scummvm/gui/unknown-game-dialog.h
Bastien Bouclet c5b92bcb2e GUI: Better integration for the unknown game dialog when adding games
* The list of candidates now includes unknown variants. When an unknown
variant is selected, the unknown game dialog is shown.
* On the unknown game dialog, users are given the choice to add the game
when that is possible, or to cancel.

The goal of those changes is to make the unknown game dialog less
confusing for users, especially when both known and unknown games
variants are found.
2019-05-12 11:44:51 +03:00

63 lines
1.9 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef GUI_UNKNOWN_GAME_DIALOG_H
#define GUI_UNKNOWN_GAME_DIALOG_H
#include "gui/dialog.h"
#include "common/array.h"
#include "engines/game.h"
namespace GUI {
class StaticTextWidget;
class ScrollContainerWidget;
class ButtonWidget;
class UnknownGameDialog : public Dialog {
public:
UnknownGameDialog(const DetectedGame &detectedGame);
void handleMouseWheel(int x, int y, int direction) override;
private:
void rebuild();
// Dialog API
void handleCommand(GUI::CommandSender *sender, uint32 cmd, uint32 data) override;
void reflowLayout() override;
Common::String generateBugtrackerURL();
static Common::String encodeUrlString(const Common::String &string);
const DetectedGame &_detectedGame;
ScrollContainerWidget *_textContainer;
Common::Array<StaticTextWidget *> _textWidgets;
ButtonWidget *_openBugTrackerUrlButton;
ButtonWidget *_copyToClipboardButton;
ButtonWidget *_closeButton;
ButtonWidget *_addAnywayButton;
};
} // End of namespace GUI
#endif