scummvm/sword2
2004-10-19 14:19:52 +00:00
..
driver Doxygen fix 2004-10-17 19:39:46 +00:00
.cvsignore
anims.cpp Experimental (i.e. slightly broken) code for handling compressed speech. 2004-08-22 14:28:11 +00:00
build_display.cpp Rename remaining OSystem methods to match our coding guidelines 2004-09-28 20:19:37 +00:00
build_display.h It's a new year in BS2 land, too! 2004-01-06 13:44:17 +00:00
console.cpp Rename remaining OSystem methods to match our coding guidelines 2004-09-28 20:19:37 +00:00
console.h Fixed evil regression #2. Restarting the game, or using the "start" debug 2004-09-08 07:10:54 +00:00
controls.cpp Rename remaining OSystem methods to match our coding guidelines 2004-09-28 20:19:37 +00:00
controls.h If the user has previous savegames, display a restart/restore dialog when 2004-03-04 08:03:32 +00:00
debug.cpp Rename remaining OSystem methods to match our coding guidelines 2004-09-28 20:19:37 +00:00
debug.h Cleanup. (Mostly of the comments.) 2004-04-14 07:12:10 +00:00
defs.h Use the same syntax for accessing script variables as BS1 does, i.e. now 2004-03-17 09:03:15 +00:00
events.cpp fetchObjectName() no longer assumes that the resource will still be in the 2004-04-24 12:29:35 +00:00
function.cpp Cleanup of the credits code. Use the new gets() function. 2004-10-19 07:12:23 +00:00
header.h Cleaned up the palette handling a bit. Renamed _palCopy to _palette since I 2004-06-09 06:33:29 +00:00
icons.cpp Major revamping of the BS2 memory manager and, some small changes to the 2004-04-23 07:02:11 +00:00
icons.h It's a new year in BS2 land, too! 2004-01-06 13:44:17 +00:00
interpreter.cpp Use the same REDUCE_MEMORY_USAGE trick here as in scumm/intern.h 2004-10-19 14:19:52 +00:00
interpreter.h Removed redundant comments. 2004-01-09 14:52:39 +00:00
layers.cpp As an experiment, expire SCREEN_FILE resources faster than other resources. 2004-09-12 17:10:59 +00:00
layers.h Cleanup. 2004-04-07 12:31:32 +00:00
logic.cpp Removed obsolete comment about floating/locked memory. 2004-09-26 16:10:21 +00:00
logic.h Fixed evil regression #2. Restarting the game, or using the "start" debug 2004-09-08 07:10:54 +00:00
maketext.cpp Itsy-bitsy cleanup. 2004-06-17 06:46:18 +00:00
maketext.h Added a destructor to the FontRenderer class to free any remaining text 2004-08-25 05:57:17 +00:00
memory.cpp Made the output from the "mem" debugger command a bit more informative, and 2004-09-12 17:05:17 +00:00
memory.h Major revamping of the BS2 memory manager and, some small changes to the 2004-04-23 07:02:11 +00:00
module.mk Removed the buffering of mouse and keyboard events. I don't think any of 2004-05-09 13:32:04 +00:00
mouse.cpp Some more work on the - still disabled - "right click to clear luggage" 2004-06-10 06:41:08 +00:00
mouse.h It's a new year in BS2 land, too! 2004-01-06 13:44:17 +00:00
object.h It's a new year in BS2 land, too! 2004-01-06 13:44:17 +00:00
protocol.cpp fetchObjectName() no longer assumes that the resource will still be in the 2004-04-24 12:29:35 +00:00
resman.cpp Removed obsolete comment. 2004-09-19 18:19:30 +00:00
resman.h Fixed evil regression #2. Restarting the game, or using the "start" debug 2004-09-08 07:10:54 +00:00
router.cpp Major revamping of the BS2 memory manager and, some small changes to the 2004-04-23 07:02:11 +00:00
router.h Major revamping of the BS2 memory manager and, some small changes to the 2004-04-23 07:02:11 +00:00
save_rest.cpp Added Engine::_saveFileMan; thus was able to get rid of auto_ptr usage again 2004-06-25 22:39:21 +00:00
save_rest.h It's a new year in BS2 land, too! 2004-01-06 13:44:17 +00:00
scroll.cpp Cleanup 2004-04-27 08:59:58 +00:00
sound.cpp Use the same code for opening the music clusters as for opening the speech 2004-08-27 08:31:33 +00:00
sound.h Simplified the handling of sound effects. It's not necessary for the driver 2004-05-01 10:42:23 +00:00
speech.cpp Experimental (i.e. slightly broken) code for handling compressed speech. 2004-08-22 14:28:11 +00:00
speech.h It's a new year in BS2 land, too! 2004-01-06 13:44:17 +00:00
startup.cpp Fixed evil regression #2. Restarting the game, or using the "start" debug 2004-09-08 07:10:54 +00:00
startup.h It's a new year in BS2 land, too! 2004-01-06 13:44:17 +00:00
sword2.cpp Migration to the newer form of setupPremix(). 2004-10-12 17:03:07 +00:00
sword2.h Fixed evil regression #2. Restarting the game, or using the "start" debug 2004-09-08 07:10:54 +00:00
sync.cpp Cleanup. 2004-05-07 19:56:19 +00:00
walker.cpp fetchObjectName() no longer assumes that the resource will still be in the 2004-04-24 12:29:35 +00:00