mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-23 02:11:38 +00:00
342 lines
8.7 KiB
C++
342 lines
8.7 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "dreamweb/sound.h"
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#include "dreamweb/dreamweb.h"
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namespace DreamWeb {
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void DreamWebEngine::printBoth(const GraphicsFile &charSet, uint16 *x, uint16 y, uint8 c, uint8 nextChar) {
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uint16 newX = *x;
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uint8 width, height;
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printChar(charSet, &newX, y, c, nextChar, &width, &height);
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multiDump(*x, y, width, height);
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*x = newX;
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}
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uint8 DreamWebEngine::getNextWord(const GraphicsFile &charSet, const uint8 *string, uint8 *totalWidth, uint8 *charCount) {
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*totalWidth = 0;
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*charCount = 0;
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while (true) {
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uint8 firstChar = *string;
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++string;
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++*charCount;
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if ((firstChar == ':') || (firstChar == 0)) { //endall
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*totalWidth += 6;
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return 1;
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}
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if (firstChar == 32) { //endword
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*totalWidth += 6;
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return 0;
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}
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firstChar = modifyChar(firstChar);
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// WORKAROUND: Also filter out invalid characters here (refer to the
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// workaround in printChar() below for more info).
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if (firstChar >= 32 && firstChar != 255) {
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uint8 secondChar = *string;
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uint8 width = charSet._frames[firstChar - 32 + _charShift].width;
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width = kernChars(firstChar, secondChar, width);
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*totalWidth += width;
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}
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}
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}
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void DreamWebEngine::printChar(const GraphicsFile &charSet, uint16* x, uint16 y, uint8 c, uint8 nextChar, uint8 *width, uint8 *height) {
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// WORKAROUND: Some texts contain leftover tab characters, which will cause
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// OOB memory access when showing a character, as all the printable ones are
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// from 32 onwards. We compensate for that here by ignoring all the invalid
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// characters (0 - 31).
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if (c < 32 || c == 255)
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return;
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uint8 dummyWidth, dummyHeight;
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if (width == NULL)
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width = &dummyWidth;
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if (height == NULL)
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height = &dummyHeight;
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if (_foreignRelease)
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y -= 3;
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uint16 tmp = c - 32 + _charShift;
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showFrame(charSet, *x, y, tmp & 0x1ff, (tmp >> 8) & 0xfe, width, height);
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if (_kerning == 0)
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*width = kernChars(c, nextChar, *width);
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(*x) += *width;
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}
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void DreamWebEngine::printChar(const GraphicsFile &charSet, uint16 x, uint16 y, uint8 c, uint8 nextChar, uint8 *width, uint8 *height) {
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printChar(charSet, &x, y, c, nextChar, width, height);
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}
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uint8 DreamWebEngine::printSlow(const uint8 *string, uint16 x, uint16 y, uint8 maxWidth, bool centered) {
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_pointerFrame = 1;
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_pointerMode = 3;
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do {
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uint16 offset = x;
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uint16 charCount = getNumber(_charset1, string, maxWidth, centered, &offset);
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do {
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uint8 c0 = string[0];
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uint8 c1 = string[1];
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uint8 c2 = string[2];
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c0 = modifyChar(c0);
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printBoth(_charset1, &offset, y, c0, c1);
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if ((c1 == 0) || (c1 == ':')) {
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return 0;
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}
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if (charCount != 1) {
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c1 = modifyChar(c1);
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_charShift = 91;
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uint16 offset2 = offset;
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printBoth(_charset1, &offset2, y, c1, c2);
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_charShift = 0;
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for (int i=0; i<2; ++i) {
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uint16 mouseState = waitFrames();
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if (_quitRequested)
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return 0;
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if (mouseState == 0)
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continue;
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if (mouseState != _oldButton) {
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return 1;
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}
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}
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}
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++string;
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--charCount;
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} while (charCount);
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y += 10;
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} while (true);
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}
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uint8 DreamWebEngine::printDirect(const uint8* string, uint16 x, uint16 y, uint8 maxWidth, bool centered) {
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return printDirect(&string, x, &y, maxWidth, centered);
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}
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uint8 DreamWebEngine::printDirect(const uint8** string, uint16 x, uint16 *y, uint8 maxWidth, bool centered) {
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_lastXPos = x;
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const GraphicsFile &charSet = *_currentCharset;
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while (true) {
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uint16 offset = x;
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uint8 charCount = getNumber(charSet, *string, maxWidth, centered, &offset);
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uint16 i = offset;
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do {
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uint8 c = (*string)[0];
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uint8 nextChar = (*string)[1];
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++(*string);
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if ((c == 0) || (c == ':')) {
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return c;
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}
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c = modifyChar(c);
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uint8 width, height;
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printChar(charSet, &i, *y, c, nextChar, &width, &height);
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_lastXPos = i;
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--charCount;
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} while (charCount);
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*y += _lineSpacing;
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}
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}
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uint8 DreamWebEngine::getNumber(const GraphicsFile &charSet, const uint8 *string, uint16 maxWidth, bool centered, uint16* offset) {
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uint8 totalWidth = 0;
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uint8 charCount = 0;
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while (true) {
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uint8 wordTotalWidth, wordCharCount;
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uint8 done = getNextWord(charSet, string, &wordTotalWidth, &wordCharCount);
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string += wordCharCount;
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uint16 tmp = totalWidth + wordTotalWidth - 10;
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if (done == 1) { //endoftext
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if (tmp < maxWidth) {
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totalWidth += wordTotalWidth;
