2012-09-07 12:20:05 +00:00
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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2014-02-18 01:34:21 +00:00
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*
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2012-09-07 12:20:05 +00:00
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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2014-02-18 01:34:21 +00:00
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*
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2012-09-07 12:20:05 +00:00
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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2013-02-15 20:34:08 +00:00
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#ifndef HOPKINS_HOPKINS_H
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#define HOPKINS_HOPKINS_H
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2012-09-07 12:20:05 +00:00
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2012-09-15 00:27:15 +00:00
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#include "hopkins/anim.h"
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2012-11-17 09:49:07 +00:00
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#include "hopkins/computer.h"
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2012-10-14 02:43:29 +00:00
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#include "hopkins/debugger.h"
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2012-10-24 09:37:42 +00:00
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#include "hopkins/dialogs.h"
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2012-09-08 08:45:22 +00:00
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#include "hopkins/events.h"
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2012-10-06 13:21:10 +00:00
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#include "hopkins/files.h"
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2012-09-19 11:34:23 +00:00
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#include "hopkins/font.h"
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2012-09-07 12:20:05 +00:00
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#include "hopkins/globals.h"
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2012-09-08 13:43:35 +00:00
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#include "hopkins/graphics.h"
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2012-10-02 11:44:23 +00:00
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#include "hopkins/lines.h"
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2012-09-17 08:03:25 +00:00
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#include "hopkins/menu.h"
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#include "hopkins/objects.h"
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2012-10-24 11:49:32 +00:00
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#include "hopkins/saveload.h"
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2012-10-23 09:40:19 +00:00
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#include "hopkins/script.h"
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2012-09-15 00:27:15 +00:00
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#include "hopkins/sound.h"
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2012-09-26 13:34:10 +00:00
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#include "hopkins/talk.h"
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2012-09-07 12:20:05 +00:00
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2013-02-15 21:20:24 +00:00
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#include "common/scummsys.h"
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#include "common/system.h"
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#include "common/error.h"
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#include "common/random.h"
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#include "common/hash-str.h"
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#include "common/util.h"
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#include "engines/engine.h"
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#include "graphics/surface.h"
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2012-09-07 12:20:05 +00:00
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/**
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* This is the namespace of the Hopkins engine.
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*
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* Status of this engine: In Development
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*
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* Games using this engine:
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* - Hopkins FBI
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*/
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namespace Hopkins {
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2012-09-09 09:55:05 +00:00
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#define SCREEN_WIDTH 640
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#define SCREEN_HEIGHT 480
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2013-05-12 10:08:49 +00:00
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enum HopkinsDebugChannels {
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2018-10-18 22:40:35 +00:00
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kDebugPath = 1 << 0,
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kDebugGraphics = 1 << 1
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2013-05-12 10:08:49 +00:00
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};
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2013-01-30 07:31:32 +00:00
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/**
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* A wrapper macro used around three character constants, like 'END', to
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* ensure portability. Typical usage: MKTAG24('E','N','D').
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*/
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#define MKTAG24(a0,a1,a2) ((uint32)((a2) | (a1) << 8 | ((a0) << 16)))
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2012-09-07 12:20:05 +00:00
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struct HopkinsGameDescription;
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class HopkinsEngine : public Engine {
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private:
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const HopkinsGameDescription *_gameDescription;
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Common::RandomSource _randomSource;
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2012-12-24 10:36:53 +00:00
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void initializeSystem();
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2012-09-15 03:23:46 +00:00
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2013-01-20 10:28:39 +00:00
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void displayNotAvailable();
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2012-12-24 00:43:37 +00:00
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void restoreSystem();
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2013-01-22 06:53:59 +00:00
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void endLinuxDemo();
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2012-12-24 00:43:37 +00:00
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void displayEndDemo();
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void bombExplosion();
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2012-12-25 21:48:11 +00:00
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void handleConflagration();
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2013-03-05 06:54:26 +00:00
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void playSubmarineCutscene();
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void playUnderwaterBaseCutscene();
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void playPlaneCutscene();
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2012-12-24 00:43:37 +00:00
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void playEnding();
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2013-05-18 01:31:12 +00:00
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bool isUnderwaterSubScene();
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2012-11-28 09:49:26 +00:00
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/**
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* Displays the map screen in the underground base.
