if (!(st->unk3 & 0xFF00))
|
|
st->unk2 = 0;
|
|
else
|
|
st->unk2 = 1;
|
|
|
|
}
|
|
|
|
st->unk5 = c;
|
|
st->unk4 = b;
|
|
st->unk3 = a;
|
|
st->freezeCount = 0;
|
|
}
|
|
|
|
void Scumm::checkAndRunSentenceScript() {
|
|
int i;
|
|
ScriptSlot *ss;
|
|
|
|
memset(_localParamList, 0, sizeof(_localParamList));
|
|
if (isScriptInUse(_vars[VAR_SENTENCE_SCRIPT])) {
|
|
ss = vm.slot;
|
|
for (i = 0; i < NUM_SCRIPT_SLOT; i++, ss++)
|
|
if (ss->number == _vars[VAR_SENTENCE_SCRIPT] && ss->status != ssDead && ss->freezeCount == 0)
|
|
return;
|
|
}
|
|
|
|
if (!_sentenceNum || _sentence[_sentenceNum - 1].freezeCount)
|
|
return;
|
|
|
|
_sentenceNum--;
|
|
|
|
if (!(_features & GF_AFTER_V7))
|
|
if (_sentence[_sentenceNum].unk2 && _sentence[_sentenceNum].unk3 == _sentence[_sentenceNum].unk4)
|
|
return;
|
|
|
|
_localParamList[0] = _sentence[_sentenceNum].unk5;
|
|
_localParamList[1] = _sentence[_sentenceNum].unk4;
|
|
_localParamList[2] = _sentence[_sentenceNum].unk3;
|
|
_currentScript = 0xFF;
|
|
if (_vars[VAR_SENTENCE_SCRIPT])
|
|
runScript(_vars[VAR_SENTENCE_SCRIPT], 0, 0, _localParamList);
|
|
}
|
|
|
|
void Scumm::runInputScript(int a, int cmd, int mode) {
|
|
int args[16];
|
|
memset(args, 0, sizeof(args));
|
|
args[0] = a;
|
|
args[1] = cmd;
|
|
args[2] = mode;
|
|
if (_vars[VAR_VERB_SCRIPT])
|
|
runScript(_vars[VAR_VERB_SCRIPT], 0, 0, args);
|
|
}
|
|
|
|
void Scumm::decreaseScriptDelay(int amount) {
|
|
ScriptSlot *ss = &vm.slot[0];
|
|
int i;
|
|
for (i = 0; i < NUM_SCRIPT_SLOT; i++, ss++) {
|
|
if (ss->status == ssPaused) {
|
|
ss->delay -= amount;
|
|
if (ss->delay < 0) {
|
|
ss->status = ssRunning;
|
|
ss->delay = 0;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void Scumm::runVerbCode(int object, int entry, int a, int b, int *vars) {
|
|
uint32 obcd;
|
|
int slot, where, offs;
|
|
|
|
if (!object)
|
|
return;
|
|
if (!b)
|
|
stopObjectScript(object);
|
|
|
|
where = whereIsObject(object);
|
|
|
|
if (where == WIO_NOT_FOUND) {
|
|
warning("Code for object %d not in room %d", object, _roomResource);
|
|
return;
|
|
}
|
|
|
|
obcd = getOBCDOffs(object);
|
|
slot = getScriptSlot();
|
|
|
|
offs = getVerbEntrypoint(object, entry);
|
|
if (offs == 0)
|
|
return;
|
|
|
|
vm.slot[slot].number = object;
|
|
vm.slot[slot].offs = obcd + offs;
|
|
vm.slot[slot].status = ssRunning;
|
|
vm.slot[slot].where = where;
|
|
vm.slot[slot].unk1 = a;
|
|
vm.slot[slot].unk2 = b;
|
|
vm.slot[slot].freezeCount = 0;
|
|
vm.slot[slot].delayFrameCount = 0;
|
|
|
|
initializeLocals(slot, vars);
|
|
|
|
runScriptNested(slot);
|
|
}
|
|
|
|
void Scumm::initializeLocals(int slot, int *vars) {
|
|
int i;
|
|
if (!vars) {
|
|
for (i = 0; i < 16; i++)
|
|
vm.localvar[slot][i] = 0;
|
|
} else {
|
|
for (i = 0; i < 16; i++)
|
|
vm.localvar[slot][i] = vars[i];
|
|
}
|
|
}
|
|
|
|
int Scumm::getVerbEntrypoint(int obj, int entry) {
|
|
byte *objptr, *verbptr;
|
|
int verboffs;
|
|
|
|
if (whereIsObject(obj) == WIO_NOT_FOUND)
|
|
return 0;
|
|
|
|
objptr = getOBCDFromObject(obj);
|
|
assert(objptr);
|
|
|
|
if (_features & GF_OLD_BUNDLE)
|
|
verbptr = objptr + 21;
|
|
else if (_features & GF_SMALL_HEADER)
|
|
verbptr = objptr + 19;
|
|
else
|
|
verbptr = findResource(MKID('VERB'), objptr);
|
|
|
|
