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2f1f8f502e
This employs a "lazy" approach: the "format" for the credits stays exactly as it was, i.e., perl code. Of course one may want to change this to another format (e.g. YAML, JSON, XML; or also shell script or AWK, like `configure.engine` uses). But I deliberately kept it simple, to get a minimal change that is easy to verify. Any further changes to e.g. the format can be layered atop this. |
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.. | ||
anim.cpp | ||
anim.h | ||
computer.cpp | ||
computer.h | ||
configure.engine | ||
credits.pl | ||
debugger.cpp | ||
debugger.h | ||
detection_tables.h | ||
detection.cpp | ||
detection.h | ||
dialogs.cpp | ||
dialogs.h | ||
events.cpp | ||
events.h | ||
files.cpp | ||
files.h | ||
font.cpp | ||
font.h | ||
globals.cpp | ||
globals.h | ||
graphics.cpp | ||
graphics.h | ||
hopkins.cpp | ||
hopkins.h | ||
lines.cpp | ||
lines.h | ||
menu.cpp | ||
menu.h | ||
metaengine.cpp | ||
module.mk | ||
objects.cpp | ||
objects.h | ||
POTFILES | ||
saveload.cpp | ||
saveload.h | ||
script.cpp | ||
script.h | ||
sound.cpp | ||
sound.h | ||
talk.cpp | ||
talk.h |