.. |
micropather.cpp
|
TETRAEDGE: Avoid Generic Define Naming for Micropather Debug Code Guards
|
2023-01-19 22:47:38 +00:00 |
micropather.h
|
TETRAEDGE: Avoid Generic Define Naming for Micropather Debug Code Guards
|
2023-01-19 22:47:38 +00:00 |
te_3d_object2.cpp
|
TETRAEDGE: Remove some dead code
|
2023-05-06 16:46:14 +09:00 |
te_3d_object2.h
|
TETRAEDGE: Implement Syberia 2 particles
|
2023-02-27 11:37:31 +09:00 |
te_3d_texture_opengl.cpp
|
TETRAEDGE: Migrate engine to Path
|
2023-12-24 13:19:25 +01:00 |
te_3d_texture_opengl.h
|
TETRAEDGE: Fix compiler guards for GL (no shaders)
|
2023-01-16 17:36:43 +01:00 |
te_3d_texture_tinygl.cpp
|
TETRAEDGE: Migrate engine to Path
|
2023-12-24 13:19:25 +01:00 |
te_3d_texture_tinygl.h
|
TETRAEDGE: Split OpenGL-specific code out to allow TinyGL support
|
2023-01-16 17:36:43 +01:00 |
te_3d_texture.cpp
|
TETRAEDGE: Migrate engine to Path
|
2023-12-24 13:19:25 +01:00 |
te_3d_texture.h
|
TETRAEDGE: Remove unused fields
|
2023-02-23 13:17:33 +09:00 |
te_act_zone.cpp
|
TETRAEDGE: Fix many small issues identified by Coverity
|
2023-01-30 16:11:29 +09:00 |
te_act_zone.h
|
TETRAEDGE: Fix many small issues identified by Coverity
|
2023-01-30 16:11:29 +09:00 |
te_animation.cpp
|
TETRAEDGE: Implement more TeWarp associated classes for Amerzone
|
2023-04-17 19:47:20 +09:00 |
te_animation.h
|
TETRAEDGE: Remove static objects and improve cleanup
|
2023-01-16 17:36:43 +01:00 |
te_bezier_curve.cpp
|
TETRAEDGE: Add curve loading and run control for Syberia 2
|
2023-02-13 15:40:15 +09:00 |
te_bezier_curve.h
|
TETRAEDGE: Add curve loading and run control for Syberia 2
|
2023-02-13 15:40:15 +09:00 |
te_button_layout.cpp
|
TETRAEDGE: Migrate engine to Path
|
2023-12-24 13:19:25 +01:00 |
te_button_layout.h
|
TETRAEDGE: Migrate engine to Path
|
2023-12-24 13:19:25 +01:00 |
te_callback.h
|
|
|
te_camera_xml_parser.cpp
|
TETRAEDGE: Fix camera fov for Syberia 2
|
2023-02-24 17:21:45 +09:00 |
te_camera_xml_parser.h
|
TETRAEDGE: Add basic particle parsing for Syberia 2
|
2023-02-15 21:44:27 +09:00 |
te_camera.cpp
|
TETRAEDGE: Migrate engine to Path
|
2023-12-24 13:19:25 +01:00 |
te_camera.h
|
TETRAEDGE: Implement more TeWarp associated classes for Amerzone
|
2023-04-17 19:47:20 +09:00 |
te_checkbox_layout.cpp
|
TETRAEDGE: Switch button priority to z-order
|
2023-01-16 17:36:43 +01:00 |
te_checkbox_layout.h
|
TETRAEDGE: Misc code cleanups. Less public members.
