scummvm/engines/lure
2009-09-24 17:52:53 +00:00
..
animseq.cpp Disable GMM Save/Loading when a cut-scene is playing 2009-01-31 12:26:44 +00:00
animseq.h Removed trailing spaces. 2008-01-27 19:47:41 +00:00
debugger.cpp Added a debug subcommand to enable a hotspot's position to be changed 2009-01-27 10:27:07 +00:00
debugger.h Added a debugger command 'script' to allow execution of script engine methods 2008-04-19 00:34:02 +00:00
decode.cpp Removed trailing spaces. 2008-01-27 19:47:41 +00:00
decode.h Removed trailing spaces. 2008-01-27 19:47:41 +00:00
detection.cpp Added game GUI options to advancedDetector and updated all engines 2009-06-06 17:56:41 +00:00
disk.cpp Fix to remove a tab character from the GPL header 2008-01-05 12:45:14 +00:00
disk.h Fix to remove a tab character from the GPL header 2008-01-05 12:45:14 +00:00
events.cpp Reverted my commit #44290 - apparently, it was a bad idea, as g_engine is a hack 2009-09-24 17:07:27 +00:00
events.h Kyra and Lure are now using the new _quit flag 2008-06-25 00:55:18 +00:00
fights.cpp Reverted my commit #44290 - apparently, it was a bad idea, as g_engine is a hack 2009-09-24 17:07:27 +00:00
fights.h Switched LURE to use a single central RandomSource instance, instead of (sometimes) creating a new RandomSource every function call. 2009-08-24 23:04:25 +00:00
game.cpp Reverted my commit #44290 - apparently, it was a bad idea, as g_engine is a hack 2009-09-24 17:07:27 +00:00
game.h Reverted some incorrect changes and fixed sound settings issues for LURE. Fixed issues with quitting and calling GMM during intro sequences in LURE. Added a KEYCODE_MAINMENU in common/keyboard.h for the GMM. 2008-07-15 22:54:39 +00:00
hotspots.cpp Switched LURE to use a single central RandomSource instance, instead of (sometimes) creating a new RandomSource every function call. 2009-08-24 23:04:25 +00:00
hotspots.h Bugfix to stop characters changing rooms if the entrance in the other room is blocked by another NPC 2009-01-30 12:22:30 +00:00
intro.cpp Whoa! Removing trailing spaces. 2009-01-01 15:06:43 +00:00
intro.h Fix to remove a tab character from the GPL header 2008-01-05 12:45:14 +00:00
lure.cpp Switched LURE to use a single central RandomSource instance, instead of (sometimes) creating a new RandomSource every function call. 2009-08-24 23:04:25 +00:00
lure.h Switched LURE to use a single central RandomSource instance, instead of (sometimes) creating a new RandomSource every function call. 2009-08-24 23:04:25 +00:00
luredefs.h Fix for missing data in the savegame format that could result in not being able to talk to Goewin in the apothecary after restoring a savegame 2008-07-14 10:33:57 +00:00
memory.cpp Removed some unportable and unused code ;-) 2008-03-19 10:18:05 +00:00
memory.h Removed some unportable and unused code ;-) 2008-03-19 10:18:05 +00:00
menu.cpp Reverted my commit #44290 - apparently, it was a bad idea, as g_engine is a hack 2009-09-24 17:07:27 +00:00
menu.h LURE: Fixed some memory leaks when returning to the launcher from the LURE engine 2008-05-28 23:28:11 +00:00
module.mk Allow static and dynamic plugins to be used at the same time 2008-05-06 03:00:26 +00:00
palette.cpp LURE: Fixed some memory leaks when returning to the launcher from the LURE engine 2008-05-28 23:28:11 +00:00
palette.h LURE: Fixed some memory leaks when returning to the launcher from the LURE engine 2008-05-28 23:28:11 +00:00
res_struct.cpp Bugfix to properly have one NPC character move out of the way when two NPCs bump into each other 2009-01-31 01:58:10 +00:00
res_struct.h Changed NPC schedules to be loaded when an NPC is activated - this avoids an issue with the Castle Skorl's pre-activation room number being invalid room #99 2008-10-05 10:25:35 +00:00
res.cpp Switched LURE to use a single central RandomSource instance, instead of (sometimes) creating a new RandomSource every function call. 2009-08-24 23:04:25 +00:00
res.h Switched LURE to use a single central RandomSource instance, instead of (sometimes) creating a new RandomSource every function call. 2009-08-24 23:04:25 +00:00
room.cpp Replaced ManagedList with Common::SharedPtr in the rest of the lure engine 2008-04-06 12:00:37 +00:00
room.h Fix to remove a tab character from the GPL header 2008-01-05 12:45:14 +00:00
screen.cpp Removed trailing spaces. 2008-01-27 19:47:41 +00:00
screen.h Fix to remove a tab character from the GPL header 2008-01-05 12:45:14 +00:00
scripts.cpp Reverted my commit #44290 - apparently, it was a bad idea, as g_engine is a hack 2009-09-24 17:07:27 +00:00
scripts.h Added a debugger command 'script' to allow execution of script engine methods 2008-04-19 00:34:02 +00:00
sound.cpp Whoa! Removing trailing spaces. 2009-01-01 15:06:43 +00:00
sound.h Reverted some incorrect changes and fixed sound settings issues for LURE. Fixed issues with quitting and calling GMM during intro sequences in LURE. Added a KEYCODE_MAINMENU in common/keyboard.h for the GMM. 2008-07-15 22:54:39 +00:00
strings.cpp Reverted parts of revisions #44298, #44299 and #44300, to prevent warnings and issues in compilers which don't support NORETURN 2009-09-24 17:52:53 +00:00
strings.h Fix to remove a tab character from the GPL header 2008-01-05 12:45:14 +00:00
surface.cpp Reverted my commit #44290 - apparently, it was a bad idea, as g_engine is a hack 2009-09-24 17:07:27 +00:00
surface.h Switched LURE to use a single central RandomSource instance, instead of (sometimes) creating a new RandomSource every function call. 2009-08-24 23:04:25 +00:00