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https://github.com/libretro/scummvm.git
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32ca051485
Original AGI TIME_DELAY 0 made the game run as fast as possible. We didn't go that far, but it still seems to run too fast. This should hopefully fix that. See bug #9607
995 lines
25 KiB
C++
995 lines
25 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef AGI_AGI_H
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#define AGI_AGI_H
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#include "common/scummsys.h"
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#include "common/error.h"
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#include "common/util.h"
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#include "common/file.h"
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#include "common/rect.h"
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#include "common/rendermode.h"
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#include "common/stack.h"
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#include "common/system.h"
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#include "engines/engine.h"
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#include "gui/debugger.h"
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// AGI resources
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#include "agi/console.h"
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#include "agi/view.h"
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#include "agi/picture.h"
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#include "agi/logic.h"
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#include "agi/sound.h"
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namespace Common {
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class RandomSource;
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}
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/**
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* This is the namespace of the AGI engine.
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*
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* Status of this engine: ???
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*
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* Games using this engine:
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* - Early Sierra adventure games
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* - many fan made games
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* - Mickey's Space Adventure (Pre-AGI)
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* - Winnie the Pooh in the Hundred Acre Wood (Pre-AGI)
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* - Troll's Tale (Pre-AGI)
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*/
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namespace Agi {
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typedef signed int Err;
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//
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// Version and other definitions
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//
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#define TITLE "AGI engine"
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#define DIR_ "dir"
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#define LOGDIR "logdir"
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#define PICDIR "picdir"
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#define VIEWDIR "viewdir"
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#define SNDDIR "snddir"
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#define OBJECTS "object"
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#define WORDS "words.tok"
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#define MAX_DIRECTORY_ENTRIES 256
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#define MAX_CONTROLLERS 256
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#define MAX_VARS 256
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#define MAX_FLAGS (256 >> 3)
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#define SCREENOBJECTS_MAX 255 // KQ3 uses o255!
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#define SCREENOBJECTS_EGO_ENTRY 0 // first entry is ego
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#define MAX_WORDS 20
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#define MAX_STRINGS 24 // MAX_STRINGS + 1 used for get.num
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#define MAX_STRINGLEN 40
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#define MAX_CONTROLLER_KEYMAPPINGS 39
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#define SAVEDGAME_DESCRIPTION_LEN 30
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#define _EMPTY 0xfffff
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#define EGO_OWNED 0xff
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#define EGO_OWNED_V1 0xf9
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#define CRYPT_KEY_SIERRA "Avis Durgan"
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#define CRYPT_KEY_AGDS "Alex Simkin"
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#define ADD_PIC 1
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#define ADD_VIEW 2
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#define CMD_BSIZE 12
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enum AgiGameID {
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GID_AGIDEMO,
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GID_BC,
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GID_DDP,
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GID_GOLDRUSH,
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GID_KQ1,
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GID_KQ2,
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GID_KQ3,
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GID_KQ4,
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GID_LSL1,
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GID_MH1,
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GID_MH2,
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GID_MIXEDUP,
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GID_PQ1,
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GID_SQ1,
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GID_SQ2,
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GID_XMASCARD,
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GID_FANMADE,
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GID_GETOUTTASQ, // Fanmade
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GID_MICKEY, // PreAGI
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GID_WINNIE, // PreAGI
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GID_TROLL // PreAGI
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};
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enum AgiGameType {
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GType_PreAGI = 0,
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GType_V1 = 1,
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GType_V2 = 2,
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GType_V3 = 3
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};
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enum BooterDisks {
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BooterDisk1 = 0,
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BooterDisk2 = 1
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};
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//
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// GF_OLDAMIGAV20 means that the interpreter is an old Amiga AGI interpreter that
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// uses value 20 for the computer type (v20 i.e. vComputer) rather than the usual value 5.
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//
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// GF_CLIPCOORDS means that views' coordinates must be clipped at least in commands
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// position and position.v.