|
2023-01-16 17:36:43 +01:00 |
te_clip_layout.cpp
|
TETRAEDGE: Implement clipping for long dialog
|
2023-01-30 13:24:09 +09:00 |
te_clip_layout.h
|
TETRAEDGE: Implement clipping for long dialog
|
2023-01-30 13:24:09 +09:00 |
te_color.cpp
|
TETRAEDGE: Remove compile warnings
|
2023-01-16 17:36:43 +01:00 |
te_color.h
|
TETRAEDGE: Remove compile warnings
|
2023-01-16 17:36:43 +01:00 |
te_core.cpp
|
TETRAEDGE: Migrate engine to Path
|
2023-12-24 13:19:25 +01:00 |
te_core.h
|
TETRAEDGE: Migrate engine to Path
|
2023-12-24 13:19:25 +01:00 |
te_curve_anim2.h
|
TETRAEDGE: Fix small coverity-identified issues.
|
2023-02-06 16:55:30 +09:00 |
te_extended_text_layout.cpp
|
TETRAEDGE: Cleanups, started working on credits etc
|
2023-01-16 17:36:43 +01:00 |
te_extended_text_layout.h
|
TETRAEDGE: Implement clipping for long dialog
|
2023-01-30 13:24:09 +09:00 |
te_font2.cpp
|
TETRAEDGE: Migrate engine to Path
|
2023-12-24 13:19:25 +01:00 |
te_font2.h
|
TETRAEDGE: Migrate engine to Path
|
2023-12-24 13:19:25 +01:00 |
te_font3.cpp
|
GRAPHICS: Allow specifying separate xdpi and ydpi values in loadTTFFont
|
2024-01-08 23:41:50 +01:00 |
te_font3.h
|
TETRAEDGE: Migrate engine to Path
|
2023-12-24 13:19:25 +01:00 |
te_frame_anim.cpp
|
TETRAEDGE: More fixes, can now complete game.
|
2023-01-16 17:36:43 +01:00 |
te_frame_anim.h
|
TETRAEDGE: Progress implementing animated Amerzone markers
|
2023-04-29 20:30:27 +09:00 |
te_free_move_zone.cpp
|
TETRAEDGE: Migrate engine to Path
|
2023-12-24 13:19:25 +01:00 |
te_free_move_zone.h
|
TETRAEDGE: Implement proper pathfinding for Syberia 2
|
2023-03-06 07:28:57 +09:00 |
te_frustum.cpp
|
TETRAEDGE: Mostly fix rendering of Amerzone objects
|
2023-05-06 16:48:32 +09:00 |
te_frustum.h
|
TETRAEDGE: Mostly fix rendering of Amerzone objects
|
2023-05-06 16:48:32 +09:00 |
te_i_3d_object2.cpp
|
TETRAEDGE: Cleanups, started working on credits etc
|
2023-01-16 17:36:43 +01:00 |
te_i_3d_object2.h
|
TETRAEDGE: Cleanups, started working on credits etc
|
2023-01-16 17:36:43 +01:00 |
te_i_codec.h
|
TETRAEDGE: Refactor to use FSNode instead of Path
|
2023-02-05 08:02:12 +09:00 |
te_i_font.cpp
|
TETRAEDGE: Remove Unused Freetype2 Related Code in Font Headers
|
2023-07-29 18:37:00 +01:00 |
te_i_font.h
|
TETRAEDGE: Enable load/save support for Amerzone
|
2023-05-04 11:53:47 +09:00 |
te_i_layout.cpp
|
|
|
te_i_layout.h
|
TETRAEDGE: Fix Syberia 2 credits and main menu aspect ratios
|
2023-03-07 16:10:21 +09:00 |
te_i_loc.cpp
|
TETRAEDGE: Misc code cleanups. Less public members.
|
2023-01-16 17:36:43 +01:00 |
te_i_loc.h
|
TETRAEDGE: Misc code cleanups. Less public members.