assert(verbptr);
|
|
|
|
verboffs = verbptr - objptr;
|
|
|
|
if (!(_features & GF_SMALL_HEADER))
|
|
verbptr += _resourceHeaderSize;
|
|
|
|
if (_features & GF_AFTER_V8) {
|
|
uint32 *ptr = (uint32 *)verbptr;
|
|
uint32 verb;
|
|
do {
|
|
verb = READ_LE_UINT32(ptr);
|
|
if (!verb)
|
|
return 0;
|
|
if (verb == (uint32)entry || verb == 0xFFFFFFFF)
|
|
break;
|
|
ptr += 2;
|
|
} while (1);
|
|
return verboffs + 8 + READ_LE_UINT32(ptr + 1);
|
|
} else {
|
|
do {
|
|
if (!*verbptr)
|
|
return 0;
|
|
if (*verbptr == entry || *verbptr == 0xFF)
|
|
break;
|
|
verbptr += 3;
|
|
} while (1);
|
|
|
|
if (_features & GF_SMALL_HEADER)
|
|
return READ_LE_UINT16(verbptr + 1);
|
|
else
|
|
return verboffs + READ_LE_UINT16(verbptr + 1);
|
|
}
|
|
}
|
|
|
|
bool Scumm::isScriptRunning(int script) {
|
|
int i;
|
|
ScriptSlot *ss = vm.slot;
|
|
for (i = 0; i < NUM_SCRIPT_SLOT; i++, ss++)
|
|
if (ss->number == script && (ss->where == WIO_GLOBAL || ss->where == WIO_LOCAL) && ss->status != ssDead)
|
|
return true;
|
|
return false;
|
|
}
|
|
|
|
bool Scumm::isRoomScriptRunning(int script) {
|
|
int i;
|
|
ScriptSlot *ss = vm.slot;
|
|
for (i = 0; i < NUM_SCRIPT_SLOT; i++, ss++)
|
|
if (ss->number == script && ss->where == WIO_ROOM && ss->status != ssDead)
|
|
return true;
|
|
return false;
|
|
}
|
|
|
|
int Scumm::defineArray(int array, int type, int dim2, int dim1) {
|
|
int id;
|
|
int size;
|
|
ArrayHeader *ah;
|
|
|
|
if (type != 5 && type != 4)
|
|
type = 5;
|
|
|
|
nukeArray(array);
|
|
|
|
id = getArrayId();
|
|
|
|
if (_features & GF_AFTER_V8) {
|
|
if (array & 0x40000000) {
|
|
_arrays[id] = (char)vm.slot[_currentScript].number;
|
|
}
|
|
|
|
if (array & 0x80000000) {
|
|
error("Can't define bit variable as array pointer");
|
|
}
|
|
|
|
size = (type == 5) ? 32 : 8;
|
|
} else {
|
|
if (array & 0x4000) {
|
|
_arrays[id] = (char)vm.slot[_currentScript].number;
|
|
}
|
|
|
|
if (array & 0x8000) {
|
|
error("Can't define bit variable as array pointer");
|
|
}
|
|
|
|
size = (type == 5) ? 16 : 8;
|
|
}
|
|
|
|
writeVar(array, id);
|
|
|
|
size *= dim2 + 1;
|
|
size *= dim1 + 1;
|
|
size >>= 3;
|
|
|
|
ah = (ArrayHeader *)createResource(rtString, id, size + sizeof(ArrayHeader));
|
|
|
|
ah->type = type;
|
|
ah->dim1_size = dim1 + 1;
|
|
ah->dim2_size = dim2 + 1;
|
|
|
|
return id;
|
|
}
|
|
|
|
void Scumm::nukeArray(int a) {
|
|
int data;
|
|
|
|
data = readVar(a);
|
|
|
|
if (data)
|
|
nukeResource(rtString, data);
|
|
_arrays[data] = 0;
|
|
|
|
writeVar(a, 0);
|
|
}
|
|
|
|
int Scumm::getArrayId() {
|
|
byte **addr = _baseArrays;
|
|
int i;
|
|
|
|
for (i = 1; i < _numArray; i++) {
|
|
if (!addr[i])
|
|
return i;
|
|
}
|
|
error("Out of array pointers, %d max", _numArray);
|
|
return -1;
|
|
}
|
|
|
|
void Scumm::copyScriptString(byte *dst) {
|
|
int len = resStrLen(_scriptPointer) + 1;
|
|
while (len--)
|
|
*dst++ = fetchScriptByte();
|
|
}
|
|
|
|
//
|
|
// Given a pointer to a Scumm string, this function returns the total byte length
|
|
// of the string data in that resource. To do so it has to understand certain
|
|
// special characters embedded into the string. The reason for this function is that
|
|
// sometimes this embedded data contains zero bytes, thus we can't just use strlen.