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//
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enum AgiGameFeatures {
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GF_AGIMOUSE = (1 << 0), // this disables "Click-to-walk mouse interface"
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GF_AGDS = (1 << 1),
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GF_AGI256 = (1 << 2), // marks fanmade AGI-256 games
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GF_AGI256_2 = (1 << 3), // marks fanmade AGI-256-2 games
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GF_AGIPAL = (1 << 4), // marks game using fanmade AGIPAL extension
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GF_MACGOLDRUSH = (1 << 5), // use "grdir" instead of "dir" for volume loading
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GF_FANMADE = (1 << 6), // marks fanmade games
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GF_MENUS = (1 << 7), // not used anymore
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GF_ESCPAUSE = (1 << 8), // not used anymore, we detect this internally
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GF_OLDAMIGAV20 = (1 << 9),
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GF_CLIPCOORDS = (1 << 10), // not used atm
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GF_2GSOLDSOUND = (1 << 11)
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};
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struct AGIGameDescription;
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enum {
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NO_GAMEDIR = 0,
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GAMEDIR
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};
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enum AGIErrors {
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errOK = 0,
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errDoNothing,
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errBadCLISwitch,
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errInvalidAGIFile,
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errBadFileOpen,
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errNotEnoughMemory,
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errBadResource,
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errUnknownAGIVersion,
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errNoLoopsInView,
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errViewDataError,
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errNoGameList,
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errIOError,
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errUnk = 127
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};
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enum kDebugLevels {
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kDebugLevelMain = 1 << 0,
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kDebugLevelResources = 1 << 1,
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kDebugLevelSprites = 1 << 2,
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kDebugLevelInventory = 1 << 3,
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kDebugLevelInput = 1 << 4,
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kDebugLevelMenu = 1 << 5,
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kDebugLevelScripts = 1 << 6,
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kDebugLevelSound = 1 << 7,
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kDebugLevelText = 1 << 8,
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kDebugLevelSavegame = 1 << 9
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};
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/**
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* AGI resources.
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*/
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enum {
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RESOURCETYPE_LOGIC = 1,
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RESOURCETYPE_SOUND,
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RESOURCETYPE_VIEW,
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RESOURCETYPE_PICTURE
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};
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enum {
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RES_LOADED = 0x01,
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RES_COMPRESSED = 0x40,
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RES_PICTURE_V3_NIBBLE_PARM = 0x80 // Flag that gets set for picture resources,
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// which use a nibble instead of a byte as F0+F2 parameters
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};
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enum {
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lCOMMAND_MODE = 1,
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lTEST_MODE
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};
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struct gameIdList {
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gameIdList *next;
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uint32 version;
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uint32 crc;
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char *gName;
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char *switches;
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};
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struct Mouse {
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int button;
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Common::Point pos;
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};
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// Used by AGI Mouse protocol 1.0 for v27 (i.e. button pressed -variable).
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enum AgiMouseButton {
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kAgiMouseButtonUp, // Mouse button is up (not pressed)
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kAgiMouseButtonLeft, // Left mouse button
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kAgiMouseButtonRight, // Right mouse button
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kAgiMouseButtonMiddle // Middle mouse button
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};
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/**
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* AGI variables.
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*/
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enum {
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VM_VAR_CURRENT_ROOM = 0, // 0
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VM_VAR_PREVIOUS_ROOM, // 1
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VM_VAR_BORDER_TOUCH_EGO, // 2
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VM_VAR_SCORE, // 3
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VM_VAR_BORDER_CODE, // 4
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VM_VAR_BORDER_TOUCH_OBJECT, // 5
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VM_VAR_EGO_DIRECTION, // 6
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VM_VAR_MAX_SCORE, // 7
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VM_VAR_FREE_PAGES, // 8
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VM_VAR_WORD_NOT_FOUND, // 9
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VM_VAR_TIME_DELAY, // 10
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VM_VAR_SECONDS, // 11
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VM_VAR_MINUTES, // 12
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VM_VAR_HOURS, // 13
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VM_VAR_DAYS, // 14
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VM_VAR_JOYSTICK_SENSITIVITY, // 15
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VM_VAR_EGO_VIEW_RESOURCE, // 16
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VM_VAR_AGI_ERROR_CODE, // 17
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VM_VAR_AGI_ERROR_INFO, // 18
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VM_VAR_KEY, // 19
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VM_VAR_COMPUTER, // 20
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VM_VAR_WINDOW_AUTO_CLOSE_TIMER, // 21
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VM_VAR_SOUNDGENERATOR, // 22
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VM_VAR_VOLUME, // 23
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VM_VAR_MAX_INPUT_CHARACTERS, // 24
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VM_VAR_SELECTED_INVENTORY_ITEM, // 25
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VM_VAR_MONITOR = 26, // 26
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VM_VAR_MOUSE_BUTTONSTATE = 27, // 27
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VM_VAR_MOUSE_X = 28, // 28
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VM_VAR_MOUSE_Y = 29 // 29
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};
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/**
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* Different monitor types.
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* Used with AGI variable 26 i.e. vMonitor.
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*/
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enum AgiMonitorType {
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kAgiMonitorCga = 0,
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//kAgiMonitorTandy = 1, // Not sure about this
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kAgiMonitorHercules = 2,
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kAgiMonitorEga = 3
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//kAgiMonitorVga = 4 // Not sure about this
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};
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/**
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* Different computer types.