|
2023-01-16 17:36:43 +01:00 |
te_i_text_layout.cpp
|
TETRAEDGE: Cleanups, started working on credits etc
|
2023-01-16 17:36:43 +01:00 |
te_i_text_layout.h
|
TETRAEDGE: Fix gcc warnings
|
2023-01-30 19:28:06 +09:00 |
te_image.cpp
|
TETRAEDGE: Migrate engine to Path
|
2023-12-24 13:19:25 +01:00 |
te_image.h
|
TETRAEDGE: Implement more TeWarp associated classes for Amerzone
|
2023-04-17 19:47:20 +09:00 |
te_images_sequence.cpp
|
TETRAEDGE: Migrate engine to Path
|
2023-12-24 13:19:25 +01:00 |
te_images_sequence.h
|
TETRAEDGE: Refactor to use FSNode instead of Path
|
2023-02-05 08:02:12 +09:00 |
te_input_mgr.cpp
|
TETRAEDGE: Do not call quitGame() when receiving a QUIT or RTL event
|
2023-03-21 08:13:58 +09:00 |
te_input_mgr.h
|
|
|
te_interpolation.cpp
|
TETRAEDGE: Migrate engine to Path
|
2023-12-24 13:19:25 +01:00 |
te_interpolation.h
|
TETRAEDGE: Refactor to use FSNode instead of Path
|
2023-02-05 08:02:12 +09:00 |
te_intrusive_ptr.h
|
TETRAEDGE: Make optional destructor static to avoid MSVC issues
|
2023-02-03 08:51:43 +09:00 |
te_jpeg.cpp
|
|
|
te_jpeg.h
|
TETRAEDGE: Whitespace
|
2023-02-03 08:51:43 +09:00 |
te_layout.cpp
|
TETRAEDGE: Fix Syberia 2 credits and main menu aspect ratios
|
2023-03-07 16:10:21 +09:00 |
te_layout.h
|
TETRAEDGE: More WIP. Lots of progress
|
2023-01-16 17:36:43 +01:00 |
te_light_opengl.cpp
|
TETRAEDGE: Don't apply spot cutoff in Syberia 2
|
2023-03-06 07:28:57 +09:00 |
te_light_opengl.h
|
TETRAEDGE: Fix compiler guards for GL (no shaders)
|
2023-01-16 17:36:43 +01:00 |
te_light_tinygl.cpp
|
TETRAEDGE: Don't apply spot cutoff in Syberia 2
|
2023-03-06 07:28:57 +09:00 |
te_light_tinygl.h
|
TETRAEDGE: Split OpenGL-specific code out to allow TinyGL support
|
2023-01-16 17:36:43 +01:00 |
te_light.cpp
|
TETRAEDGE: Don't apply spot cutoff in Syberia 2
|
2023-03-06 07:28:57 +09:00 |
te_light.h
|
TETRAEDGE: Don't apply spot cutoff in Syberia 2
|
2023-03-06 07:28:57 +09:00 |
te_list_layout.cpp
|
TETRAEDGE: Cleanups, started working on credits etc
|
2023-01-16 17:36:43 +01:00 |
te_list_layout.h
|
TETRAEDGE: Misc code cleanups. Less public members.