|
|
//
|
|
int Scumm::resStrLen(const byte *src) const {
|
|
int num = 0;
|
|
byte chr;
|
|
if (src == NULL)
|
|
src = _scriptPointer;
|
|
while ((chr = *src++) != 0) {
|
|
num++;
|
|
if (chr == 255) {
|
|
chr = *src++;
|
|
num++;
|
|
|
|
if (chr != 1 && chr != 2 && chr != 3 && chr != 8) {
|
|
if (_features & GF_AFTER_V8) {
|
|
src += 4;
|
|
num += 4;
|
|
} else {
|
|
src += 2;
|
|
num += 2;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
return num;
|
|
}
|
|
|
|
void Scumm::cutscene(int *args) {
|
|
int scr = _currentScript;
|
|
vm.slot[scr].cutsceneOverride++;
|
|
|
|
if (++vm.cutSceneStackPointer > sizeof(vm.cutSceneData) / sizeof(vm.cutSceneData[0]))
|
|
error("Cutscene stack overflow");
|
|
|
|
vm.cutSceneData[vm.cutSceneStackPointer] = args[0];
|
|
vm.cutSceneScript[vm.cutSceneStackPointer] = 0;
|
|
vm.cutScenePtr[vm.cutSceneStackPointer] = 0;
|
|
|
|
vm.cutSceneScriptIndex = scr;
|
|
if (_vars[VAR_CUTSCENE_START_SCRIPT])
|
|
runScript(_vars[VAR_CUTSCENE_START_SCRIPT], 0, 0, args);
|
|
vm.cutSceneScriptIndex = 0xFF;
|
|
}
|
|
|
|
void Scumm::endCutscene() {
|
|
ScriptSlot *ss = &vm.slot[_currentScript];
|
|
int args[16];
|
|
|
|
memset(args, 0, sizeof(args));
|
|
|
|
if (ss->cutsceneOverride > 0) // Only terminate if active
|
|
ss->cutsceneOverride--;
|
|
|
|
args[0] = vm.cutSceneData[vm.cutSceneStackPointer];
|
|
_vars[VAR_OVERRIDE] = 0;
|
|
|
|
if (vm.cutScenePtr[vm.cutSceneStackPointer] && (ss->cutsceneOverride > 0)) // Only terminate if active
|
|
ss->cutsceneOverride--;
|
|
|
|
vm.cutSceneScript[vm.cutSceneStackPointer] = 0;
|
|
vm.cutScenePtr[vm.cutSceneStackPointer] = 0;
|
|
vm.cutSceneStackPointer--;
|
|
|
|
if (_vars[VAR_CUTSCENE_END_SCRIPT])
|
|
runScript(_vars[VAR_CUTSCENE_END_SCRIPT], 0, 0, args);
|
|
}
|
|
|
|
void Scumm::exitCutscene() {
|
|
uint32 offs = vm.cutScenePtr[vm.cutSceneStackPointer];
|
|
if (offs) {
|
|
ScriptSlot *ss = &vm.slot[vm.cutSceneScript[vm.cutSceneStackPointer]];
|
|
ss->offs = offs;
|
|
ss->status = ssRunning;
|
|
ss->freezeCount = 0;
|
|
|
|
if (ss->cutsceneOverride > 0)
|
|
ss->cutsceneOverride--;
|
|
|
|
_vars[VAR_OVERRIDE] = 1;
|
|
vm.cutScenePtr[vm.cutSceneStackPointer] = 0;
|
|
}
|
|
}
|
|
|
|
void Scumm::beginOverride() {
|
|
int idx;
|
|
|
|
idx = vm.cutSceneStackPointer;
|
|
assert(idx < 5);
|
|
|
|
vm.cutScenePtr[idx] = _scriptPointer - _scriptOrgPointer;
|
|
vm.cutSceneScript[idx] = _currentScript;
|
|
|
|
// Skip the jump instruction following the override instruction
|
|
// (the jump is responsible for "skipping" cutscenes, and the reason
|
|
// why we record the current script position in vm.cutScenePtr).
|
|
fetchScriptByte();
|
|
fetchScriptWord();
|
|
_vars[VAR_OVERRIDE] = 0;
|
|
}
|
|
|
|
void Scumm::endOverride() {
|
|
int idx;
|
|
|
|
idx = vm.cutSceneStackPointer;
|
|
assert(idx < 5);
|
|
|
|
vm.cutScenePtr[idx] = 0;
|
|
vm.cutSceneScript[idx] = 0;
|
|
_vars[VAR_OVERRIDE] = 0;
|
|
}
|