scummvm/engines/kyra
Florian Kagerer 4dd29a5985 LOL: minor bug fix in battle system
svn-id: r41348
2009-06-07 18:51:03 +00:00
..
animator_hof.cpp Remov lots of superfluous debug output. 2009-05-19 01:13:29 +00:00
animator_lok.cpp Formatting. 2009-05-19 01:39:18 +00:00
animator_lok.h
animator_mr.cpp Formatting. 2009-05-19 01:39:18 +00:00
animator_v2.cpp Remov lots of superfluous debug output. 2009-05-19 01:13:29 +00:00
debugger.cpp Fix bug #2799905 "WINCE: Compilation broken". 2009-06-02 11:58:30 +00:00
debugger.h Fix bug #2799905 "WINCE: Compilation broken". 2009-06-02 11:58:30 +00:00
detection.cpp - Flag Kyra3 detection entries with GUIO_NOMIDI 2009-06-06 19:10:25 +00:00
gui_hof.cpp More formatting. 2009-05-29 13:09:26 +00:00
gui_hof.h
gui_lok.cpp More formatting. 2009-05-29 13:09:26 +00:00
gui_lok.h
gui_lol.cpp Remove "_smoothScrollTimer" from LoLEngine, it was only used as local variable anyway. 2009-06-02 00:07:11 +00:00
gui_lol.h LOL: - fix valgrind warning 2009-05-28 23:49:41 +00:00
gui_mr.cpp Formatting. 2009-05-29 12:52:03 +00:00
gui_mr.h
gui_v2.cpp Changed SaveFileManager methods to take Common::String params (instead of char pointers) 2009-05-29 14:38:22 +00:00
gui_v2.h Cleanup. 2009-05-23 01:15:20 +00:00
gui.cpp Changed SaveFileManager methods to take Common::String params (instead of char pointers) 2009-05-29 14:38:22 +00:00
gui.h Better safe than sorry, add an explicit default constructor for Button. 2009-05-22 23:22:13 +00:00
items_hof.cpp Remov lots of superfluous debug output. 2009-05-19 01:13:29 +00:00
items_lok.cpp Remov lots of superfluous debug output. 2009-05-19 01:13:29 +00:00
items_lol.cpp LOL: fix flying item hit processing 2009-06-06 18:46:07 +00:00
items_mr.cpp Formatting. 2009-05-19 01:39:18 +00:00
items_v2.cpp Remov lots of superfluous debug output. 2009-05-19 01:13:29 +00:00
kyra_hof.cpp More formatting. 2009-05-29 13:09:26 +00:00
kyra_hof.h - Moved Sound implementation declarations to the newly added file sound_intern.h 2009-05-27 14:40:37 +00:00
kyra_lok.cpp More formatting. 2009-05-29 13:09:26 +00:00
kyra_lok.h
kyra_mr.cpp More formatting. 2009-05-29 13:09:26 +00:00
kyra_mr.h
kyra_v1.cpp KYRA/LOL: fix input code for japanese game versions 2009-06-06 12:18:39 +00:00
kyra_v1.h LOL: fixed some input code issues: 2009-05-24 14:33:41 +00:00
kyra_v2.cpp More formatting. 2009-05-29 13:09:26 +00:00
kyra_v2.h Formatting. 2009-05-29 12:52:03 +00:00
lol.cpp LOL: minor bug fix in battle system 2009-06-07 18:51:03 +00:00
lol.h LOL: minor bug fix in battle system 2009-06-07 18:51:03 +00:00
module.mk - Moved Sound implementation declarations to the newly added file sound_intern.h 2009-05-27 14:40:37 +00:00
resource_intern.cpp Formatting. 2009-05-29 12:52:03 +00:00
resource_intern.h
resource.cpp
resource.h LOL: implemented fireball spell 2009-05-23 18:43:04 +00:00
saveload_hof.cpp Formatting. 2009-05-19 01:39:18 +00:00
saveload_lok.cpp Formatting. 2009-05-19 01:39:18 +00:00
saveload_lol.cpp LOL: fix last commit 2009-06-06 15:32:42 +00:00
saveload_mr.cpp Formatting. 2009-05-19 01:39:18 +00:00
saveload.cpp LOL: - implemented freeze spell 2009-05-21 16:46:40 +00:00
scene_hof.cpp More formatting. 2009-05-29 13:09:26 +00:00
scene_lok.cpp More formatting. 2009-05-29 13:09:26 +00:00
scene_lol.cpp LOL: fixed minor bug in shakeScene() which caused a graphics glitch when dropping into pits 2009-06-03 14:24:00 +00:00
scene_mr.cpp More formatting. 2009-05-29 13:09:26 +00:00
scene_v1.cpp Remov lots of superfluous debug output. 2009-05-19 01:13:29 +00:00
scene_v2.cpp Formatting. 2009-05-19 01:39:18 +00:00
screen_hof.cpp Remov lots of superfluous debug output. 2009-05-19 01:13:29 +00:00
screen_hof.h
screen_lok.cpp Formatting. 2009-05-19 01:39:18 +00:00
screen_lok.h
