mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-25 03:07:06 +00:00
1117 lines
30 KiB
C++
1117 lines
30 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*
|
|
*/
|
|
|
|
#ifndef DREAMWEB_H
|
|
#define DREAMWEB_H
|
|
|
|
#include "common/error.h"
|
|
#include "common/file.h"
|
|
#include "common/keyboard.h"
|
|
#include "common/random.h"
|
|
#include "common/rect.h"
|
|
#include "common/savefile.h"
|
|
#include "common/scummsys.h"
|
|
#include "common/system.h"
|
|
|
|
#include "audio/audiostream.h"
|
|
#include "audio/mixer.h"
|
|
|
|
#include "engines/engine.h"
|
|
|
|
#include "dreamweb/console.h"
|
|
|
|
#include "dreamweb/structs.h"
|
|
|
|
#define SCUMMVM_HEADER MKTAG('S', 'C', 'V', 'M')
|
|
#define SCUMMVM_BLOCK_MAGIC_SIZE 0x1234
|
|
#define SAVEGAME_VERSION 1
|
|
|
|
namespace DreamWeb {
|
|
|
|
const unsigned int kNumReelRoutines = 57;
|
|
const unsigned int kUnderTextSizeX = 180;
|
|
const unsigned int kUnderTextSizeY = 10;
|
|
const unsigned int kUnderTimedTextSizeY = 24;
|
|
const unsigned int kUnderTextSizeX_f = 228; // foreign version
|
|
const unsigned int kUnderTextSizeY_f = 13; // foreign version
|
|
const unsigned int kUnderTimedTextSizeY_f = 30;
|
|
const unsigned int kUnderTextBufSize = kUnderTextSizeX_f * kUnderTextSizeY_f;
|
|
const unsigned int kUnderTimedTextBufSize = 256 * kUnderTimedTextSizeY_f;
|
|
const unsigned int kLengthOfVars = 68;
|
|
const unsigned int kNumChanges = 250;
|
|
const unsigned int kLenOfMapStore = 22*8*20*8;
|
|
const unsigned int kMapWidth = 66;
|
|
const unsigned int kMapHeight = 60;
|
|
const unsigned int kLengthOfMap = kMapWidth * kMapHeight;
|
|
const unsigned int kNumExObjects = 114;
|
|
const unsigned int kScreenwidth = 320;
|
|
const unsigned int kScreenheight = 200;
|
|
const unsigned int kDiaryx = (68+24);
|
|
const unsigned int kDiaryy = (48+12);
|
|
const unsigned int kInventx = 80;
|
|
const unsigned int kInventy = 58;
|
|
const unsigned int kMenux = (80+40);
|
|
const unsigned int kMenuy = 60;
|
|
const unsigned int kOpsx = 60;
|
|
const unsigned int kOpsy = 52;
|
|
const unsigned int kSymbolx = 64;
|
|
const unsigned int kSymboly = 56;
|
|
const unsigned int kLengthofvars = 68;
|
|
const unsigned int kFrameBlocksize = 2080;
|
|
const unsigned int kGraphicsFileFrameSize = 347; // ceil(2080 / sizeof(Frame))
|
|
const unsigned int kNumexobjects = 114;
|
|
const unsigned int kNumExTexts = kNumexobjects + 2;
|
|
const uint16 kExtextlen = 18000;
|
|
const uint16 kExframeslen = 30000;
|
|
const unsigned int kLengthofextra = kFrameBlocksize + kExframeslen + sizeof(DynObject)*kNumexobjects + sizeof(uint16)*kNumExTexts + kExtextlen;
|
|
const unsigned int kItempicsize = 44;
|
|
const unsigned int kNumSetTexts = 130;
|
|
const unsigned int kNumBlockTexts = 98;
|
|
const unsigned int kNumRoomTexts = 38;
|
|
const unsigned int kNumFreeTexts = 82;
|
|
const unsigned int kNumPersonTexts = 1026;
|
|
|
|
// Engine Debug Flags
|
|
enum {
|
|
kDebugAnimation = (1 << 0),
|
|
kDebugSaveLoad = (1 << 1)
|
|
};
|
|
|
|
struct DreamWebGameDescription;
|
|
class DreamWebSound;
|
|
|
|
class DreamWebEngine : public Engine {
|
|
private:
|
|
DreamWebConsole *_console;
|
|
DreamWebSound *_sound;
|
|
bool _vSyncInterrupt;
|
|
|
|
protected:
|
|
// Engine APIs
|
|
virtual Common::Error run();
|
|
virtual bool hasFeature(EngineFeature f) const;
|
|
|
|
GUI::Debugger *getDebugger() { return _console; }
|
|
|
|
public:
|
|
DreamWebEngine(OSystem *syst, const DreamWebGameDescription *gameDesc);
|
|
virtual ~DreamWebEngine();
|
|
|
|
void setVSyncInterrupt(bool flag);
|
|
void waitForVSync();
|
|
|
|
Common::Error loadGameState(int slot);
|
|
Common::Error saveGameState(int slot, const Common::String &desc);
|
|
|
|
bool canLoadGameStateCurrently();
|
|
bool canSaveGameStateCurrently();
|
|
|
|
uint8 randomNumber() { return _rnd.getRandomNumber(255); }
|
|
|
|
void mouseCall(uint16 *x, uint16 *y, uint16 *state); //fill mouse pos and button state
|
|
void processEvents();
|
|
void blit(const uint8 *src, int pitch, int x, int y, int w, int h);
|
|
void cls();
|
|
bool isCD();
|
|
bool hasSpeech();
|
|
|
|
void getPalette(uint8 *data, uint start, uint count);
|
|