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charCount += wordCharCount;
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}
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if (centered) {
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tmp = (maxWidth & 0xfe) + 2 + 20 - totalWidth;
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tmp /= 2;
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} else {
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tmp = 0;
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}
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*offset += tmp;
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return charCount;
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}
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if (tmp >= maxWidth) { //gotoverend
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if (centered) {
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tmp = (maxWidth & 0xfe) - totalWidth + 20;
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tmp /= 2;
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} else {
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tmp = 0;
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}
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*offset += tmp;
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return charCount;
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}
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totalWidth += wordTotalWidth;
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charCount += wordCharCount;
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}
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}
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uint8 DreamWebEngine::kernChars(uint8 firstChar, uint8 secondChar, uint8 width) {
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if ((firstChar == 'a') || (firstChar == 'u')) {
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if ((secondChar == 'n') || (secondChar == 't') || (secondChar == 'r') || (secondChar == 'i') || (secondChar == 'l'))
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return width-1;
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}
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return width;
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}
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uint16 DreamWebEngine::waitFrames() {
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readMouse();
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showPointer();
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waitForVSync();
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dumpPointer();
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delPointer();
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return _mouseButton;
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}
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const char *DreamWebEngine::monPrint(const char *string) {
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_kerning = 1;
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uint16 x = _monAdX;
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const char *iterator = string;
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bool done = false;
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while (!done) {
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uint16 count = getNumber(_monitorCharset, (const uint8 *)iterator, 166, false, &x);
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do {
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char c = *iterator++;
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if (c == ':')
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break;
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if ((c == 0) || (c == '"') || (c == '=')) {
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done = true;
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break;
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}
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if (c == '%') {
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_vars._lastTrigger = *iterator;
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iterator += 2;
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done = true;
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break;
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}
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c = modifyChar(c);
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printChar(_monitorCharset, &x, _monAdY, c, 0, NULL, NULL);
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_cursLocX = x;
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_cursLocY = _monAdY;
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_mainTimer = 1;
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printCurs();
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waitForVSync();
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lockMon();
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delCurs();
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} while (--count);
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x = _monAdX;
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scrollMonitor();
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_cursLocX = _monAdX;
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}
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_kerning = 0;
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return iterator;
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}
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void DreamWebEngine::rollEndCreditsGameWon() {
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_sound->playChannel0(16, 255);
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_sound->volumeSet(7);
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_sound->volumeChange(0, -1);
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multiGet(_mapStore, 75, 20, 160, 160);
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const uint8 *string = getTextInFile1(3);
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const int linespacing = _lineSpacing;
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for (int i = 0; i < 254; ++i) {
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// Output the text, initially with an offset of 10 pixels,
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// then move it up one pixel until we shifted it by a complete
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// line of text.
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for (int j = 0; j < linespacing; ++j) {
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waitForVSync();
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multiPut(_mapStore, 75, 20, 160, 160);
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waitForVSync();
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// Output up to 18 lines of text
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uint16 y = 10 - j;
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const uint8 *tmp_str = string;
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for (int k = 0; k < 18; ++k) {
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printDirect(&tmp_str, 75, &y, 160 + 1, true);
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y += linespacing;
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}
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waitForVSync();
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multiDump(75, 20, 160, 160);
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}
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// Skip to the next text line
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byte c;
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do {
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c = *string++;
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} while (c != ':' && c != 0);
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}
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hangOn(100);
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panelToMap();
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fadeScreenUpHalf();
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}
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void DreamWebEngine::rollEndCreditsGameLost() {
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multiGet(_mapStore, 25, 20, 160, 160);
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const uint8 *string = getTextInFile1(49);
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const int linespacing = _lineSpacing;
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for (int i = 0; i < 80; ++i) {
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// Output the text, initially with an offset of 10 pixels,
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// then move it up one pixel until we shifted it by a complete
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// line of text.
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for (int j = 0; j < linespacing; ++j) {
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waitForVSync();
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multiPut(_mapStore, 25, 20, 160, 160);
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waitForVSync();
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// Output up to 18 lines of text
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uint16 y = 10 - j;
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const uint8 *tmp_str = string;
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for (int k = 0; k < 18; ++k) {
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printDirect(&tmp_str, 25, &y, 160 + 1, true);
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y += linespacing;
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}
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waitForVSync();
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multiDump(25, 20, 160, 160);
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if (_lastHardKey == Common::KEYCODE_ESCAPE)
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return;
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}
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// Skip to the next text line
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byte c;
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do {
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c = *string++;
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} while (c != ':' && c != 0);
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if (_lastHardKey == Common::KEYCODE_ESCAPE)
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return;
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}
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hangOne(120);
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}
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} // End of namespace DreamWeb
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