scummvm/engines/tetraedge/te
2024-01-29 19:32:00 +01:00
..
micropather.cpp TETRAEDGE: Avoid Generic Define Naming for Micropather Debug Code Guards 2023-01-19 22:47:38 +00:00
micropather.h TETRAEDGE: Avoid Generic Define Naming for Micropather Debug Code Guards 2023-01-19 22:47:38 +00:00
te_3d_object2.cpp TETRAEDGE: Remove some dead code 2023-05-06 16:46:14 +09:00
te_3d_object2.h TETRAEDGE: Implement Syberia 2 particles 2023-02-27 11:37:31 +09:00
te_3d_texture_opengl.cpp TETRAEDGE: Migrate engine to Path 2023-12-24 13:19:25 +01:00
te_3d_texture_opengl.h TETRAEDGE: Fix compiler guards for GL (no shaders) 2023-01-16 17:36:43 +01:00
te_3d_texture_tinygl.cpp TETRAEDGE: Migrate engine to Path 2023-12-24 13:19:25 +01:00
te_3d_texture_tinygl.h TETRAEDGE: Split OpenGL-specific code out to allow TinyGL support 2023-01-16 17:36:43 +01:00
te_3d_texture.cpp TETRAEDGE: Migrate engine to Path 2023-12-24 13:19:25 +01:00
te_3d_texture.h TETRAEDGE: Remove unused fields 2023-02-23 13:17:33 +09:00
te_act_zone.cpp TETRAEDGE: Fix many small issues identified by Coverity 2023-01-30 16:11:29 +09:00
te_act_zone.h TETRAEDGE: Fix many small issues identified by Coverity 2023-01-30 16:11:29 +09:00
te_animation.cpp TETRAEDGE: Implement more TeWarp associated classes for Amerzone 2023-04-17 19:47:20 +09:00
te_animation.h TETRAEDGE: Remove static objects and improve cleanup 2023-01-16 17:36:43 +01:00
te_bezier_curve.cpp TETRAEDGE: Add curve loading and run control for Syberia 2 2023-02-13 15:40:15 +09:00
te_bezier_curve.h TETRAEDGE: Add curve loading and run control for Syberia 2 2023-02-13 15:40:15 +09:00
te_button_layout.cpp TETRAEDGE: Migrate engine to Path 2023-12-24 13:19:25 +01:00
te_button_layout.h TETRAEDGE: Migrate engine to Path 2023-12-24 13:19:25 +01:00
te_callback.h
te_camera_xml_parser.cpp TETRAEDGE: Fix camera fov for Syberia 2 2023-02-24 17:21:45 +09:00
te_camera_xml_parser.h TETRAEDGE: Add basic particle parsing for Syberia 2 2023-02-15 21:44:27 +09:00
te_camera.cpp TETRAEDGE: Migrate engine to Path 2023-12-24 13:19:25 +01:00
te_camera.h TETRAEDGE: Implement more TeWarp associated classes for Amerzone 2023-04-17 19:47:20 +09:00
te_checkbox_layout.cpp TETRAEDGE: Switch button priority to z-order 2023-01-16 17:36:43 +01:00
te_checkbox_layout.h TETRAEDGE: Misc code cleanups. Less public members. 2023-01-16 17:36:43 +01:00
te_clip_layout.cpp TETRAEDGE: Implement clipping for long dialog 2023-01-30 13:24:09 +09:00
te_clip_layout.h TETRAEDGE: Implement clipping for long dialog 2023-01-30 13:24:09 +09:00
te_color.cpp TETRAEDGE: Remove compile warnings 2023-01-16 17:36:43 +01:00
te_color.h TETRAEDGE: Remove compile warnings 2023-01-16 17:36:43 +01:00
te_core.cpp TETRAEDGE: Migrate engine to Path 2023-12-24 13:19:25 +01:00
te_core.h TETRAEDGE: Migrate engine to Path 2023-12-24 13:19:25 +01:00
te_curve_anim2.h TETRAEDGE: Fix small coverity-identified issues. 2023-02-06 16:55:30 +09:00
