scummvm/engines
2014-06-08 22:07:39 +03:00
..
agi ALL: Rename Debugger::DCmd_Register to Debugger::registerCmd. 2014-05-27 02:04:08 +02:00
agos ALL: Make Debugger command function names conform to our guidelines. 2014-05-27 02:04:08 +02:00
avalanche AVALANCHE: Janitorial - remove trailing spaces and tabs 2014-06-07 17:12:24 +02:00
bbvs BBVS: Use floating point constants of type float. 2014-06-02 01:00:15 +02:00
cge ALL: Rename Debugger::DCmd_Register to Debugger::registerCmd. 2014-05-27 02:04:08 +02:00
cine ALL: Rename Debugger::DCmd_Register to Debugger::registerCmd. 2014-05-27 02:04:08 +02:00
composer
cruise CRUISE: Directly use assert. 2014-06-08 17:57:02 +02:00
draci DRACI: Initialize a variable, some rework on the initialization of pointers and booleans 2014-05-25 17:18:35 +02:00
drascula ALL: Rename Debugger::DCmd_Register to Debugger::registerCmd. 2014-05-27 02:04:08 +02:00
dreamweb
fullpipe FULLPIPE: Fix lockup on game start 2014-06-08 22:07:39 +03:00
gob ALL: Rename Debugger::DCmd_Register to Debugger::registerCmd. 2014-05-27 02:04:08 +02:00
groovie GROOVIE: Use debugC() and debugCN() functions directly in script debug. 2014-06-05 03:32:55 +01:00
hopkins ALL: Make Debugger command function names conform to our guidelines. 2014-05-27 02:04:08 +02:00
hugo ALL: Rename Debugger::DCmd_Register to Debugger::registerCmd. 2014-05-27 02:04:08 +02:00
kyra KYRA: Adpot debugger command function naming to match our guidelines. 2014-05-27 02:04:08 +02:00
lastexpress ALL: Make Debugger command function names conform to our guidelines. 2014-05-27 02:04:08 +02:00
lure LURE: Remove useless parameters in function call 2014-05-29 16:55:06 +02:00
made
mads MADS: Fix calculating frame delays for animated objects 2014-06-07 18:43:17 -04:00
mohawk MOHAWK: Use float constants in Myst code. 2014-06-02 01:00:15 +02:00
mortevielle ALL: Make Debugger command function names conform to our guidelines. 2014-05-27 02:04:08 +02:00
neverhood NEVERHOOD: Fix radio part of bug #6513 ("Some nasty bugs") 2014-06-05 19:51:28 +02:00
parallaction ALL: Make Debugger command function names conform to our guidelines. 2014-05-27 02:04:08 +02:00
pegasus PEGASUS: Use KP7 and KP9 as alternative keys for the item drawers 2014-06-03 00:49:04 -04:00
queen ALL: Rename Debugger::DCmd_Register to Debugger::registerCmd. 2014-05-27 02:04:08 +02:00
saga ALL: Make Debugger command function names conform to our guidelines. 2014-05-27 02:04:08 +02:00
sci SCI32: fix crash during gabriel knight intro 2014-06-03 22:42:56 +02:00
scumm SCUMM: Save/load music/sfx data in AD player. 2014-06-04 18:51:15 +02:00
sky ALL: Rename Debugger::DCmd_Register to Debugger::registerCmd. 2014-05-27 02:04:08 +02:00
sword1
sword2 ALL: Make Debugger command function names conform to our guidelines. 2014-05-27 02:04:08 +02:00
sword25 SWORD25: Use float constant values in expressions which result in float. 2014-06-02 01:00:15 +02:00
teenagent TEENAGENT: Remove dead code: s cannot be null at this point 2014-06-07 09:48:53 +02:00
testbed
tinsel ALL: Rename Debugger::DCmd_Register to Debugger::registerCmd. 2014-05-27 02:04:08 +02:00
toltecs ALL: Rename Debugger::DCmd_Register to Debugger::registerCmd. 2014-05-27 02:04:08 +02:00
tony ALL: Make Debugger command function names conform to our guidelines. 2014-05-27 02:04:08 +02:00
toon TOON: Add a safeguard to avoid dereferencing a null pointer in playAnim() 2014-05-25 18:24:08 +02:00
touche ALL: Rename Debugger::DCmd_Register to Debugger::registerCmd. 2014-05-27 02:04:08 +02:00
tsage Merge pull request #449 from gazben/bug6545Fix 2014-06-08 20:52:49 +02:00
tucker TUCKER: Skip the display of the intro and of the chapter number when a game is loaded from launcher 2014-05-25 14:05:14 +02:00
voyeur VOYEUR: Don't reset mansion view position after looking at rooms 2014-06-08 14:17:25 -04:00
wintermute WINTERMUTE: Silence/fix some warnigns when compiling Symbian port. 2014-06-08 18:53:39 +02:00
zvision ALL: Rename Debugger::DCmd_Register to Debugger::registerCmd. 2014-05-27 02:04:08 +02:00
advancedDetector.cpp
advancedDetector.h
dialogs.cpp
dialogs.h
engine.cpp
engine.h
game.cpp
game.h
metaengine.h
module.mk
obsolete.cpp
obsolete.h
savestate.cpp
savestate.h
util.h