|
2023-01-16 17:36:43 +01:00 |
te_lua_context.cpp
|
TETRAEDGE: Add more lua debugging ability
|
2023-03-01 07:51:28 +09:00 |
te_lua_context.h
|
TETRAEDGE: Fix a lot of memory cleanup
|
2023-01-16 17:36:43 +01:00 |
te_lua_gui_lua_callbacks.cpp
|
TETRAEDGE: Migrate engine to Path
|
2023-12-24 13:19:25 +01:00 |
te_lua_gui_lua_callbacks.h
|
|
|
te_lua_gui.cpp
|
TETRAEDGE: Migrate engine to Path
|
2023-12-24 13:19:25 +01:00 |
te_lua_gui.h
|
TETRAEDGE: Migrate engine to Path
|
2023-12-24 13:19:25 +01:00 |
te_lua_script.cpp
|
TETRAEDGE: Refactor to use FSNode instead of Path
|
2023-02-05 08:02:12 +09:00 |
te_lua_script.h
|
TETRAEDGE: Refactor to use FSNode instead of Path
|
2023-02-05 08:02:12 +09:00 |
te_lua_thread.cpp
|
TETRAEDGE: Migrate engine to Path
|
2023-12-24 13:19:25 +01:00 |
te_lua_thread.h
|
TETRAEDGE: Add initial scene restoring capability
|
2023-03-18 09:06:30 +09:00 |
te_marker.cpp
|
TETRAEDGE: Clean up some coverity issues
|
2023-04-30 09:54:30 +09:00 |
te_marker.h
|
TETRAEDGE: More fixes for warp
|
2023-04-29 20:30:27 +09:00 |
te_material.cpp
|
TETRAEDGE: Migrate engine to Path
|
2023-12-24 13:19:25 +01:00 |
te_material.h
|
TETRAEDGE: Migrate engine to Path
|
2023-12-24 13:19:25 +01:00 |
te_matricies_stack.cpp
|
TETRAEDGE: Remove unneccessary use of longs
|
2023-02-03 08:51:43 +09:00 |
te_matricies_stack.h
|
TETRAEDGE: Remove unneccessary use of longs
|
2023-02-03 08:51:43 +09:00 |
te_matrix4x4.cpp
|
TETRAEDGE: Mostly fix rendering of Amerzone objects
|
2023-05-06 16:48:32 +09:00 |
te_matrix4x4.h
|
TETRAEDGE: Mostly fix rendering of Amerzone objects
|
2023-05-06 16:48:32 +09:00 |
te_mesh_opengl.cpp
|
TETRAEDGE: Remove unneccessary use of longs
|
2023-02-03 08:51:43 +09:00 |
te_mesh_opengl.h
|
TETRAEDGE: Remove unneccessary use of longs
|
2023-02-03 08:51:43 +09:00 |
te_mesh_tinygl.cpp
|
TETRAEDGE: Fixes for TinyGL rendering, almost works
|
2023-02-05 08:02:12 +09:00 |
te_mesh_tinygl.h
|
TETRAEDGE: Remove unneccessary use of longs
|
2023-02-03 08:51:43 +09:00 |
te_mesh.cpp
|
TETRAEDGE: Implement more Amerzone support features
|
2023-04-22 19:37:29 +09:00 |
te_mesh.h
|
TETRAEDGE: Remove unneccessary use of longs
|
2023-02-03 08:51:43 +09:00 |
te_model_animation.cpp
|
TETRAEDGE: Migrate engine to Path
|
2023-12-24 13:19:25 +01:00 |
te_model_animation.h
|
TETRAEDGE: Make optional destructor static to avoid MSVC issues
|
2023-02-03 08:51:43 +09:00 |
te_model_vertex_animation.cpp
|
TETRAEDGE: Remove unneccessary use of longs
|
2023-02-03 08:51:43 +09:00 |
te_model_vertex_animation.h
|
TETRAEDGE: Make optional destructor static to avoid MSVC issues
|
2023-02-03 08:51:43 +09:00 |
te_model.cpp
|
TETRAEDGE: Migrate engine to Path
|
2023-12-24 13:19:25 +01:00 |
te_model.h
|
TETRAEDGE: Migrate engine to Path
|
2023-12-24 13:19:25 +01:00 |
te_music.cpp
|
TETRAEDGE: Migrate engine to Path
|
2023-12-24 13:19:25 +01:00 |
te_music.h
|
TETRAEDGE: Migrate engine to Path
|
2023-12-24 13:19:25 +01:00 |
te_name_val_xml_parser.cpp
|
TETRAEDGE: Begin adding Amerzone puzzle support
|
2023-04-30 19:12:34 +09:00 |
te_name_val_xml_parser.h
|
TETRAEDGE: Begin adding Amerzone puzzle support
|
2023-04-30 19:12:34 +09:00 |
te_object.cpp
|
TETRAEDGE: Make optional destructor static to avoid MSVC issues
|
2023-02-03 08:51:43 +09:00 |
te_object.h
|
TETRAEDGE: Make optional destructor static to avoid MSVC issues
|
2023-02-03 08:51:43 +09:00 |
te_obp.cpp
|
TETRAEDGE: More WIP. First scene now loads, yay.