te_extended_text_layout.cpp TETRAEDGE: Cleanups, started working on credits etc 2023-01-16 17:36:43 +01:00
te_extended_text_layout.h TETRAEDGE: Implement clipping for long dialog 2023-01-30 13:24:09 +09:00
te_font2.cpp TETRAEDGE: Migrate engine to Path 2023-12-24 13:19:25 +01:00
te_font2.h TETRAEDGE: Migrate engine to Path 2023-12-24 13:19:25 +01:00
te_font3.cpp GRAPHICS: Allow specifying separate xdpi and ydpi values in loadTTFFont 2024-01-08 23:41:50 +01:00
te_font3.h TETRAEDGE: Migrate engine to Path 2023-12-24 13:19:25 +01:00
te_frame_anim.cpp TETRAEDGE: More fixes, can now complete game. 2023-01-16 17:36:43 +01:00
te_frame_anim.h TETRAEDGE: Progress implementing animated Amerzone markers 2023-04-29 20:30:27 +09:00
te_free_move_zone.cpp TETRAEDGE: Migrate engine to Path 2023-12-24 13:19:25 +01:00
te_free_move_zone.h TETRAEDGE: Implement proper pathfinding for Syberia 2 2023-03-06 07:28:57 +09:00
te_frustum.cpp TETRAEDGE: Mostly fix rendering of Amerzone objects 2023-05-06 16:48:32 +09:00
te_frustum.h TETRAEDGE: Mostly fix rendering of Amerzone objects 2023-05-06 16:48:32 +09:00
te_i_3d_object2.cpp TETRAEDGE: Cleanups, started working on credits etc 2023-01-16 17:36:43 +01:00
te_i_3d_object2.h TETRAEDGE: Cleanups, started working on credits etc 2023-01-16 17:36:43 +01:00
te_i_codec.h TETRAEDGE: Refactor to use FSNode instead of Path 2023-02-05 08:02:12 +09:00
te_i_font.cpp TETRAEDGE: Remove Unused Freetype2 Related Code in Font Headers 2023-07-29 18:37:00 +01:00
te_i_font.h TETRAEDGE: Enable load/save support for Amerzone 2023-05-04 11:53:47 +09:00
te_i_layout.cpp
te_i_layout.h TETRAEDGE: Fix Syberia 2 credits and main menu aspect ratios 2023-03-07 16:10:21 +09:00
te_i_loc.cpp TETRAEDGE: Misc code cleanups. Less public members. 2023-01-16 17:36:43 +01:00
te_i_loc.h TETRAEDGE: Misc code cleanups. Less public members. 2023-01-16 17:36:43 +01:00
te_i_text_layout.cpp TETRAEDGE: Cleanups, started working on credits etc 2023-01-16 17:36:43 +01:00
te_i_text_layout.h TETRAEDGE: Fix gcc warnings 2023-01-30 19:28:06 +09:00
te_image.cpp TETRAEDGE: Migrate engine to Path 2023-12-24 13:19:25 +01:00
te_image.h TETRAEDGE: Implement more TeWarp associated classes for Amerzone 2023-04-17 19:47:20 +09:00
te_images_sequence.cpp TETRAEDGE: Migrate engine to Path 2023-12-24 13:19:25 +01:00
te_images_sequence.h TETRAEDGE: Refactor to use FSNode instead of Path 2023-02-05 08:02:12 +09:00
te_input_mgr.cpp TETRAEDGE: Do not call quitGame() when receiving a QUIT or RTL event 2023-03-21 08:13:58 +09:00
te_input_mgr.h
te_interpolation.cpp TETRAEDGE: Migrate engine to Path 2023-12-24 13:19:25 +01:00
te_interpolation.h TETRAEDGE: Refactor to use FSNode instead of Path 2023-02-05 08:02:12 +09:00
te_intrusive_ptr.h TETRAEDGE: Make optional destructor static to avoid MSVC issues 2023-02-03 08:51:43 +09:00