void setPalette(const uint8 *data, uint start, uint count);
|
|
|
|
Common::String getSavegameFilename(int slot) const;
|
|
|
|
void setShakePos(int pos) { _system->setShakePos(pos); }
|
|
void printUnderMonitor();
|
|
|
|
void quit();
|
|
|
|
bool loadSpeech(const Common::String &filename);
|
|
|
|
Common::Language getLanguage() const;
|
|
uint8 modifyChar(uint8 c) const;
|
|
Common::String modifyFileName(const char *);
|
|
|
|
const Common::String& getDatafilePrefix() { return _datafilePrefix; }
|
|
const Common::String& getSpeechDirName() { return _speechDirName; }
|
|
|
|
private:
|
|
// Keyboard buffer. _bufferIn and _bufferOut are indexes
|
|
// into this, making it a ring buffer
|
|
uint8 _keyBuffer[16];
|
|
uint16 _bufferIn;
|
|
uint16 _bufferOut;
|
|
|
|
void keyPressed(uint16 ascii);
|
|
void setSpeed(uint speed);
|
|
|
|
const DreamWebGameDescription *_gameDescription;
|
|
Common::RandomSource _rnd;
|
|
Common::String _datafilePrefix;
|
|
Common::String _speechDirName;
|
|
|
|
uint _speed;
|
|
bool _turbo;
|
|
uint _oldMouseState;
|
|
|
|
protected:
|
|
GameVars _vars; // saved variables
|
|
|
|
// from backdrop.cpp
|
|
uint8 *_backdropBlocks;
|
|
BackdropMapFlag _backdropFlags[96];
|
|
uint8 _mapData[kLengthOfMap + 32];
|
|
|
|
// from keypad.cpp
|
|
uint8 _pressList[6];
|
|
uint8 _pressed;
|
|
uint16 _pressPointer;
|
|
uint8 _graphicPress;
|
|
uint8 _pressCount;
|
|
uint8 _lightCount;
|
|
uint8 _folderPage;
|
|
uint8 _diaryPage;
|
|
uint8 _menuCount;
|
|
uint8 _symbolTopX;
|
|
uint8 _symbolTopNum;
|
|
int8 _symbolTopDir;
|
|
uint8 _symbolBotX;
|
|
uint8 _symbolBotNum;
|
|
int8 _symbolBotDir;
|
|
|
|
// from monitor.cpp
|
|
char _inputLine[64];
|
|
char _operand1[64];
|
|
char _currentFile[14];
|
|
|
|
// from newplace.cpp
|
|
uint8 _roomsCanGo[16];
|
|
|
|
// from object.cpp
|
|
uint16 _openChangeSize;
|
|
ObjectRef _oldSubject;
|
|
|
|
// from pathfind.cpp
|
|
Common::Point _lineData[200]; // Output of Bresenham
|
|
|
|
// from saveload.cpp
|
|
char _saveNames[17*21];
|
|
char _saveNamesOld[17*21];
|
|
|
|
// from vgagrafx.cpp
|
|
uint8 _workspace[(0x1000 + 2) * 16];
|
|
uint8 _mapStore[kLenOfMapStore + 32];
|
|
|
|
// from people.cpp
|
|
ReelRoutine _reelRoutines[kNumReelRoutines+1];
|
|
ReelRoutine *_personData;
|
|
|
|
// from Buffers
|
|
uint8 _textUnder[kUnderTextBufSize];
|
|
ObjectRef _openInvList[16];
|
|
ObjectRef _ryanInvList[30];
|
|
uint8 _pointerBack[32*32];
|
|
MapFlag _mapFlags[11*10];
|
|
uint8 _startPal[3*256];
|
|
uint8 _endPal[3*256];
|
|
uint8 _mainPal[3*256];
|
|
Common::List<Sprite> _spriteTable;
|
|
Common::List<ObjPos> _setList;
|
|
Common::List<ObjPos> _freeList;
|
|
Common::List<ObjPos> _exList;
|
|
Common::List<People> _peopleList;
|
|
uint8 _zoomSpace[46*40];
|
|
// _printedList (unused?)
|
|
Change _listOfChanges[kNumChanges]; // Note: this array is saved
|
|
uint8 _underTimedText[kUnderTimedTextBufSize];
|
|
Common::List<Rain> _rainList;
|
|
|
|
// textfiles
|
|
TextFile _textFile1;
|
|
TextFile _textFile2;
|
|
TextFile _textFile3;
|
|
TextFile _travelText;
|
|
TextFile _puzzleText;
|
|
TextFile _commandText;
|
|
|
|
// local graphics files
|
|
GraphicsFile _keypadGraphics;
|
|
GraphicsFile _menuGraphics;
|
|
GraphicsFile _menuGraphics2;
|
|
GraphicsFile _folderGraphics;
|
|
GraphicsFile _folderGraphics2;
|
|
GraphicsFile _folderGraphics3;
|
|
GraphicsFile _folderCharset;
|
|
GraphicsFile _symbolGraphics;
|
|
GraphicsFile _diaryGraphics;
|
|
GraphicsFile _diaryCharset;
|
|
GraphicsFile _monitorGraphics;
|
|
GraphicsFile _monitorCharset;
|
|
GraphicsFile _newplaceGraphics;
|
|
GraphicsFile _newplaceGraphics2;
|
|
GraphicsFile _newplaceGraphics3;
|
|
GraphicsFile _cityGraphics;
|
|
GraphicsFile _saveGraphics;
|
|
|
|
// global graphics files
|
|
GraphicsFile _icons1;
|
|
GraphicsFile _icons2;
|
|
GraphicsFile _charset1;
|
|
GraphicsFile _mainSprites;
|
|
const GraphicsFile *_currentCharset;
|
|
|
|
// room files
|
|
GraphicsFile _setFrames;
|
|
GraphicsFile _freeFrames;
|
|
GraphicsFile _reel1;
|
|
GraphicsFile _reel2;
|
|
GraphicsFile _reel3;
|
|
TextFile _setDesc;
|
|
TextFile _blockDesc;
|
|
TextFile _roomDesc;
|
|
TextFile _freeDesc;
|
|
TextFile _personText;
|