screen_lol.cpp LOL: implemented king richard healing sequence 2009-06-07 00:37:30 +00:00
screen_lol.h LOL: implemented king richard healing sequence 2009-06-07 00:37:30 +00:00
screen_mr.cpp Formatting. 2009-05-19 01:39:18 +00:00
screen_mr.h
screen_v2.cpp Formatting. 2009-05-19 01:39:18 +00:00
screen_v2.h Add some code differences for LoL intro demo. 2009-05-18 19:53:57 +00:00
screen.cpp - Fix some valgrind warnings 2009-06-01 21:03:44 +00:00
screen.h Cleanup and slight bugfix in drawShapeProcessLineScale* functions. 2009-05-29 11:07:35 +00:00
script_hof.cpp Formatting. 2009-05-29 12:52:03 +00:00
script_lok.cpp More formatting. 2009-05-29 13:09:26 +00:00
script_lol.cpp LOL: implemented two more opcodes for castle cimmeria 2009-06-07 13:07:16 +00:00
script_mr.cpp Formatting. 2009-05-29 12:52:03 +00:00
script_tim.cpp Formatting and whitespaces again. 2009-06-02 00:10:13 +00:00
script_tim.h - Add support for the Lands of Lore outro TIM file 2009-05-31 00:42:44 +00:00
script_v1.cpp LOL: some more opcodes and some minor bug fixes 2009-06-01 01:24:17 +00:00
script_v2.cpp
script.cpp More formatting. 2009-05-29 13:09:26 +00:00
script.h Formatting. 2009-05-29 12:52:03 +00:00
seqplayer.cpp More formatting. 2009-05-29 13:09:26 +00:00
seqplayer.h
sequences_hof.cpp More formatting. 2009-05-29 13:09:26 +00:00
sequences_lok.cpp Add support for the Lands of Lore scrolling credits. 2009-05-31 19:31:04 +00:00
sequences_lol.cpp LOL: implemented two more opcodes for castle cimmeria 2009-06-07 13:07:16 +00:00
sequences_mr.cpp More formatting. 2009-05-29 13:09:26 +00:00
sequences_v2.cpp Remov lots of superfluous debug output. 2009-05-19 01:13:29 +00:00
sound_adlib.cpp Formatting. 2009-05-29 12:52:03 +00:00
sound_digital.cpp
sound_intern.h Clean up PC Speaker output implementation. (Stripping out unused code) 2009-05-28 22:44:33 +00:00
sound_lok.cpp Cleanup. 2009-05-24 01:37:51 +00:00
sound_lol.cpp LOL: implemented two more opcodes for castle cimmeria 2009-06-07 13:07:16 +00:00
sound_midi.cpp Output a warning to the user, when he tries to play back MT32 MIDI tracks with a General MIDI device. 2009-05-29 17:38:22 +00:00
sound_pcspk.cpp Formatting. 2009-05-29 12:52:03 +00:00
sound_towns.cpp More formatting. 2009-05-29 13:09:26 +00:00
sound.cpp - Add new method "isVoicePresent" to "Sound". 2009-05-29 17:12:45 +00:00
sound.h Implement "loadSfxFile" and "stopAllSoundEffects" for "MixedSoundDriver". 2009-05-29 17:21:00 +00:00
sprites_lol.cpp LOL: implemented some missing monster animation code 2009-06-07 10:34:01 +00:00
sprites.cpp More formatting. 2009-05-29 13:09:26 +00:00
sprites.h
staticres.cpp LOL: implemented mist of doom spell 2009-06-03 17:35:06 +00:00
text_hof.cpp Formatting. 2009-05-29 12:52:03 +00:00
text_hof.h
text_lok.cpp Remov lots of superfluous debug output. 2009-05-19 01:13:29 +00:00
text_lol.cpp LOL: - extended text displayer and added one more opcode 2009-06-01 13:37:51 +00:00
text_lol.h Remove trailing tabs/whitespaces. 2009-05-21 13:13:09 +00:00
text_mr.cpp Formatting. 2009-05-19 01:39:18 +00:00
text_mr.h
text.cpp Remov lots of superfluous debug output. 2009-05-19 01:13:29 +00:00
text.h
timer_hof.cpp Formatting. 2009-05-19 01:39:18 +00:00
timer_lok.cpp Formatting. 2009-05-19 01:39:18 +00:00
timer_lol.cpp More formatting. 2009-05-29 13:09:26 +00:00
timer_mr.cpp Formatting. 2009-05-19 01:39:18 +00:00
timer.cpp Remove trailing tabs/whitespaces. 2009-05-21 13:13:09 +00:00
timer.h
util.cpp
util.h
vqa.cpp More formatting. 2009-05-29 13:09:26 +00:00
vqa.h
wsamovie.cpp Add support for "WF_NO_LAST_FRAME" in WSA v1 code too. Since so far every v1 WSA file played fine, it might be unneeded, but better safe than sorry. 2009-06-07 00:58:14 +00:00
wsamovie.h Fix WSA v2 code, now the automap remove WSA file in Lands of Lore plays correctly. 2009-06-07 00:51:19 +00:00