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* Used with AGI variable 20 i.e. vComputer.
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*
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* At least these Amiga AGI versions use value 5:
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* 2.082 (King's Quest I v1.0U 1986)
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* 2.090 (King's Quest III v1.01 1986-11-08)
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* x.yyy (Black Cauldron v2.00 1987-06-14)
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* x.yyy (Larry I v1.05 1987-06-26)
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* 2.107 (King's Quest II v2.0J. Date is probably 1987-01-29)
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* 2.202 (Space Quest II v2.0F)
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* 2.310 (Police Quest I v2.0B 1989-02-22)
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* 2.316 (Gold Rush! v2.05 1989-03-09)
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* 2.333 (King's Quest III v2.15 1989-11-15)
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*
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* At least these Amiga AGI versions use value 20:
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* 2.082 (Space Quest I v1.2 1986)
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* x.yyy (Manhunter NY 1.06 3/18/89)
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* 2.333 (Manhunter SF 3.06 8/17/89)
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*
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*/
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enum AgiComputerType {
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kAgiComputerPC = 0,
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kAgiComputerAtariST = 4,
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kAgiComputerAmiga = 5, // Newer Amiga AGI interpreters' value (Commonly used)
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kAgiComputerApple2GS = 7,
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kAgiComputerAmigaOld = 20 // Older Amiga AGI interpreters' value (Seldom used)
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};
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enum AgiSoundType {
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kAgiSoundPC = 1,
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kAgiSoundTandy = 3, // Tandy (This value is also used by the Amiga AGI and Apple IIGS AGI)
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kAgiSound2GSOld = 8 // Apple IIGS's Gold Rush! (Version 1.0M 1989-02-28 (CE), AGI 3.003) uses value 8
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};
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/**
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* AGI flags
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*/
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enum {
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VM_FLAG_EGO_WATER = 0, // 0
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VM_FLAG_EGO_INVISIBLE,
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VM_FLAG_ENTERED_CLI,
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VM_FLAG_EGO_TOUCHED_P2,
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VM_FLAG_SAID_ACCEPTED_INPUT,
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VM_FLAG_NEW_ROOM_EXEC, // 5
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VM_FLAG_RESTART_GAME,
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VM_FLAG_SCRIPT_BLOCKED,
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VM_FLAG_JOY_SENSITIVITY,
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VM_FLAG_SOUND_ON,
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VM_FLAG_DEBUGGER_ON, // 10
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VM_FLAG_LOGIC_ZERO_FIRST_TIME,
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VM_FLAG_RESTORE_JUST_RAN,
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VM_FLAG_STATUS_SELECTS_ITEMS,
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VM_FLAG_MENUS_ACCESSIBLE,
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VM_FLAG_OUTPUT_MODE, // 15
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VM_FLAG_AUTO_RESTART
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};
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struct AgiControllerKeyMapping {
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uint16 keycode;
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byte controllerSlot;
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};
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struct AgiObject {
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int location;
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char *name;
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};
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struct AgiDir {
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uint8 volume;
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uint32 offset;
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uint32 len;
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uint32 clen;
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// 0 = not in mem, can be freed
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// 1 = in mem, can be released
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// 2 = not in mem, cant be released
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// 3 = in mem, cant be released
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// 0x40 = was compressed
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uint8 flags;
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};
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struct AgiBlock {
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bool active;
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int16 x1, y1;
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int16 x2, y2;
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};
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struct ScriptPos {
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int script;
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int curIP;
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};
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enum CycleInnerLoopType {
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CYCLE_INNERLOOP_GETSTRING = 0,
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CYCLE_INNERLOOP_GETNUMBER,
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CYCLE_INNERLOOP_INVENTORY,
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CYCLE_INNERLOOP_MENU_VIA_KEYBOARD,
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CYCLE_INNERLOOP_MENU_VIA_MOUSE,
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CYCLE_INNERLOOP_SYSTEMUI_SELECTSAVEDGAMESLOT,
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CYCLE_INNERLOOP_SYSTEMUI_VERIFICATION,
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CYCLE_INNERLOOP_MESSAGEBOX,
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CYCLE_INNERLOOP_HAVEKEY
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};
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typedef Common::Array<int16> SavedGameSlotIdArray;
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/**
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* AGI game structure.
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* This structure contains all global data of an AGI game executed
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* by the interpreter.
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*/
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struct AgiGame {
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AgiEngine *_vm;
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// TODO: Check whether adjMouseX and adjMouseY must be saved and loaded when using savegames.
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// If they must be then loading and saving is partially broken at the moment.