|
uint16 _personFramesLE[12];
|
|
RoomPaths _pathData[36];
|
|
Reel *_reelList;
|
|
SetObject _setDat[128];
|
|
DynObject _freeDat[80];
|
|
|
|
// Extras segment (NB: this is saved)
|
|
GraphicsFile _exFrames;
|
|
DynObject _exData[kNumExObjects];
|
|
TextFile _exText;
|
|
|
|
public:
|
|
DreamWebEngine(/*DreamWeb::DreamWebEngine *en*/);
|
|
|
|
bool _quitRequested;
|
|
bool _subtitles;
|
|
bool _foreignRelease;
|
|
|
|
bool _wonGame;
|
|
bool _hasSpeech;
|
|
|
|
// sound related
|
|
uint8 _roomsSample;
|
|
bool _speechLoaded;
|
|
|
|
// misc variables
|
|
uint8 _speechCount;
|
|
uint16 _charShift;
|
|
uint8 _kerning;
|
|
bool _brightPalette;
|
|
bool _copyProtection;
|
|
uint8 _roomLoaded;
|
|
uint8 _didZoom;
|
|
uint16 _lineSpacing;
|
|
uint16 _textAddressX;
|
|
uint16 _textAddressY;
|
|
uint8 _textLen;
|
|
uint16 _lastXPos;
|
|
uint8 _itemFrame;
|
|
uint8 _withObject;
|
|
uint8 _withType;
|
|
uint16 _lookCounter;
|
|
uint8 _command;
|
|
uint8 _commandType;
|
|
uint8 _objectType;
|
|
uint8 _getBack;
|
|
uint8 _invOpen;
|
|
uint8 _mainMode;
|
|
uint8 _pickUp;
|
|
uint8 _lastInvPos;
|
|
uint8 _examAgain;
|
|
uint8 _newTextLine;
|
|
uint8 _openedOb;
|
|
uint8 _openedType;
|
|
uint16 _mapAdX;
|
|
uint16 _mapAdY;
|
|
uint16 _mapOffsetX;
|
|
uint16 _mapOffsetY;
|
|
uint16 _mapXStart;
|
|
uint16 _mapYStart;
|
|
uint8 _mapXSize;
|
|
uint8 _mapYSize;
|
|
uint8 _haveDoneObs;
|
|
uint8 _manIsOffScreen;
|
|
uint8 _facing;
|
|
uint8 _leaveDirection;
|
|
uint8 _turnToFace;
|
|
uint8 _turnDirection;
|
|
uint16 _mainTimer;
|
|
uint8 _introCount;
|
|
uint8 _currentKey;
|
|
uint8 _timerCount;
|
|
uint8 _mapX;
|
|
uint8 _mapY;
|
|
uint8 _ryanX;
|
|
uint8 _ryanY;
|
|
uint8 _lastFlag;
|
|
uint8 _destPos;
|
|
uint8 _realLocation;
|
|
uint8 _roomNum;
|
|
uint8 _nowInNewRoom;
|
|
uint8 _resetManXY;
|
|
uint8 _newLocation;
|
|
uint8 _autoLocation;
|
|
uint16 _mouseX;
|
|
uint16 _mouseY;
|
|
uint16 _mouseButton;
|
|
uint16 _oldButton;
|
|
uint16 _oldX;
|
|
uint16 _oldY;
|
|
uint16 _oldPointerX;
|
|
uint16 _oldPointerY;
|
|
uint16 _delHereX;
|
|
uint16 _delHereY;
|
|
uint8 _pointerXS;
|
|
uint8 _pointerYS;
|
|
uint8 _delXS;
|
|
uint8 _delYS;
|
|
uint8 _pointerFrame;
|
|
uint8 _pointerPower;
|
|
uint8 _pointerMode;
|
|
uint8 _pointerSpeed;
|
|
uint8 _pointerCount;
|
|
uint8 _inMapArea;
|
|
uint8 _talkMode;
|
|
uint8 _talkPos;
|
|
uint8 _character;
|
|
uint8 _watchDump;
|
|
uint8 _logoNum;
|
|
uint8 _oldLogoNum;
|
|
uint8 _walkAndExam;
|
|
uint8 _walkExamType;
|
|
uint8 _walkExamNum;
|
|
uint16 _cursLocX;
|
|
uint16 _cursLocY;
|
|
uint16 _curPos;
|
|
uint16 _monAdX;
|
|
uint16 _monAdY;
|
|
uint16 _timeCount;
|
|
uint8 _needToDumpTimed;
|
|
TimedTemp _previousTimedTemp;
|
|
TimedTemp _timedTemp;
|
|
uint8 _loadingOrSave;
|
|
uint8 _saveLoadPage;
|
|
uint8 _currentSlot;
|
|
uint8 _cursorPos;
|
|
uint8 _colorPos;
|
|
uint8 _fadeDirection;
|
|
uint8 _numToFade;
|
|
uint8 _fadeCount;
|
|
uint8 _addToGreen;
|
|
uint8 _addToRed;
|
|
uint8 _addToBlue;
|
|
uint16 _lastSoundReel;
|
|
Common::KeyCode _lastHardKey;
|
|
uint8 _blinkFrame;
|
|
uint8 _blinkCount;
|
|
uint8 _reAssesChanges;
|
|
uint8 _pointersPath;
|
|
uint8 _mansPath;
|
|
uint8 _pointerFirstPath;
|
|
uint8 _finalDest;
|
|
uint8 _destination;
|
|
uint16 _lineStartX;
|
|
uint16 _lineStartY;
|
|
uint16 _lineEndX;
|
|
uint16 _lineEndY;
|
|
uint8 _linePointer;
|
|
uint8 _lineDirection;
|
|
uint8 _lineLength;
|
|
|
|
// from backdrop.cpp
|
|
void doBlocks();
|
|
uint8 getXAd(const uint8 *setData, uint8 *result);
|
|
uint8 getYAd(const uint8 *setData, uint8 *result);
|
|
uint8 getMapAd(const uint8 *setData, uint16 *x, uint16 *y);
|
|
void calcFrFrame(const Frame &frame, uint8* width, uint8* height, uint16 x, uint16 y, ObjPos *objPos);
|
|
void makeBackOb(SetObject *objData, uint16 x, uint16 y);
|
|
void showAllObs();
|
|
void getDimension(uint8 *mapXstart, uint8 *mapYstart, uint8 *mapXsize, uint8 *mapYsize);
|
|
void calcMapAd();
|
|
void showAllFree();
|
|
void drawFlags();
|
|
void showAllEx();
|
|
|
|
// from keypad.cpp
|
|
void getUnderMenu();
|
|
void putUnderMenu();
|
|
void singleKey(uint8 key, uint16 x, uint16 y);
|
|
void loadKeypad();
|
|
void showKeypad();
|
|
