mirror of
https://github.com/libretro/scummvm.git
synced 2025-01-12 20:50:56 +00:00
107 lines
3.4 KiB
C++
107 lines
3.4 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*
|
|
*/
|
|
|
|
#include "lastexpress/menu/clock.h"
|
|
|
|
#include "lastexpress/data/sequence.h"
|
|
|
|
#include "lastexpress/game/scenes.h"
|
|
#include "lastexpress/game/state.h"
|
|
|
|
#include "lastexpress/helpers.h"
|
|
#include "lastexpress/lastexpress.h"
|
|
#include "lastexpress/resource.h"
|
|
|
|
namespace LastExpress {
|
|
|
|
Clock::Clock(LastExpressEngine *engine) : _engine(engine), _frameMinutes(NULL), _frameHour(NULL), _frameSun(NULL), _frameDate(NULL) {
|
|
_frameMinutes = new SequenceFrame(loadSequence("eggmin.seq"), 0, true);
|
|
_frameHour = new SequenceFrame(loadSequence("egghour.seq"), 0, true);
|
|
_frameSun = new SequenceFrame(loadSequence("sun.seq"), 0, true);
|
|
_frameDate = new SequenceFrame(loadSequence("datenew.seq"), 0, true);
|
|
}
|
|
|
|
Clock::~Clock() {
|
|
SAFE_DELETE(_frameMinutes);
|
|
SAFE_DELETE(_frameHour);
|
|
SAFE_DELETE(_frameSun);
|
|
SAFE_DELETE(_frameDate);
|
|
|
|
// Zero passed pointers
|
|
_engine = NULL;
|
|
}
|
|
|
|
void Clock::clear() {
|
|
getScenes()->removeFromQueue(_frameMinutes);
|
|
getScenes()->removeFromQueue(_frameHour);
|
|
getScenes()->removeFromQueue(_frameSun);
|
|
getScenes()->removeFromQueue(_frameDate);
|
|
}
|
|
|
|
void Clock::draw(uint32 time) {
|
|
assert(time >= kTimeCityParis && time <= kTimeCityConstantinople);
|
|
|
|
// Check that sequences have been loaded
|
|
if (!_frameMinutes || !_frameHour || !_frameSun || !_frameDate)
|
|
error("[Clock::draw] Clock sequences have not been loaded correctly");
|
|
|
|
// Clear existing frames
|
|
clear();
|
|
|
|
// Game starts at: 1037700 = 7:13 p.m. on July 24, 1914
|
|
// Game ends at: 4941000 = 7:30 p.m. on July 26, 1914
|
|
// Game lasts for: 3903300 = 2 days + 17 mins = 2897 mins
|
|
|
|
// 15 = 1 second
|
|
// 15 * 60 = 900 = 1 minute
|
|
// 900 * 60 = 54000 = 1 hour
|
|
// 54000 * 24 = 1296000 = 1 day
|
|
|
|
// Calculate each sequence index from the current time
|
|
|
|
uint8 hour = 0;
|
|
uint8 minute = 0;
|
|
State::getHourMinutes(time, &hour, &minute);
|
|
uint32 index_date = 18 * time / 1296000;
|
|
if (hour == 23)
|
|
index_date += 18 * minute / 60;
|
|
|
|
// Set sequences frames
|
|
_frameMinutes->setFrame(minute);
|
|
_frameHour->setFrame((5 * hour + minute / 12) % 60);
|
|
_frameSun->setFrame((5 * hour + minute / 12) % 120);
|
|
_frameDate->setFrame((uint16)index_date);
|
|
|
|
// Adjust z-order and queue
|
|
_frameMinutes->getInfo()->location = 1;
|
|
_frameHour->getInfo()->location = 1;
|
|
_frameSun->getInfo()->location = 1;
|
|
_frameDate->getInfo()->location = 1;
|
|
|
|
getScenes()->addToQueue(_frameMinutes);
|
|
getScenes()->addToQueue(_frameHour);
|
|
getScenes()->addToQueue(_frameSun);
|
|
getScenes()->addToQueue(_frameDate);
|
|
}
|
|
|
|
} // End of namespace LastExpress
|