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https://github.com/libretro/scummvm.git
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96 lines
2.7 KiB
C++
96 lines
2.7 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "xeen/dialogs_yesno.h"
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#include "xeen/xeen.h"
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namespace Xeen {
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bool YesNo::show(XeenEngine *vm, bool type, int v2) {
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YesNo *dlg = new YesNo(vm);
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bool result = dlg->execute(type, v2);
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delete dlg;
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return result;
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}
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bool YesNo::execute(bool type, int v2) {
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Screen &screen = *_vm->_screen;
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EventsManager &events = *_vm->_events;
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Interface &intf = *_vm->_interface;
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Map &map = *_vm->_map;
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Party &party = *_vm->_party;
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SpriteResource confirmSprites;
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int numFrames;
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bool result = false;
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Mode oldMode = _vm->_mode;
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_vm->_mode = oldMode == MODE_7 ? MODE_8 : MODE_7;
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if (!type) {
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confirmSprites.load("confirm.icn");
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intf._globalSprites.draw(screen, 7, Common::Point(232, 74));
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confirmSprites.draw(screen, 0, Common::Point(235, 75));
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confirmSprites.draw(screen, 2, Common::Point(260, 75));
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screen._windows[34].update();
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addButton(Common::Rect(235, 75, 259, 95), Common::KEYCODE_y, &confirmSprites);
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addButton(Common::Rect(260, 75, 284, 95), Common::KEYCODE_n, &confirmSprites);
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intf._face1State = map._headData[party._mazePosition.y][party._mazePosition.x]._left;
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intf._face2State = map._headData[party._mazePosition.y][party._mazePosition.x]._right;
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}
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while (!_vm->shouldQuit()) {
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events.updateGameCounter();
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if (intf._townSprites[0].empty()) {
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intf.draw3d(true);
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numFrames = 1;
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} else {
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intf.drawTownAnim(v2);
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numFrames = 3;
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}
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events.wait(3, true);
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checkEvents(_vm);
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if (!_buttonValue)
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continue;
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if (type || _buttonValue == Common::KEYCODE_y) {
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result = true;
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break;
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} else if (_buttonValue == Common::KEYCODE_n || _buttonValue == Common::KEYCODE_ESCAPE)
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break;
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}
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intf._face1State = intf._face2State = 2;
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_vm->_mode = oldMode;
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if (!type)
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intf.mainIconsPrint();
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return result;
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}
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} // End of namespace Xeen
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