scummvm/engines/mads
Filippos Karapetis 4d159955a1 MADS: Set Rex to start from scene 101, like the original
There's a temporary hack to skip showing Rex's standing up animation
cause it takes ages to finish
2014-04-27 21:20:01 +03:00
..
nebular MADS: Set Rex to start from scene 101, like the original 2014-04-27 21:20:01 +03:00
action.cpp MADS: Beginnings of savegame synchronisation 2014-04-22 23:00:41 -04:00
action.h MADS: Beginnings of savegame synchronisation 2014-04-22 23:00:41 -04:00
animation.cpp MADS: Implement palette animation code 2014-04-19 22:49:14 -04:00
animation.h MADS: Implement palette animation code 2014-04-19 22:49:14 -04:00
assets.cpp MADS: Fix some memory leaks in SpriteAsset class 2014-04-18 09:16:47 -04:00
assets.h MADS: Fix drawing background sprites 2014-04-16 09:24:10 -04:00
compression.cpp
compression.h
configure.engine
debugger.cpp MADS: Show the current scene when using "scene" without params 2014-04-27 21:20:01 +03:00
debugger.h MADS: Added an item command to the debugger 2014-04-10 20:04:58 -04:00
detection_tables.h MADS: Add detection entries for Dragonsphere and Phantom 2014-04-27 21:20:01 +03:00
detection.cpp MADS: Add detection entries for Dragonsphere and Phantom 2014-04-27 21:20:01 +03:00
dialogs.cpp MADS: Implement palette animation code 2014-04-19 22:49:14 -04:00
dialogs.h MADS: Implement palette animation code 2014-04-19 22:49:14 -04:00
events.cpp MADS: Implement palette animation code 2014-04-19 22:49:14 -04:00
events.h MADS: Added preliminary keyboard handling and keypress process stub 2014-04-08 22:04:43 -04:00
font.cpp MADS: Fixes for properly displaying the text of a message dialog 2014-04-04 09:35:18 -04:00
font.h MADS: Fixes for UI item selection, add added an enum for Font::setColorMode 2014-03-25 08:55:29 -04:00
game_data.cpp MADS: Implemented more save/load logic 2014-04-26 11:01:21 -04:00
game_data.h MADS: Implemented more save/load logic 2014-04-26 11:01:21 -04:00
game.cpp MADS: Set Rex to start from scene 101, like the original 2014-04-27 21:20:01 +03:00
game.h MADS: Implemented more save/load logic 2014-04-26 11:01:21 -04:00
globals.cpp MADS: Further synchronization implementation 2014-04-23 21:01:48 -04:00
globals.h MADS: Further synchronization implementation 2014-04-23 21:01:48 -04:00
hotspots.cpp MADS: Some refactoring, implement Scene 211 2014-04-09 10:41:33 +02:00
hotspots.h MADS: Use Common::Point in DynamicHotspot::setPosition() 2014-04-08 10:36:12 +02:00
inventory.cpp MADS: Beginnings of savegame synchronisation 2014-04-22 23:00:41 -04:00
inventory.h MADS: Beginnings of savegame synchronisation 2014-04-22 23:00:41 -04:00
mads.cpp MADS: Implemented more save/load logic 2014-04-26 11:01:21 -04:00
mads.h MADS: Add detection entries for Dragonsphere and Phantom 2014-04-27 21:20:01 +03:00
messages.cpp MADS: Beginnings of savegame synchronisation 2014-04-22 23:00:41 -04:00
messages.h MADS: Fix a big in scene 102, implement scene 109 2014-04-14 21:52:31 +02:00
module.mk MADS: Create a Globals base class that the games will derive from 2014-04-21 20:50:05 -04:00
msurface.cpp MADS: Improve background user interface sprite animations 2014-04-21 19:12:28 -04:00
msurface.h MADS: Improve background user interface sprite animations 2014-04-21 19:12:28 -04:00
palette.cpp MADS: Implement scene 319 2014-04-22 23:26:39 +02:00
palette.h MADS: Implement scene 319 2014-04-22 23:26:39 +02:00
player.cpp MADS: Beginnings of savegame synchronisation 2014-04-22 23:00:41 -04:00
player.h MADS: Beginnings of savegame synchronisation 2014-04-22 23:00:41 -04:00
rails.cpp MADS: Beginnings of savegame synchronisation 2014-04-22 23:00:41 -04:00
rails.h MADS: Beginnings of savegame synchronisation 2014-04-22 23:00:41 -04:00
resources.cpp MADS: Skip the unused SECTION0.HAG for now 2014-04-18 09:01:04 -04:00
resources.h
scene_data.cpp MADS: Implement palette animation code 2014-04-19 22:49:14 -04:00
scene_data.h MADS: Add a synchronize method to some of the group 1 scenes 2014-04-23 22:09:15 -04:00
scene.cpp MADS: Hook game scene into synchronisation logic 2014-04-24 08:24:23 -04:00
scene.h MADS: Beginnings of savegame synchronisation 2014-04-22 23:00:41 -04:00
screen.cpp MADS: Implemented display of conversation topics 2014-04-20 21:32:29 -04:00
screen.h MADS: Fix refresh of inventory list after scrolling 2014-04-19 17:43:44 -04:00
sequence.cpp MADS: Implement scene 318, some renaming 2014-04-21 20:00:32 +02:00
sequence.h MADS: Implement scene 318, some renaming 2014-04-21 20:00:32 +02:00
sound.cpp MADS: Fix for executing queued sound commands 2014-03-11 21:35:18 -04:00
sound.h
sprites.cpp MADS: Fix drawing background sprites 2014-04-16 09:24:10 -04:00
sprites.h MADS: Field/method renaming 2014-04-12 22:08:21 -04:00
staticres.cpp MADS: Dropped old ActionMode enums in favour of ScrCategory 2014-04-08 23:25:11 -04:00
staticres.h MADS: Dropped old ActionMode enums in favour of ScrCategory 2014-04-08 23:25:11 -04:00
user_interface.cpp MADS: Fixed Conversation::read method 2014-04-24 09:21:21 -04:00
user_interface.h MADS: Fixed Conversation::read method 2014-04-24 09:21:21 -04:00