|
2023-01-16 17:36:43 +01:00 |
te_obp.h
|
|
|
te_palette.cpp
|
TETRAEDGE: Cleanups, started working on credits etc
|
2023-01-16 17:36:43 +01:00 |
te_palette.h
|
TETRAEDGE: Misc code cleanups. Less public members.
|
2023-01-16 17:36:43 +01:00 |
te_particle.cpp
|
TETRAEDGE: Simplify rotation calculations
|
2023-05-04 10:28:47 +09:00 |
te_particle.h
|
TETRAEDGE: Implement Syberia 2 particles
|
2023-02-27 11:37:31 +09:00 |
te_pick_mesh2.cpp
|
TETRAEDGE: Implement collisionSlide for Syberia 2
|
2023-03-06 07:28:57 +09:00 |
te_pick_mesh2.h
|
TETRAEDGE: Implement collisionSlide for Syberia 2
|
2023-03-06 07:28:57 +09:00 |
te_pick_mesh.cpp
|
TETRAEDGE: Mostly fix rendering of Amerzone objects
|
2023-05-06 16:48:32 +09:00 |
te_pick_mesh.h
|
TETRAEDGE: Mostly fix rendering of Amerzone objects
|
2023-05-06 16:48:32 +09:00 |
te_png.cpp
|
TETRAEDGE: Add loading support for tef font format
|
2023-05-04 10:28:47 +09:00 |
te_png.h
|
TETRAEDGE: Progress implementing animated Amerzone markers
|
2023-04-29 20:30:27 +09:00 |
te_quaternion.cpp
|
TETRAEDGE: More WIP. Can now see Kate in first scene.
|
2023-01-16 17:36:43 +01:00 |
te_quaternion.h
|
TETRAEDGE: Simplify rotation calculations
|
2023-05-04 10:28:47 +09:00 |
te_ray_intersection.cpp
|
TETRAEDGE: Mostly fix rendering of Amerzone objects
|
2023-05-06 16:48:32 +09:00 |
te_ray_intersection.h
|
TETRAEDGE: Implement more Amerzone support features
|
2023-04-22 19:37:29 +09:00 |
te_real_timer.cpp
|
TETRAEDGE: Adjust timer behavior to better match original
|
2023-03-03 17:22:34 +09:00 |
te_real_timer.h
|
TETRAEDGE: Remove unneccessary use of longs
|
2023-02-03 08:51:43 +09:00 |
te_references_counter.h
|
|
|
te_renderer_opengl.cpp
|
TETRAEDGE: Implement proper pathfinding for Syberia 2
|
2023-03-06 07:28:57 +09:00 |
te_renderer_opengl.h
|
TETRAEDGE: More features to support Syberia 2
|
2023-02-20 17:08:11 +09:00 |
te_renderer_tinygl.cpp
|
TETRAEDGE: Implement proper pathfinding for Syberia 2
|
2023-03-06 07:28:57 +09:00 |
te_renderer_tinygl.h
|
TETRAEDGE: More features to support Syberia 2
|
2023-02-20 17:08:11 +09:00 |
te_renderer.cpp
|
JANITORIAL: Clean up some whitespace and double semicolons
|
2024-01-29 19:32:00 +01:00 |
te_renderer.h
|
TETRAEDGE: More features to support Syberia 2
|
2023-02-20 17:08:11 +09:00 |
te_resource_manager.cpp
|
TETRAEDGE: Migrate engine to Path
|
2023-12-24 13:19:25 +01:00 |
te_resource_manager.h
|
TETRAEDGE: Migrate engine to Path
|
2023-12-24 13:19:25 +01:00 |
te_resource.cpp
|
TETRAEDGE: WIP, can almost walk around now.
