mirror of
https://github.com/libretro/scummvm.git
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be068cf6f3
svn-id: r20590
113 lines
2.2 KiB
C++
113 lines
2.2 KiB
C++
/* ScummVM - Scumm Interpreter
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* Copyright (C) 2003-2006 The ScummVM project
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#ifndef SKYMAIN_H
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#define SKYMAIN_H
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#include "common/stdafx.h"
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#include "base/engine.h"
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class GameDetector;
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namespace Sky {
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struct SystemVars {
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uint32 systemFlags;
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uint32 gameVersion;
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uint32 mouseFlag;
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uint16 language;
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uint32 currentPalette;
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uint16 gameSpeed;
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uint16 currentMusic;
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bool pastIntro;
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bool quitGame;
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bool paused;
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};
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struct Compact;
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class Sound;
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class Disk;
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class Text;
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class Logic;
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class Mouse;
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class Screen;
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class Control;
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class MusicBase;
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class Intro;
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class Debugger;
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class SkyCompact;
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class SkyEngine : public Engine {
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void errorString(const char *buf_input, char *buf_output);
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protected:
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byte _keyPressed, _keyFlags;
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bool _floppyIntro;
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int _mouseX, _mouseY;
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Sound *_skySound;
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Disk *_skyDisk;
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Text *_skyText;
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Logic *_skyLogic;
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Mouse *_skyMouse;
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Screen *_skyScreen;
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Control *_skyControl;
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SkyCompact *_skyCompact;
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Debugger *_debugger;
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MusicBase *_skyMusic;
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Intro *_skyIntro;
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public:
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SkyEngine(OSystem *syst);
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virtual ~SkyEngine();
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static bool isDemo(void);
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static bool isCDVersion(void);
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static void *fetchItem(uint32 num);
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static void *_itemList[300];
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static SystemVars _systemVars;
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protected:
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byte _fastMode;
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void delay(int32 amount);
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int go();
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void handleKey(void);
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uint32 _lastSaveTime;
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int init(GameDetector &detector);
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void initItemList();
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void initVirgin();
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static void timerHandler(void *ptr);
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void gotTimerTick();
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void loadFixedItems();
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};
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} // End of namespace Sky
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#endif
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