scummvm/engines/scumm/he
2006-09-17 20:36:48 +00:00
..
animation_he.cpp Changed ScummEngine::gdi to _gdi and allocate the Gdi object on the heap (i.e. _gdi is a pointer now) 2006-09-17 20:22:47 +00:00
animation_he.h Add eriktorbjorn's patch for DXA unification, with more changes 2006-06-28 14:06:54 +00:00
floodfill_he.cpp Renamed ScummEngine::res to _res and allocate the ResourceManager on the heap (i.e. _res is a pointer now) 2006-09-17 20:36:48 +00:00
floodfill_he.h
intern_he.h Add HE72+ specific version of convertMessageToString(), to reduce filtering and since special codes aren't used. 2006-09-01 12:04:40 +00:00
logic_he.cpp Fixing compiler (cast) warning 2006-02-20 20:41:13 +00:00
logic_he.h
palette_he.cpp Replaced checkRange by assertRange, which has (a) an (IMO) more logical order of parameters, and (b) removes lots of useless duplicate information in error messages 2006-09-16 13:38:43 +00:00
resource_he.cpp Renamed ScummEngine::res to _res and allocate the ResourceManager on the heap (i.e. _res is a pointer now) 2006-09-17 20:36:48 +00:00
resource_he.h Use #include "..." instead of #include <...> for pack-start.h and pack-end.h 2006-07-23 16:13:26 +00:00
script_v60he.cpp Replaced checkRange by assertRange, which has (a) an (IMO) more logical order of parameters, and (b) removes lots of useless duplicate information in error messages 2006-09-16 13:38:43 +00:00
script_v70he.cpp Renamed ScummEngine::res to _res and allocate the ResourceManager on the heap (i.e. _res is a pointer now) 2006-09-17 20:36:48 +00:00
script_v72he.cpp Renamed ScummEngine::res to _res and allocate the ResourceManager on the heap (i.e. _res is a pointer now) 2006-09-17 20:36:48 +00:00
script_v80he.cpp Renamed o6_getActorAnimCounter1 to o6_getActorAnimCounter 2006-09-09 18:31:32 +00:00
script_v90he.cpp Replaced checkRange by assertRange, which has (a) an (IMO) more logical order of parameters, and (b) removes lots of useless duplicate information in error messages 2006-09-16 13:38:43 +00:00
script_v100he.cpp Renamed ScummEngine::res to _res and allocate the ResourceManager on the heap (i.e. _res is a pointer now) 2006-09-17 20:36:48 +00:00
sound_he.cpp Renamed ScummEngine::res to _res and allocate the ResourceManager on the heap (i.e. _res is a pointer now) 2006-09-17 20:36:48 +00:00
sound_he.h HE80+ games ignore subtitle speed, due to sound code been used. Fixes glitches that can occur, when slow subtitle speed is set in HE80+ games. 2006-07-09 05:47:17 +00:00
sprite_he.cpp Changed ScummEngine::gdi to _gdi and allocate the Gdi object on the heap (i.e. _gdi is a pointer now) 2006-09-17 20:22:47 +00:00
sprite_he.h
wiz_he.cpp Renamed ScummEngine::res to _res and allocate the ResourceManager on the heap (i.e. _res is a pointer now) 2006-09-17 20:36:48 +00:00
wiz_he.h Add initial DXA support for HE games 2006-05-08 10:21:17 +00:00