scummvm/engines/lastexpress/fight/fighter_vesna.cpp
2014-02-18 02:39:35 +01:00

266 lines
6.4 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "lastexpress/fight/fighter_vesna.h"
#include "lastexpress/data/cursor.h"
#include "lastexpress/data/sequence.h"
#include "lastexpress/sound/queue.h"
#include "lastexpress/sound/sound.h"
#include "lastexpress/helpers.h"
#include "lastexpress/lastexpress.h"
#include "lastexpress/resource.h"
namespace LastExpress {
//////////////////////////////////////////////////////////////////////////
// Player
//////////////////////////////////////////////////////////////////////////
FighterPlayerVesna::FighterPlayerVesna(LastExpressEngine *engine) : Fighter(engine) {
_sequences.push_back(loadSequence("2005cr.seq"));
_sequences.push_back(loadSequence("2005cdr.seq"));
_sequences.push_back(loadSequence("2005cbr.seq"));
_sequences.push_back(loadSequence("2005bk.seq"));
_sequences.push_back(loadSequence("2005cdm1.seq"));
_sequences.push_back(loadSequence("2005chl.seq"));
}
void FighterPlayerVesna::handleAction(FightAction action) {
switch (action) {
default:
Fighter::handleAction(action);
return;
case kFightAction1:
if (_sequenceIndex != 1) {
_opponent->handleAction(kFightAction103);
update();
} else {
_field_34++;
}
break;
case kFightAction2:
if (_sequenceIndex != 2) {
_opponent->handleAction(kFightAction103);
update();
} else {
_field_34++;
}
break;
case kFightAction5:
if (_sequenceIndex != 3) {
_opponent->handleAction(kFightAction103);
update();
}
break;
case kFightAction128:
if (_sequenceIndex == 1 && _opponent->getSequenceIndex() == 1 && checkFrame(4)) {
setSequenceAndDraw(5, kFightSequenceType1);
} else {
setSequenceAndDraw((_opponent->getSequenceIndex() == 5) ? 3 : 1, kFightSequenceType0);
}
break;
case kFightAction132:
setSequenceAndDraw(2, kFightSequenceType0);
break;
}
if (_field_34 > 10) {
_opponent->setSequenceAndDraw(5, kFightSequenceType2);
_opponent->setCountdown(1);
_field_34 = 0;
}
}
void FighterPlayerVesna::update() {
if (_frame && checkFrame(2)) {
if (_sequenceIndex == 3)
_opponent->handleAction(kFightAction3);
if (_opponent->getCountdown() <= 0) {
getSoundQueue()->removeFromQueue(kEntityTables0);
_fight->bailout(Fight::kFightEndWin);
return;
}
if (_sequenceIndex == 5)
_opponent->handleAction(kFightAction5);
}
Fighter::update();
}
bool FighterPlayerVesna::canInteract(FightAction action) {
if (action != kFightAction128)
return Fighter::canInteract();
if (_sequenceIndex != 1) {
if (_opponent->getSequenceIndex() == 5) {
_engine->getCursor()->setStyle(kCursorDown);
return true;
}
return Fighter::canInteract();
}
if (_opponent->getSequenceIndex() == 1 && checkFrame(4)) {
_engine->getCursor()->setStyle(kCursorPunchLeft);
return true;
}
return false;
}
//////////////////////////////////////////////////////////////////////////
// Opponent
//////////////////////////////////////////////////////////////////////////
FighterOpponentVesna::FighterOpponentVesna(LastExpressEngine *engine) : Opponent(engine) {
_sequences.push_back(loadSequence("2005or.seq"));
_sequences.push_back(loadSequence("2005oam.seq"));
_sequences.push_back(loadSequence("2005oar.seq"));
_sequences.push_back(loadSequence("2005okml.seq"));
_sequences.push_back(loadSequence("2005okr.seq"));
_sequences.push_back(loadSequence("2005odm1.seq"));
_sequences.push_back(loadSequence("2005csbm.seq"));
_sequences.push_back(loadSequence("2005oam4.seq"));
getSound()->playSound(kEntityTables0, "MUS038", kFlagDefault);
_countdown = 4;
_field_38 = 30;
}
void FighterOpponentVesna::handleAction(FightAction action) {
switch (action) {
default:
Fighter::handleAction(action);
break;
case kFightAction3:
_opponent->handleAction(kFightAction103);
break;
case kFightAction5:
setSequenceAndDraw(7, kFightSequenceType1);
_opponent->handleAction(kFightAction103);
if (_countdown <= 1)
_countdown = 1;
break;
case kFightAction131:
break;
}
}
void FighterOpponentVesna::update() {
if (!_field_38 && canInteract(kFightAction1) && !_sequenceIndex2) {
if (_opponent->getField34() == 1) {
setSequenceAndDraw(2, kFightSequenceType0);
} else {
switch (rnd(6)) {
default:
break;
case 0:
setSequenceAndDraw(1, kFightSequenceType0);
break;
case 1:
setSequenceAndDraw(1, kFightSequenceType0);
setSequenceAndDraw(1, kFightSequenceType2);
break;
case 2:
setSequenceAndDraw(2, kFightSequenceType0);
break;
case 3:
setSequenceAndDraw(2, kFightSequenceType0);
setSequenceAndDraw(2, kFightSequenceType2);
break;
case 4:
setSequenceAndDraw(1, kFightSequenceType0);
setSequenceAndDraw(2, kFightSequenceType2);
break;
case 5:
setSequenceAndDraw(2, kFightSequenceType0);
setSequenceAndDraw(1, kFightSequenceType2);
break;
}
}
// Update field_38
_field_38 = 4 * _countdown;
}
if (_frame && checkFrame(2)) {
if (_sequenceIndex == 1 || _sequenceIndex == 2 || _sequenceIndex == 5)
_opponent->handleAction((FightAction)_sequenceIndex);
if (_opponent->getCountdown() <= 0) {
switch (_sequenceIndex) {
default:
break;
case 1:
setSequenceAndDraw(3, kFightSequenceType1);
break;
case 2:
setSequenceAndDraw(4, kFightSequenceType1);
break;
case 5:
setSequenceAndDraw(6, kFightSequenceType1);
break;
}
_opponent->setSequenceAndDraw(4, kFightSequenceType1);
handleAction(kFightActionLost);
_opponent->update();
Fighter::update();
getSoundQueue()->removeFromQueue(kEntityTables0);
// Stop processing
return;
}
}
Fighter::update();
}
} // End of namespace LastExpress