bool isItRight(uint8 digit0, uint8 digit1, uint8 digit2, uint8 digit3);
|
|
void addToPressList();
|
|
void buttonOne();
|
|
void buttonTwo();
|
|
void buttonThree();
|
|
void buttonFour();
|
|
void buttonFive();
|
|
void buttonSix();
|
|
void buttonSeven();
|
|
void buttonEight();
|
|
void buttonNine();
|
|
void buttonNought();
|
|
void buttonEnter();
|
|
void buttonPress(uint8 buttonId);
|
|
void showOuterPad();
|
|
void dumpKeypad();
|
|
void dumpSymbol();
|
|
void quitSymbol();
|
|
void enterCode(uint8 digit0, uint8 digit1, uint8 digit2, uint8 digit3);
|
|
|
|
// from monitor.cpp
|
|
void input();
|
|
byte makeCaps(byte c);
|
|
void delChar();
|
|
void monMessage(uint8 index);
|
|
void netError();
|
|
void monitorLogo();
|
|
void randomAccess(uint16 count);
|
|
void printOuterMon();
|
|
void showCurrentFile();
|
|
void accessLightOn();
|
|
void accessLightOff();
|
|
void turnOnPower();
|
|
void powerLightOn();
|
|
void powerLightOff();
|
|
void printLogo();
|
|
void scrollMonitor();
|
|
const char *monPrint(const char *string);
|
|
void lockLightOn();
|
|
void lockLightOff();
|
|
void loadPersonal();
|
|
void loadNews();
|
|
void loadCart();
|
|
void showKeys();
|
|
const char *parser();
|
|
const char *searchForString(const char *topic, const char *text);
|
|
const char *getKeyAndLogo(const char *foundString);
|
|
void read();
|
|
void dirFile(const char *dirName);
|
|
void dirCom();
|
|
void useMon();
|
|
bool execCommand();
|
|
int findCommand(const char *const cmdList[]);
|
|
|
|
// from newplace.cpp
|
|
void getUnderCenter();
|
|
void putUnderCenter();
|
|
void showArrows();
|
|
uint8 getLocation(uint8 index);
|
|
void setLocation(uint8 index);
|
|
void clearLocation(uint8 index);
|
|
void resetLocation(uint8 index);
|
|
void readCityPic();
|
|
void readDestIcon();
|
|
void showCity();
|
|
void locationPic();
|
|
void selectLocation();
|
|
void newPlace();
|
|
void nextDest();
|
|
void lastDest();
|
|
void destSelect();
|
|
void lookAtPlace();
|
|
|
|
// from object.cpp
|
|
void obIcons();
|
|
void fillRyan();
|
|
void findAllRyan();
|
|
void obToInv(uint8 index, uint8 flag, uint16 x, uint16 y);
|
|
void obPicture();
|
|
void removeObFromInv();
|
|
void deleteExObject(uint8 index);
|
|
void deleteExFrame(uint8 frameNum);
|
|
void deleteExText(uint8 textNum);
|
|
void purgeALocation(uint8 index);
|
|
const uint8 *getObTextStart();
|
|
void wornError();
|
|
void makeWorn(DynObject *object);
|
|
void dropObject();
|
|
ObjectRef findOpenPos();
|
|
byte getOpenedSlotSize();
|
|
byte getOpenedSlotCount();
|
|
void openOb();
|
|
void findAllOpen();
|
|
void fillOpen();
|
|
ObjectRef findInvPos();
|
|
void reExFromInv();
|
|
void swapWithInv();
|
|
void transferText(uint8 from, uint8 to);
|
|
void pickupConts(uint8 from, uint8 containerEx);
|
|
byte transferToEx(uint8 from);
|
|
void swapWithOpen();
|
|
void outOfOpen();
|
|
void inToInv();
|
|
void outOfInv();
|
|
bool checkObjectSize();
|
|
void useOpened();
|
|
void setPickup();
|
|
void selectOpenOb();
|
|
void examineOb(bool examineAgain = true);
|
|
void selectOb();
|
|
void inventory();
|
|
void identifyOb();
|
|
|
|
// from pathfind.cpp
|
|
void turnPathOn(uint8 param);
|
|
void turnPathOff(uint8 param);
|
|
void turnAnyPathOn(uint8 param, uint8 room);
|
|
void turnAnyPathOff(uint8 param, uint8 room);
|
|
RoomPaths *getRoomsPaths();
|
|
void faceRightWay();
|
|
void setWalk();
|
|
void autoSetWalk();
|
|
void checkDest(const RoomPaths *roomsPaths);
|
|
void findXYFromPath();
|
|
bool checkIfPathIsOn(uint8 index);
|
|
void bresenhams();
|
|
void workoutFrames();
|
|
byte findFirstPath(byte x, byte y);
|
|
byte findPathOfPoint(byte x, byte y);
|
|
|
|
// from people.cpp
|
|
void setupInitialReelRoutines();
|
|
void updatePeople();
|
|
void madmanText();
|
|
void madman(ReelRoutine &routine);
|
|
void madMode();
|
|
void addToPeopleList(ReelRoutine *routine);
|
|
bool checkSpeed(ReelRoutine &routine);
|
|
void sparkyDrip(ReelRoutine &routine);
|
|
void genericPerson(ReelRoutine &routine);
|
|
void gamer(ReelRoutine &routine);
|
|
void eden(ReelRoutine &routine);
|
|
void sparky(ReelRoutine &routine);
|
|
void rockstar(ReelRoutine &routine);
|
|
