scummvm/scumm
2003-04-19 06:37:42 +00:00
..
smush Alignment fixes 2003-04-05 23:41:21 +00:00
.cvsignore
actor.cpp fixed actor palette for nonblocked games 2003-04-16 07:11:04 +00:00
actor.h new constant MF_FROZEN; fixed actor unfreeze code 2003-03-08 02:06:56 +00:00
akos.cpp cleanup 2003-03-28 23:08:36 +00:00
akos.h
base-costume.h
boxes.cpp stop loom pass demo from erroring out 2003-04-11 12:57:41 +00:00
boxes.h
bundle.cpp Patch #712493: CMI: Object line 2003-04-07 16:04:30 +00:00
bundle.h changed voice buffer allocation to needed size 2003-03-07 07:49:10 +00:00
charset.cpp added charset support for all V3 games, and fix for cleaning all 16 variables not only 15 2003-04-07 14:38:26 +00:00
charset.h added charset support for all V3 games, and fix for cleaning all 16 variables not only 15 2003-04-07 14:38:26 +00:00
costume.cpp ignorePakCols, should be used for ega games, why not for amiga? i don't see difference 2003-04-19 06:37:42 +00:00
costume.h
debug.cpp
debug.h
debugger.cpp
debugger.h
debugrl.cpp
debugrl.h
dialogs.cpp center close button 2003-04-12 17:22:20 +00:00
dialogs.h added some meat to the global options dialog (no prefs are stored yet, though) 2003-03-25 15:32:36 +00:00
gfx.cpp loom ega: build custom cursor, op_wait() has more then one subopcodes(revert changes), disabled adlib_default 2003-04-18 20:16:32 +00:00
gfx.h a little improved ega support 2003-04-09 19:14:05 +00:00
imuse_digi.cpp changed messages from warning to debug 2003-03-30 16:54:03 +00:00
imuse_digi.h
imuse.cpp Fix for bug [666187] DOTT: Coffee music never stops 2003-04-18 14:38:31 +00:00
imuse.h cleanup 2003-03-23 13:14:54 +00:00
instrument.cpp
instrument.h
intern.h factored out some common code 2003-04-11 20:05:37 +00:00
module.mk update for smush changes 2003-03-17 12:48:49 +00:00
nut_renderer.cpp Patch 713149: Fix OOB access 2003-04-01 15:32:17 +00:00
nut_renderer.h
object.cpp shouldn't be increased to next search object ? 2003-04-13 21:47:48 +00:00
object.h
resource_v2.cpp refactored some stuff (and made readMAXS virtual, with V2/V3 code having own implementations); cleaned up V6 array shuffle code; made more Scumm member vars/methods protected 2003-03-07 21:38:46 +00:00
resource_v3.cpp factored out some common code 2003-04-11 20:05:37 +00:00
resource_v4.cpp
resource.cpp just in case... 2003-04-12 20:12:52 +00:00
resource.h
saveload.cpp fix for ega palette, more 2003-04-11 05:31:18 +00:00
saveload.h
script_v5.cpp some changes for indy ega 2003-04-18 21:10:32 +00:00
script_v6.cpp It's correct this time. Really. Trust me. 2003-04-09 21:59:23 +00:00
script_v8.cpp Patch #712493: CMI: Object line 2003-04-07 16:04:30 +00:00
script.cpp some changes for indy ega 2003-04-18 21:10:32 +00:00
scumm.h lots of unblocked aka GF_OLD_BUNDLE support code (still no load, but gets further :-) 2003-04-12 02:09:00 +00:00
scummvm.cpp loom ega: build custom cursor, op_wait() has more then one subopcodes(revert changes), disabled adlib_default 2003-04-18 20:16:32 +00:00
sound.cpp ignore sound resource in OLD_BUNDLE games for now 2003-04-12 19:42:12 +00:00
sound.h
string.cpp make zak use correct charset 2003-04-09 08:06:55 +00:00
usage_bits.cpp
usage_bits.h
vars.cpp
verbs.cpp img and imgh should be readed from offset +2, but i'm not sure about imptr (it should skip only length) 2003-04-13 21:21:56 +00:00
verbs.h