scummvm/engines/tetraedge/te/te_3d_texture_tinygl.h

61 lines
1.7 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef TETRAEDGE_TE_TE_3D_TEXTURE_TINYGL_H
#define TETRAEDGE_TE_TE_3D_TEXTURE_TINYGL_H
#if defined(USE_TINYGL)
#include "tetraedge/te/te_3d_texture.h"
namespace Tetraedge {
class Te3DTextureTinyGL : public Te3DTexture {
public:
Te3DTextureTinyGL();
virtual ~Te3DTextureTinyGL();
void bind() const override;
void copyCurrentRender(uint xoffset, uint yoffset, uint x, uint y) override;
void create() override;
void destroy() override;
void forceTexData(uint gltexture, uint xsize, uint ysize) override;
bool load(const TeImage &img) override;
static void unbind();
bool unload() override;
void update(const TeImage &img, uint xoff, uint yoff) override;
void writeTo(Graphics::Surface &surf) override;
private:
uint _glTexture;
//uint _glPixelFormat;
};
} // end namespace Tetraedge
#endif // USE_TINYGL
#endif // TETRAEDGE_TE_TE_3D_TEXTURE_TINYGL_H