te_jpeg.cpp
te_jpeg.h TETRAEDGE: Whitespace 2023-02-03 08:51:43 +09:00
te_layout.cpp TETRAEDGE: Fix Syberia 2 credits and main menu aspect ratios 2023-03-07 16:10:21 +09:00
te_layout.h TETRAEDGE: More WIP. Lots of progress 2023-01-16 17:36:43 +01:00
te_light_opengl.cpp TETRAEDGE: Don't apply spot cutoff in Syberia 2 2023-03-06 07:28:57 +09:00
te_light_opengl.h TETRAEDGE: Fix compiler guards for GL (no shaders) 2023-01-16 17:36:43 +01:00
te_light_tinygl.cpp TETRAEDGE: Don't apply spot cutoff in Syberia 2 2023-03-06 07:28:57 +09:00
te_light_tinygl.h TETRAEDGE: Split OpenGL-specific code out to allow TinyGL support 2023-01-16 17:36:43 +01:00
te_light.cpp TETRAEDGE: Don't apply spot cutoff in Syberia 2 2023-03-06 07:28:57 +09:00
te_light.h TETRAEDGE: Don't apply spot cutoff in Syberia 2 2023-03-06 07:28:57 +09:00
te_list_layout.cpp TETRAEDGE: Cleanups, started working on credits etc 2023-01-16 17:36:43 +01:00
te_list_layout.h TETRAEDGE: Misc code cleanups. Less public members. 2023-01-16 17:36:43 +01:00
te_lua_context.cpp TETRAEDGE: Add more lua debugging ability 2023-03-01 07:51:28 +09:00
te_lua_context.h TETRAEDGE: Fix a lot of memory cleanup 2023-01-16 17:36:43 +01:00
te_lua_gui_lua_callbacks.cpp TETRAEDGE: Migrate engine to Path 2023-12-24 13:19:25 +01:00
te_lua_gui_lua_callbacks.h
te_lua_gui.cpp TETRAEDGE: Migrate engine to Path 2023-12-24 13:19:25 +01:00
te_lua_gui.h TETRAEDGE: Migrate engine to Path 2023-12-24 13:19:25 +01:00
te_lua_script.cpp TETRAEDGE: Refactor to use FSNode instead of Path 2023-02-05 08:02:12 +09:00
te_lua_script.h TETRAEDGE: Refactor to use FSNode instead of Path 2023-02-05 08:02:12 +09:00
te_lua_thread.cpp TETRAEDGE: Migrate engine to Path 2023-12-24 13:19:25 +01:00
te_lua_thread.h TETRAEDGE: Add initial scene restoring capability 2023-03-18 09:06:30 +09:00
te_marker.cpp TETRAEDGE: Clean up some coverity issues 2023-04-30 09:54:30 +09:00
te_marker.h TETRAEDGE: More fixes for warp 2023-04-29 20:30:27 +09:00
te_material.cpp TETRAEDGE: Migrate engine to Path 2023-12-24 13:19:25 +01:00
te_material.h TETRAEDGE: Migrate engine to Path 2023-12-24 13:19:25 +01:00
te_matricies_stack.cpp TETRAEDGE: Remove unneccessary use of longs 2023-02-03 08:51:43 +09:00
te_matricies_stack.h TETRAEDGE: Remove unneccessary use of longs 2023-02-03 08:51:43 +09:00
te_matrix4x4.cpp TETRAEDGE: Mostly fix rendering of Amerzone objects 2023-05-06 16:48:32 +09:00
te_matrix4x4.h TETRAEDGE: Mostly fix rendering of Amerzone objects 2023-05-06 16:48:32 +09:00
te_mesh_opengl.cpp TETRAEDGE: Remove unneccessary use of longs 2023-02-03 08:51:43 +09:00
te_mesh_opengl.h TETRAEDGE: Remove unneccessary use of longs 2023-02-03 08:51:43 +09:00
te_mesh_tinygl.cpp TETRAEDGE: Fixes for TinyGL rendering, almost works 2023-02-05 08:02:12 +09:00
te_mesh_tinygl.h TETRAEDGE: Remove unneccessary use of longs 2023-02-03 08:51:43 +09:00