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int adjMouseX; /**< last given adj.ego.move.to.x.y-command's 1st parameter */
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int adjMouseY; /**< last given adj.ego.move.to.x.y-command's 2nd parameter */
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char name[8]; /**< lead in id (e.g. `GR' for goldrush) */
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char id[8]; /**< game id */
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uint32 crc; /**< game CRC */
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// game flags and variables
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uint8 flags[MAX_FLAGS]; /**< 256 1-bit flags combined into a total of 32 bytes */
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uint8 vars[MAX_VARS]; /**< 256 variables */
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// internal variables
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int16 horizon; /**< horizon y coordinate */
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bool cycleInnerLoopActive;
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int16 cycleInnerLoopType;
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int16 curLogicNr; /**< current logic number */
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Common::Array<ScriptPos> execStack;
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// internal flags
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bool playerControl; /**< player is in control */
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bool exitAllLogics; /**< break cycle after new.room */
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bool pictureShown; /**< show.pic has been issued */
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#define ID_AGDS 0x00000001
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#define ID_AMIGA 0x00000002
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int gameFlags; /**< agi options flags */
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// windows
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AgiBlock block;
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// graphics & text
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bool gfxMode;
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unsigned int numObjects;
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bool controllerOccured[MAX_CONTROLLERS]; /**< keyboard keypress events */
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AgiControllerKeyMapping controllerKeyMapping[MAX_CONTROLLER_KEYMAPPINGS];
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char strings[MAX_STRINGS + 1][MAX_STRINGLEN]; /**< strings */
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// directory entries for resources
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AgiDir dirLogic[MAX_DIRECTORY_ENTRIES];
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AgiDir dirPic[MAX_DIRECTORY_ENTRIES];
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AgiDir dirView[MAX_DIRECTORY_ENTRIES];
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AgiDir dirSound[MAX_DIRECTORY_ENTRIES];
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// resources
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AgiPicture pictures[MAX_DIRECTORY_ENTRIES]; /**< AGI picture resources */
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AgiLogic logics[MAX_DIRECTORY_ENTRIES]; /**< AGI logic resources */
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AgiView views[MAX_DIRECTORY_ENTRIES]; /**< AGI view resources */
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AgiSound *sounds[MAX_DIRECTORY_ENTRIES]; /**< Pointers to AGI sound resources */
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AgiLogic *_curLogic;
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// view table
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ScreenObjEntry screenObjTable[SCREENOBJECTS_MAX];
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ScreenObjEntry addToPicView;
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int32 ver; /**< detected game version */
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bool automaticSave; /**< set by CmdSetSimple() */
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char automaticSaveDescription[SAVEDGAME_DESCRIPTION_LEN + 1];
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Common::Rect mouseFence; /**< rectangle set by fence.mouse command */
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bool mouseEnabled; /**< if mouse is supposed to be active */
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bool mouseHidden; /**< if mouse is currently hidden */
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// IF condition handling
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int testResult;
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int max_logics;
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int logic_list[256];
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// used to detect situations, where the game shows some text and changes rooms right afterwards
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// for example Space Quest 2 intro right at the start
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// or Space Quest 2, when entering the vent also right at the start
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// The developers assumed that loading the new room would take a bit.
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// In ScummVM it's basically done in an instant, which means that
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// the text would only get shown for a split second.
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// We delay a bit as soon as such situations get detected.