void madmansTelly(ReelRoutine &routine);
|
|
void smokeBloke(ReelRoutine &routine);
|
|
void manAsleep(ReelRoutine &routine);
|
|
void drunk(ReelRoutine &routine);
|
|
void introMagic1(ReelRoutine &routine);
|
|
void introMagic2(ReelRoutine &routine);
|
|
void introMagic3(ReelRoutine &routine);
|
|
void introMusic(ReelRoutine &routine);
|
|
void candles(ReelRoutine &routine);
|
|
void candles1(ReelRoutine &routine);
|
|
void candles2(ReelRoutine &routine);
|
|
void smallCandle(ReelRoutine &routine);
|
|
void gates(ReelRoutine &routine);
|
|
void security(ReelRoutine &routine);
|
|
void edenInBath(ReelRoutine &routine);
|
|
void louis(ReelRoutine &routine);
|
|
void handClap(ReelRoutine &routine);
|
|
void carParkDrip(ReelRoutine &routine);
|
|
void foghornSound(ReelRoutine &routine);
|
|
void train(ReelRoutine &routine);
|
|
void attendant(ReelRoutine &routine);
|
|
void keeper(ReelRoutine &routine);
|
|
void interviewer(ReelRoutine &routine);
|
|
void drinker(ReelRoutine &routine);
|
|
void alleyBarkSound(ReelRoutine &routine);
|
|
void louisChair(ReelRoutine &routine);
|
|
void bossMan(ReelRoutine &routine);
|
|
void priest(ReelRoutine &routine);
|
|
void monkAndRyan(ReelRoutine &routine);
|
|
void copper(ReelRoutine &routine);
|
|
void introMonks1(ReelRoutine &routine);
|
|
void introMonks2(ReelRoutine &routine);
|
|
void soldier1(ReelRoutine &routine);
|
|
void receptionist(ReelRoutine &routine);
|
|
void bartender(ReelRoutine &routine);
|
|
void heavy(ReelRoutine &routine);
|
|
void helicopter(ReelRoutine &routine);
|
|
void mugger(ReelRoutine &routine);
|
|
void businessMan(ReelRoutine &routine);
|
|
void endGameSeq(ReelRoutine &routine);
|
|
void poolGuard(ReelRoutine &routine);
|
|
|
|
// from print.cpp
|
|
uint8 getNextWord(const GraphicsFile &charSet, const uint8 *string, uint8 *totalWidth, uint8 *charCount);
|
|
void printChar(const GraphicsFile &charSet, uint16 *x, uint16 y, uint8 c, uint8 nextChar, uint8 *width, uint8 *height);
|
|
void printChar(const GraphicsFile &charSet, uint16 x, uint16 y, uint8 c, uint8 nextChar, uint8 *width, uint8 *height);
|
|
void printBoth(const GraphicsFile &charSet, uint16 *x, uint16 y, uint8 c, uint8 nextChar);
|
|
uint8 printDirect(const uint8** string, uint16 x, uint16 *y, uint8 maxWidth, bool centered);
|
|
uint8 printDirect(const uint8* string, uint16 x, uint16 y, uint8 maxWidth, bool centered);
|
|
uint8 getNumber(const GraphicsFile &charSet, const uint8 *string, uint16 maxWidth, bool centered, uint16 *offset);
|
|
uint8 kernChars(uint8 firstChar, uint8 secondChar, uint8 width);
|
|
uint8 printSlow(const uint8 *string, uint16 x, uint16 y, uint8 maxWidth, bool centered);
|
|
uint16 waitFrames();
|
|
void printCurs();
|
|
void delCurs();
|
|
void rollEndCreditsGameWon();
|
|
void rollEndCreditsGameLost();
|
|
|
|
// from saveload.cpp
|
|
void loadGame();
|
|
void doLoad(int slot);
|
|
void saveGame();
|
|
void namesToOld();
|
|
void oldToNames();
|
|
void saveLoad();
|
|
void doSaveLoad();
|
|
void showMainOps();
|
|
void showDiscOps();
|
|
void discOps();
|
|
void actualSave();
|
|
void actualLoad();
|
|
void loadPosition(unsigned int slot);
|
|
void savePosition(unsigned int slot, const char *descbuf);
|
|
uint scanForNames();
|
|
void loadOld();
|
|
void showDecisions();
|
|
void loadSaveBox();
|
|
void showNames();
|
|
void checkInput();
|
|
void selectSaveLoadPage();
|
|
void selectSlot();
|
|
void showSlots();
|
|
void showOpBox();
|
|
void showSaveOps();
|
|
void showLoadOps();
|
|
|
|
// from sprite.cpp
|
|
void printSprites();
|
|
void printASprite(const Sprite *sprite);
|
|
void clearSprites();
|
|
Sprite *makeSprite(uint8 x, uint8 y, bool _mainManCallback, const GraphicsFile *frameData);
|
|
void initMan();
|
|
void walking(Sprite *sprite);
|
|
void aboutTurn(Sprite *sprite);
|
|
void backObject(Sprite *sprite);
|
|
void constant(Sprite *sprite, SetObject *objData);
|
|
void randomSprite(Sprite *sprite, SetObject *objData);
|
|
void doorway(Sprite *sprite, SetObject *objData);
|
|
void wideDoor(Sprite *sprite, SetObject *objData);
|
|
void doDoor(Sprite *sprite, SetObject *objData, Common::Rect check);
|
|
void steady(Sprite *sprite, SetObject *objData);