|
2023-01-16 17:36:43 +01:00 |
te_resource.h
|
TETRAEDGE: Migrate engine to Path
|
2023-12-24 13:19:25 +01:00 |
te_scene_warp_xml_parser.cpp
|
TETRAEDGE: Progress implementing animated Amerzone markers
|
2023-04-29 20:30:27 +09:00 |
te_scene_warp_xml_parser.h
|
TETRAEDGE: Implement inventory for Amerzone.
|
2023-04-29 20:30:27 +09:00 |
te_scene_warp.cpp
|
TETRAEDGE: Migrate engine to Path
|
2023-12-24 13:19:25 +01:00 |
te_scene_warp.h
|
TETRAEDGE: Migrate engine to Path
|
2023-12-24 13:19:25 +01:00 |
te_scene.cpp
|
TETRAEDGE: WIP, fixed loads of TODOs.
|
2023-01-16 17:36:43 +01:00 |
te_scene.h
|
TETRAEDGE: Refactor to use FSNode instead of Path
|
2023-02-05 08:02:12 +09:00 |
te_scrolling_layout.cpp
|
TETRAEDGE: Remove unneccessary use of longs
|
2023-02-03 08:51:43 +09:00 |
te_scrolling_layout.h
|
TETRAEDGE: Fix whitespace and use uint consistently
|
2023-01-16 17:36:43 +01:00 |
te_scummvm_codec.cpp
|
TETRAEDGE: Fix typo in error message. PVS-Studio V524
|
2023-05-08 19:20:26 +09:00 |
te_scummvm_codec.h
|
TETRAEDGE: Migrate engine to Path
|
2023-12-24 13:19:25 +01:00 |
te_signal.h
|
TETRAEDGE: More fixes, can now complete game.
|
2023-01-16 17:36:43 +01:00 |
te_sound_manager.cpp
|
TETRAEDGE: Migrate engine to Path
|
2023-12-24 13:19:25 +01:00 |
te_sound_manager.h
|
TETRAEDGE: Begin adding Amerzone puzzle support
|
2023-04-30 19:12:34 +09:00 |
te_sprite_layout.cpp
|
TETRAEDGE: Migrate engine to Path
|
2023-12-24 13:19:25 +01:00 |
te_sprite_layout.h
|
TETRAEDGE: Migrate engine to Path
|
2023-12-24 13:19:25 +01:00 |
te_text_base2.cpp
|
TETRAEDGE: Enable load/save support for Amerzone
|
2023-05-04 11:53:47 +09:00 |
te_text_base2.h
|
TETRAEDGE: Add loading support for tef font format
|
2023-05-04 10:28:47 +09:00 |
te_text_layout_xml_parser.cpp
|
TETRAEDGE: Add loading support for tef font format
|
2023-05-04 10:28:47 +09:00 |
te_text_layout_xml_parser.h
|
TETRAEDGE: Add loading support for tef font format
|
2023-05-04 10:28:47 +09:00 |
te_text_layout.cpp
|
TETRAEDGE: Add loading support for tef font format
|
2023-05-04 10:28:47 +09:00 |
te_text_layout.h
|
TETRAEDGE: Implement clipping for long dialog
|
2023-01-30 13:24:09 +09:00 |
te_tga.cpp
|
|
|
te_tga.h
|
|
|
te_theora.cpp
|
TETRAEDGE: Call setOutputPixelFormat() after loading the video
|
2023-12-14 17:55:32 +00:00 |
te_theora.h
|
TETRAEDGE: Refactor to use FSNode instead of Path
|
2023-02-05 08:02:12 +09:00 |
te_tiled_surface.cpp
|
TETRAEDGE: Migrate engine to Path
|
2023-12-24 13:19:25 +01:00 |
te_tiled_surface.h
|
TETRAEDGE: Migrate engine to Path
|
2023-12-24 13:19:25 +01:00 |
te_tiled_texture.cpp
|
TETRAEDGE: Migrate engine to Path
|
2023-12-24 13:19:25 +01:00 |
te_tiled_texture.h
|
TETRAEDGE: Migrate engine to Path
|
2023-12-24 13:19:25 +01:00 |
te_timer.cpp
|
TETRAEDGE: Adjust timer behavior to better match original
|
2023-03-03 17:22:34 +09:00 |
te_timer.h
|
TETRAEDGE: Remove unneccessary use of longs
|
2023-02-03 08:51:43 +09:00 |
te_trs.cpp
|
TETRAEDGE: WIP, fix suitcase and faces on the floor.
