scummvm/engines/agi/words.h
Martin Kiewitz e6466b20fa AGI: Add optional "pause, when entering commands" feature
Shows a prompt window and pauses the game (just like original AGI
did, but original AGI only did it in Hercules rendering mode).
2016-02-28 15:50:25 +01:00

70 lines
1.9 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef AGI_WORDS_H
#define AGI_WORDS_H
namespace Agi {
#define DICTIONARY_RESULT_UNKNOWN -1
#define DICTIONARY_RESULT_IGNORE 0
struct WordEntry {
uint16 id;
Common::String word;
};
class Words {
public:
Words(AgiEngine *vm);
~Words();
private:
AgiEngine *_vm;
// Dictionary
Common::Array<WordEntry *> _dictionaryWords[26];
WordEntry _egoWords[MAX_WORDS];
uint16 _egoWordCount;
public:
uint16 getEgoWordCount();
const char *getEgoWord(int16 wordNr);
uint16 getEgoWordId(int16 wordNr);
int loadDictionary_v1(Common::File &f);
int loadDictionary(const char *fname);
void unloadDictionary();
void clearEgoWords();
void parseUsingDictionary(const char *rawUserInput);
private:
void cleanUpInput(const char *userInput, Common::String &cleanInput);
int16 findWordInDictionary(const Common::String &userInput, uint16 userInputLen, uint16 userInputPos, uint16 &foundWordLen);
};
} // End of namespace Agi
#endif /* AGI_WORDS_H */