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*/
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2012-12-24 00:43:37 +00:00
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int handleBaseMap();
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2012-11-28 09:49:26 +00:00
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2013-02-14 03:52:03 +00:00
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/**
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* Loads the base map from the PBASE file
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*/
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void loadBaseMap();
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/**
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* Draws a simple base map for the Windows version, which implemented a 'Wolfenstein 3D'
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* style shooter for the base, rather than having a map
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*/
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void drawBaseMap();
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2013-02-23 09:55:41 +00:00
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void handleOceanMouseEvents();
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void setSubmarineSprites();
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void handleOceanMaze(int16 curExitId, Common::String backgroundFilename, Directions defaultDirection, int16 exit1, int16 exit2, int16 exit3, int16 exit4, int16 soundId);
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2012-12-24 00:43:37 +00:00
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void loadCredits();
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2013-03-19 21:01:03 +00:00
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void displayCredits(int startPosY, byte *buffer, char color);
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2012-12-24 00:43:37 +00:00
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void displayCredits();
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2013-03-29 18:47:40 +00:00
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void handleNotAvailable(int nextScreen);
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2012-11-10 22:52:49 +00:00
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2012-12-02 09:42:04 +00:00
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bool runWin95Demo();
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2012-11-10 22:52:49 +00:00
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bool runLinuxDemo();
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2013-01-07 22:38:00 +00:00
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bool runFull();
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2012-11-10 22:52:49 +00:00
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2012-12-02 11:14:03 +00:00
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/**
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* Show warning screen about the game being adults only.
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*/
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2012-12-24 00:43:37 +00:00
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bool displayAdultDisclaimer();
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2012-09-07 12:20:05 +00:00
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protected:
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// Engine APIs
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2020-02-09 11:05:29 +00:00
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Common::Error run() override;
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bool hasFeature(EngineFeature f) const override;
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2012-09-07 12:20:05 +00:00
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public:
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2013-04-10 08:27:06 +00:00
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AnimationManager *_animMan;
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ComputerManager *_computer;
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DialogsManager *_dialog;
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EventsManager *_events;
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FileManager *_fileIO;
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FontManager *_fontMan;
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2013-03-20 06:27:42 +00:00
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Globals *_globals;
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2013-04-10 08:27:06 +00:00
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GraphicsManager *_graphicsMan;
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LinesManager *_linesMan;
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MenuManager *_menuMan;
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ObjectsManager *_objectsMan;
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SaveLoadManager *_saveLoad;
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ScriptManager *_script;
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SoundManager *_soundMan;
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TalkManager *_talkMan;
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2012-11-11 04:21:30 +00:00
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2012-09-07 12:20:05 +00:00
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public:
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HopkinsEngine(OSystem *syst, const HopkinsGameDescription *gameDesc);
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2020-02-09 11:05:29 +00:00
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~HopkinsEngine() override;
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2012-09-07 12:20:05 +00:00
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void GUIError(const Common::String &msg);
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uint32 getFeatures() const;
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Common::Language getLanguage() const;
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2012-10-28 11:17:55 +00:00
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Common::Platform getPlatform() const;
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2012-09-07 12:20:05 +00:00
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uint16 getVersion() const;
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bool getIsDemo() const;
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2013-08-01 01:28:27 +00:00
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const Common::String &getTargetName() const;
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2012-09-07 12:20:05 +00:00
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int getRandomNumber(int maxNumber);
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2020-02-09 11:05:29 +00:00
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bool canLoadGameStateCurrently() override;
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bool canSaveGameStateCurrently() override;
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Common::Error loadGameState(int slot) override;
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2020-02-05 06:13:33 +00:00
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Common::Error saveGameState(int slot, const Common::String &desc, bool isAutosave = false) override;
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2013-03-28 23:59:16 +00:00
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int _startGameSlot;
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2020-02-05 06:13:33 +00:00
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2012-09-17 08:03:25 +00:00
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/**
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* Run the introduction sequence
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*/
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2012-12-23 18:08:23 +00:00
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void playIntro();
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2012-11-11 04:21:30 +00:00
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/**
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2013-03-19 07:31:49 +00:00
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* Synchronizes the sound settings from ScummVM into the engine
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2012-11-11 04:21:30 +00:00
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*/
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2020-02-09 11:05:29 +00:00
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void syncSoundSettings() override;
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2012-09-07 12:20:05 +00:00
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};
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} // End of namespace Hopkins
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2013-02-15 20:34:08 +00:00
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#endif /* HOPKINS_HOPKINS_H */
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