Sebastian Krzyszkowiak
44e2abaed7
SLUDGE: Use burnSurface in burnSpriteToBackDrop
...
Otherwise the only difference between it and pasteSpriteToBackDrop
is the different color used for blending.
burnString is supposed to transform brightness into alpha. This is
pre-rendered already at load time in burnSurface, so use that.
While at that, remove useLightTexture TODOs from above-mentioned
functions. The only thing the original interpreter does with
useLightTexture in those places is to make sure it's disabled.
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