Sebastian Krzyszkowiak 44e2abaed7 SLUDGE: Use burnSurface in burnSpriteToBackDrop
Otherwise the only difference between it and pasteSpriteToBackDrop
is the different color used for blending.

burnString is supposed to transform brightness into alpha. This is
pre-rendered already at load time in burnSurface, so use that.

While at that, remove useLightTexture TODOs from above-mentioned
functions. The only thing the original interpreter does with
useLightTexture in those places is to make sure it's disabled.
2023-01-19 00:07:45 +01:00
..
2021-08-22 22:25:33 +03:00
2023-01-15 14:24:38 +02:00