|
|
void lockedDoorway(Sprite *sprite, SetObject *objData);
|
|
void liftSprite(Sprite *sprite, SetObject *objData);
|
|
|
|
Reel *getReelStart(uint16 reelPointer);
|
|
const GraphicsFile *findSource(uint16 &frame);
|
|
void showReelFrame(Reel *reel);
|
|
void showGameReel(ReelRoutine *routine);
|
|
const Frame *getReelFrameAX(uint16 frame);
|
|
void moveMap(uint8 param);
|
|
void checkOne(uint8 x, uint8 y, uint8 *flag, uint8 *flagEx, uint8 *type, uint8 *flagX, uint8 *flagY);
|
|
|
|
uint8 getBlockOfPixel(uint8 x, uint8 y);
|
|
void splitIntoLines(uint8 x, uint8 y);
|
|
void initRain();
|
|
|
|
void intro1Text();
|
|
void intro2Text(uint16 nextReelPointer);
|
|
void intro3Text(uint16 nextReelPointer);
|
|
|
|
void monks2text();
|
|
void textForEnd();
|
|
void textForMonkHelper(uint8 textIndex, uint8 voiceIndex, uint8 x, uint8 y, uint16 countToTimed, uint16 timeCount);
|
|
void textForMonk();
|
|
void priestText(ReelRoutine &routine);
|
|
void soundOnReels(uint16 reelPointer);
|
|
void clearBeforeLoad();
|
|
void clearReels();
|
|
void getRidOfReels();
|
|
void liftNoise(uint8 index);
|
|
void checkForExit(Sprite *sprite);
|
|
void mainMan(Sprite *sprite);
|
|
void spriteUpdate();
|
|
void showRain();
|
|
void reconstruct();
|
|
void reelsOnScreen();
|
|
|
|
// from stubs.cpp
|
|
void setupInitialVars();
|
|
void crosshair();
|
|
void delTextLine();
|
|
void showBlink();
|
|
void dumpBlink();
|
|
void dumpPointer();
|
|
void showPointer();
|
|
void delPointer();
|
|
void showRyanPage();
|
|
void switchRyanOn();
|
|
void switchRyanOff();
|
|
void showDiary();
|
|
void readMouse();
|
|
uint16 readMouseState();
|
|
void hangOn(uint16 frameCount);
|
|
void lockMon();
|
|
uint8 *textUnder();
|
|
void readKey();
|
|
void findOrMake(uint8 index, uint8 value, uint8 type);
|
|
DynObject *getFreeAd(uint8 index);
|
|
DynObject *getExAd(uint8 index);
|
|
DynObject *getEitherAd();
|
|
void *getAnyAdDir(uint8 index, uint8 flag);
|
|
void showWatch();
|
|
void showTime();
|
|
void showExit();
|
|
void showMan();
|
|
void panelIcons1();
|
|
SetObject *getSetAd(uint8 index);
|
|
void *getAnyAd(uint8 *slotSize, uint8 *slotCount);
|
|
const uint8 *getTextInFile1(uint16 index);
|
|
uint8 findNextColon(const uint8 **string);
|
|
void allocateBuffers();
|
|
void loadTextFile(TextFile &file, const char *suffix);
|
|
void loadGraphicsFile(GraphicsFile &file, const char *suffix);
|
|
void loadGraphicsSegment(GraphicsFile &file, Common::File &inFile, unsigned int len);
|
|
void loadTextSegment(TextFile &file, Common::File &inFile, unsigned int len);
|
|
void loadTravelText();
|
|
void loadTempText(const char *suffix);
|
|
void sortOutMap();
|
|
void loadRoomData(const Room &room, bool skipDat);
|
|
void useTempCharset(GraphicsFile *charset);
|
|
void useCharset1();
|
|
void printMessage(uint16 x, uint16 y, uint8 index, uint8 maxWidth, bool centered);
|
|
void printMessage2(uint16 x, uint16 y, uint8 index, uint8 maxWidth, bool centered, uint8 count);
|
|
bool isItDescribed(const ObjPos *objPos);
|
|
void zoomIcon();
|
|
void roomName();
|
|
void showIcon();
|
|
void eraseOldObs();
|
|
void commandOnlyCond(uint8 command, uint8 commandType);
|
|
void commandOnly(uint8 command);
|
|
void commandWithOb(uint8 command, uint8 type, uint8 index);
|
|
void blank();
|
|
void setTopLeft();
|
|
void setTopRight();
|
|
void setBotLeft();
|
|
void setBotRight();
|
|
void examIcon();
|
|
void animPointer();
|
|
void getFlagUnderP(uint8 *flag, uint8 *flagEx);
|
|
void workToScreenM();
|
|
void quitKey();
|
|
void restoreReels();
|
|
void loadFolder();
|
|
void folderHints();
|
|
void folderExit();
|
|
void showFolder();
|
|
void showLeftPage();
|
|
void showRightPage();
|
|
void underTextLine();
|
|
void hangOnP(uint16 count);
|
|
void getUnderZoom();
|
|
void putUnderZoom();
|
|
void examineInventory();
|
|
void openInv();
|
|
void getBack1();
|
|
void getBackFromOb();
|
|
void getBackFromOps();
|
|
void getBackToOps();
|
|
void DOSReturn();
|
|
bool isItWorn(const DynObject *object);
|
|
bool compare(uint8 index, uint8 flag, const char id[4]);
|
|
void hangOnW(uint16 frameCount);
|
|
void getRidOfTempText();
|
|
void getRidOfAll();
|
|
