.. |
driver
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Doxygen fix
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2004-10-17 19:39:46 +00:00 |
.cvsignore
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anims.cpp
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Experimental (i.e. slightly broken) code for handling compressed speech.
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2004-08-22 14:28:11 +00:00 |
build_display.cpp
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Rename remaining OSystem methods to match our coding guidelines
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2004-09-28 20:19:37 +00:00 |
build_display.h
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It's a new year in BS2 land, too!
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2004-01-06 13:44:17 +00:00 |
console.cpp
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Rename remaining OSystem methods to match our coding guidelines
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2004-09-28 20:19:37 +00:00 |
console.h
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Fixed evil regression #2. Restarting the game, or using the "start" debug
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2004-09-08 07:10:54 +00:00 |
controls.cpp
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Rename remaining OSystem methods to match our coding guidelines
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2004-09-28 20:19:37 +00:00 |
controls.h
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If the user has previous savegames, display a restart/restore dialog when
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2004-03-04 08:03:32 +00:00 |
debug.cpp
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Rename remaining OSystem methods to match our coding guidelines
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2004-09-28 20:19:37 +00:00 |
debug.h
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Cleanup. (Mostly of the comments.)
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2004-04-14 07:12:10 +00:00 |
defs.h
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Use the same syntax for accessing script variables as BS1 does, i.e. now
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2004-03-17 09:03:15 +00:00 |
events.cpp
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fetchObjectName() no longer assumes that the resource will still be in the
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2004-04-24 12:29:35 +00:00 |
function.cpp
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Cleanup of the credits code. Use the new gets() function.
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2004-10-19 07:12:23 +00:00 |
header.h
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Cleaned up the palette handling a bit. Renamed _palCopy to _palette since I
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2004-06-09 06:33:29 +00:00 |
icons.cpp
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Major revamping of the BS2 memory manager and, some small changes to the
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2004-04-23 07:02:11 +00:00 |
icons.h
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It's a new year in BS2 land, too!
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2004-01-06 13:44:17 +00:00 |
interpreter.cpp
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Use the same REDUCE_MEMORY_USAGE trick here as in scumm/intern.h
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2004-10-19 14:19:52 +00:00 |
interpreter.h
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Removed redundant comments.
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2004-01-09 14:52:39 +00:00 |
layers.cpp
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As an experiment, expire SCREEN_FILE resources faster than other resources.
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2004-09-12 17:10:59 +00:00 |
layers.h
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Cleanup.
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2004-04-07 12:31:32 +00:00 |
logic.cpp
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Removed obsolete comment about floating/locked memory.
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2004-09-26 16:10:21 +00:00 |
logic.h
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Fixed evil regression #2. Restarting the game, or using the "start" debug
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2004-09-08 07:10:54 +00:00 |
maketext.cpp
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Itsy-bitsy cleanup.
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2004-06-17 06:46:18 +00:00 |
maketext.h
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Added a destructor to the FontRenderer class to free any remaining text
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2004-08-25 05:57:17 +00:00 |
memory.cpp
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Made the output from the "mem" debugger command a bit more informative, and
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2004-09-12 17:05:17 +00:00 |
memory.h
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Major revamping of the BS2 memory manager and, some small changes to the
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2004-04-23 07:02:11 +00:00 |
module.mk
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Removed the buffering of mouse and keyboard events. I don't think any of
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2004-05-09 13:32:04 +00:00 |
mouse.cpp
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Some more work on the - still disabled - "right click to clear luggage"
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2004-06-10 06:41:08 +00:00 |
mouse.h
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It's a new year in BS2 land, too!
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2004-01-06 13:44:17 +00:00 |
object.h
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It's a new year in BS2 land, too!
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2004-01-06 13:44:17 +00:00 |
protocol.cpp
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fetchObjectName() no longer assumes that the resource will still be in the
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2004-04-24 12:29:35 +00:00 |
resman.cpp
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Removed obsolete comment.
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2004-09-19 18:19:30 +00:00 |
resman.h
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Fixed evil regression #2. Restarting the game, or using the "start" debug
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2004-09-08 07:10:54 +00:00 |
router.cpp
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Major revamping of the BS2 memory manager and, some small changes to the
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2004-04-23 07:02:11 +00:00 |
router.h
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Major revamping of the BS2 memory manager and, some small changes to the
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2004-04-23 07:02:11 +00:00 |
save_rest.cpp
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Added Engine::_saveFileMan; thus was able to get rid of auto_ptr usage again
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2004-06-25 22:39:21 +00:00 |
save_rest.h
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It's a new year in BS2 land, too!
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2004-01-06 13:44:17 +00:00 |
scroll.cpp
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Cleanup
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2004-04-27 08:59:58 +00:00 |
sound.cpp
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Use the same code for opening the music clusters as for opening the speech
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2004-08-27 08:31:33 +00:00 |
sound.h
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Simplified the handling of sound effects. It's not necessary for the driver
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2004-05-01 10:42:23 +00:00 |
speech.cpp
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Experimental (i.e. slightly broken) code for handling compressed speech.
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2004-08-22 14:28:11 +00:00 |
speech.h
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It's a new year in BS2 land, too!
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2004-01-06 13:44:17 +00:00 |
startup.cpp
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Fixed evil regression #2. Restarting the game, or using the "start" debug
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2004-09-08 07:10:54 +00:00 |
startup.h
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It's a new year in BS2 land, too!
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2004-01-06 13:44:17 +00:00 |
sword2.cpp
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Migration to the newer form of setupPremix().
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2004-10-12 17:03:07 +00:00 |
sword2.h
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Fixed evil regression #2. Restarting the game, or using the "start" debug
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2004-09-08 07:10:54 +00:00 |
sync.cpp
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Cleanup.
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2004-05-07 19:56:19 +00:00 |
walker.cpp
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fetchObjectName() no longer assumes that the resource will still be in the
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2004-04-24 12:29:35 +00:00 |