scummvm/engines/mm/mm1/data/game_state.h
2023-01-22 20:07:17 +01:00

52 lines
1.4 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef MM1_DATA_GAME_STATE_H
#define MM1_DATA_GAME_STATE_H
#include "common/array.h"
#include "common/rect.h"
#include "common/serializer.h"
#include "mm/mm1/data/character.h"
#include "mm/mm1/data/party.h"
#include "mm/mm1/data/active_spells.h"
#include "mm/mm1/data/spells_state.h"
namespace MM {
namespace MM1 {
/**
* This acts as a container for everything in the game
* that is persisted to savegames
*/
struct GameState {
Party _party;
ActiveSpells _activeSpells;
SpellsState _spellsState;
GameState();
};
} // namespace MM1
} // namespace MM
#endif