void placeSetObject(uint8 index);
|
|
void removeSetObject(uint8 index);
|
|
bool isSetObOnMap(uint8 index);
|
|
void dumpZoom();
|
|
void diaryKeyP();
|
|
void diaryKeyN();
|
|
void findRoomInLoc();
|
|
void loadMenu();
|
|
void showMenu();
|
|
void dumpMenu();
|
|
void dealWithSpecial(uint8 firstParam, uint8 secondParam);
|
|
void plotReel(uint16 &reelPointer);
|
|
void setupTimedTemp(uint8 textIndex, uint8 voiceIndex, uint8 x, uint8 y, uint16 countToTimed, uint16 timeCount);
|
|
void getUnderTimed();
|
|
void putUnderTimed();
|
|
void dumpTextLine();
|
|
void useTimedText();
|
|
void dumpTimedText();
|
|
void getTime();
|
|
void doChange(uint8 index, uint8 value, uint8 type);
|
|
bool isRyanHolding(const char *id);
|
|
void clearBuffers();
|
|
void clearChanges();
|
|
void drawFloor();
|
|
uint16 findSetObject(const char *id);
|
|
void hangOnCurs(uint16 frameCount);
|
|
const uint8 *findObName(uint8 type, uint8 index);
|
|
void copyName(uint8 type, uint8 index, uint8 *dst);
|
|
uint16 findExObject(const char *id);
|
|
void makeMainScreen();
|
|
void showWatchReel();
|
|
void watchReel();
|
|
void examineObText();
|
|
void blockNameText();
|
|
void personNameText();
|
|
void walkToText();
|
|
void entryTexts();
|
|
void setAllChanges();
|
|
void restoreAll();
|
|
void redrawMainScrn();
|
|
void checkCoords(const RectWithCallback *rectWithCallbacks);
|
|
void newGame();
|
|
void deleteTaken();
|
|
void autoAppear();
|
|
void loadRoom();
|
|
void startLoading(const Room &room);
|
|
void startup();
|
|
void atmospheres();
|
|
bool objectMatches(void *object, const char *id);
|
|
void checkFolderCoords();
|
|
void nextFolder();
|
|
void lastFolder();
|
|
void lookAtCard();
|
|
void obsThatDoThings();
|
|
void describeOb();
|
|
void putBackObStuff();
|
|
void showDiaryPage();
|
|
void showDiaryKeys();
|
|
void dumpDiaryKeys();
|
|
void useMenu();
|
|
void incRyanPage();
|
|
void edensFlatReminders();
|
|
void dropError();
|
|
void cantDrop();
|
|
void entryAnims();
|
|
bool finishedWalking();
|
|
void emergencyPurge();
|
|
void purgeAnItem();
|
|
uint8 nextSymbol(uint8 symbol);
|
|
void enterSymbol();
|
|
void showSymbol();
|
|
void updateSymbolTop();
|
|
void updateSymbolBot();
|
|
void pickupOb(uint8 command, uint8 pos);
|
|
void errorMessage1();
|
|
void errorMessage2();
|
|
void errorMessage3();
|
|
void decide();
|
|
void allPointer();
|
|
void dumpWatch();
|
|
void watchCount();
|
|
void signOn();
|
|
void searchForFiles(const char *filesString);
|
|
void triggerMessage(uint16 index);
|
|
void processTrigger();
|
|
void dreamwebFinalize();
|
|
void dreamweb();
|
|
void screenUpdate();
|
|
void startup1();
|
|
void readOneBlock();
|
|
bool checkIfPerson(uint8 x, uint8 y);
|
|
bool checkIfFree(uint8 x, uint8 y);
|
|
bool checkIfEx(uint8 x, uint8 y);
|
|
void walkAndExamine();
|
|
void obName(uint8 command, uint8 commandType);
|
|
bool checkIfSet(uint8 x, uint8 y);
|
|
void readSetData();
|
|
void look();
|
|
void autoLook();
|
|
void doLook();
|
|
void mainScreen();
|
|
void zoomOnOff();
|
|
void initialInv();
|
|
void walkIntoRoom();
|
|
void afterNewRoom();
|
|
void madmanRun();
|
|
void showGun();
|
|
|
|
// from talk.cpp
|
|
void talk();
|
|
void convIcons();
|
|
uint16 getPersFrame(uint8 index);
|
|
const uint8 *getPersonText(uint8 index, uint8 talkPos);
|
|
void startTalk();
|
|
void moreTalk();
|
|
void doSomeTalk();
|
|
bool hangOnPQ();
|
|
void redes();
|
|
|
|
// from titles.cpp
|
|
void endGame();
|
|
void monkSpeaking();
|
|
void gettingShot();
|
|
void bibleQuote();
|
|
void hangOne(uint16 delay);
|
|
void intro();
|
|
void runIntroSeq();
|
|
void runEndSeq();
|
|
void loadIntroRoom();
|
|
void set16ColPalette();
|
|
void realCredits();
|
|
uint8 getExPos();
|
|
|
|
// from use.cpp
|
|
void useRoutine();
|
|
void useObject();
|
|
void placeFreeObject(uint8 index);
|
|
void removeFreeObject(uint8 index);
|
|
void setupTimedUse(uint16 offset, uint16 countToTimed, uint16 timeCount, byte x, byte y);
|
|
void withWhat();
|
|
uint16 checkInside(uint16 command, uint16 type);
|
|
void showPuzText(uint16 command, uint16 count);
|
|
void useText(const uint8 *string);
|
|
void showFirstUse();
|
|