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bool nonBlockingTextShown;
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int16 nonBlockingTextCyclesLeft;
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bool automaticRestoreGame;
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};
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class AgiLoader {
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public:
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AgiLoader() {}
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virtual ~AgiLoader() {}
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virtual int init() = 0;
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virtual int deinit() = 0;
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virtual int detectGame() = 0;
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virtual int loadResource(int16 resourceType, int16 resourceNr) = 0;
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virtual int unloadResource(int16 resourceType, int16 resourceNr) = 0;
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virtual int loadObjects(const char *) = 0;
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virtual int loadWords(const char *) = 0;
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};
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class AgiLoader_v1 : public AgiLoader {
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private:
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AgiEngine *_vm;
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Common::String _filenameDisk0;
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Common::String _filenameDisk1;
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|
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int loadDir_DDP(AgiDir *agid, int offset, int max);
|
|
int loadDir_BC(AgiDir *agid, int offset, int max);
|
|
uint8 *loadVolRes(AgiDir *agid);
|
|
|
|
public:
|
|
AgiLoader_v1(AgiEngine *vm);
|
|
|
|
virtual int init();
|
|
virtual int deinit();
|
|
virtual int detectGame();
|
|
virtual int loadResource(int16 resourceType, int16 resourceNr);
|
|
virtual int unloadResource(int16 resourceType, int16 resourceNr);
|
|
virtual int loadObjects(const char *);
|
|
virtual int loadWords(const char *);
|
|
};
|
|
|
|
class AgiLoader_v2 : public AgiLoader {
|
|
private:
|
|
AgiEngine *_vm;
|
|
|
|
int loadDir(AgiDir *agid, const char *fname);
|
|
uint8 *loadVolRes(AgiDir *agid);
|
|
|
|
public:
|
|
|
|
AgiLoader_v2(AgiEngine *vm) {
|
|
_vm = vm;
|
|
}
|
|
|
|
virtual int init();
|
|
virtual int deinit();
|
|
virtual int detectGame();
|
|
virtual int loadResource(int16 resourceType, int16 resourceNr);
|
|
virtual int unloadResource(int16 resourceType, int16 resourceNr);
|
|
virtual int loadObjects(const char *);
|
|
virtual int loadWords(const char *);
|
|
};
|
|
|
|
class AgiLoader_v3 : public AgiLoader {
|
|
private:
|
|
AgiEngine *_vm;
|
|
|
|
int loadDir(AgiDir *agid, Common::File *fp, uint32 offs, uint32 len);
|
|
uint8 *loadVolRes(AgiDir *agid);
|
|
|
|
public:
|
|
|
|
AgiLoader_v3(AgiEngine *vm) {
|
|
_vm = vm;
|
|
}
|
|
|
|
virtual int init();
|
|
virtual int deinit();
|
|
virtual int detectGame();
|
|
virtual int loadResource(int16 resourceType, int16 resourceNr);
|
|
virtual int unloadResource(int16 resourceType, int16 resourceNr);
|
|
virtual int loadObjects(const char *);
|
|
virtual int loadWords(const char *);
|
|
};
|
|
|
|
class GfxFont;
|
|
class GfxMgr;
|
|
class SpritesMgr;
|
|
class InventoryMgr;
|
|
class TextMgr;
|
|
class GfxMenu;
|
|
class SystemUI;
|
|
class Words;
|
|
|
|
// Image stack support
|
|
struct ImageStackElement {
|
|
uint8 type;
|
|
uint8 pad;
|
|
int16 parm1;
|
|
int16 parm2;
|
|
int16 parm3;
|
|
int16 parm4;
|
|
int16 parm5;
|
|
int16 parm6;
|
|