te_mesh.cpp TETRAEDGE: Implement more Amerzone support features 2023-04-22 19:37:29 +09:00
te_mesh.h TETRAEDGE: Remove unneccessary use of longs 2023-02-03 08:51:43 +09:00
te_model_animation.cpp TETRAEDGE: Migrate engine to Path 2023-12-24 13:19:25 +01:00
te_model_animation.h TETRAEDGE: Make optional destructor static to avoid MSVC issues 2023-02-03 08:51:43 +09:00
te_model_vertex_animation.cpp TETRAEDGE: Remove unneccessary use of longs 2023-02-03 08:51:43 +09:00
te_model_vertex_animation.h TETRAEDGE: Make optional destructor static to avoid MSVC issues 2023-02-03 08:51:43 +09:00
te_model.cpp TETRAEDGE: Migrate engine to Path 2023-12-24 13:19:25 +01:00
te_model.h TETRAEDGE: Migrate engine to Path 2023-12-24 13:19:25 +01:00
te_music.cpp TETRAEDGE: Migrate engine to Path 2023-12-24 13:19:25 +01:00
te_music.h TETRAEDGE: Migrate engine to Path 2023-12-24 13:19:25 +01:00
te_name_val_xml_parser.cpp TETRAEDGE: Begin adding Amerzone puzzle support 2023-04-30 19:12:34 +09:00
te_name_val_xml_parser.h TETRAEDGE: Begin adding Amerzone puzzle support 2023-04-30 19:12:34 +09:00
te_object.cpp TETRAEDGE: Make optional destructor static to avoid MSVC issues 2023-02-03 08:51:43 +09:00
te_object.h TETRAEDGE: Make optional destructor static to avoid MSVC issues 2023-02-03 08:51:43 +09:00
te_obp.cpp TETRAEDGE: More WIP. First scene now loads, yay. 2023-01-16 17:36:43 +01:00
te_obp.h
te_palette.cpp TETRAEDGE: Cleanups, started working on credits etc 2023-01-16 17:36:43 +01:00
te_palette.h TETRAEDGE: Misc code cleanups. Less public members. 2023-01-16 17:36:43 +01:00
te_particle.cpp TETRAEDGE: Simplify rotation calculations 2023-05-04 10:28:47 +09:00
te_particle.h TETRAEDGE: Implement Syberia 2 particles 2023-02-27 11:37:31 +09:00
te_pick_mesh2.cpp TETRAEDGE: Implement collisionSlide for Syberia 2 2023-03-06 07:28:57 +09:00
te_pick_mesh2.h TETRAEDGE: Implement collisionSlide for Syberia 2 2023-03-06 07:28:57 +09:00
te_pick_mesh.cpp TETRAEDGE: Mostly fix rendering of Amerzone objects 2023-05-06 16:48:32 +09:00
te_pick_mesh.h TETRAEDGE: Mostly fix rendering of Amerzone objects 2023-05-06 16:48:32 +09:00
te_png.cpp TETRAEDGE: Add loading support for tef font format 2023-05-04 10:28:47 +09:00
te_png.h TETRAEDGE: Progress implementing animated Amerzone markers 2023-04-29 20:30:27 +09:00
te_quaternion.cpp TETRAEDGE: More WIP. Can now see Kate in first scene. 2023-01-16 17:36:43 +01:00
te_quaternion.h TETRAEDGE: Simplify rotation calculations 2023-05-04 10:28:47 +09:00
te_ray_intersection.cpp TETRAEDGE: Mostly fix rendering of Amerzone objects 2023-05-06 16:48:32 +09:00
te_ray_intersection.h TETRAEDGE: Implement more Amerzone support features 2023-04-22 19:37:29 +09:00
te_real_timer.cpp TETRAEDGE: Adjust timer behavior to better match original 2023-03-03 17:22:34 +09:00
te_real_timer.h TETRAEDGE: Remove unneccessary use of longs 2023-02-03 08:51:43 +09:00
