scummvm/engines/zvision/zvision.cpp
Colin Snover 432fd522d2 ENGINES: Remove default1x scaler flag
This flag is removed for a few reasons:

* Engines universally set this flag to true for widths > 320,
  which made it redundant everywhere;
* This flag functioned primarily as a "force 1x scaler" flag,
  since its behaviour was almost completely undocumented and users
  would need to figure out that they'd need an explicit non-default
  scaler set to get a scaler to operate at widths > 320;
* (Most importantly) engines should not be in the business of
  deciding how the backend may choose to render its virtual screen.
  The choice of rendering behaviour belongs to the user, and the
  backend, in that order.

A nearby future commit restores the default1x scaler behaviour in
the SDL backend code for the moment, but in the future it is my
hope that there will be a better configuration UI to allow users
to specify how they want scaling to work for high resolutions.
2017-10-07 12:30:29 -05:00

414 lines
13 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "common/scummsys.h"
#include "zvision/zvision.h"
#include "zvision/core/console.h"
#include "zvision/scripting/script_manager.h"
#include "zvision/graphics/render_manager.h"
#include "zvision/graphics/cursors/cursor_manager.h"
#include "zvision/file/save_manager.h"
#include "zvision/text/string_manager.h"
#include "zvision/scripting/menu.h"
#include "zvision/file/search_manager.h"
#include "zvision/text/text.h"
#include "zvision/text/truetype_font.h"
#include "zvision/sound/midi.h"
#include "common/config-manager.h"
#include "common/str.h"
#include "common/debug.h"
#include "common/debug-channels.h"
#include "common/textconsole.h"
#include "common/timer.h"
#include "common/error.h"
#include "common/system.h"
#include "common/file.h"
#include "gui/message.h"
#include "engines/util.h"
#include "audio/mixer.h"
namespace ZVision {
#define ZVISION_SETTINGS_KEYS_COUNT 12
struct zvisionIniSettings {
const char *name;
int16 slot;
int16 defaultValue; // -1: use the bool value
bool defaultBoolValue;
bool allowEditing;
} settingsKeys[ZVISION_SETTINGS_KEYS_COUNT] = {
// Hardcoded settings
{"countrycode", StateKey_CountryCode, 0, false, false}, // always 0 = US, subtitles are shown for codes 0 - 4, unused
{"lineskipvideo", StateKey_VideoLineSkip, 0, false, false}, // video line skip, 0 = default, 1 = always, 2 = pixel double when possible, unused
{"installlevel", StateKey_InstallLevel, 0, false, false}, // 0 = full, checked by universe.scr
{"highquality", StateKey_HighQuality, -1, true, false}, // high panorama quality, unused
{"qsoundenabled", StateKey_Qsound, -1, true, false}, // 1 = enable QSound - TODO: not supported yet
{"debugcheats", StateKey_DebugCheats, -1, true, false}, // always start with the GOxxxx cheat enabled
// Editable settings
{"keyboardturnspeed", StateKey_KbdRotateSpeed, 5, false, true},
{"panarotatespeed", StateKey_RotateSpeed, 540, false, true}, // checked by universe.scr
{"noanimwhileturning", StateKey_NoTurnAnim, -1, false, true}, // toggle playing animations during pana rotation
{"venusenabled", StateKey_VenusEnable, -1, true, true},
{"subtitles", StateKey_Subtitles, -1, true, true},
{"mpegmovies", StateKey_MPEGMovies, -1, true, true} // Zork: Grand Inquisitor DVD hi-res MPEG movies (0 = normal, 1 = hires, 2 = disable option)
};
ZVision::ZVision(OSystem *syst, const ZVisionGameDescription *gameDesc)
: Engine(syst),
_gameDescription(gameDesc),
_resourcePixelFormat(2, 5, 5, 5, 0, 10, 5, 0, 0), /* RGB 555 */
_screenPixelFormat(2, 5, 6, 5, 0, 11, 5, 0, 0), /* RGB 565 */
_desiredFrameTime(33), /* ~30 fps */
_clock(_system),
_scriptManager(nullptr),
_renderManager(nullptr),
_saveManager(nullptr),
_stringManager(nullptr),
_cursorManager(nullptr),
_midiManager(nullptr),
_rnd(nullptr),
_console(nullptr),
_menu(nullptr),
_searchManager(nullptr),
_textRenderer(nullptr),
_doubleFPS(false),
_audioId(0),
_frameRenderDelay(2),
_keyboardVelocity(0),
_mouseVelocity(0),
_videoIsPlaying(false),
_renderedFrameCount(0),
_fps(0) {
debug(1, "ZVision::ZVision");
memset(_cheatBuffer, 0, sizeof(_cheatBuffer));
}
ZVision::~ZVision() {
debug(1, "ZVision::~ZVision");
// Dispose of resources