int16 parm7;
|
|
};
|
|
|
|
struct StringData {
|
|
int x;
|
|
int y;
|
|
int len;
|
|
int str;
|
|
};
|
|
|
|
#define TICK_SECONDS 20
|
|
|
|
#define KEY_QUEUE_SIZE 16
|
|
|
|
class AgiBase : public ::Engine {
|
|
protected:
|
|
// Engine API
|
|
Common::Error init();
|
|
virtual Common::Error go() = 0;
|
|
virtual Common::Error run() {
|
|
Common::Error err;
|
|
err = init();
|
|
if (err.getCode() != Common::kNoError)
|
|
return err;
|
|
return go();
|
|
}
|
|
virtual bool hasFeature(EngineFeature f) const;
|
|
|
|
virtual void initialize() = 0;
|
|
|
|
void initRenderMode();
|
|
|
|
public:
|
|
Words *_words;
|
|
|
|
GfxFont *_font;
|
|
GfxMgr *_gfx;
|
|
|
|
Common::RenderMode _renderMode;
|
|
AgiDebug _debug;
|
|
AgiGame _game;
|
|
Common::RandomSource *_rnd;
|
|
|
|
SoundMgr *_sound;
|
|
|
|
Mouse _mouse;
|
|
|
|
bool _noSaveLoadAllowed;
|
|
|
|
virtual bool promptIsEnabled() {
|
|
return false;
|
|
}
|
|
|
|
virtual int getKeypress() = 0;
|
|
virtual bool isKeypress() = 0;
|
|
virtual void clearKeyQueue() = 0;
|
|
|
|
AgiBase(OSystem *syst, const AGIGameDescription *gameDesc);
|
|
~AgiBase();
|
|
|
|
virtual void clearImageStack() = 0;
|
|
virtual void recordImageStackCall(uint8 type, int16 p1, int16 p2, int16 p3,
|
|
int16 p4, int16 p5, int16 p6, int16 p7) = 0;
|
|
virtual void replayImageStackCall(uint8 type, int16 p1, int16 p2, int16 p3,
|
|
int16 p4, int16 p5, int16 p6, int16 p7) = 0;
|
|
virtual void releaseImageStack() = 0;
|
|
|
|
int _soundemu;
|
|
|
|
bool getFlag(int16 flagNr);
|
|
void setFlag(int16 flagNr, bool newState);
|
|
void flipFlag(int16 flagNr);
|
|
|
|
const AGIGameDescription *_gameDescription;
|
|
|
|
uint32 _gameFeatures;
|
|
uint16 _gameVersion;
|
|
|
|
uint32 getGameID() const;
|
|
uint32 getFeatures() const;
|
|
uint16 getVersion() const;
|
|
uint16 getGameType() const;
|
|
Common::Language getLanguage() const;
|
|
Common::Platform getPlatform() const;
|
|
const char *getGameMD5() const;
|
|
void initFeatures();
|
|
void setFeature(uint32 feature);
|
|
void initVersion();
|
|
void setVersion(uint16 version);
|
|
|
|
const char *getDiskName(uint16 id);
|
|
|
|
bool canLoadGameStateCurrently();
|
|
bool canSaveGameStateCurrently();
|
|
|
|
const byte *getFontData();
|
|
|
|
void cycleInnerLoopActive(int16 loopType) {
|
|
_game.cycleInnerLoopActive = true;
|
|
_game.cycleInnerLoopType = loopType;
|
|
};
|
|
void cycleInnerLoopInactive() {
|
|
_game.cycleInnerLoopActive = false;
|
|
};
|
|
bool cycleInnerLoopIsActive() {
|
|
return _game.cycleInnerLoopActive;
|
|
}
|
|
};
|
|
|
|
enum AgiArtificialDelayTriggerType {
|
|
ARTIFICIALDELAYTYPE_NEWROOM = 0,
|
|
ARTIFICIALDELAYTYPE_NEWPICTURE = 1,
|
|
ARTIFICIALDELAYTYPE_END = -1
|
|
};
|
|
|
|
struct AgiArtificialDelayEntry {
|
|
uint32 gameId;
|
|
Common::Platform platform;
|
|
AgiArtificialDelayTriggerType triggerType;
|
|
int16 orgNr;
|
|
int16 newNr;
|
|
uint16 millisecondsDelay;
|
|
};
|
|
|
|
typedef void (*AgiCommand)(AgiGame *state, AgiEngine *vm, uint8 *p);
|
|
|
|
class AgiEngine : public AgiBase {
|
|
protected:
|
|
// Engine APIs
|
|
virtual Common::Error go();
|
|
|
|
void initialize();
|
|
|
|
uint32 _lastSaveTime;
|
|
|
|
public:
|
|
AgiEngine(OSystem *syst, const AGIGameDescription *gameDesc);
|
|
virtual ~AgiEngine();
|
|
|
|
bool promptIsEnabled();
|
|
|
|
Common::Error loadGameState(int slot);
|
|
Common::Error saveGameState(int slot, const Common::String &description);
|
|
|
|
private:
|
|
int _keyQueue[KEY_QUEUE_SIZE];
|
|
int _keyQueueStart;
|
|
int _keyQueueEnd;
|
|
|
|
bool _allowSynthetic;
|
|
|
|
bool checkPriority(ScreenObjEntry *v);
|
|
bool checkCollision(ScreenObjEntry *v);
|
|
bool checkPosition(ScreenObjEntry *v);
|
|
|
|
int _firstSlot;
|
|
|
|
public:
|
|
AgiObject *_objects; // objects in the game
|
|
|
|
StringData _stringdata;
|
|
|
|