te_references_counter.h
te_renderer_opengl.cpp TETRAEDGE: Implement proper pathfinding for Syberia 2 2023-03-06 07:28:57 +09:00
te_renderer_opengl.h TETRAEDGE: More features to support Syberia 2 2023-02-20 17:08:11 +09:00
te_renderer_tinygl.cpp TETRAEDGE: Implement proper pathfinding for Syberia 2 2023-03-06 07:28:57 +09:00
te_renderer_tinygl.h TETRAEDGE: More features to support Syberia 2 2023-02-20 17:08:11 +09:00
te_renderer.cpp JANITORIAL: Clean up some whitespace and double semicolons 2024-01-29 19:32:00 +01:00
te_renderer.h TETRAEDGE: More features to support Syberia 2 2023-02-20 17:08:11 +09:00
te_resource_manager.cpp TETRAEDGE: Migrate engine to Path 2023-12-24 13:19:25 +01:00
te_resource_manager.h TETRAEDGE: Migrate engine to Path 2023-12-24 13:19:25 +01:00
te_resource.cpp TETRAEDGE: WIP, can almost walk around now. 2023-01-16 17:36:43 +01:00
te_resource.h TETRAEDGE: Migrate engine to Path 2023-12-24 13:19:25 +01:00
te_scene_warp_xml_parser.cpp TETRAEDGE: Progress implementing animated Amerzone markers 2023-04-29 20:30:27 +09:00
te_scene_warp_xml_parser.h TETRAEDGE: Implement inventory for Amerzone. 2023-04-29 20:30:27 +09:00
te_scene_warp.cpp TETRAEDGE: Migrate engine to Path 2023-12-24 13:19:25 +01:00
te_scene_warp.h TETRAEDGE: Migrate engine to Path 2023-12-24 13:19:25 +01:00
te_scene.cpp TETRAEDGE: WIP, fixed loads of TODOs. 2023-01-16 17:36:43 +01:00
te_scene.h TETRAEDGE: Refactor to use FSNode instead of Path 2023-02-05 08:02:12 +09:00
te_scrolling_layout.cpp TETRAEDGE: Remove unneccessary use of longs 2023-02-03 08:51:43 +09:00
te_scrolling_layout.h TETRAEDGE: Fix whitespace and use uint consistently 2023-01-16 17:36:43 +01:00
te_scummvm_codec.cpp TETRAEDGE: Fix typo in error message. PVS-Studio V524 2023-05-08 19:20:26 +09:00
te_scummvm_codec.h TETRAEDGE: Migrate engine to Path 2023-12-24 13:19:25 +01:00
te_signal.h TETRAEDGE: More fixes, can now complete game. 2023-01-16 17:36:43 +01:00
te_sound_manager.cpp TETRAEDGE: Migrate engine to Path 2023-12-24 13:19:25 +01:00
te_sound_manager.h TETRAEDGE: Begin adding Amerzone puzzle support 2023-04-30 19:12:34 +09:00
te_sprite_layout.cpp TETRAEDGE: Migrate engine to Path 2023-12-24 13:19:25 +01:00
te_sprite_layout.h TETRAEDGE: Migrate engine to Path 2023-12-24 13:19:25 +01:00
te_text_base2.cpp TETRAEDGE: Enable load/save support for Amerzone 2023-05-04 11:53:47 +09:00
te_text_base2.h TETRAEDGE: Add loading support for tef font format 2023-05-04 10:28:47 +09:00
te_text_layout_xml_parser.cpp TETRAEDGE: Add loading support for tef font format 2023-05-04 10:28:47 +09:00
te_text_layout_xml_parser.h TETRAEDGE: Add loading support for tef font format 2023-05-04 10:28:47 +09:00
te_text_layout.cpp TETRAEDGE: Add loading support for tef font format 2023-05-04 10:28:47 +09:00
te_text_layout.h TETRAEDGE: Implement clipping for long dialog 2023-01-30 13:24:09 +09:00
te_tga.cpp
