mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-28 12:46:56 +00:00
527c1cd200
svn-id: r14444
249 lines
5.3 KiB
C++
249 lines
5.3 KiB
C++
/* ScummVM - Scumm Interpreter
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* Copyright (C) 2002-2004 The ScummVM project
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* $Header$
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*/
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#include "stdafx.h"
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#if defined(_MSC_VER)
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#include <malloc.h>
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#endif
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#include "base/engine.h"
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#include "base/gameDetector.h"
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#include "common/config-manager.h"
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#include "common/file.h"
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#include "common/timer.h"
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#include "sound/mixer.h"
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/* FIXME - BIG HACK for MidiEmu */
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Engine *g_engine = 0;
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uint16 g_debugLevel = 0;
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Engine::Engine(OSystem *syst)
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: _system(syst), _gameDataPath(ConfMan.get("path")) {
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g_engine = this;
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_mixer = GameDetector::createMixer();
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_timer = g_timer;
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// Add default file directory
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File::addDefaultDirectory(_gameDataPath);
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g_debugLevel = ConfMan.getInt("debuglevel");
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_saveFileMan = _system->get_savefile_manager();
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}
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Engine::~Engine() {
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File::resetDefaultDirectories();
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delete _mixer;
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delete _saveFileMan;
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}
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const char *Engine::getSavePath() const {
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#if defined(__PALM_OS__)
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return SCUMMVM_SAVEPATH;
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#else
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const char *dir = NULL;
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#if !defined(MACOS_CARBON) && !defined(_WIN32_WCE)
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dir = getenv("SCUMMVM_SAVEPATH");
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#endif
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// If SCUMMVM_SAVEPATH was not specified, try to use game specific savepath from config
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if (!dir || dir[0] == 0) {
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dir = ConfMan.get("savepath").c_str();
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// Work around a bug (#999122) in the original 0.6.1 release of
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// ScummVM, which would insert a bad savepath value into config files.
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if (0 == strcmp(dir, "None")) {
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ConfMan.removeKey("savepath", ConfMan.getActiveDomain());
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ConfMan.flushToDisk();
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dir = ConfMan.get("savepath").c_str();
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}
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}
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#ifdef _WIN32_WCE
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if (dir[0] == 0)
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dir = _gameDataPath.c_str();
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#endif
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assert(dir);
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return dir;
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#endif
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}
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const char *Engine::getGameDataPath() const {
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return _gameDataPath.c_str();
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}
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void NORETURN CDECL error(const char *s, ...) {
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#ifdef __PALM_OS__
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char buf_input[256]; // 1024 is too big overflow the stack
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char buf_output[256];
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#else
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char buf_input[1024];
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char buf_output[1024];
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#endif
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va_list va;
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va_start(va, s);
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vsprintf(buf_input, s, va);
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va_end(va);
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if (g_engine) {
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g_engine->errorString(buf_input, buf_output);
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} else {
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strcpy(buf_output, buf_input);
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}
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#ifdef __GP32__ //ph0x FIXME?
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printf("ERROR: %s\n", buf_output);
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#else
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#ifndef _WIN32_WCE
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fprintf(stderr, "%s!\n", buf_output);
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#endif
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#endif
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#if defined( USE_WINDBG )
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#if defined( _WIN32_WCE )
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TCHAR buf_output_unicode[1024];
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MultiByteToWideChar(CP_ACP, 0, buf_output, strlen(buf_output) + 1, buf_output_unicode, sizeof(buf_output_unicode));
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OutputDebugString(buf_output_unicode);
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#else
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OutputDebugString(buf_output);
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#endif
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#endif
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#if defined ( _WIN32_WCE )
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drawError(buf_output);
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#endif
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#ifdef __PALM_OS__
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PalmFatalError(buf_output);
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#endif
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// Finally exit. quit() will terminate the program if g_system iss present
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if (g_system)
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g_system->quit();
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exit(1);
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}
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void CDECL warning(const char *s, ...) {
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#ifdef __PALM_OS__
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char buf[256]; // 1024 is too big overflow the stack
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#else
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char buf[1024];
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#endif
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va_list va;
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va_start(va, s);
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vsprintf(buf, s, va);
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va_end(va);
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#ifdef __GP32__ //ph0x FIXME: implement fprint?
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printf("WARNING: %s\n", buf);
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#else
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#ifndef _WIN32_WCE
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fprintf(stderr, "WARNING: %s!\n", buf);
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#endif
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#endif
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#if defined( USE_WINDBG )
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strcat(buf, "\n");
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#if defined( _WIN32_WCE )
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TCHAR buf_unicode[1024];
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MultiByteToWideChar(CP_ACP, 0, buf, strlen(buf) + 1, buf_unicode, sizeof(buf_unicode));
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OutputDebugString(buf_unicode);
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#else
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OutputDebugString(buf);
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#endif
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#endif
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}
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void CDECL debug(int level, const char *s, ...) {
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#ifdef __PALM_OS__
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char buf[256]; // 1024 is too big overflow the stack
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#else
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char buf[1024];
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#endif
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va_list va;
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if (level > g_debugLevel)
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return;
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va_start(va, s);
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vsprintf(buf, s, va);
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va_end(va);
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#ifndef _WIN32_WCE
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printf("%s\n", buf);
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#endif
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#if defined( USE_WINDBG )
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strcat(buf, "\n");
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#if defined( _WIN32_WCE )
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TCHAR buf_unicode[1024];
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MultiByteToWideChar(CP_ACP, 0, buf, strlen(buf) + 1, buf_unicode, sizeof(buf_unicode));
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OutputDebugString(buf_unicode);
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#else
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OutputDebugString(buf);
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#endif
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#endif
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fflush(stdout);
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}
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void CDECL debug(const char *s, ...) {
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#ifdef __PALM_OS__
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char buf[256]; // 1024 is too big overflow the stack
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#else
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char buf[1024];
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#endif
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va_list va;
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va_start(va, s);
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vsprintf(buf, s, va);
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va_end(va);
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printf("%s\n", buf);
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#if defined( USE_WINDBG )
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strcat(buf, "\n");
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#if defined( _WIN32_WCE )
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TCHAR buf_unicode[1024];
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MultiByteToWideChar(CP_ACP, 0, buf, strlen(buf) + 1, buf_unicode, sizeof(buf_unicode));
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OutputDebugString(buf_unicode);
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#else
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OutputDebugString(buf);
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#endif
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#endif
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fflush(stdout);
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}
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void checkHeap() {
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#if defined(_MSC_VER)
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if (_heapchk() != _HEAPOK) {
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error("Heap is invalid!");
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}
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#endif
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}
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