SavedGameSlotIdArray getSavegameSlotIds();
|
|
Common::String getSavegameFilename(int16 slotId) const;
|
|
bool getSavegameInformation(int16 slotId, Common::String &saveDescription, uint32 &saveDate, uint32 &saveTime, bool &saveIsValid);
|
|
|
|
int saveGame(const Common::String &fileName, const Common::String &descriptionString);
|
|
int loadGame(const Common::String &fileName, bool checkId = true);
|
|
bool saveGameDialog();
|
|
bool saveGameAutomatic();
|
|
bool loadGameDialog();
|
|
bool loadGameAutomatic();
|
|
int doSave(int slot, const Common::String &desc);
|
|
int doLoad(int slot, bool showMessages);
|
|
int scummVMSaveLoadDialog(bool isSave);
|
|
|
|
uint8 *_intobj;
|
|
bool _restartGame;
|
|
|
|
SpritesMgr *_sprites;
|
|
TextMgr *_text;
|
|
InventoryMgr *_inventory;
|
|
PictureMgr *_picture;
|
|
AgiLoader *_loader; // loader
|
|
GfxMenu *_menu;
|
|
SystemUI *_systemUI;
|
|
|
|
Common::Stack<ImageStackElement> _imageStack;
|
|
|
|
void clearImageStack();
|
|
void recordImageStackCall(uint8 type, int16 p1, int16 p2, int16 p3,
|
|
int16 p4, int16 p5, int16 p6, int16 p7);
|
|
void replayImageStackCall(uint8 type, int16 p1, int16 p2, int16 p3,
|
|
int16 p4, int16 p5, int16 p6, int16 p7);
|
|
void releaseImageStack();
|
|
|
|
void wait(uint32 msec, bool busy = false);
|
|
|
|
Console *_console;
|
|
GUI::Debugger *getDebugger() { return _console; }
|
|
|
|
int agiInit();
|
|
int agiDeinit();
|
|
int agiDetectGame();
|
|
int agiLoadResource(int16 resourceType, int16 resourceNr);
|
|
int agiUnloadResource(int16 resourceType, int16 resourceNr);
|
|
void agiUnloadResources();
|
|
|
|
virtual int getKeypress();
|
|
virtual bool isKeypress();
|
|
virtual void clearKeyQueue();
|
|
|
|
byte getVar(int16 varNr);
|
|
void setVar(int16 varNr, byte newValue);
|
|
|
|
private:
|
|
void setVolumeViaScripts(byte newVolume);
|
|
void setVolumeViaSystemSetting();
|
|
|
|
public:
|
|
void syncSoundSettings();
|
|
|
|
public:
|
|
void decrypt(uint8 *mem, int len);
|
|
void releaseSprites();
|
|
uint16 processAGIEvents();
|
|
int viewPictures();
|
|
int runGame();
|
|
int getAppDir(char *appDir, unsigned int size);
|
|
|
|
int setupV2Game(int ver);
|
|
int setupV3Game(int ver);
|
|
|
|
void newRoom(int16 newRoomNr);
|
|
void resetControllers();
|
|
void interpretCycle();
|
|
int playGame();
|
|
|
|
void allowSynthetic(bool);
|
|
void processScummVMEvents();
|
|
void checkQuickLoad();
|
|
|
|
// Objects
|
|
public:
|
|
int showObjects();
|
|
int loadObjects(const char *fname);
|
|
int loadObjects(Common::File &fp);
|
|
void unloadObjects();
|
|
const char *objectName(uint16 objectNr);
|
|
int objectGetLocation(uint16 objectNr);
|
|
void objectSetLocation(uint16 objectNr, int);
|
|
private:
|
|
int decodeObjects(uint8 *mem, uint32 flen);
|
|
int readObjects(Common::File &fp, int flen);
|
|
int allocObjects(int);
|
|
|
|
// Logic
|
|
public:
|
|
int decodeLogic(int16 logicNr);
|
|
void unloadLogic(int16 logicNr);
|
|
int runLogic(int16 logicNr);
|
|
void debugConsole(int, int, const char *);
|
|
int testIfCode(int);
|
|
void executeAgiCommand(uint8, uint8 *);
|
|
|
|
private:
|
|
bool _veryFirstInitialCycle; /**< signals, that currently the very first cycle is executed (restarts, etc. do not count!) */
|
|
uint32 _instructionCounter; /**< counts every instruction, that got executed, can wrap around */
|
|
|
|
bool _setVolumeBrokenFangame;
|
|
|
|
void resetGetVarSecondsHeuristic();
|
|
void getVarSecondsHeuristicTrigger();
|
|
uint32 _getVarSecondsHeuristicLastInstructionCounter; /**< last time VM_VAR_SECONDS were read */
|
|
uint16 _getVarSecondsHeuristicCounter; /**< how many times heuristic was triggered */
|
|
|
|
uint32 _playTimeInSecondsAdjust; /**< milliseconds to adjust for calculating current play time in seconds, see setVarSecondsTrigger() */
|
|
|
|
