scummvm/graphics
Torbjörn Andersson 4dda4eb31b On Fingolfin's suggestion I put back the inclusion of util.h into Rect, for
MIN() and MAX(). I then removed util.h from a bunch of files which I don't
think need it any more. (Please let me know if I got too blood-thirsty!)

This reverts some of the changes I made this morning.

svn-id: r16541
2005-01-11 13:25:02 +00:00
..
.cvsignore New file. 2004-03-28 15:11:48 +00:00
animation.cpp A little more moving around #include's (last one for today ;-) 2005-01-10 22:51:42 +00:00
animation.h Updated copyright 2005-01-01 16:09:25 +00:00
font.cpp Fix bug #1098115 (GUI: Broken console font) 2005-01-08 18:11:29 +00:00
font.h Switching GUI to an alternate font; using a second, bigger, font for 640x480 games like COMI. Note: we can always easily switch back to the SCUMM font or any other font, if we want to 2005-01-06 22:48:42 +00:00
fontman.cpp Remove extra ; 2005-01-07 00:08:54 +00:00
fontman.h Switching GUI to an alternate font; using a second, bigger, font for 640x480 games like COMI. Note: we can always easily switch back to the SCUMM font or any other font, if we want to 2005-01-06 22:48:42 +00:00
module.mk Switching GUI to an alternate font; using a second, bigger, font for 640x480 games like COMI. Note: we can always easily switch back to the SCUMM font or any other font, if we want to 2005-01-06 22:48:42 +00:00
newfont_big.cpp New normal/big fonts 2005-01-06 22:38:58 +00:00
newfont.cpp New normal/big fonts 2005-01-06 22:38:58 +00:00
scummfont.cpp Fix bug #1098115 (GUI: Broken console font) 2005-01-08 18:11:29 +00:00
surface.cpp Updated copyright 2005-01-01 16:09:25 +00:00
surface.h On Fingolfin's suggestion I put back the inclusion of util.h into Rect, for 2005-01-11 13:25:02 +00:00