scummvm/engines/gob
2009-05-06 08:24:53 +00:00
..
demos Adding a strdup-like inline function 2009-04-30 15:57:10 +00:00
sound Adding simple support for protracker playback 2009-03-19 23:40:59 +00:00
coktelvideo.cpp Playing half-sized videos fullscreen in the demoplayer 2009-04-29 19:58:43 +00:00
coktelvideo.h Playing half-sized videos fullscreen in the demoplayer 2009-04-29 19:58:43 +00:00
dataio.cpp Patch #2725859 : Added some MD5 to the gob engine, modified the way the first STK and TOT is declared, added inter and draw skeleton for Fascination 2009-04-21 21:44:37 +00:00
dataio.h
detection.cpp Remove duplicate entry (sorry Strangerke, but this one was already in there, a few lines above) :P 2009-05-06 08:24:53 +00:00
draw_bargon.cpp
draw_fascin.cpp Patch #2725859 : Added some MD5 to the gob engine, modified the way the first STK and TOT is declared, added inter and draw skeleton for Fascination 2009-04-21 21:44:37 +00:00
draw_v1.cpp
draw_v2.cpp Some minor clean-up 2009-04-27 18:56:28 +00:00
draw.cpp Some minor clean-up 2009-04-27 18:56:28 +00:00
draw.h Gob- Add a fascination-specific (and yet unknown) renderflag vaue 2009-04-29 16:23:38 +00:00
driver_vga.cpp Playing half-sized videos fullscreen in the demoplayer 2009-04-29 19:58:43 +00:00
driver_vga.h Playing half-sized videos fullscreen in the demoplayer 2009-04-29 19:58:43 +00:00
game_fascin.cpp - Added a game_fascin skeletton, as specificities are now proven 2009-04-29 16:36:08 +00:00
game_v1.cpp Patch #2725859 : Added some MD5 to the gob engine, modified the way the first STK and TOT is declared, added inter and draw skeleton for Fascination 2009-04-21 21:44:37 +00:00
game_v2.cpp
game_v6.cpp Some minor clean-up 2009-04-27 18:56:28 +00:00
game.cpp Patch #2725859 : Added some MD5 to the gob engine, modified the way the first STK and TOT is declared, added inter and draw skeleton for Fascination 2009-04-21 21:44:37 +00:00
game.h - Added a game_fascin skeletton, as specificities are now proven 2009-04-29 16:36:08 +00:00
global.cpp
global.h
gob.cpp - Added a game_fascin skeletton, as specificities are now proven 2009-04-29 16:36:08 +00:00
gob.h Adding a strdup-like inline function 2009-04-30 15:57:10 +00:00
goblin_v1.cpp GOB: Gave some numerical constants a name. This codebase is a bit of a mess ;) (tons of duplicate code, unnamed constants, etc.) 2009-04-07 10:41:23 +00:00
goblin_v2.cpp
goblin_v3.cpp
goblin_v4.cpp Some minor clean-up 2009-04-27 18:56:28 +00:00
goblin.cpp
goblin.h Some minor clean-up 2009-04-27 18:56:28 +00:00
indeo3.cpp
indeo3.h
indeo3data.h
init_v1.cpp Added an entry for the DOS version of Little Red Riding Hood 2009-03-21 18:17:24 +00:00
init_v2.cpp Patch #2725859 : Added some MD5 to the gob engine, modified the way the first STK and TOT is declared, added inter and draw skeleton for Fascination 2009-04-21 21:44:37 +00:00
init_v3.cpp
init.cpp Plugging leaks 2009-04-30 15:55:59 +00:00
init.h Patch #2725859 : Added some MD5 to the gob engine, modified the way the first STK and TOT is declared, added inter and draw skeleton for Fascination 2009-04-21 21:44:37 +00:00
inter_bargon.cpp
inter_fascin.cpp Gob : Fascination - put back o1_freesprite and switch to o1_animPalInit after verification of the original code in Gob1. Modify or suppress some warnings. 2009-05-01 07:36:50 +00:00
inter_v1.cpp Patch #2725859 : Added some MD5 to the gob engine, modified the way the first STK and TOT is declared, added inter and draw skeleton for Fascination 2009-04-21 21:44:37 +00:00
inter_v2.cpp Adding detection and title music playback for Little Red Riding Hood (Amiga version) 2009-03-19 23:42:19 +00:00
inter_v3.cpp
inter_v4.cpp
inter_v5.cpp Some minor clean-up 2009-04-27 18:56:28 +00:00
inter_v6.cpp Some minor clean-up 2009-04-27 18:56:28 +00:00
inter.cpp Patch #2725859 : Added some MD5 to the gob engine, modified the way the first STK and TOT is declared, added inter and draw skeleton for Fascination 2009-04-21 21:44:37 +00:00
inter.h - Added a game_fascin skeletton, as specificities are now proven 2009-04-29 16:36:08 +00:00
map_v1.cpp
map_v2.cpp
map_v4.cpp
map.cpp
map.h
module.mk Moving the demo-related stuff into a demos-subdirectory 2009-04-29 23:54:29 +00:00
mult_v1.cpp
mult_v2.cpp Some minor clean-up 2009-04-27 18:56:28 +00:00
mult.cpp
mult.h
palanim.cpp
palanim.h
parse_v1.cpp GOB: Some more cleanup 2009-04-07 13:29:13 +00:00
parse_v2.cpp Some minor clean-up 2009-04-27 18:56:28 +00:00
parse.cpp Fixed some silly warnings 2009-04-27 14:40:14 +00:00
parse.h Some minor clean-up 2009-04-27 18:56:28 +00:00
saveload_v2.cpp
saveload_v3.cpp
saveload_v4.cpp
saveload_v6.cpp
saveload.cpp
saveload.h
scenery_v1.cpp
scenery_v2.cpp
scenery.cpp
scenery.h
util.cpp
util.h
variables.cpp
variables.h
video_v1.cpp
video_v2.cpp
video_v6.cpp Decreased the dithering LUT's depth to 5 bit per color component. 2009-04-29 10:24:00 +00:00
video.cpp Playing half-sized videos fullscreen in the demoplayer 2009-04-29 19:58:43 +00:00
video.h Playing half-sized videos fullscreen in the demoplayer 2009-04-29 19:58:43 +00:00
videoplayer.cpp Adding a strdup-like inline function 2009-04-30 15:57:10 +00:00
videoplayer.h Playing half-sized videos fullscreen in the demoplayer 2009-04-29 19:58:43 +00:00