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https://github.com/libretro/scummvm.git
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9f175c4053
This removes filename methods when it matched the Engine method. Secondly, ensuring there was an overriden getSaveStateName method for engines that didn't do the standard target.00x save filenames
185 lines
4.9 KiB
C++
185 lines
4.9 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef HOPKINS_HOPKINS_H
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#define HOPKINS_HOPKINS_H
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#include "hopkins/anim.h"
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#include "hopkins/computer.h"
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#include "hopkins/debugger.h"
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#include "hopkins/dialogs.h"
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#include "hopkins/events.h"
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#include "hopkins/files.h"
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#include "hopkins/font.h"
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#include "hopkins/globals.h"
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#include "hopkins/graphics.h"
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#include "hopkins/lines.h"
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#include "hopkins/menu.h"
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#include "hopkins/objects.h"
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#include "hopkins/saveload.h"
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#include "hopkins/script.h"
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#include "hopkins/sound.h"
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#include "hopkins/talk.h"
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#include "common/scummsys.h"
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#include "common/system.h"
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#include "common/error.h"
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#include "common/random.h"
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#include "common/hash-str.h"
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#include "common/util.h"
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#include "engines/engine.h"
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#include "graphics/surface.h"
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/**
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* This is the namespace of the Hopkins engine.
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*
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* Status of this engine: In Development
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*
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* Games using this engine:
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* - Hopkins FBI
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*/
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namespace Hopkins {
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#define SCREEN_WIDTH 640
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#define SCREEN_HEIGHT 480
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enum HopkinsDebugChannels {
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kDebugPath = 1 << 0,
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kDebugGraphics = 1 << 1
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};
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/**
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* A wrapper macro used around three character constants, like 'END', to
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* ensure portability. Typical usage: MKTAG24('E','N','D').
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*/
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#define MKTAG24(a0,a1,a2) ((uint32)((a2) | (a1) << 8 | ((a0) << 16)))
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struct HopkinsGameDescription;
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class HopkinsEngine : public Engine {
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private:
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const HopkinsGameDescription *_gameDescription;
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Common::RandomSource _randomSource;
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void initializeSystem();
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void displayNotAvailable();
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void restoreSystem();
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void endLinuxDemo();
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void displayEndDemo();
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void bombExplosion();
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void handleConflagration();
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void playSubmarineCutscene();
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void playUnderwaterBaseCutscene();
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void playPlaneCutscene();
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void playEnding();
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bool isUnderwaterSubScene();
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/**
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* Displays the map screen in the underground base.
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*/
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int handleBaseMap();
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/**
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* Loads the base map from the PBASE file
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*/
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void loadBaseMap();
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/**
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* Draws a simple base map for the Windows version, which implemented a 'Wolfenstein 3D'
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* style shooter for the base, rather than having a map
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*/
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void drawBaseMap();
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void handleOceanMouseEvents();
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void setSubmarineSprites();
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void handleOceanMaze(int16 curExitId, Common::String backgroundFilename, Directions defaultDirection, int16 exit1, int16 exit2, int16 exit3, int16 exit4, int16 soundId);
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void loadCredits();
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void displayCredits(int startPosY, byte *buffer, char color);
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void displayCredits();
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void handleNotAvailable(int nextScreen);
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bool runWin95Demo();
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bool runLinuxDemo();
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bool runFull();
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/**
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* Show warning screen about the game being adults only.
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*/
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bool displayAdultDisclaimer();
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protected:
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// Engine APIs
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Common::Error run() override;
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bool hasFeature(EngineFeature f) const override;
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public:
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AnimationManager *_animMan;
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ComputerManager *_computer;
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DialogsManager *_dialog;
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EventsManager *_events;
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FileManager *_fileIO;
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FontManager *_fontMan;
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Globals *_globals;
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GraphicsManager *_graphicsMan;
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LinesManager *_linesMan;
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MenuManager *_menuMan;
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ObjectsManager *_objectsMan;
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SaveLoadManager *_saveLoad;
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ScriptManager *_script;
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SoundManager *_soundMan;
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TalkManager *_talkMan;
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public:
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HopkinsEngine(OSystem *syst, const HopkinsGameDescription *gameDesc);
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~HopkinsEngine() override;
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void GUIError(const Common::String &msg);
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uint32 getFeatures() const;
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Common::Language getLanguage() const;
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Common::Platform getPlatform() const;
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uint16 getVersion() const;
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bool getIsDemo() const;
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const Common::String &getTargetName() const;
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int getRandomNumber(int maxNumber);
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bool canLoadGameStateCurrently() override;
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bool canSaveGameStateCurrently() override;
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Common::Error loadGameState(int slot) override;
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Common::Error saveGameState(int slot, const Common::String &desc, bool isAutosave = false) override;
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int _startGameSlot;
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/**
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* Run the introduction sequence
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*/
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void playIntro();
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/**
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* Synchronizes the sound settings from ScummVM into the engine
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*/
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void syncSoundSettings() override;
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};
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} // End of namespace Hopkins
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#endif /* HOPKINS_HOPKINS_H */
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