delete _console;
delete _cursorManager;
delete _stringManager;
delete _saveManager;
delete _scriptManager;
delete _renderManager; // should be deleted after the script manager
delete _rnd;
delete _midiManager;
getTimerManager()->removeTimerProc(&fpsTimerCallback);
// Remove all of our debug levels
DebugMan.clearAllDebugChannels();
}
void ZVision::registerDefaultSettings() {
for (int i = 0; i < ZVISION_SETTINGS_KEYS_COUNT; i++) {
if (settingsKeys[i].allowEditing) {
if (settingsKeys[i].defaultValue >= 0)
ConfMan.registerDefault(settingsKeys[i].name, settingsKeys[i].defaultValue);
else
ConfMan.registerDefault(settingsKeys[i].name, settingsKeys[i].defaultBoolValue);
}
}
}
void ZVision::loadSettings() {
int16 value = 0;
bool boolValue = false;
for (int i = 0; i < ZVISION_SETTINGS_KEYS_COUNT; i++) {
if (settingsKeys[i].defaultValue >= 0) {
value = (settingsKeys[i].allowEditing) ? ConfMan.getInt(settingsKeys[i].name) : settingsKeys[i].defaultValue;
} else {
boolValue = (settingsKeys[i].allowEditing) ? ConfMan.getBool(settingsKeys[i].name) : settingsKeys[i].defaultBoolValue;
value = (boolValue) ? 1 : 0;
}
_scriptManager->setStateValue(settingsKeys[i].slot, value);
}
if (getGameId() == GID_NEMESIS)
_scriptManager->setStateValue(StateKey_ExecScopeStyle, 1);
else
_scriptManager->setStateValue(StateKey_ExecScopeStyle, 0);
}
void ZVision::saveSettings() {
for (int i = 0; i < ZVISION_SETTINGS_KEYS_COUNT; i++) {
if (settingsKeys[i].allowEditing) {
if (settingsKeys[i].defaultValue >= 0)
ConfMan.setInt(settingsKeys[i].name, _scriptManager->getStateValue(settingsKeys[i].slot));
else
ConfMan.setBool(settingsKeys[i].name, (_scriptManager->getStateValue(settingsKeys[i].slot) == 1));
}
}
ConfMan.flushToDisk();
}
void ZVision::initialize() {
const Common::FSNode gameDataDir(ConfMan.get("path"));
_searchManager = new SearchManager(ConfMan.get("path"), 6);
_searchManager->addDir("FONTS");
_searchManager->addDir("addon");
if (getGameId() == GID_GRANDINQUISITOR) {
if (!_searchManager->loadZix("INQUIS.ZIX"))
error("Unable to load file INQUIS.ZIX");
} else if (getGameId() == GID_NEMESIS) {
if (!_searchManager->loadZix("NEMESIS.ZIX")) {
// The game might not be installed, try MEDIUM.ZIX instead
if (!_searchManager->loadZix("ZNEMSCR/MEDIUM.ZIX"))
error("Unable to load the file ZNEMSCR/MEDIUM.ZIX");
}
}
initScreen();
// Register random source
_rnd = new Common::RandomSource("zvision");
// Create managers
_scriptManager = new ScriptManager(this);
_renderManager = new RenderManager(this, WINDOW_WIDTH, WINDOW_HEIGHT, _workingWindow, _resourcePixelFormat, _doubleFPS);
_saveManager = new SaveManager(this);
_stringManager = new StringManager(this);
_cursorManager = new CursorManager(this, _resourcePixelFormat);
_textRenderer = new TextRenderer(this);
_midiManager = new MidiManager();
if (getGameId() == GID_GRANDINQUISITOR)
_menu = new MenuZGI(this);
else
_menu = new MenuNemesis(this);
// Initialize the managers
_cursorManager->initialize();
_scriptManager->initialize();
_stringManager->initialize(getGameId());
registerDefaultSettings();
loadSettings();
#ifndef USE_MPEG2
// libmpeg2 not loaded, disable the MPEG2 movies option
_scriptManager->setStateValue(StateKey_MPEGMovies, 2);
#endif
// Create debugger console. It requires GFX to be initialized
_console = new Console(this);
_doubleFPS = ConfMan.getBool("doublefps");
// Initialize FPS timer callback
getTimerManager()->installTimerProc(&fpsTimerCallback, 1000000, this, "zvisionFPS");
}
extern const FontStyle getSystemFont(int fontIndex);
Common::Error ZVision::run() {
initialize();
// Check if a saved game is to be loaded from the launcher
if (ConfMan.hasKey("save_slot"))
_saveManager->loadGame(ConfMan.getInt("save_slot"));
bool foundAllFonts = true;
// Before starting, make absolutely sure that the user has copied the needed fonts
for (int i = 0; i < FONT_COUNT; i++) {
FontStyle curFont = getSystemFont(i);
Common::String freeFontBoldItalic = Common::String("Bold") + curFont.freeFontItalicName;
const char *fontSuffixes[4] = { "", "bd", "i", "bi" };
const char *freeFontSuffixes[4] = { "", "Bold", curFont.freeFontItalicName, freeFontBoldItalic.c_str() };
const char *liberationFontSuffixes[4] = { "-Regular", "-Bold", "-Italic", "-BoldItalic" };
