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https://github.com/libretro/scummvm.git
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108 lines
3.2 KiB
C++
108 lines
3.2 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef TETRAEDGE_TE_TE_FONT2_H
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#define TETRAEDGE_TE_TE_FONT2_H
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#include "common/str.h"
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#include "common/file.h"
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#include "common/hashmap.h"
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#include "graphics/font.h"
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#include "tetraedge/te/te_resource.h"
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#include "tetraedge/te/te_vector2s32.h"
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#include "tetraedge/te/te_vector3f32.h"
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#include "tetraedge/te/te_3d_texture.h"
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#include "tetraedge/te/te_intrusive_ptr.h"
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#include "tetraedge/te/te_i_font.h"
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namespace Tetraedge {
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struct KernChars {
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uint32 _c1;
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uint32 _c2;
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};
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bool operator==(const KernChars &l, const KernChars &r);
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}
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namespace Common {
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template<> struct Hash<Tetraedge::KernChars> : public UnaryFunction<Tetraedge::KernChars, uint> {
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uint operator()(Tetraedge::KernChars val) const { return val._c1 * 7333 + val._c2; }
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};
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}
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namespace Tetraedge {
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/**
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* A pre-rendered font format with positioning data used in Amerzone
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* ('tef' format)
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*/
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class TeFont2 : public TeIFont, public Graphics::Font {
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public:
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struct GlyphData2 {
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float _xSz;
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float _ySz;
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float _xOff; // from nominal location
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float _yOff; // top location, from baseline
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float _xAdvance;
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float _floats[3];
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TeVector3f32 _vec; // location in texture - offset from bottom left
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};
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TeFont2();
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virtual ~TeFont2();
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bool load(const Common::Path &path);
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bool load(const Common::FSNode &node);
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void unload();
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Graphics::Font *getAtSize(uint size) override;
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virtual int getFontHeight() const override;
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virtual int getMaxCharWidth() const override;
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virtual int getCharWidth(uint32 chr) const override;
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virtual void drawChar(Graphics::Surface *dst, uint32 chr, int x, int y, uint32 color) const override;
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virtual int getKerningOffset(uint32 left, uint32 right) const override;
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virtual Common::Rect getBBox(const Common::String &str, int fontSize) override;
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virtual Common::Rect getBoundingBox(uint32 chr) const override;
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virtual TeVector3f32 kerning(uint pxSize, uint isocode1, uint isocode2) override;
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virtual float height(uint pxSize) override;
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private:
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Common::Path _loadedPath;
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uint32 _numChars;
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TeVector2s32 _somePt;
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TeVector3f32 _someVec;
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bool _hasKernData;
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float _maxHeight;
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// Records a map of character pairs to kerning offsets
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Common::HashMap<KernChars, TeVector3f32> _kernData;
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Common::Array<uint32> _uintArray;
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Common::Array<GlyphData2> _glyphs;
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TeImage _texture;
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};
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} // end namespace Tetraedge
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#endif // TETRAEDGE_TE_TE_FONT2_H
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