|
2023-01-16 17:36:43 +01:00 |
te_trs.h
|
TETRAEDGE: WIP, fix suitcase and faces on the floor.
|
2023-01-16 17:36:43 +01:00 |
te_variant.cpp
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TETRAEDGE: Correct variant return types. PVS-Studio V601
|
2023-03-11 21:07:53 +09:00 |
te_variant.h
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TETRAEDGE: Add debugging for lua calls
|
2023-02-28 08:19:57 +09:00 |
te_vector2f32.cpp
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TETRAEDGE: Many fixes for Syberia 2 scene loading
|
2023-02-11 18:08:29 +09:00 |
te_vector2f32.h
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TETRAEDGE: Many fixes for Syberia 2 scene loading
|
2023-02-11 18:08:29 +09:00 |
te_vector2s32.cpp
|
TETRAEDGE: Fix a lot of small rendering bugs.
|
2023-01-16 17:36:43 +01:00 |
te_vector2s32.h
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TETRAEDGE: Remove unneccessary use of longs
|
2023-02-03 08:51:43 +09:00 |
te_vector3f32.cpp
|
TETRAEDGE: More improvements
|
2023-01-16 17:36:43 +01:00 |
te_vector3f32.h
|
TETRAEDGE: Handle invertNormals for Syberia 2 characters
|
2023-02-20 17:08:12 +09:00 |
te_visual_fade.cpp
|
TETRAEDGE: Implement more TeWarp associated classes for Amerzone
|
2023-04-17 19:47:20 +09:00 |
te_visual_fade.h
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TETRAEDGE: Implement more TeWarp associated classes for Amerzone
|
2023-04-17 19:47:20 +09:00 |
te_warp_bloc.cpp
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TETRAEDGE: Mostly fix rendering of Amerzone objects
|
2023-05-06 16:48:32 +09:00 |
te_warp_bloc.h
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TETRAEDGE: Implement more Amerzone support features
|
2023-04-22 19:37:29 +09:00 |
te_warp_marker.cpp
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TETRAEDGE: More support for Amerzone, can now navigate
|
2023-04-29 20:30:27 +09:00 |
te_warp_marker.h
|
TETRAEDGE: Implement more Amerzone support features
|
2023-04-22 19:37:29 +09:00 |
te_warp.cpp
|
TETRAEDGE: Migrate engine to Path
|
2023-12-24 13:19:25 +01:00 |
te_warp.h
|
TETRAEDGE: Migrate engine to Path
|
2023-12-24 13:19:25 +01:00 |
te_xml_gui.cpp
|
TETRAEDGE: Migrate engine to Path
|
2023-12-24 13:19:25 +01:00 |
te_xml_gui.h
|
TETRAEDGE: Begin adding Amerzone puzzle support
|
2023-04-30 19:12:34 +09:00 |
te_xml_parser.cpp
|
TETRAEDGE: Add basic particle parsing for Syberia 2
|
2023-02-15 21:44:27 +09:00 |
te_xml_parser.h
|
TETRAEDGE: Add basic particle parsing for Syberia 2
|
2023-02-15 21:44:27 +09:00 |
te_zlib_jpeg.cpp
|
ALL: Unify zlib and gzio API
|
2023-08-28 21:49:03 +02:00 |
te_zlib_jpeg.h
|
TETRAEDGE: Fix loading of Amerzone warp textures
|
2023-04-29 20:30:27 +09:00 |