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smush
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Alignment fixes
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2003-04-05 23:41:21 +00:00 |
.cvsignore
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actor.cpp
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fixed actor palette for nonblocked games
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2003-04-16 07:11:04 +00:00 |
actor.h
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new constant MF_FROZEN; fixed actor unfreeze code
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2003-03-08 02:06:56 +00:00 |
akos.cpp
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cleanup
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2003-03-28 23:08:36 +00:00 |
akos.h
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base-costume.h
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boxes.cpp
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stop loom pass demo from erroring out
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2003-04-11 12:57:41 +00:00 |
boxes.h
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bundle.cpp
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Patch #712493: CMI: Object line
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2003-04-07 16:04:30 +00:00 |
bundle.h
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changed voice buffer allocation to needed size
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2003-03-07 07:49:10 +00:00 |
charset.cpp
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added charset support for all V3 games, and fix for cleaning all 16 variables not only 15
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2003-04-07 14:38:26 +00:00 |
charset.h
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added charset support for all V3 games, and fix for cleaning all 16 variables not only 15
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2003-04-07 14:38:26 +00:00 |
costume.cpp
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ignorePakCols, should be used for ega games, why not for amiga? i don't see difference
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2003-04-19 06:37:42 +00:00 |
costume.h
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debug.cpp
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debug.h
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debugger.cpp
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debugger.h
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debugrl.cpp
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debugrl.h
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dialogs.cpp
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center close button
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2003-04-12 17:22:20 +00:00 |
dialogs.h
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added some meat to the global options dialog (no prefs are stored yet, though)
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2003-03-25 15:32:36 +00:00 |
gfx.cpp
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loom ega: build custom cursor, op_wait() has more then one subopcodes(revert changes), disabled adlib_default
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2003-04-18 20:16:32 +00:00 |
gfx.h
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a little improved ega support
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2003-04-09 19:14:05 +00:00 |
imuse_digi.cpp
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changed messages from warning to debug
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2003-03-30 16:54:03 +00:00 |
imuse_digi.h
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imuse.cpp
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Fix for bug [666187] DOTT: Coffee music never stops
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2003-04-18 14:38:31 +00:00 |
imuse.h
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cleanup
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2003-03-23 13:14:54 +00:00 |
instrument.cpp
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instrument.h
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intern.h
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factored out some common code
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2003-04-11 20:05:37 +00:00 |
module.mk
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update for smush changes
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2003-03-17 12:48:49 +00:00 |
nut_renderer.cpp
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Patch 713149: Fix OOB access
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2003-04-01 15:32:17 +00:00 |
nut_renderer.h
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object.cpp
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shouldn't be increased to next search object ?
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2003-04-13 21:47:48 +00:00 |
object.h
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resource_v2.cpp
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refactored some stuff (and made readMAXS virtual, with V2/V3 code having own implementations); cleaned up V6 array shuffle code; made more Scumm member vars/methods protected
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2003-03-07 21:38:46 +00:00 |
resource_v3.cpp
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factored out some common code
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2003-04-11 20:05:37 +00:00 |
resource_v4.cpp
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resource.cpp
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just in case...
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2003-04-12 20:12:52 +00:00 |
resource.h
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saveload.cpp
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fix for ega palette, more
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2003-04-11 05:31:18 +00:00 |
saveload.h
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script_v5.cpp
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some changes for indy ega
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2003-04-18 21:10:32 +00:00 |
script_v6.cpp
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It's correct this time. Really. Trust me.
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2003-04-09 21:59:23 +00:00 |
script_v8.cpp
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Patch #712493: CMI: Object line
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2003-04-07 16:04:30 +00:00 |
script.cpp
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some changes for indy ega
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2003-04-18 21:10:32 +00:00 |
scumm.h
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lots of unblocked aka GF_OLD_BUNDLE support code (still no load, but gets further :-)
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2003-04-12 02:09:00 +00:00 |
scummvm.cpp
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loom ega: build custom cursor, op_wait() has more then one subopcodes(revert changes), disabled adlib_default
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2003-04-18 20:16:32 +00:00 |
sound.cpp
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ignore sound resource in OLD_BUNDLE games for now
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2003-04-12 19:42:12 +00:00 |
sound.h
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string.cpp
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make zak use correct charset
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2003-04-09 08:06:55 +00:00 |
usage_bits.cpp
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usage_bits.h
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vars.cpp
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verbs.cpp
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img and imgh should be readed from offset +2, but i'm not sure about imptr (it should skip only length)
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2003-04-13 21:21:56 +00:00 |
verbs.h
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