scummvm/engines/xeen/party.h
2015-01-27 08:51:08 -05:00

282 lines
6.6 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef XEEN_PARTY_H
#define XEEN_PARTY_H
#include "common/scummsys.h"
#include "common/array.h"
#include "common/rect.h"
#include "common/serializer.h"
#include "xeen/combat.h"
#include "xeen/items.h"
namespace Xeen {
enum Direction {
DIR_NORTH = 0, DIR_EAST = 1, DIR_SOUTH = 2, DIR_WEST = 3, DIR_ALL = 4
};
enum Difficulty { ADVENTURER = 0, WARRIOR = 1 };
enum Sex { MALE = 0, FEMALE = 1, YES_PLEASE = 2 };
enum Race { HUMAN = 0, ELF = 1, DWARF = 2, GNOME = 3, HALF_ORC = 4 };
enum CharacterClass {
CLASS_KNIGHT = 0, CLASS_PALADIN = 1, CLASS_ARCHER = 2, CLASS_CLERIC = 3,
CLASS_SORCERER = 4, CLASS_ROBBER = 5, CLASS_NINJA = 6, CLASS_BARBARIAN = 7,
CLASS_DRUID = 8, CLASS_RANGER = 9,
CLASS_12 = 12, CLASS_15 = 15, CLASS_16 = 16
};
enum Attribute{
MIGHT = 0, INTELLECT = 1, PERSONALITY = 2, ENDURANCE = 3, SPEED = 4,
ACCURACY = 5, LUCK = 6
};
enum Skill { THIEVERY = 0, ARMS_MASTER = 1, ASTROLOGER = 2, BODYBUILDER = 3,
CARTOGRAPHER = 4, CRUSADER = 5, DIRECTION_SENSE = 6, LINGUIST = 7,
MERCHANT = 8, MOUNTAINEER = 9, NAVIGATOR = 10, PATHFINDER = 11,
PRAYER_MASTER = 12, PRESTIDIGITATION = 13, SWIMMING = 14, TRACKING = 15,
SPOT_DOORS = 16, DANGER_SENSE = 17
};
enum Condition { CURSED = 0, HEART_BROKEN = 1, WEAK = 2, POISONED = 3,
DISEASED = 4, INSANE = 5, IN_LOVE = 6, DRUNK = 7, SLEEP = 8,
DEPRESSED = 9, CONFUSED = 10, PARALYZED = 11, UNCONSCIOUS = 12,
DEAD = 13, STONED = 14, ERADICATED = 15,
NO_CONDITION = 16
};
#define ITEMS_COUNT 36
#define TOTAL_CHARACTERS 30
#define XEEN_TOTAL_CHARACTERS 24
#define MAX_ACTIVE_PARTY 6
#define TOTAL_STATS 7
#define INV_ITEMS_TOTAL 9
class XeenEngine;
class AttributePair {
public:
int _permanent;
int _temporary;
public:
AttributePair();
void synchronize(Common::Serializer &s);
};
class Character {
private:
int conditionMod(Attribute attrib) const;
public:
Common::String _name;
Sex _sex;
Race _race;
int _xeenSide;
CharacterClass _class;
AttributePair _might;
AttributePair _intellect;
AttributePair _personality;
AttributePair _endurance;
AttributePair _speed;
AttributePair _accuracy;
AttributePair _luck;
int _ACTemp;
AttributePair _level;
int _dbDay;
int _tempAge;
int _skills[18];
bool _awards[128];
bool _spells[312];
int _lloydMap;
Common::Point _lloydPosition;
bool _hasSpells;
int _currentSpell;
int _quickOption;
XeenItem _weapons[INV_ITEMS_TOTAL];
XeenItem _armor[INV_ITEMS_TOTAL];
XeenItem _accessories[INV_ITEMS_TOTAL];
XeenItem _misc[INV_ITEMS_TOTAL];
int _lloydSide;
AttributePair _fireResistence;
AttributePair _coldResistence;
AttributePair _electricityResistence;
AttributePair _poisonResistence;
AttributePair _energyResistence;
AttributePair _magicResistence;
int _conditions[16];
int _townUnknown;
int _unknown2;
int _currentHp;
int _currentSp;
int _ybDay;
uint32 _experience;
int _currentAdventuringSpell;
int _currentCombatSpell;
public:
Character();
void synchronize(Common::Serializer &s);
Condition worstCondition() const;
int getAge(bool ignoreTemp) const;
int getMaxHP() const;
int getMaxSP() const;
int getStat(Attribute attrib, bool baseOnly = false) const;
int statBonus(int statValue) const;
bool charSavingThrow(DamageType attackType) const;
bool noActions();
void setAward(int awardId, bool value);
bool hasAward(int awardId) const;
int getArmorClass(bool baseOnly) const;
int getThievery() const;
int getCurrentLevel() const;
int itemScan(int itemId) const;
void setValue(int id, uint value);
bool guildMember() const;
uint nextExperienceLevel() const;
uint currentExperienceLevel() const;
uint getCurrentExperience() const;
};
class Roster: public Common::Array<Character> {
public:
Roster() {}
void synchronize(Common::Serializer &s);
};
class Party {
friend class Character;
private:
static XeenEngine *_vm;
public:
// Dynamic data that's saved
int _partyCount;
int _realPartyCount;
int _partyMembers[8];
Direction _mazeDirection;
Common::Point _mazePosition;
int _mazeId;
int _priorMazeId;
bool _levitateActive;
bool _automapOn;
bool _wizardEyeActive;
bool _clairvoyanceActive;
bool _walkOnWaterActive;
bool _blessedActive;
bool _powerShieldActive;
bool _holyBonusActive;
bool _heroismActive;
Difficulty _difficulty;
XeenItem _blacksmithWeapons[ITEMS_COUNT];
XeenItem _blacksmithArmor[ITEMS_COUNT];
XeenItem _blacksmithAccessories[ITEMS_COUNT];
XeenItem _blacksmithMisc[ITEMS_COUNT];
bool _cloudsEnd;
bool _darkSideEnd;
bool _worldEnd;
int _ctr24; // TODO: Figure out proper name
int _day;
int _year;
int _minutes;
uint _food;
int _lightCount;
int _torchCount;
int _fireResistence;
int _electricityResistence;
int _coldResistence;
int _poisonResistence;
int _deathCount;
int _winCount;
int _lossCount;
uint _gold;
uint _gems;
uint _bankGold;
uint _bankGems;
int _totalTime;
bool _rested;
bool _gameFlags[512];
bool _worldFlags[128];
bool _quests[64];
int _questItems[85];
XeenItem _blacksmithWeapons2[ITEMS_COUNT];
XeenItem _blacksmithArmor2[ITEMS_COUNT];
XeenItem _blacksmithAccessories2[ITEMS_COUNT];
XeenItem _blacksmithMisc2[ITEMS_COUNT];
bool _characterFlags[30][24];
public:
// Other party related runtime data
Common::Array<Character> _activeParty;
int _combatPartyCount;
bool _partyDead;
bool _newDay;
bool _isNight;
bool _stepped;
int _falling;
Common::Point _fallPosition;
int _fallMaze;
int _fallDamage;
DamageType _damageType;
public:
Party(XeenEngine *vm);
void synchronize(Common::Serializer &s);
bool checkSkill(Skill skillId);
bool isInParty(int charId);
void copyPartyToRoster(Roster &r);
void changeTime(int numMinutes);
void addTime(int numMinutes);
void resetTemps();
void handleLight();
};
} // End of namespace Xeen
#endif /* XEEN_PARTY_H */