mirror of
https://github.com/libretro/scummvm.git
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259 lines
5.8 KiB
C++
259 lines
5.8 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "lastexpress/fight/fighter.h"
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#include "lastexpress/data/sequence.h"
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#include "lastexpress/game/scenes.h"
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#include "lastexpress/sound/sound.h"
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#include "lastexpress/helpers.h"
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#include "lastexpress/lastexpress.h"
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namespace LastExpress {
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Fighter::Fighter(LastExpressEngine *engine) : _engine(engine) {
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_opponent = NULL;
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_fight = NULL;
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_sequenceIndex = 0;
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_sequence = NULL;
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_frame = NULL;
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_frameIndex = 0;
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_field_24 = 0;
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_action = kFightAction101;
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_sequenceIndex2 = 0;
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_countdown = 1;
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_field_34 = 0;
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}
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Fighter::~Fighter() {
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// The original game resets the function pointers to default values, just before deleting the struct
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getScenes()->removeAndRedraw(&_frame, false);
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// Free sequences
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for (uint i = 0; i < _sequences.size(); i++)
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SAFE_DELETE(_sequences[i]);
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// Zero-out passed pointers
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_sequence = NULL;
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_opponent = NULL;
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_fight = NULL;
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_engine = NULL;
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}
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//////////////////////////////////////////////////////////////////////////
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// Drawing
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//////////////////////////////////////////////////////////////////////////
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void Fighter::setSequenceAndDraw(uint32 sequenceIndex, FightSequenceType type) {
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if (_sequences.size() < sequenceIndex)
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return;
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switch (type) {
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default:
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break;
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case kFightSequenceType0:
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if (_sequenceIndex)
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return;
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_sequence = _sequences[sequenceIndex];
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_sequenceIndex = sequenceIndex;
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draw();
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break;
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case kFightSequenceType1:
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_sequence = _sequences[sequenceIndex];
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_sequenceIndex = sequenceIndex;
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_sequenceIndex2 = 0;
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draw();
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break;
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case kFightSequenceType2:
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_sequenceIndex2 = sequenceIndex;
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break;
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}
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}
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void Fighter::draw() {
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getScenes()->removeAndRedraw(&_frame, false);
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_frameIndex = 0;
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_field_24 = 0;
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}
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//////////////////////////////////////////////////////////////////////////
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// Processing
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//////////////////////////////////////////////////////////////////////////
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void Fighter::process() {
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if (!_fight)
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error("[Fighter::handleAction] Fighter not initialized properly");
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if (!_sequence) {
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if (_frame) {
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getScenes()->removeFromQueue(_frame);
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getScenes()->setCoordinates(_frame);
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}
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SAFE_DELETE(_frame);
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return;
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}
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if (_sequence->count() <= _frameIndex) {
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switch(_action) {
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default:
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break;
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case kFightAction101:
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setSequenceAndDraw(_sequenceIndex2, kFightSequenceType1);
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_sequenceIndex2 = 0;
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break;
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case kFightActionResetFrame:
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_frameIndex = 0;
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break;
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case kFightAction103:
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setSequenceAndDraw(0, kFightSequenceType1);
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handleAction(kFightAction101);
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_opponent->setSequenceAndDraw(0, kFightSequenceType1);
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_opponent->handleAction(kFightAction101);
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_opponent->update();
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break;
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case kFightActionWin:
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_fight->bailout(Fight::kFightEndWin);
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break;
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case kFightActionLost:
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_fight->bailout(Fight::kFightEndLost);
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break;
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}
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}
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if (_fight->isRunning()) {
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// Get the current sequence frame
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SequenceFrame *frame = new SequenceFrame(_sequence, (uint16)_frameIndex);
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frame->getInfo()->location = 1;
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if (_frame == frame) {
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delete frame;
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return;
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}
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getSound()->playFightSound(frame->getInfo()->soundAction, frame->getInfo()->field_31);
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// Add current frame to queue and advance
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getScenes()->addToQueue(frame);
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_frameIndex++;
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if (_frame) {
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getScenes()->removeFromQueue(_frame);
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if (!frame->getInfo()->field_2E)
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getScenes()->setCoordinates(_frame);
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}
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// Replace by new frame
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delete _frame;
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_frame = frame;
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}
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}
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//////////////////////////////////////////////////////////////////////////
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// Default actions
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//////////////////////////////////////////////////////////////////////////
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void Fighter::handleAction(FightAction action) {
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if (!_opponent || !_fight)
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error("[Fighter::handleAction] Fighter not initialized properly");
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switch (action) {
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default:
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return;
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case kFightAction101:
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break;
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case kFightActionResetFrame:
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_countdown--;
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break;
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case kFightAction103:
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_opponent->handleAction(kFightActionResetFrame);
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break;
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case kFightActionWin:
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_fight->setEndType(Fight::kFightEndWin);
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_opponent->handleAction(kFightActionResetFrame);
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break;
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case kFightActionLost:
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_fight->setEndType(Fight::kFightEndLost);
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_opponent->handleAction(kFightActionResetFrame);
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break;
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}
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// Update action
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_action = action;
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}
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bool Fighter::canInteract(FightAction /*action = kFightActionNone*/ ) {
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return (_action == kFightAction101 && !_sequenceIndex);
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}
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void Fighter::update() {
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process();
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if (_frame)
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_frame->getInfo()->location = (_action == kFightActionResetFrame ? 2 : 0);
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}
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void Opponent::update() {
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process();
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if (_field_38 && !_sequenceIndex)
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_field_38--;
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if (_frame)
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_frame->getInfo()->location = 1;
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}
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//////////////////////////////////////////////////////////////////////////
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// Helpers
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//////////////////////////////////////////////////////////////////////////
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bool Fighter::checkFrame(uint32 val) {
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if (!_frame)
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error("[Fighter::checkFrame] Invalid current frame");
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return (bool)(_frame->getInfo()->field_33 & val);
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}
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} // End of namespace LastExpress
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