scummvm/colormap.h

41 lines
1.3 KiB
C++

// Residual - Virtual machine to run LucasArts' 3D adventure games
// Copyright (C) 2003 The ScummVM-Residual Team (www.scummvm.org)
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2.1 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
#ifndef COLORMAP_H
#define COLORMAP_H
#include "debug.h"
#include "resource.h"
#include <cstring>
class CMap : public Resource {
public:
// Load a colormap from the given data.
CMap(const char *filename, const char *data, int len) :
Resource(filename)
{
if (len < 4 || std::memcmp(data, "CMP ", 4) != 0)
error("Invalid magic loading colormap\n");
std::memcpy(colors, data + 64, sizeof(colors));
}
// The color data, in RGB format
char colors[256 * 3];
};
#endif