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62 lines
1.6 KiB
C++
62 lines
1.6 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "xeen/items.h"
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#include "xeen/resources.h"
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namespace Xeen {
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XeenItem::XeenItem() {
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_material = _name = _bonusFlags = 0;
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_equipped = false;
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}
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void XeenItem::synchronize(Common::Serializer &s) {
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s.syncAsByte(_material);
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s.syncAsByte(_name);
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s.syncAsByte(_bonusFlags);
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s.syncAsByte(_equipped);
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}
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int XeenItem::getElementalCategory() const {
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int idx;
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for (idx = 0; ELEMENTAL_CATEGORIES[idx] < _material; ++idx)
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;
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return idx;
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}
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int XeenItem::getAttributeCategory() const {
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int m = _material - 59;
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int idx;
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for (idx = 0; ATTRIBUTE_CATEGORIES[idx] < m; ++idx)
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;
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return idx;
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}
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Treasure::Treasure() {
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_hasItems = false;
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}
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} // End of namespace Xeen
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