te_tga.h
te_theora.cpp TETRAEDGE: Call setOutputPixelFormat() after loading the video 2023-12-14 17:55:32 +00:00
te_theora.h TETRAEDGE: Refactor to use FSNode instead of Path 2023-02-05 08:02:12 +09:00
te_tiled_surface.cpp TETRAEDGE: Migrate engine to Path 2023-12-24 13:19:25 +01:00
te_tiled_surface.h TETRAEDGE: Migrate engine to Path 2023-12-24 13:19:25 +01:00
te_tiled_texture.cpp TETRAEDGE: Migrate engine to Path 2023-12-24 13:19:25 +01:00
te_tiled_texture.h TETRAEDGE: Migrate engine to Path 2023-12-24 13:19:25 +01:00
te_timer.cpp TETRAEDGE: Adjust timer behavior to better match original 2023-03-03 17:22:34 +09:00
te_timer.h TETRAEDGE: Remove unneccessary use of longs 2023-02-03 08:51:43 +09:00
te_trs.cpp TETRAEDGE: WIP, fix suitcase and faces on the floor. 2023-01-16 17:36:43 +01:00
te_trs.h TETRAEDGE: WIP, fix suitcase and faces on the floor. 2023-01-16 17:36:43 +01:00
te_variant.cpp TETRAEDGE: Correct variant return types. PVS-Studio V601 2023-03-11 21:07:53 +09:00
te_variant.h TETRAEDGE: Add debugging for lua calls 2023-02-28 08:19:57 +09:00
te_vector2f32.cpp TETRAEDGE: Many fixes for Syberia 2 scene loading 2023-02-11 18:08:29 +09:00
te_vector2f32.h TETRAEDGE: Many fixes for Syberia 2 scene loading 2023-02-11 18:08:29 +09:00
te_vector2s32.cpp TETRAEDGE: Fix a lot of small rendering bugs. 2023-01-16 17:36:43 +01:00
te_vector2s32.h TETRAEDGE: Remove unneccessary use of longs 2023-02-03 08:51:43 +09:00
te_vector3f32.cpp TETRAEDGE: More improvements 2023-01-16 17:36:43 +01:00
te_vector3f32.h TETRAEDGE: Handle invertNormals for Syberia 2 characters 2023-02-20 17:08:12 +09:00
te_visual_fade.cpp TETRAEDGE: Implement more TeWarp associated classes for Amerzone 2023-04-17 19:47:20 +09:00
te_visual_fade.h TETRAEDGE: Implement more TeWarp associated classes for Amerzone 2023-04-17 19:47:20 +09:00
te_warp_bloc.cpp TETRAEDGE: Mostly fix rendering of Amerzone objects 2023-05-06 16:48:32 +09:00
te_warp_bloc.h TETRAEDGE: Implement more Amerzone support features 2023-04-22 19:37:29 +09:00
te_warp_marker.cpp TETRAEDGE: More support for Amerzone, can now navigate 2023-04-29 20:30:27 +09:00
te_warp_marker.h TETRAEDGE: Implement more Amerzone support features 2023-04-22 19:37:29 +09:00
te_warp.cpp TETRAEDGE: Migrate engine to Path 2023-12-24 13:19:25 +01:00
te_warp.h TETRAEDGE: Migrate engine to Path 2023-12-24 13:19:25 +01:00
te_xml_gui.cpp TETRAEDGE: Migrate engine to Path 2023-12-24 13:19:25 +01:00
te_xml_gui.h TETRAEDGE: Begin adding Amerzone puzzle support 2023-04-30 19:12:34 +09:00
te_xml_parser.cpp TETRAEDGE: Add basic particle parsing for Syberia 2 2023-02-15 21:44:27 +09:00
te_xml_parser.h TETRAEDGE: Add basic particle parsing for Syberia 2 2023-02-15 21:44:27 +09:00
te_zlib_jpeg.cpp ALL: Unify zlib and gzio API 2023-08-28 21:49:03 +02:00
te_zlib_jpeg.h TETRAEDGE: Fix loading of Amerzone warp textures 2023-04-29 20:30:27 +09:00