void setVarSecondsTrigger(byte newSeconds);
|
|
|
|
public:
|
|
// Some submethods of testIfCode
|
|
void skipInstruction(byte op);
|
|
void skipInstructionsUntil(byte v);
|
|
uint8 testObjRight(uint8, uint8, uint8, uint8, uint8);
|
|
uint8 testObjCenter(uint8, uint8, uint8, uint8, uint8);
|
|
uint8 testObjInBox(uint8, uint8, uint8, uint8, uint8);
|
|
uint8 testPosn(uint8, uint8, uint8, uint8, uint8);
|
|
uint8 testSaid(uint8, uint8 *);
|
|
uint8 testController(uint8);
|
|
uint8 testCompareStrings(uint8, uint8);
|
|
|
|
// View
|
|
private:
|
|
|
|
void lSetLoop(ScreenObjEntry *screenObj, int16 loopNr);
|
|
void updateView(ScreenObjEntry *screenObj);
|
|
|
|
public:
|
|
void setView(ScreenObjEntry *screenObj, int16 viewNr);
|
|
void setLoop(ScreenObjEntry *screenObj, int16 loopNr);
|
|
void setCel(ScreenObjEntry *screenObj, int16 celNr);
|
|
|
|
void clipViewCoordinates(ScreenObjEntry *screenObj);
|
|
|
|
void startUpdate(ScreenObjEntry *);
|
|
void stopUpdate(ScreenObjEntry *);
|
|
void updateScreenObjTable();
|
|
void unloadView(int16 viewNr);
|
|
int decodeView(byte *resourceData, uint16 resourceSize, int16 viewNr);
|
|
|
|
private:
|
|
void unpackViewCelData(AgiViewCel *celData, byte *compressedData, uint16 compressedSize);
|
|
void unpackViewCelDataAGI256(AgiViewCel *celData, byte *compressedData, uint16 compressedSize);
|
|
|
|
public:
|
|
void addToPic(int, int, int, int, int, int, int);
|
|
void drawObj(int);
|
|
bool isEgoView(const ScreenObjEntry *screenObj);
|
|
|
|
// Motion
|
|
private:
|
|
int checkStep(int delta, int step);
|
|
bool checkBlock(int16 x, int16 y);
|
|
void changePos(ScreenObjEntry *screenObj);
|
|
void motionWander(ScreenObjEntry *screenObj);
|
|
void motionFollowEgo(ScreenObjEntry *screenObj);
|
|
void motionMoveObj(ScreenObjEntry *screenObj);
|
|
void motionMoveObjStop(ScreenObjEntry *screenObj);
|
|
void checkMotion(ScreenObjEntry *screenObj);
|
|
|
|
public:
|
|
void motionActivated(ScreenObjEntry *screenObj);
|
|
void cyclerActivated(ScreenObjEntry *screenObj);
|
|
void checkAllMotions();
|
|
void moveObj(ScreenObjEntry *screenObj);
|
|
void inDestination(ScreenObjEntry *screenObj);
|
|
void fixPosition(int16 screenObjNr);
|
|
void fixPosition(ScreenObjEntry *screenObj);
|
|
void updatePosition();
|
|
int getDirection(int16 objX, int16 objY, int16 destX, int16 destY, int16 stepSize);
|
|
|
|
bool _keyHoldMode;
|
|
|
|
// Keyboard
|
|
int doPollKeyboard();
|
|
void cleanKeyboard();
|
|
|
|
bool handleMouseClicks(uint16 &key);
|
|
bool handleController(uint16 key);
|
|
|
|
bool showPredictiveDialog();
|
|
|
|
uint16 agiGetKeypress();
|
|
int waitKey();
|
|
int waitAnyKey();
|
|
|
|
void nonBlockingText_IsShown();
|
|
void nonBlockingText_Forget();
|
|
|
|
void artificialDelay_Reset();
|
|
void artificialDelay_CycleDone();
|
|
|
|
uint16 artificialDelay_SearchTable(AgiArtificialDelayTriggerType triggerType, int16 orgNr, int16 newNr);
|
|
|
|
void artificialDelayTrigger_NewRoom(int16 newRoomNr);
|
|
void artificialDelayTrigger_DrawPicture(int16 newPictureNr);
|
|
|
|
private:
|
|
int16 _artificialDelayCurrentRoom;
|
|
int16 _artificialDelayCurrentPicture;
|
|
|
|
public:
|
|
void redrawScreen();
|
|
|
|
void inGameTimerReset(uint32 newPlayTime = 0);
|
|
void inGameTimerResetPassedCycles();
|
|
void inGameTimerPause();
|
|
void inGameTimerResume();
|
|
uint32 inGameTimerGet();
|
|
uint32 inGameTimerGetPassedCycles();
|
|
|
|
void inGameTimerUpdate();
|
|
|
|
private:
|
|
uint32 _lastUsedPlayTimeInCycles; // 40 per second
|
|
uint32 _lastUsedPlayTimeInSeconds; // actual seconds
|
|
uint32 _passedPlayTimeCycles; // increased by 1 every time we passed a cycle
|
|
|
|
private:
|
|
AgiCommand _agiCommands[183];
|
|
AgiCommand _agiCondCommands[256];
|
|
|
|
void setupOpcodes();
|
|
};
|
|
|
|
} // End of namespace Agi
|
|
|
|
#endif /* AGI_AGI_H */
|