void showSecondUse();
|
|
void viewFolder();
|
|
void edensCDPlayer();
|
|
void hotelBell();
|
|
void playGuitar();
|
|
void useElevator1();
|
|
void useElevator2();
|
|
void useElevator3();
|
|
void useElevator4();
|
|
void useElevator5();
|
|
void useHatch();
|
|
void wheelSound();
|
|
void callHotelLift();
|
|
void useShield();
|
|
void useCoveredBox();
|
|
void useRailing();
|
|
void useChurchHole();
|
|
void sitDownInBar();
|
|
void useBalcony();
|
|
void useWindow();
|
|
void trapDoor();
|
|
void useDryer();
|
|
void callEdensDLift();
|
|
void callEdensLift();
|
|
void openYourNeighbor();
|
|
void openRyan();
|
|
void openPoolBoss();
|
|
void openEden();
|
|
void openSarters();
|
|
void openLouis();
|
|
void useWall();
|
|
void useChurchGate();
|
|
void useLadder();
|
|
void useLadderB();
|
|
bool defaultUseHandler(const char *id);
|
|
void slabDoorA();
|
|
void slabDoorB();
|
|
void slabDoorC();
|
|
void slabDoorE();
|
|
void slabDoorD();
|
|
void slabDoorF();
|
|
void useGun();
|
|
void useFullCart();
|
|
void useClearBox();
|
|
void openTVDoor();
|
|
void usePlate();
|
|
void usePlinth();
|
|
void useElvDoor();
|
|
void useWinch();
|
|
void useCart();
|
|
void useHole();
|
|
void openHotelDoor();
|
|
void openHotelDoor2();
|
|
void grafittiDoor();
|
|
void useCardReader1();
|
|
void useCardReader2();
|
|
void useCardReader3();
|
|
void usePoolReader();
|
|
void useLighter();
|
|
void useWire();
|
|
void openTomb();
|
|
void hotelControl();
|
|
void useCooker();
|
|
void useDiary();
|
|
void useControl();
|
|
void useSlab();
|
|
void usePipe();
|
|
void useOpenBox();
|
|
void runTap();
|
|
void useAxe();
|
|
void useHandle();
|
|
void useAltar();
|
|
void notHeldError();
|
|
void useCashCard();
|
|
void useButtonA();
|
|
void wearWatch();
|
|
void wearShades();
|
|
void useTrainer();
|
|
void useStereo();
|
|
void chewy();
|
|
void delEverything();
|
|
void afterIntroRoom();
|
|
|
|
// from vgafades.cpp
|
|
void clearStartPal();
|
|
void clearEndPal();
|
|
void palToStartPal();
|
|
void endPalToStart();
|
|
void startPalToEnd();
|
|
void palToEndPal();
|
|
void fadeDOS();
|
|
void doFade();
|
|
void fadeCalculation();
|
|
void fadeUpYellows();
|
|
void fadeUpMonFirst();
|
|
void fadeUpMon();
|
|
void fadeDownMon();
|
|
void initialMonCols();
|
|
void fadeScreenUp();
|
|
void fadeScreenUps();
|
|
void fadeScreenUpHalf();
|
|
void fadeScreenDown();
|
|
void fadeScreenDowns();
|
|
void fadeScreenDownHalf();
|
|
void clearPalette();
|
|
void greyscaleSum();
|
|
void allPalette();
|
|
void dumpCurrent();
|
|
|
|
// from vgagrafx.cpp
|
|
inline uint8 *workspace() { return _workspace; }
|
|
void clearWork();
|
|
|
|
void panelToMap();
|
|
void mapToPanel();
|
|
void dumpMap();
|
|
void transferFrame(uint8 from, uint8 to, uint8 offset);
|
|
void zoom();
|
|
void multiGet(uint8 *dst, uint16 x, uint16 y, uint8 width, uint8 height);
|
|
void multiPut(const uint8 *src, uint16 x, uint16 y, uint8 width, uint8 height);
|
|
void multiDump(uint16 x, uint16 y, uint8 width, uint8 height);
|
|
void workToScreen();
|
|
void frameOutV(uint8 *dst, const uint8 *src, uint16 pitch, uint16 width, uint16 height, int16 x, int16 y);
|
|
void frameOutNm(uint8 *dst, const uint8 *src, uint16 pitch, uint16 width, uint16 height, uint16 x, uint16 y);
|
|
void frameOutBh(uint8 *dst, const uint8 *src, uint16 pitch, uint16 width, uint16 height, uint16 x, uint16 y);
|
|
void frameOutFx(uint8 *dst, const uint8 *src, uint16 pitch, uint16 width, uint16 height, uint16 x, uint16 y);
|
|
void doShake();
|
|
void setMode();
|
|
void showPCX(const Common::String &suffix);
|
|
void showFrameInternal(const uint8 *pSrc, uint16 x, uint16 y, uint8 effectsFlag, uint8 width, uint8 height);
|
|
void showFrame(const GraphicsFile &frameData, uint16 x, uint16 y, uint16 frameNumber, uint8 effectsFlag, uint8 *width, uint8 *height);
|
|
void showFrame(const GraphicsFile &frameData, uint16 x, uint16 y, uint16 frameNumber, uint8 effectsFlag);
|
|
bool pixelCheckSet(const ObjPos *pos, uint8 x, uint8 y);
|
|
void loadPalFromIFF();
|
|
void createPanel();
|
|
void createPanel2();
|
|
void showPanel();
|
|
};
|
|
|
|
} // End of namespace DreamWeb
|
|
|
|
#endif
|