for (int j = 0; j < 4; j++) {
Common::String fontName = curFont.fontBase;
if (fontName == "censcbk" && j > 0)
fontName = "schlbk";
fontName += fontSuffixes[j];
fontName += ".ttf";
if (fontName == "schlbkbd.ttf")
fontName = "schlbkb.ttf";
if (fontName == "garabi.ttf")
continue;
if (fontName == "garai.ttf")
fontName = "garait.ttf";
Common::String freeFontName = curFont.freeFontBase;
freeFontName += freeFontSuffixes[j];
freeFontName += ".ttf";
Common::String liberationFontName = curFont.liberationFontBase;
liberationFontName += liberationFontSuffixes[j];
liberationFontName += ".ttf";
if (!Common::File::exists(fontName) && !_searchManager->hasFile(fontName) &&
!Common::File::exists(liberationFontName) && !_searchManager->hasFile(liberationFontName) &&
!Common::File::exists(freeFontName) && !_searchManager->hasFile(freeFontName)) {
foundAllFonts = false;
break;
}
}
if (!foundAllFonts)
break;
}
if (!foundAllFonts) {
GUI::MessageDialog dialog(
"Before playing this game, you'll need to copy the required "
"fonts into ScummVM's extras directory, or into the game directory. "
"On Windows, you'll need the following font files from the Windows "
"font directory: Times New Roman, Century Schoolbook, Garamond, "
"Courier New and Arial. Alternatively, you can download the "
"Liberation Fonts or the GNU FreeFont package. You'll need all the "
"fonts from the font package you choose, i.e., LiberationMono, "
"LiberationSans and LiberationSerif, or FreeMono, FreeSans and "
"FreeSerif respectively."
);
dialog.runModal();
quitGame();
return Common::kUnknownError;
}
// Main loop
while (!shouldQuit()) {
_clock.update();
uint32 currentTime = _clock.getLastMeasuredTime();
uint32 deltaTime = _clock.getDeltaTime();
_cursorManager->setItemID(_scriptManager->getStateValue(StateKey_InventoryItem));
processEvents();
_renderManager->updateRotation();
_scriptManager->update(deltaTime);
_menu->process(deltaTime);
// Render the backBuffer to the screen
_renderManager->prepareBackground();
_renderManager->renderMenuToScreen();
_renderManager->processSubs(deltaTime);
_renderManager->renderSceneToScreen();
// Update the screen
if (canRender()) {
_system->updateScreen();
_renderedFrameCount++;
} else {
_frameRenderDelay--;
}
// Calculate the frame delay based off a desired frame time
int delay = _desiredFrameTime - int32(_system->getMillis() - currentTime);
// Ensure non-negative
delay = delay < 0 ? 0 : delay;
if (_doubleFPS) {
delay >>= 1;
}
if (canSaveGameStateCurrently() && shouldPerformAutoSave(_saveManager->getLastSaveTime())) {
_saveManager->autoSave();
}
_system->delayMillis(delay);
}
return Common::kNoError;
}
void ZVision::pauseEngineIntern(bool pause) {
_mixer->pauseAll(pause);
if (pause) {
_clock.stop();
} else {
_clock.start();
}
}
Common::String ZVision::generateSaveFileName(uint slot) {
return Common::String::format("%s.%03u", _targetName.c_str(), slot);
}
void ZVision::setRenderDelay(uint delay) {
_frameRenderDelay = delay;
}
bool ZVision::canRender() {
return _frameRenderDelay <= 0;
}
GUI::Debugger *ZVision::getDebugger() {
return _console;
}
void ZVision::syncSoundSettings() {
Engine::syncSoundSettings();
_scriptManager->setStateValue(StateKey_Subtitles, ConfMan.getBool("subtitles") ? 1 : 0);
}
void ZVision::fpsTimerCallback(void *refCon) {
((ZVision *)refCon)->fpsTimer();
}
void ZVision::fpsTimer() {
_fps = _renderedFrameCount;
_renderedFrameCount = 0;
}
void ZVision::initScreen() {
uint16 workingWindowWidth = (getGameId() == GID_NEMESIS) ? ZNM_WORKING_WINDOW_WIDTH : ZGI_WORKING_WINDOW_WIDTH;
uint16 workingWindowHeight = (getGameId() == GID_NEMESIS) ? ZNM_WORKING_WINDOW_HEIGHT : ZGI_WORKING_WINDOW_HEIGHT;
_workingWindow = Common::Rect(
(WINDOW_WIDTH - workingWindowWidth) / 2,
(WINDOW_HEIGHT - workingWindowHeight) / 2,
((WINDOW_WIDTH - workingWindowWidth) / 2) + workingWindowWidth,
((WINDOW_HEIGHT - workingWindowHeight) / 2) + workingWindowHeight
);
initGraphics(WINDOW_WIDTH, WINDOW_HEIGHT, &_screenPixelFormat);
}
void ZVision::initHiresScreen() {
_renderManager->upscaleRect(_workingWindow);
initGraphics(HIRES_WINDOW_WIDTH, HIRES_WINDOW_HEIGHT, &_screenPixelFormat);
}
} // End of namespace ZVision